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8a3fd00b
编写于
7月 28, 2020
作者:
Y
yongqiang
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
fix transpose error. test=develop
上级
89d573e1
变更
1
隐藏空白更改
内联
并排
Showing
1 changed file
with
166 addition
and
63 deletion
+166
-63
lite/kernels/arm/transpose_compute.cc
lite/kernels/arm/transpose_compute.cc
+166
-63
未找到文件。
lite/kernels/arm/transpose_compute.cc
浏览文件 @
8a3fd00b
...
...
@@ -25,61 +25,174 @@ namespace lite {
namespace
kernels
{
namespace
arm
{
bool
IsShuffleChannel
(
const
std
::
vector
<
int
>
&
axis
)
{
bool
is_shuffle_channel
=
true
;
if
(
axis
.
size
()
>
2
&&
axis
[
0
]
==
0
&&
axis
[
1
]
==
2
&&
axis
[
2
]
==
1
)
{
for
(
int
i
=
3
;
i
<
axis
.
size
();
++
i
)
{
if
(
axis
[
i
]
!=
i
)
{
is_shuffle_channel
=
false
;
break
;
template
<
typename
Dtype
>
void
transpose_mat
(
const
Dtype
*
din
,
Dtype
*
dout
,
const
int
num
,
const
int
width
,
const
int
height
);
void
transpose_mat
(
const
float
*
din
,
float
*
dout
,
const
int
num
,
const
int
width
,
const
int
height
)
{
int
nw
=
width
>>
2
;
int
nh
=
height
>>
2
;
int
size_in
=
width
*
height
;
for
(
int
i
=
0
;
i
<
num
;
++
i
)
{
float
*
ptr_out
=
dout
+
i
*
size_in
;
const
float
*
ptr_in
=
din
+
i
*
size_in
;
#pragma omp parallel for
for
(
int
h
=
0
;
h
<
nh
;
h
++
)
{
const
float
*
ptr_din_row
=
ptr_in
+
h
*
4
*
width
;
for
(
int
w
=
0
;
w
<
nw
;
w
++
)
{
float
*
data_out_ptr
=
ptr_out
+
w
*
4
*
height
+
h
*
4
;
const
float
*
din0
=
ptr_din_row
;
const
float
*
din1
=
din0
+
width
;
const
float
*
din2
=
din1
+
width
;
const
float
*
din3
=
din2
+
width
;
float
*
dout0
=
data_out_ptr
;
float
*
dout1
=
dout0
+
height
;
float
*
dout2
=
dout1
+
height
;
float
*
dout3
=
dout2
+
height
;
#ifdef __aarch64__
float32x4_t
vr0
=
vld1q_f32
(
din0
);
float32x4_t
vr1
=
vld1q_f32
(
din1
);
float32x4_t
vr2
=
vld1q_f32
(
din2
);
float32x4_t
vr3
=
vld1q_f32
(
din3
);
float32x4_t
re0
=
vtrn1q_f32
(
vr0
,
vr1
);
float32x4_t
re1
=
vtrn2q_f32
(
vr0
,
vr1
);
float32x4_t
re2
=
vtrn1q_f32
(
vr2
,
vr3
);
float32x4_t
re3
=
vtrn2q_f32
(
vr2
,
vr3
);
vst1_f32
(
dout0
,
vget_low_f32
(
re0
));
dout0
+=
2
;
vst1_f32
(
dout0
,
vget_low_f32
(
re2
));
vst1_f32
(
dout1
,
vget_low_f32
(
re1
));
dout1
+=
2
;
vst1_f32
(
dout1
,
vget_low_f32
(
re3
));
vst1_f32
(
dout2
,
vget_high_f32
(
re0
));
dout2
+=
2
;
vst1_f32
(
dout2
,
vget_high_f32
(
re2
));
vst1_f32
(
dout3
,
vget_high_f32
(
re1
));
dout3
+=
2
;
vst1_f32
(
dout3
,
vget_high_f32
(
re3
));
#else
asm
(
"vld1.32 {d0, d1}, [%[in0]]
\n
"
"vld1.32 {d2, d3}, [%[in1]]
\n
"
"vld1.32 {d4, d5}, [%[in2]]
\n
"
"vld1.32 {d6, d7}, [%[in3]]
\n
"
"vtrn.32 q0, q1
\n
"
"vtrn.32 q2, q3
\n
"
"vswp d1, d4
\n
"
"vswp d3, d6
\n
"
"vst1.32 {d0, d1}, [%[out0]]
\n
"
"vst1.32 {d2, d3}, [%[out1]]
\n
"
"vst1.32 {d4, d5}, [%[out2]]
\n
"
