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7cc0f8ef
编写于
9月 02, 2018
作者:
L
liuruilong
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
run mobilenet+ssd genet
上级
b9965649
变更
24
隐藏空白更改
内联
并排
Showing
24 changed file
with
103 addition
and
90 deletion
+103
-90
metal/paddle-mobile-demo/paddle-mobile-demo/Base.lproj/Main.storyboard
...mobile-demo/paddle-mobile-demo/Base.lproj/Main.storyboard
+14
-15
metal/paddle-mobile-demo/paddle-mobile-demo/Net/MobileNetSSD.swift
...dle-mobile-demo/paddle-mobile-demo/Net/MobileNetSSD.swift
+7
-3
metal/paddle-mobile-demo/paddle-mobile-demo/Net/Net.swift
metal/paddle-mobile-demo/paddle-mobile-demo/Net/Net.swift
+2
-2
metal/paddle-mobile-demo/paddle-mobile-demo/ViewController.swift
...addle-mobile-demo/paddle-mobile-demo/ViewController.swift
+2
-2
metal/paddle-mobile/paddle-mobile/Common/MetalExtension.swift
...l/paddle-mobile/paddle-mobile/Common/MetalExtension.swift
+8
-8
metal/paddle-mobile/paddle-mobile/Executor.swift
metal/paddle-mobile/paddle-mobile/Executor.swift
+11
-15
metal/paddle-mobile/paddle-mobile/Loader.swift
metal/paddle-mobile/paddle-mobile/Loader.swift
+1
-1
metal/paddle-mobile/paddle-mobile/Operators/BoxcoderOp.swift
metal/paddle-mobile/paddle-mobile/Operators/BoxcoderOp.swift
+10
-10
metal/paddle-mobile/paddle-mobile/Operators/ConcatOp.swift
metal/paddle-mobile/paddle-mobile/Operators/ConcatOp.swift
+3
-3
metal/paddle-mobile/paddle-mobile/Operators/ConvAddBatchNormReluOp.swift
...bile/paddle-mobile/Operators/ConvAddBatchNormReluOp.swift
+1
-1
metal/paddle-mobile/paddle-mobile/Operators/ConvBNReluOp.swift
.../paddle-mobile/paddle-mobile/Operators/ConvBNReluOp.swift
+1
-1
metal/paddle-mobile/paddle-mobile/Operators/ConvOp.swift
metal/paddle-mobile/paddle-mobile/Operators/ConvOp.swift
+1
-1
metal/paddle-mobile/paddle-mobile/Operators/ConvTransposeOp.swift
...ddle-mobile/paddle-mobile/Operators/ConvTransposeOp.swift
+2
-2
metal/paddle-mobile/paddle-mobile/Operators/DepthwiseConvOp.swift
...ddle-mobile/paddle-mobile/Operators/DepthwiseConvOp.swift
+1
-1
metal/paddle-mobile/paddle-mobile/Operators/DwConvBNReluOp.swift
...addle-mobile/paddle-mobile/Operators/DwConvBNReluOp.swift
+1
-1
metal/paddle-mobile/paddle-mobile/Operators/ElementwiseAddOp.swift
...dle-mobile/paddle-mobile/Operators/ElementwiseAddOp.swift
+2
-2
metal/paddle-mobile/paddle-mobile/Operators/FeedOp.swift
metal/paddle-mobile/paddle-mobile/Operators/FeedOp.swift
+1
-1
metal/paddle-mobile/paddle-mobile/Operators/Kernels/PriorBoxKernel.swift
...bile/paddle-mobile/Operators/Kernels/PriorBoxKernel.swift
+4
-4
metal/paddle-mobile/paddle-mobile/Operators/PreluOp.swift
metal/paddle-mobile/paddle-mobile/Operators/PreluOp.swift
+2
-2
metal/paddle-mobile/paddle-mobile/Operators/PriorBoxOp.swift
metal/paddle-mobile/paddle-mobile/Operators/PriorBoxOp.swift
+3
-3
metal/paddle-mobile/paddle-mobile/Operators/ReshapeOp.swift
metal/paddle-mobile/paddle-mobile/Operators/ReshapeOp.swift
+4
-4
metal/paddle-mobile/paddle-mobile/Operators/SoftmaxOp.swift
metal/paddle-mobile/paddle-mobile/Operators/SoftmaxOp.swift
+3
-3
metal/paddle-mobile/paddle-mobile/Operators/TransposeOp.swift
...l/paddle-mobile/paddle-mobile/Operators/TransposeOp.swift
+2
-2
metal/paddle-mobile/paddle-mobile/framework/Texture.swift
metal/paddle-mobile/paddle-mobile/framework/Texture.swift
+17
-3
未找到文件。
metal/paddle-mobile-demo/paddle-mobile-demo/Base.lproj/Main.storyboard
浏览文件 @
7cc0f8ef
...
...
