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9b53e2d6
编写于
6月 05, 2018
作者:
S
smilejames
提交者:
GitHub
6月 05, 2018
浏览文件
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差异文件
Merge pull request #359 from smilejames/develop
update gemm with neon assembly
上级
e6ebcfe8
d5067d4c
变更
2
隐藏空白更改
内联
并排
Showing
2 changed file
with
196 addition
and
6 deletion
+196
-6
CMakeLists.txt
CMakeLists.txt
+5
-0
src/operators/math/gemm.cpp
src/operators/math/gemm.cpp
+191
-6
未找到文件。
CMakeLists.txt
浏览文件 @
9b53e2d6
...
...
@@ -3,6 +3,11 @@ project(paddle-mobile)
#add_definitions(-DPADDLE_MOBILE_DEBUG)
add_definitions
(
-DENABLE_EXCEPTION
)
add_definitions
(
-DARMV7
)
#add_definitions(-DARMV8)
#add_definitions(-DIOS)
#add_definitions(-DX86)
set
(
CMAKE_CXX_FLAGS
"
${
CMAKE_CXX_FLAGS
}
-std=c++11"
)
set
(
CMAKE_BUILD_TYPE RelWithDebInfo
)
set
(
CMAKE_VERBOSE_MAKEFILE ON
)
...
...
src/operators/math/gemm.cpp
浏览文件 @
9b53e2d6
...
...
@@ -13,10 +13,14 @@ See the License for the specific language governing permissions and
limitations under the License. */
#include "operators/math/gemm.h"
#ifndef X86
#include <arm_neon.h>
#endif
namespace
paddle_mobile
{
namespace
operators
{
namespace
math
{
float
ab
[
MR
*
NR
];
// 将A矩阵分块复制到连续内存(ColMajor)
void
PackMatrixA
(
int
m
,
int
k
,
int
paddingM
,
const
float
*
A
,
int
lda
,
float
*
buffer
)
{
...
...
@@ -170,17 +174,197 @@ void InnerKernel(int m, int n, int k, float alpha, const float *A, int lda,
}
// 计算一个更小的 4 * 4 的 C 矩阵分块
#if defined(IOS)
void
AddDot4x4
(
int
k
,
float
alpha
,
const
float
*
a
,
int
lda
,
const
float
*
b
,
int
ldb
,
float
beta
,
float
*
C
,
int
ldc
,
int
mc
,
int
nc
)
{
// init C
float32x4_t
cv0
=
vdupq_n_f32
(
0.0
);
float32x4_t
cv1
=
vdupq_n_f32
(
0.0
);
float32x4_t
cv2
=
vdupq_n_f32
(
0.0
);
float32x4_t
cv3
=
vdupq_n_f32
(
0.0
);
float32x4_t
av
;
float32x4_t
bv
;
float32x2_t
av01
;
float32x2_t
av23
;
for
(
int
p
=
0
;
p
<
k
;
p
+=
1
)
{
av
=
vld1q_f32
(
a
);
bv
=
vld1q_f32
(
b
);
av01
=
vget_low_f32
(
av
);
cv0
=
vmlaq_lane_f32
(
cv0
,
bv
,
av01
,
0
);
cv1
=
vmlaq_lane_f32
(
cv1
,
bv
,
av01
,
1
);
av23
=
vget_high_f32
(
av
);
cv2
=
vmlaq_lane_f32
(
cv2
,
bv
,
av23
,
0
);
cv3
=
vmlaq_lane_f32
(
cv3
,
bv
,
av23
,
1
);
a
+=
MR
;
b
+=
NR
;
}
float32x4x4_t
cv
=
{
cv0
,
cv1
,
cv2
,
cv3
};
int
i
,
j
;
for
(
i
=
0
;
i
<
mc
;
++
i
)
{
for
(
j
=
0
;
j
<
nc
;
++
j
)
{
if
(
beta
==
0.0
)
{
C
(
i
,
j
)
=
0.0
;
}
else
if
(
beta
!=
1.0
)
{
C
(
i
,
j
)
*=
beta
;
}
if
(
j
==
0
)
{
C
(
i
,
j
)
+=
alpha
*
vgetq_lane_f32
(
cv
.
val
[
i
],
0
);
}
else
if
(
j
==
1
)
{
C
(
i
,
j
)
+=
alpha
*
vgetq_lane_f32
(
cv
.