"vst1.32 {d6, d7}, [%[out3]]
\n
"
:
:
[
out0
]
"r"
(
dout0
),
[
out1
]
"r"
(
dout1
),
[
out2
]
"r"
(
dout2
),
[
out3
]
"r"
(
dout3
),
[
in0
]
"r"
(
din0
),
[
in1
]
"r"
(
din1
),
[
in2
]
"r"
(
din2
),
[
in3
]
"r"
(
din3
)
:
"q0"
,
"q1"
,
"q2"
,
"q3"
);
#endif
ptr_din_row
+=
4
;
}
}
// remian
for
(
int
h
=
0
;
h
<
height
;
h
++
)
{
for
(
int
w
=
nw
*
4
;
w
<
width
;
w
++
)
{
const
float
*
data_in_ptr
=
ptr_in
+
h
*
width
+
w
;
float
*
data_out_ptr
=
ptr_out
+
w
*
height
+
h
;
*
data_out_ptr
=
*
data_in_ptr
;
}
}
for
(
int
w
=
0
;
w
<
width
;
w
++
)
{
for
(
int
h
=
nh
*
4
;
h
<
height
;
h
++
)
{
const
float
*
data_in_ptr
=
ptr_in
+
h
*
width
+
w
;
float
*
data_out_ptr
=
ptr_out
+
w
*
height
+
h
;
*
data_out_ptr
=
*
data_in_ptr
;
}
}
}
else
{
return
false
;
}
return
is_shuffle_channel
;
}
template
<
typename
Dtype
>
void
ShuffleChannelCompute
(
const
std
::
vector
<
int
>
&
axis
,
const
lite
::
Tensor
*
input
,
lite
::
Tensor
*
output
)
{
const
Dtype
*
input_ptr
=
input
->
data
<
Dtype
>
();
Dtype
*
output_ptr
=
output
->
mutable_data
<
Dtype
>
();
// input and output's shape dimension must >= 2 && <= 6.
const
DDim
&
in_dim
=
input
->
dims
();
const
DDim
&
out_dim
=
output
->
dims
();
size_t
offset
=
1
;
for
(
int
i
=
3
;
i
<
axis
.
size
();
++
i
)
{
offset
*=
in_dim
[
i
];
std
::
vector
<
int
>
get_stride
(
const
paddle
::
lite
::
DDimLite
&
dims
)
{
std
::
vector
<
int
>
data_stride
{
0
};
for
(
int
i
=
0
;
i
<
dims
.
size
();
++
i
)
{
data_stride
.
push_back
(
dims
.
count
(
i
,
dims
.
size
()));
}
return
data_stride
;
}
#pragma omp parallel for collapse(3)
for
(
int
batch
=
0
;
batch
<
out_dim
[
0
];
++
batch
)
{
for
(
int
c1
=
0
;
c1
<
out_dim
[
1
];
++
c1
)
{
for
(
int
c2
=
0
;
c2
<
out_dim
[
2
];
++
c2
)
{
size_t
out_offset
=
((
batch
*
out_dim
[
1
]
+
c1
)
*
out_dim
[
2
]
+
c2
)
*
offset
;
size_t
in_offset
=
((
batch
*
in_dim
[
1
]
+
c2
)
*
in_dim
[
2
]
+
c1
)
*
offset
;
memcpy
(
output_ptr
+
out_offset
,
input_ptr
+
in_offset
,
offset
*
sizeof
(
Dtype
));
}
void
TransposeCompute
::
PrepareForRun
()
{
auto
&
param
=
Param
<
operators
::
TransposeParam
>
();
auto
*
input
=
param
.
x
;
auto
*
output
=
param
.
output
;
int
_num_axes
=
input
->
dims
().
size
();
CHECK
(
_num_axes
==
param
.
axis
.
size
())
<<
"axis size is not match to input dims"
;
need_trans
=
false
;
for
(
int
i
=
0
;
i
<
_num_axes
;
++
i
)
{
if
(
param
.
axis
[
i
]
!=
i
)
{
need_trans
=
true
;
break
;
}
}
if
(
!
need_trans
)
{
return
;
}
std
::
vector
<
int
>
axis_diff
;
int
j
=
0
;
for
(
int
i
=
0
;
i
<
_num_axes
;
++
i
)
{
if
(
param
.
axis
[
j
]
!=
i
)
{
axis_diff
.
push_back
(
j
);
}
else
{
j
++
;
}
}
for
(
int
i
=
0
;
i
<
axis_diff
.
size
();
i
++
)
{
}
if
(
input
->
dims
().
count
(
axis_diff
[
0
],
_num_axes
)
==
1
)
{
need_trans
=
false
;
return
;
}
if
(
axis_diff
.