@@ -19,10 +19,10 @@
<rect
key=
"frame"
x=
"0.0"
y=
"0.0"
width=
"375"
height=
"667"
/>
<autoresizingMask
key=
"autoresizingMask"
widthSizable=
"YES"
heightSizable=
"YES"
/>
<subviews>
<imageView
userInteractionEnabled=
"NO"
contentMode=
"scaleAspectFit"
horizontalHuggingPriority=
"251"
verticalHuggingPriority=
"251"
ambiguous=
"YES"
image=
"hand.jpg"
translatesAutoresizingMaskIntoConstraints=
"NO"
id=
"ZZh-fw-LwK"
>
<imageView
userInteractionEnabled=
"NO"
contentMode=
"scaleAspectFit"
horizontalHuggingPriority=
"251"
verticalHuggingPriority=
"251"
translatesAutoresizingMaskIntoConstraints=
"NO"
id=
"ZZh-fw-LwK"
>
<rect
key=
"frame"
x=
"0.0"
y=
"20"
width=
"375"
height=
"247"
/>
</imageView>
<label
opaque=
"NO"
userInteractionEnabled=
"NO"
contentMode=
"left"
horizontalHuggingPriority=
"251"
verticalHuggingPriority=
"251"
ambiguous=
"YES"
text=
"Thread:"
textAlignment=
"natural"
lineBreakMode=
"tailTruncation"
baselineAdjustment=
"alignBaselines"
adjustsFontSizeToFit=
"NO"
translatesAutoresizingMaskIntoConstraints=
"NO"
id=
"2EB-m2-a3L"
>
<label
opaque=
"NO"
userInteractionEnabled=
"NO"
contentMode=
"left"
horizontalHuggingPriority=
"251"
verticalHuggingPriority=
"251"
text=
"Thread:"
textAlignment=
"natural"
lineBreakMode=
"tailTruncation"
baselineAdjustment=
"alignBaselines"
adjustsFontSizeToFit=
"NO"
translatesAutoresizingMaskIntoConstraints=
"NO"
id=
"2EB-m2-a3L"
>
<rect
key=
"frame"
x=
"10"
y=
"538"
width=
"68"
height=
"24"
/>
<constraints>
<constraint
firstAttribute=
"width"
constant=
"68"
id=
"Q5J-tq-JSX"
/>
...
...
@@ -32,19 +32,19 @@
<nil
key=
"textColor"
/>
<nil
key=
"highlightedColor"
/>
</label>
<pickerView
contentMode=
"scaleToFill"
ambiguous=
"YES"
translatesAutoresizingMaskIntoConstraints=
"NO"
id=
"DlO-dk-RMr"
>
<pickerView
contentMode=
"scaleToFill"
translatesAutoresizingMaskIntoConstraints=
"NO"
id=
"DlO-dk-RMr"
>
<rect
key=
"frame"
x=
"88"
y=
"510.5"
width=
"287"
height=
"80"
/>
<constraints>
<constraint
firstAttribute=
"height"
constant=
"80"
id=
"Sbi-05-Mwd"
/>
</constraints>
</pickerView>
<pickerView
contentMode=
"scaleToFill"
ambiguous=
"YES"
translatesAutoresizingMaskIntoConstraints=
"NO"
id=
"6MG-gv-hD5"
>
<pickerView
contentMode=
"scaleToFill"
translatesAutoresizingMaskIntoConstraints=
"NO"
id=
"6MG-gv-hD5"
>
<rect
key=
"frame"
x=
"85"
y=
"401"
width=
"290"
height=
"80"
/>
<constraints>
<constraint
firstAttribute=
"height"
constant=
"80"
id=
"yAL-JY-G6b"
/>
</constraints>
</pickerView>
<label
opaque=
"NO"
userInteractionEnabled=
"NO"
contentMode=
"left"
horizontalHuggingPriority=
"251"
verticalHuggingPriority=
"251"
ambiguous=
"YES"
text=
"Models"
textAlignment=
"natural"
lineBreakMode=
"tailTruncation"
baselineAdjustment=
"alignBaselines"
adjustsFontSizeToFit=
"NO"
translatesAutoresizingMaskIntoConstraints=
"NO"
id=
"avL-VK-Kha"
>
<label
opaque=
"NO"
userInteractionEnabled=
"NO"
contentMode=
"left"
horizontalHuggingPriority=
"251"
verticalHuggingPriority=
"251"
text=
"Models"
textAlignment=
"natural"
lineBreakMode=
"tailTruncation"
baselineAdjustment=
"alignBaselines"
adjustsFontSizeToFit=
"NO"
translatesAutoresizingMaskIntoConstraints=
"NO"
id=
"avL-VK-Kha"
>
<rect
key=
"frame"
x=
"10"
y=
"429"
width=
"65"
height=
"24"
/>
<constraints>
<constraint
firstAttribute=
"width"
constant=
"65"
id=
"6oA-g2-Xq4"
/>
...
...
@@ -54,7 +54,7 @@
<nil
key=
"textColor"
/>
<nil
key=
"highlightedColor"
/>
</label>
<button
opaque=
"NO"
contentMode=
"scaleToFill"
ambiguous=
"YES"
contentHorizontalAlignment=
"center"
contentVerticalAlignment=
"center"
buttonType=
"roundedRect"
showsTouchWhenHighlighted=
"YES"
lineBreakMode=
"middleTruncation"
translatesAutoresizingMaskIntoConstraints=
"NO"
id=
"wUL-9N-u1V"
>
<button
opaque=
"NO"
contentMode=
"scaleToFill"
contentHorizontalAlignment=
"center"
contentVerticalAlignment=
"center"
buttonType=
"roundedRect"
showsTouchWhenHighlighted=
"YES"
lineBreakMode=
"middleTruncation"
translatesAutoresizingMaskIntoConstraints=
"NO"
id=
"wUL-9N-u1V"
>
<rect
key=
"frame"
x=
"16"
y=
"597"
width=
"63.5"
height=
"30"
/>
<color
key=
"backgroundColor"
white=
"0.0"
alpha=
"1"
colorSpace=
"custom"
customColorSpace=
"genericGamma22GrayColorSpace"
/>
<state
key=
"normal"
title=
"Image"
>
...
...