val
[
i
],
1
);
}
else
if
(
j
==
2
)
{
C
(
i
,
j
)
+=
alpha
*
vgetq_lane_f32
(
cv
.
val
[
i
],
2
);
}
else
if
(
j
==
3
)
{
C
(
i
,
j
)
+=
alpha
*
vgetq_lane_f32
(
cv
.
val
[
i
],
3
);
}
}
}
}
#elif defined(ARMV7)
void
AddDot4x4
(
int
k
,
float
alpha
,
const
float
*
a
,
int
lda
,
const
float
*
b
,
int
ldb
,
float
beta
,
float
*
C
,
int
ldc
,
int
mc
,
int
nc
)
{
int
kc1
=
k
/
2
,
kc2
=
k
%
2
;
int
bytes_ldc
=
4
*
ldc
;
int
flag_alpha
=
(
alpha
==
1.0
)
?
1
:
2
;
int
flag_beta
;
if
(
beta
==
0.0
)
{
flag_beta
=
0
;
}
else
if
(
beta
==
1.0
)
{
flag_beta
=
1
;
}
else
{
flag_beta
=
2
;
}
asm
volatile
(
"vmov.f32 q10, #0.0
\n\t
"
"vmov.f32 q11, #0.0
\n\t
"
"vmov.f32 q12, #0.0
\n\t
"
"vmov.f32 q13, #0.0
\n\t
"
"subs %[kc1], %[kc1], #1
\n\t
"
"blt end_kc1_%=
\n\t
"
"loop_kc1_%=:
\n\t
"
"vld1.32 {q0, q1}, [%[a]]!
\n\t
"
"vld1.32 {q2, q3}, [%[b]]!
\n\t
"
"vmla.f32 q10, q2, d0[0]
\n\t
"
"vmla.f32 q11, q2, d0[1]
\n\t
"
"vmla.f32 q12, q2, d1[0]
\n\t
"
"vmla.f32 q13, q2, d1[1]
\n\t
"
"vmla.f32 q10, q3, d2[0]
\n\t
"
"vmla.f32 q11, q3, d2[1]
\n\t
"
"vmla.f32 q12, q3, d3[0]
\n\t
"
"vmla.f32 q13, q3, d3[1]
\n\t
"
"subs %[kc1], %[kc1], #1
\n\t
"
"bge loop_kc1_%=
\n\t
"
"end_kc1_%=:
\n\t
"
"subs %[kc2], %[kc2], #1
\n\t
"
"blt end_kc2_%=
\n\t
"
"vld1.32 {q0}, [%[a]]!
\n\t
"
"vld1.32 {q1}, [%[b]]!
\n\t
"
"vmla.f32 q10, q1, d0[0]
\n\t
"
"vmla.f32 q11, q1, d0[1]
\n\t
"
"vmla.f32 q12, q1, d1[0]
\n\t
"
"vmla.f32 q13, q1, d1[1]
\n\t
"
"end_kc2_%=:
\n\t
"
"cmp %[mc], #4
\n\t
"
"bne temp_%=
\n\t
"
"cmp %[nc], #4
\n\t
"
"bne temp_%=
\n\t
"
"vmov.f32 d8[0], %[alpha]
\n\t
"
"vmov.f32 d8[1], %[beta]
\n\t
"
"cmp %[flag_alpha], #1
\n\t
"
"bne alpha_%=
\n\t
"
"alpha_%=:
\n\t
"
"vmul.f32 q10, q10, d8[0]
\n\t
"
"vmul.f32 q11, q11, d8[0]
\n\t
"
"vmul.f32 q12, q12, d8[0]
\n\t
"
"vmul.f32 q13, q13, d8[0]
\n\t
"
"beta_%=:
\n\t
"
"cmp %[flag_beta], #0
\n\t
"
"beq memory_%=
\n\t
"
"mov r4, %[C]
\n\t
"
"mov r6, %[bytes_ldc]
\n\t
"
"vld1.32 {q0}, [r4], r6
\n\t
"
"vld1.32 {q1}, [r4], r6
\n\t
"
"vld1.32 {q2}, [r4], r6
\n\t
"
"vld1.32 {q3}, [r4]
\n\t
"
"cmp %[flag_beta], #1
\n\t
"
"beq beta_eq1_%=
\n\t
"
"bne beta_ne1_%=
\n\t
"
"beta_eq1_%=:
\n\t
"
"vadd.f32 q10, q10, q0
\n\t
"
"vadd.f32 q11, q11, q1
\n\t
"
"vadd.f32 q12, q12, q2
\n\t
"
"vadd.f32 q13, q13, q3
\n\t
"
"b memory_%=
\n\t
"
"beta_ne1_%=:
\n\t
"
"vmla.f32 q10, q0, d8[1]
\n\t
"
"vmla.f32 q11, q1, d8[1]
\n\t
"
"vmla.f32 q12, q2, d8[1]
\n\t
"
"vmla.f32 q13, q3, d8[1]
\n\t
"
"memory_%=:
\n\t
"
"mov r5, %[C]
\n\t
"
"mov r6, %[bytes_ldc]
\n\t
"
"vst1.32 {q10}, [r5], r6
\n\t
"
"vst1.32 {q11}, [r5], r6
\n\t
"
"vst1.32 {q12}, [r5], r6
\n\t
"
"vst1.32 {q13}, [r5]
\n\t
"
"b end_%=
\n\t
"
"temp_%=:
\n\t
"
"vst1.32 {q10, q11}, [%[ab]]!