size
()
==
1
)
{
trans_mat
=
true
;
_trans_num
=
input
->
dims
().
count
(
0
,
std
::
max
(
axis_diff
[
0
],
0
));
_trans_w
=
input
->
dims
().
count
(
axis_diff
[
0
]
+
1
,
_num_axes
);
_trans_h
=
input
->
dims
()[
axis_diff
[
0
]];
}
else
{
trans_mat
=
false
;
_new_steps
=
get_stride
(
output
->
dims
());
_old_steps
=
get_stride
(
input
->
dims
());
}
}
template
<
typename
Dtype
>
void
TransposeCompute_
(
const
std
::
vector
<
int
>
&
axis
,
const
lite
::
Tensor
*
input
,
lite
::
Tensor
*
output
)
{
void
TransposeCompute_
(
const
std
::
vector
<
int
>
&
axis
,
const
lite
::
Tensor
*
input
,
lite
::
Tensor
*
output
)
{
// const Dtype *input_ptr = input->data<Dtype>();
const
Dtype
*
input_ptr
=
input
->
data
<
float
>
();
Dtype
*
output_ptr
=
output
->
mutable_data
<
Dtype
>
();
const
Dtype
*
input_ptr
=
input
->
data
<
float
>
();
Dtype
*
output_ptr
=
output
->
mutable_data
<
Dtype
>
();
// input and output's shape dimension must >= 2 && <= 6.
const
DDim
&
in_dim
=
input
->
dims
();
const
DDim
&
out_dim
=
output
->
dims
();
const
DDim
&
in_dim
=
input
->
dims
();
const
DDim
&
out_dim
=
output
->
dims
();
// precompute inverted output dim and strides
size_t
rout_dim
[
6
],
strides
[
6
];
...
...
@@ -103,7 +216,7 @@ void TransposeCompute_(const std::vector<int> &axis,
for
(
int
batch
=
0
;
batch
<
out_dim
[
0
];
++
batch
)
{
for
(
int
j
=
0
;
j
<
out_dim
[
1
];
++
j
)
{
size_t
offset
=
batch
*
strides
[
permute
-
1
]
+
j
*
strides
[
permute
-
2
];
Dtype
*
out_ptr
=
output_ptr
+
(
batch
*
out_dim
[
1
]
+
j
)
*
reamin_dim
;
Dtype
*
out_ptr
=
output_ptr
+
(
batch
*
out_dim
[
1
]
+
j
)
*
reamin_dim
;
int
indics
[
4
]
=
{
0
,
0
,
0
,
0
};
for
(
int
k
=
0
;
k
<
reamin_dim
;
++
k
)
{
out_ptr
[
k
]
=
input_ptr
[
offset
];
...
...
@@ -123,37 +236,27 @@ void TransposeCompute_(const std::vector<int> &axis,
}
}
}
// Transpose
void
TransposeCompute
::
Run
()
{
auto
&
param
=
Param
<
operators
::
TransposeParam
>
();
auto
*
input
=
param
.
x
;
auto
*
output
=
param
.
output
;
auto
&
param
=
Param
<
operators
::
TransposeParam
>
();
auto
*
input
=
param
.
x
;
auto
*
output
=
param
.
output
;
const
std
::
vector
<
int
>
axis
=
param
.
axis
;
bool
shuffle_channel
=
IsShuffleChannel
(
axis
);
if
(
shuffle_channel
)
{
ShuffleChannelCompute
<
float
>
(
axis
,
input
,
output
);
}
else
{
TransposeCompute_
<
float
>
(
axis
,
input
,
output
);
//! only copy the data
if
(
!
need_trans
)
{
output
->
CopyDataFrom
(
*
input
);
return
;
}
return
;
}
// Transpose2
void
Transpose2Compute
::
Run
()
{
auto
&
param
=
Param
<
operators
::
TransposeParam
>
();
auto
*
input
=
param
.
x
;
auto
*
output
=
param
.
output
;
const
std
::
vector
<
int
>
axis
=
param
.
axis
;
bool
shuffle_channel
=
IsShuffleChannel
(
axis
);
if
(
shuffle_channel
)
{
ShuffleChannelCompute
<
float
>
(
axis
,
input
,
output
);
const
float
*
din
=
static_cast
<
const
float
*>
(
input
->
data
<
float
>
());
float
*
dout
=
static_cast
<
float
*>
(
output
->
mutable_data
<
float
>
());
//! transpose the data
if
(
trans_mat
)
{
transpose_mat
(
din
,
dout
,
_trans_num
,
_trans_w
,
_trans_h
);
}
else
{
TransposeCompute_
<
float
>
(
axis
,
input
,
output
);
}
return
;
}
}
// namespace arm
...
...
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