@@ -64,7 +64,7 @@
<action
selector=
"selectImageAct:"
destination=
"BYZ-38-t0r"
eventType=
"touchUpInside"
id=
"5uR-SM-fKO"
/>
</connections>
</button>
<button
opaque=
"NO"
contentMode=
"scaleToFill"
ambiguous=
"YES"
contentHorizontalAlignment=
"center"
contentVerticalAlignment=
"center"
buttonType=
"roundedRect"
showsTouchWhenHighlighted=
"YES"
lineBreakMode=
"middleTruncation"
translatesAutoresizingMaskIntoConstraints=
"NO"
id=
"XpL-9M-UOp"
>
<button
opaque=
"NO"
contentMode=
"scaleToFill"
contentHorizontalAlignment=
"center"
contentVerticalAlignment=
"center"
buttonType=
"roundedRect"
showsTouchWhenHighlighted=
"YES"
lineBreakMode=
"middleTruncation"
translatesAutoresizingMaskIntoConstraints=
"NO"
id=
"XpL-9M-UOp"
>
<rect
key=
"frame"
x=
"109.5"
y=
"597"
width=
"63"
height=
"30"
/>
<color
key=
"backgroundColor"
white=
"0.0"
alpha=
"1"
colorSpace=
"custom"
customColorSpace=
"genericGamma22GrayColorSpace"
/>
<state
key=
"normal"
title=
"Load"
>
...
...
@@ -74,7 +74,7 @@
<action
selector=
"loadAct:"
destination=
"BYZ-38-t0r"
eventType=
"touchUpInside"
id=
"fZ5-CQ-jCY"
/>
</connections>
</button>
<button
opaque=
"NO"
contentMode=
"scaleToFill"
ambiguous=
"YES"
contentHorizontalAlignment=
"center"
contentVerticalAlignment=
"center"
buttonType=
"roundedRect"
showsTouchWhenHighlighted=
"YES"
lineBreakMode=
"middleTruncation"
translatesAutoresizingMaskIntoConstraints=
"NO"
id=
"R90-Yf-S6g"
>
<button
opaque=
"NO"
contentMode=
"scaleToFill"
contentHorizontalAlignment=
"center"
contentVerticalAlignment=
"center"
buttonType=
"roundedRect"
showsTouchWhenHighlighted=
"YES"
lineBreakMode=
"middleTruncation"
translatesAutoresizingMaskIntoConstraints=
"NO"
id=
"R90-Yf-S6g"
>
<rect
key=
"frame"
x=
"202.5"
y=
"597"
width=
"63.5"
height=
"30"
/>
<color
key=
"backgroundColor"
white=
"0.0"
alpha=
"1"
colorSpace=
"custom"
customColorSpace=
"genericGamma22GrayColorSpace"
/>
<state
key=
"normal"
title=
"Predict"
>
...
...
@@ -84,7 +84,7 @@
<action
selector=
"predictAct:"
destination=
"BYZ-38-t0r"
eventType=
"touchUpInside"
id=
"Iyy-sY-gt4"
/>
</connections>
</button>
<button
opaque=
"NO"
contentMode=
"scaleToFill"
ambiguous=
"YES"
contentHorizontalAlignment=
"center"
contentVerticalAlignment=
"center"
buttonType=
"roundedRect"
showsTouchWhenHighlighted=
"YES"
lineBreakMode=
"middleTruncation"
translatesAutoresizingMaskIntoConstraints=
"NO"
id=
"a3K-ri-NVs"
>
<button
opaque=
"NO"
contentMode=
"scaleToFill"
contentHorizontalAlignment=
"center"
contentVerticalAlignment=
"center"
buttonType=
"roundedRect"
showsTouchWhenHighlighted=
"YES"
lineBreakMode=
"middleTruncation"
translatesAutoresizingMaskIntoConstraints=
"NO"
id=
"a3K-ri-NVs"
>
<rect
key=
"frame"
x=
"296"
y=
"597"
width=
"63"
height=
"30"
/>
<color
key=
"backgroundColor"
white=
"0.0"
alpha=
"1"
colorSpace=
"custom"
customColorSpace=
"genericGamma22GrayColorSpace"
/>
<state
key=
"normal"
title=
"Clear"
>
...
...
@@ -94,7 +94,7 @@
<action
selector=
"clearAct:"
destination=
"BYZ-38-t0r"
eventType=
"touchUpInside"
id=
"JYf-UX-rCR"
/>
</connections>
</button>
<view
contentMode=
"scaleToFill"
ambiguous=
"YES"
translatesAutoresizingMaskIntoConstraints=
"NO"
id=
"w7H-Sk-Rai"
>
<view
contentMode=
"scaleToFill"
translatesAutoresizingMaskIntoConstraints=
"NO"
id=
"w7H-Sk-Rai"
>
<rect
key=
"frame"
x=
"79.5"
y=
"597"
width=
"30"
height=
"30"
/>
<color
key=
"backgroundColor"
white=
"1"
alpha=
"1"
colorSpace=
"custom"
customColorSpace=
"genericGamma22GrayColorSpace"
/>
<constraints>
...
...
@@ -102,7 +102,7 @@
<constraint
firstAttribute=
"width"
constant=
"30"
id=
"vYd-Fc-KAj"
/>
</constraints>
</view>
<view
contentMode=
"scaleToFill"
ambiguous=
"YES"
translatesAutoresizingMaskIntoConstraints=
"NO"
id=
"T4O-nx-ciH"
>
<view
contentMode=
"scaleToFill"
translatesAutoresizingMaskIntoConstraints=
"NO"
id=
"T4O-nx-ciH"
>
<rect
key=
"frame"
x=
"266"
y=
"597"
width=
"30"
height=
"30"
/>
<color
key=
"backgroundColor"
white=
"1"
alpha=
"1"
colorSpace=
"custom"
customColorSpace=
"genericGamma22GrayColorSpace"
/>
<constraints>
...
...