\n\t
"
"vst1.32 {q12, q13}, [%[ab]]
\n\t
"
"end_%=:
\n\t
"
:
:
[
a
]
"r"
(
a
),
[
b
]
"r"
(
b
),
[
C
]
"r"
(
C
),
[
ab
]
"r"
(
ab
),
[
kc1
]
"r"
(
kc1
),
[
kc2
]
"r"
(
kc2
),
[
mc
]
"r"
(
mc
),
[
nc
]
"r"
(
nc
),
[
alpha
]
"r"
(
alpha
),
[
beta
]
"r"
(
beta
),
[
bytes_ldc
]
"r"
(
bytes_ldc
),
[
flag_alpha
]
"r"
(
flag_alpha
),
[
flag_beta
]
"r"
(
flag_beta
)
:
"memory"
,
"q0"
,
"q1"
,
"q2"
,
"q3"
,
"q4"
,
"q10"
,
"q11"
,
"q12"
,
"q13"
);
if
(
mc
!=
MR
||
nc
!=
NR
)
{
int
i
,
j
;
for
(
i
=
0
;
i
<
mc
;
++
i
)
{
for
(
j
=
0
;
j
<
nc
;
++
j
)
{
if
(
beta
==
0.0
)
{
if
(
alpha
!=
1.0
)
{
C
(
i
,
j
)
=
alpha
*
ab
[
i
*
MR
+
j
];
}
else
{
C
(
i
,
j
)
=
ab
[
i
*
MR
+
j
];
}
}
else
{
if
(
beta
!=
1.0
)
{
C
(
i
,
j
)
*=
beta
;
}
if
(
alpha
!=
1.0
)
{
C
(
i
,
j
)
+=
alpha
*
ab
[
i
*
MR
+
j
];
}
else
{
C
(
i
,
j
)
+=
ab
[
i
*
MR
+
j
];
}
}
}
}
}
}
#else
void
AddDot4x4
(
int
k
,
float
alpha
,
const
float
*
a
,
int
lda
,
const
float
*
b
,
int
ldb
,
float
beta
,
float
*
C
,
int
ldc
,
int
mc
,
int
nc
)
{
float
c
[
16
]
=
{
0
};
float
reg_a0
,
reg_a1
,
reg_a2
,
reg_a3
,
reg_b0
,
reg_b1
,
reg_b2
,
reg_b3
;
// // init C
// float32x4_t cv0 = vdup_n_f32(0.0);
// float32x4_t cv1 = vdup_n_f32(0.0);
// float32x4_t cv2 = vdup_n_f32(0.0);
// float32x4_t cv3 = vdup_n_f32(0.0);
for
(
int
p
=
0
;
p
<
k
;
p
+=
1
)
{
reg_b0
=
*
b
++
;
reg_b1
=
*
b
++
;
...
...
@@ -232,6 +416,7 @@ void AddDot4x4(int k, float alpha, const float *a, int lda, const float *b,
}
}
}
#endif
// 32位 float 矩阵乘法
void
sgemm
(
int
m
,
int
n
,
int
k
,
float
alpha
,
const
float
*
A
,
int
lda
,
...
...
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