@@ -110,7 +110,7 @@
<constraint
firstAttribute=
"width"
constant=
"30"
id=
"fXE-S7-ZXL"
/>
</constraints>
</view>
<view
contentMode=
"scaleToFill"
ambiguous=
"YES"
translatesAutoresizingMaskIntoConstraints=
"NO"
id=
"976-fk-Kx2"
>
<view
contentMode=
"scaleToFill"
translatesAutoresizingMaskIntoConstraints=
"NO"
id=
"976-fk-Kx2"
>
<rect
key=
"frame"
x=
"172.5"
y=
"597"
width=
"30"
height=
"30"
/>
<color
key=
"backgroundColor"
white=
"1"
alpha=
"1"
colorSpace=
"custom"
customColorSpace=
"genericGamma22GrayColorSpace"
/>
<constraints>
...
...
@@ -118,7 +118,7 @@
<constraint
firstAttribute=
"width"
constant=
"30"
id=
"L4p-hP-s5C"
/>
</constraints>
</view>
<label
opaque=
"NO"
userInteractionEnabled=
"NO"
contentMode=
"left"
horizontalHuggingPriority=
"251"
verticalHuggingPriority=
"251"
ambiguous=
"YES"
text=
"耗时:"
lineBreakMode=
"tailTruncation"
numberOfLines=
"0"
baselineAdjustment=
"alignBaselines"
adjustsFontSizeToFit=
"NO"
translatesAutoresizingMaskIntoConstraints=
"NO"
id=
"m5L-O7-P31"
>
<label
opaque=
"NO"
userInteractionEnabled=
"NO"
contentMode=
"left"
horizontalHuggingPriority=
"251"
verticalHuggingPriority=
"251"
text=
"耗时:"
lineBreakMode=
"tailTruncation"
numberOfLines=
"0"
baselineAdjustment=
"alignBaselines"
adjustsFontSizeToFit=
"NO"
translatesAutoresizingMaskIntoConstraints=
"NO"
id=
"m5L-O7-P31"
>
<rect
key=
"frame"
x=
"15"
y=
"277"
width=
"350"
height=
"38"
/>
<constraints>
<constraint
firstAttribute=
"height"
constant=
"38"
id=
"6SS-sb-7I2"
/>
...
...
@@ -133,7 +133,7 @@
<constraint
firstAttribute=
"width"
secondItem=
"4ey-Xr-U4e"
secondAttribute=
"height"
multiplier=
"6.5:1"
id=
"8c5-FF-lB9"
/>
</constraints>
</imageView>
<textView
clipsSubviews=
"YES"
multipleTouchEnabled=
"YES"
contentMode=
"scaleToFill"
ambiguous=
"YES"
editable=
"NO"
text=
"结果:"
textAlignment=
"natural"
translatesAutoresizingMaskIntoConstraints=
"NO"
id=
"VQn-bS-fWp"
>
<textView
clipsSubviews=
"YES"
multipleTouchEnabled=
"YES"
contentMode=
"scaleToFill"
editable=
"NO"
text=
"结果:"
textAlignment=
"natural"
translatesAutoresizingMaskIntoConstraints=
"NO"
id=
"VQn-bS-fWp"
>
<rect
key=
"frame"
x=
"10"
y=
"323"
width=
"355"
height=
"70"
/>
<color
key=
"backgroundColor"
white=
"1"
alpha=
"1"
colorSpace=
"custom"
customColorSpace=
"genericGamma22GrayColorSpace"
/>
<constraints>
...
...
@@ -203,7 +203,6 @@
</scene>
</scenes>
<resources>
<image
name=
"hand.jpg"
width=
"564"
height=
"664"
/>
<image
name=
"paddle-mobile.png"
width=
"402"
height=
"62"
/>
</resources>
</document>
metal/paddle-mobile-demo/paddle-mobile-demo/Net/MobileNetSSD.swift
浏览文件 @
7cc0f8ef
...
...
@@ -33,7 +33,7 @@ class MobileNet_ssd_hand: Net{
return
"
\(
res
)
"
}
func
fetchResult
(
paddleMobileRes
:
ResultHolder
<
Float32
>
)
->
[
Float32
]
{
func
fetchResult
(
paddleMobileRes
:
ResultHolder
)
->
[
Float32
]
{
guard
let
interRes
=
paddleMobileRes
.
intermediateResults
else
{
fatalError
(
" need have inter result "
)
...
...
@@ -47,13 +47,17 @@ class MobileNet_ssd_hand: Net{
fatalError
()
}
var
scoreFormatArr
:
[
Float32
]
=
score
.
metalTexture
.
realNHWC
(
dim
:
(
n
:
score
.
originDim
[
0
],
h
:
score
.
originDim
[
1
],
w
:
score
.
originDim
[
2
],
c
:
score
.
originDim
[
3
]))
var
scoreFormatArr
:
[
Float32
]
=
score
.
metalTexture
.
realNHWC
(
dim
:
(
n
:
score
.
padToFourDim
[
0
],
h
:
score
.
padToFourDim
[
1
],
w
:
score
.
padToFourDim
[
2
],
c
:
score
.
padToFourDim
[
3
]))
print
(
"score: "
)
print
(
scoreFormatArr
.
strideArray
())
var
bboxArr
=
bbox
.
metalTexture
.
float32Array
()
print
(
"bbox: "
)
print
(
bboxArr
.
strideArray
())
let
nmsCompute
=
NMSCompute
.
init
()
nmsCompute
.
scoreThredshold
=
0.01
nmsCompute
.
nmsTopK
=
2
00
nmsCompute
.
nmsTopK
=
4
00
nmsCompute
.
keepTopK
=
200
nmsCompute
.
nmsEta
=
1.0
nmsCompute
.
nmsThreshold
=
0.45
...
...
metal/paddle-mobile-demo/paddle-mobile-demo/Net/Net.swift
浏览文件 @
7cc0f8ef
...
...
@@ -37,7 +37,7 @@ protocol Net {
var
preprocessKernel
:
CusomKernel
{
get
}
func
getTexture
(
image
:
CGImage
,
getTexture
:
@escaping
(
MTLTexture
)
->
Void
)
func
resultStr
(
res
:
[
Float
])
->
String
func
fetchResult
(
paddleMobileRes
:
ResultHolder
<
Float32
>
)
->
[
Float32
]
func
fetchResult
(
paddleMobileRes
:
ResultHolder
)
->
[
Float32
]
mutating
func
load
()
throws
func
predict
(
inTexture
:
MTLTexture
,
completion
:
@escaping
((
time
:
TimeInterval
,
resultArray
:
[
Float32
]))
->
Void
)
throws
...
...
@@ -82,7 +82,7 @@ extension Net {
}
}
func
fetchResult
(
paddleMobileRes
:
ResultHolder
<
Float32
>
)
->
[
Float32
]
{
func
fetchResult
(
paddleMobileRes
:
ResultHolder
)
->
[
Float32
]
{
return
paddleMobileRes
.
resultArr
}
...
...
metal/paddle-mobile-demo/paddle-mobile-demo/ViewController.swift
浏览文件 @
7cc0f8ef
...
...
@@ -87,7 +87,7 @@ class ViewController: UIViewController {
fatalError
()
}
// print(result.resultArray
)
print
(
result
.
resultArray
.
strideArray
()
)
if
i
==
max
-
1
{
let
time
=
Date
.
init
()
.
timeIntervalSince
(
startDate
)
DispatchQueue
.
main
.
async
{
...
...
@@ -109,7 +109,7 @@ class ViewController: UIViewController {
threadPickerView
.
delegate
=
self
threadPickerView
.
dataSource
=
self
selectImage
=
UIImage
.
init
(
named
:
"
banana.jpe
g"
)
selectImage
=
UIImage
.
init
(
named
:
"
hand.jp
g"
)
selectImageView
.
image
=
selectImage
net
.
getTexture
(
image
:
selectImage
!.
cgImage
!
)
{[
weak
self
]
(
texture
)
in
self
?
.
toPredictTexture
=
texture
...
...
metal/paddle-mobile/paddle-mobile/Common/MetalExtension.swift
浏览文件 @
7cc0f8ef
...
...
@@ -113,7 +113,7 @@ extension MTLDevice {
return
tensor
}
func
tensor2texture
<
P
>
(
value
:
[
P
],
dim
:
[
Int
],
transpose
:
[
Int
]
=
[
0
,
1
,
2
,
3
])
->
MTLTexture
{
func
tensor2texture
<
P
>
(
value
:
[
P
],
dim
:
[
Int
],
transpose
:
[
Int
]
=
[
0
,
1
,
2
,
3
]
,
inComputePrecision
:
ComputePrecision
=
.
Float32
)
->
MTLTexture
{
if
value
.
count
>
0
{
assert
(
value
.
count
==
dim
.
reduce
(
1
)
{
$0
*
$1
})
}
...
...
@@ -129,7 +129,13 @@ extension MTLDevice {
textureDesc
.
height
=
ndim
[
1
]
textureDesc
.
depth
=
1
textureDesc
.
usage
=
[
.
shaderRead
,
.
shaderWrite
]
textureDesc
.
pixelFormat
=
.
rgba32Float
if
inComputePrecision
==
.
Float16
{
textureDesc
.
pixelFormat
=
.
rgba16Float
}
else
if
inComputePrecision
==
.
Float32
{
textureDesc
.
pixelFormat
=
.
rgba32Float
}
textureDesc
.
textureType
=
.
type2DArray
textureDesc
.
storageMode
=
.
shared
textureDesc
.
cpuCacheMode
=
.
defaultCache
...
...
@@ -355,12 +361,7 @@ public extension MTLTexture {
// n c h w - dim
func
toTensor
(
dim
:
(
n
:
Int
,
c
:
Int
,
h
:
Int
,
w
:
Int
))
->
[
Float32
]
{
// print("origin dim: \(dim)")
print
(
"texture: "
)
print
(
self
)
var
textureArray
:
[
Float32
]
// if texturePrecision == .Float16
if
pixelFormat
==
.
rgba32Float
{
textureArray
=
floatArray
{
(
i
:
Float32
)
->
Float32
in
return
i
...
...
@@ -388,7 +389,6 @@ public extension MTLTexture {
}
}
}
print
(
" tensor count --
\(
output
.
count
)
"
)
return
output
}
...
...
metal/paddle-mobile/paddle-mobile/Executor.swift
浏览文件 @
7cc0f8ef
...
...
@@ -18,14 +18,14 @@ let testTo = 161
var
isTest
=
false
let
computePrecision
:
ComputePrecision
=
.
Float
32
let
computePrecision
:
ComputePrecision
=
.
Float
16
public
class
ResultHolder
<
P
:
PrecisionType
>
{
public
class
ResultHolder
{
public
let
dim
:
[
Int
]
public
let
resultArr
:
[
P
]
public
let
resultArr
:
[
Float32
]
public
var
intermediateResults
:
[
String
:
[
Variant
]]?
public
let
elapsedTime
:
Double
public
init
(
inDim
:
[
Int
],
inResult
:
[
P
],
inElapsedTime
:
Double
,
inIntermediateResults
:
[
String
:
[
Variant
]]?
=
nil
)
{
public
init
(
inDim
:
[
Int
],
inResult
:
[
Float32
],
inElapsedTime
:
Double
,
inIntermediateResults
:
[
String
:
[
Variant
]]?
=
nil
)
{
dim
=
inDim
resultArr
=
inResult
elapsedTime
=
inElapsedTime
...
...
@@ -78,7 +78,7 @@ public class Executor<P: PrecisionType> {
}
}
public
func
predict
(
input
:
MTLTexture
,
dim
:
[
Int
],
completionHandle
:
@escaping
(
ResultHolder
<
P
>
)
->
Void
,
preProcessKernle
:
CusomKernel
?
=
nil
,
except
:
Int
=
0
)
throws
{
public
func
predict
(
input
:
MTLTexture
,
dim
:
[
Int
],
completionHandle
:
@escaping
(
ResultHolder
)
->
Void
,
preProcessKernle
:
CusomKernel
?
=
nil
,
except
:
Int
=
0
)
throws
{
guard
let
buffer
=
queue
.
makeCommandBuffer
()
else
{
throw
PaddleMobileError
.
predictError
(
message
:
"CommandBuffer is nil"
)
}
...
...
@@ -114,12 +114,10 @@ public class Executor<P: PrecisionType> {
buffer
.
addCompletedHandler
{
(
commandbuffer
)
in
// let inputArr = resInput.floatArray(res: { (p:P) -> P in
// return p
// })
// print(inputArr.strideArray())
// let inputArr = resInput.toTensor(dim: (n: dim[0], c: dim[3], h: dim[1], w: dim[2]))
//// print(inputArr.strideArray())
//
// writeToLibrary(fileName: "
banana
", array: inputArr)
// writeToLibrary(fileName: "
test_image_ssd
", array: inputArr)
// print("write to library done")
// return
// print(inputArr)
...
...
@@ -142,16 +140,14 @@ public class Executor<P: PrecisionType> {
// return
let
afterDate
=
Date
.
init
()
var
resultHolder
:
ResultHolder
<
P
>
var
resultHolder
:
ResultHolder
if
except
>
0
{
resultHolder
=
ResultHolder
<
P
>
.
init
(
inDim
:
[],
inResult
:
[],
inElapsedTime
:
afterDate
.
timeIntervalSince
(
beforeDate
),
inIntermediateResults
:
outputTextures
)
resultHolder
=
ResultHolder
.
init
(
inDim
:
[],
inResult
:
[],
inElapsedTime
:
afterDate
.
timeIntervalSince
(
beforeDate
),
inIntermediateResults
:
outputTextures
)
}
else
{
let
outputVar
:
Variant
=
self
.
program
.
scope
.
output
()
!
let
output
:
Texture
<
P
>
=
outputVar
as!
Texture
<
P
>
resultHolder
=
ResultHolder
<
P
>.
init
(
inDim
:
output
.
dim
.
dims
,
inResult
:
output
.
metalTexture
.
floatArray
(
res
:
{
(
p
:
P
)
->
P
in
return
p
}),
inElapsedTime
:
afterDate
.
timeIntervalSince
(
beforeDate
))
resultHolder
=
ResultHolder
.
init
(
inDim
:
output
.
dim
.
dims
,
inResult
:
output
.
toTensor
(),
inElapsedTime
:
afterDate
.
timeIntervalSince
(
beforeDate
))
}
completionHandle
(
resultHolder
)
...
...
metal/paddle-mobile/paddle-mobile/Loader.swift
浏览文件 @
7cc0f8ef
...
...
@@ -168,7 +168,7 @@ public class Loader<P: PrecisionType> {
}
}
else
{
if
varDesc
.
name
==
fetchKey
{
scope
[
varDesc
.
name
]
=
ResultHolder
<
P
>
.
init
(
inDim
:
[],
inResult
:
[],
inElapsedTime
:
0.0
)
scope
[
varDesc
.
name
]
=
ResultHolder
.
init
(
inDim
:
[],
inResult
:
[],
inElapsedTime
:
0.0
)
}
else
if
varDesc
.
name
==
feedKey
{
}
}
...
...
metal/paddle-mobile/paddle-mobile/Operators/BoxcoderOp.swift
浏览文件 @
7cc0f8ef
...
...
@@ -59,28 +59,28 @@ class BoxcoderOp<P: PrecisionType>: Operator<BoxcoderKernel<P>, BoxcoderParam<P>
func
delogOutput
()
{
print
(
"
\(
type
)
output: "
)
// let priorBox
OriginDim = para.priorBox.origin
Dim
// let priorBoxArray: [Float32] = para.priorBox.metalTexture.realNHWC(dim: (n: priorBox
OriginDim[0], h: priorBoxOriginDim[1], w: priorBoxOriginDim[2], c: priorBoxOrigin
Dim[3]))
// let priorBox
padToFourDim = para.priorBox.padToFour
Dim
// let priorBoxArray: [Float32] = para.priorBox.metalTexture.realNHWC(dim: (n: priorBox
padToFourDim[0], h: priorBoxpadToFourDim[1], w: priorBoxpadToFourDim[2], c: priorBoxpadToFour
Dim[3]))
// print(" prior box ")
// print(priorBoxArray.strideArray())
//
// let priorBoxVar
OriginDim = para.priorBoxVar.origin
Dim
// let priorBoxVarArray: [Float32] = para.priorBoxVar.metalTexture.realNHWC(dim: (n: priorBoxVar
OriginDim[0], h: priorBoxVarOriginDim[1], w: priorBoxVarOriginDim[2], c: priorBoxVarOrigin
Dim[3]))
// let priorBoxVar
padToFourDim = para.priorBoxVar.padToFour
Dim
// let priorBoxVarArray: [Float32] = para.priorBoxVar.metalTexture.realNHWC(dim: (n: priorBoxVar
padToFourDim[0], h: priorBoxVarpadToFourDim[1], w: priorBoxVarpadToFourDim[2], c: priorBoxVarpadToFour
Dim[3]))
// print(" prior box var ")
// print(priorBoxVarArray.strideArray())
//
// let targetBox
OriginDim = para.targetBox.origin
Dim
// let targetBoxArray: [Float32] = para.targetBox.metalTexture.realNHWC(dim: (n: targetBox
OriginDim[0], h: targetBoxOriginDim[1], w: targetBoxOriginDim[2], c: targetBoxOrigin
Dim[3]))
// let targetBox
padToFourDim = para.targetBox.padToFour
Dim
// let targetBoxArray: [Float32] = para.targetBox.metalTexture.realNHWC(dim: (n: targetBox
padToFourDim[0], h: targetBoxpadToFourDim[1], w: targetBoxpadToFourDim[2], c: targetBoxpadToFour
Dim[3]))
// print(" target box ")
// print(targetBoxArray.strideArray())
let
targetBox
OriginDim
=
para
.
targetBox
.
origin
Dim
let
targetBoxArray
=
para
.
targetBox
.
metalTexture
.
realNHWC
(
dim
:
(
n
:
targetBox
OriginDim
[
0
],
h
:
targetBoxOriginDim
[
1
],
w
:
targetBoxOriginDim
[
2
],
c
:
targetBoxOrigin
Dim
[
3
]))
let
targetBox
padToFourDim
=
para
.
targetBox
.
padToFour
Dim
let
targetBoxArray
=
para
.
targetBox
.
metalTexture
.
realNHWC
(
dim
:
(
n
:
targetBox
padToFourDim
[
0
],
h
:
targetBoxpadToFourDim
[
1
],
w
:
targetBoxpadToFourDim
[
2
],
c
:
targetBoxpadToFour
Dim
[
3
]))
print
(
" target box "
)
print
(
targetBoxArray
.
strideArray
())
let
originDim
=
para
.
output
.
origin
Dim
let
outputArray
:
[
Float32
]
=
para
.
output
.
metalTexture
.
realNHWC
(
dim
:
(
n
:
originDim
[
0
],
h
:
originDim
[
1
],
w
:
originDim
[
2
],
c
:
origin
Dim
[
3
]))
let
padToFourDim
=
para
.
output
.
padToFour
Dim
let
outputArray
:
[
Float32
]
=
para
.
output
.
metalTexture
.
realNHWC
(
dim
:
(
n
:
padToFourDim
[
0
],
h
:
padToFourDim
[
1
],
w
:
padToFourDim
[
2
],
c
:
padToFour
Dim
[
3
]))
print
(
" output "
)
print
(
outputArray
.
strideArray
())
}
...
...
metal/paddle-mobile/paddle-mobile/Operators/ConcatOp.swift
浏览文件 @
7cc0f8ef
...
...
@@ -65,12 +65,12 @@ class ConcatOp<P: PrecisionType>: Operator<ConcatKernel<P>, ConcatParam<P>>, Run
func
delogOutput
()
{
print
(
"
\(
type
)
output: "
)
let
originDim
=
para
.
output
.
origin
Dim
let
padToFourDim
=
para
.
output
.
padToFour
Dim
if
para
.
output
.
transpose
==
[
0
,
1
,
2
,
3
]
{
let
outputArray
:
[
Float32
]
=
para
.
output
.
metalTexture
.
realNHWC
(
dim
:
(
n
:
originDim
[
0
],
h
:
originDim
[
1
],
w
:
originDim
[
2
],
c
:
origin
Dim
[
3
]))
let
outputArray
:
[
Float32
]
=
para
.
output
.
metalTexture
.
realNHWC
(
dim
:
(
n
:
padToFourDim
[
0
],
h
:
padToFourDim
[
1
],
w
:
padToFourDim
[
2
],
c
:
padToFour
Dim
[
3
]))
print
(
outputArray
.
strideArray
())
}
else
if
para
.
output
.
transpose
==
[
0
,
2
,
3
,
1
]
{
print
(
para
.
output
.
metalTexture
.
toTensor
(
dim
:
(
n
:
originDim
[
0
],
c
:
originDim
[
1
],
h
:
originDim
[
2
],
w
:
origin
Dim
[
3
]))
.
strideArray
())
print
(
para
.
output
.
metalTexture
.
toTensor
(
dim
:
(
n
:
padToFourDim
[
0
],
c
:
padToFourDim
[
1
],
h
:
padToFourDim
[
2
],
w
:
padToFour
Dim
[
3
]))
.
strideArray
())
}
else
{
fatalError
(
" not implemet"
)
}
...
...
metal/paddle-mobile/paddle-mobile/Operators/ConvAddBatchNormReluOp.swift
浏览文件 @
7cc0f8ef
...
...
@@ -112,7 +112,7 @@ class ConvAddBatchNormReluOp<P: PrecisionType>: Operator<ConvAddBatchNormReluKer
func
delogOutput
()
{
print
(
" conv add batchnorm relu output "
)
print
(
para
.
output
.
metalTexture
.
toTensor
(
dim
:
(
n
:
para
.
output
.
originDim
[
0
],
c
:
para
.
output
.
originDim
[
1
],
h
:
para
.
output
.
originDim
[
2
],
w
:
para
.
output
.
originDim
[
3
])
)
.
strideArray
())
print
(
para
.
output
.
toTensor
(
)
.
strideArray
())
// let _: P? = para.input.metalTexture.logDesc(header: "conv add batchnorm relu input: ", stridable: false)
// para.filter.logDataPointer(header: "filter data pointer: ")
// print("filter: \(para.filter)")
...
...
metal/paddle-mobile/paddle-mobile/Operators/ConvBNReluOp.swift
浏览文件 @
7cc0f8ef
...
...
@@ -110,7 +110,7 @@ class ConvBNReluOp<P: PrecisionType>: Operator<ConvBNReluKernel<P>, ConvBNReluPa
func
delogOutput
()
{
print
(
"
\(
type
)
output: "
)
print
(
para
.
output
.
metalTexture
.
toTensor
(
dim
:
(
n
:
para
.
output
.
originDim
[
0
],
c
:
para
.
output
.
originDim
[
1
],
h
:
para
.
output
.
originDim
[
2
],
w
:
para
.
output
.
origin
Dim
[
3
]))
.
strideArray
())
print
(
para
.
output
.
metalTexture
.
toTensor
(
dim
:
(
n
:
para
.
output
.
padToFourDim
[
0
],
c
:
para
.
output
.
padToFourDim
[
1
],
h
:
para
.
output
.
padToFourDim
[
2
],
w
:
para
.
output
.
padToFour
Dim
[
3
]))
.
strideArray
())
}
}
metal/paddle-mobile/paddle-mobile/Operators/ConvOp.swift
浏览文件 @
7cc0f8ef
...
...
@@ -75,7 +75,7 @@ class ConvOp<P: PrecisionType>: Operator<ConvKernel<P>, ConvParam<P>>, Runable,
func
delogOutput
()
{
print
(
"conv output : "
)
print
(
para
.
output
.
metalTexture
.
toTensor
(
dim
:
(
n
:
para
.
output
.
originDim
[
0
],
c
:
para
.
output
.
originDim
[
1
],
h
:
para
.
output
.
originDim
[
2
],
w
:
para
.
output
.
originDim
[
3
])
)
.
strideArray
())
print
(
para
.
output
.
toTensor
(
)
.
strideArray
())
// let _: Float16? = para.output.metalTexture.logDesc()
}
}
metal/paddle-mobile/paddle-mobile/Operators/ConvTransposeOp.swift
浏览文件 @
7cc0f8ef
...
...
@@ -45,9 +45,9 @@ class ConvTransposeOp<P: PrecisionType>: Operator<ConvTransposeKernel<P>, ConvTr
func
delogOutput
()
{
print
(
"
\(
type
)
output: "
)
let
originDim
=
para
.
output
.
origin
Dim
let
padToFourDim
=
para
.
output
.
padToFour
Dim
if
para
.
output
.
transpose
==
[
0
,
1
,
2
,
3
]
{
let
outputArray
:
[
Float32
]
=
para
.
output
.
metalTexture
.
realNHWC
(
dim
:
(
n
:
originDim
[
0
],
h
:
originDim
[
1
],
w
:
originDim
[
2
],
c
:
origin
Dim
[
3
]))
let
outputArray
:
[
Float32
]
=
para
.
output
.
metalTexture
.
realNHWC
(
dim
:
(
n
:
padToFourDim
[
0
],
h
:
padToFourDim
[
1
],
w
:
padToFourDim
[
2
],
c
:
padToFour
Dim
[
3
]))
print
(
outputArray
.
strideArray
())
}
else
if
para
.
output
.
transpose
==
[
0
,
2
,
3
,
1
]
{
let
output
=
para
.
output
.
metalTexture
.
toTensor
(
dim
:
(
n
:
para
.
output
.
tensorDim
[
0
],
c
:
para
.
output
.
tensorDim
[
1
],
h
:
para
.
output
.
tensorDim
[
2
],
w
:
para
.
output
.
tensorDim
[
3
]))
...
...
metal/paddle-mobile/paddle-mobile/Operators/DepthwiseConvOp.swift
浏览文件 @
7cc0f8ef
...
...
@@ -58,6 +58,6 @@ class DepthConvOp<P: PrecisionType>: Operator<ConvKernel<P>, ConvParam<P>>, Runa
func
delogOutput
()
{
print
(
"
\(
type
)
output: "
)
print
(
para
.
output
.
metalTexture
.
toTensor
(
dim
:
(
n
:
para
.
output
.
originDim
[
0
],
c
:
para
.
output
.
originDim
[
1
],
h
:
para
.
output
.
originDim
[
2
],
w
:
para
.
output
.
origin
Dim
[
3
]))
.
strideArray
())
print
(
para
.
output
.
metalTexture
.
toTensor
(
dim
:
(
n
:
para
.
output
.
padToFourDim
[
0
],
c
:
para
.
output
.
padToFourDim
[
1
],
h
:
para
.
output
.
padToFourDim
[
2
],
w
:
para
.
output
.
padToFour
Dim
[
3
]))
.
strideArray
())
}
}
metal/paddle-mobile/paddle-mobile/Operators/DwConvBNReluOp.swift
浏览文件 @
7cc0f8ef
...
...
@@ -65,6 +65,6 @@ class DwConvBNReluOp<P: PrecisionType>: Operator<ConvBNReluKernel<P>, ConvBNRelu
func
delogOutput
()
{
print
(
"
\(
type
)
output: "
)
print
(
para
.
output
.
metalTexture
.
toTensor
(
dim
:
(
n
:
para
.
output
.
originDim
[
0
],
c
:
para
.
output
.
originDim
[
1
],
h
:
para
.
output
.
originDim
[
2
],
w
:
para
.
output
.
origin
Dim
[
3
]))
.
strideArray
())
print
(
para
.
output
.
metalTexture
.
toTensor
(
dim
:
(
n
:
para
.
output
.
padToFourDim
[
0
],
c
:
para
.
output
.
padToFourDim
[
1
],
h
:
para
.
output
.
padToFourDim
[
2
],
w
:
para
.
output
.
padToFour
Dim
[
3
]))
.
strideArray
())
}
}
metal/paddle-mobile/paddle-mobile/Operators/ElementwiseAddOp.swift
浏览文件 @
7cc0f8ef
...
...
@@ -74,9 +74,9 @@ class ElementwiseAddOp<P: PrecisionType>: Operator<ElementwiseAddKernel<P>, Elem
print
(
para
.
inputY
)
let
originDim
=
para
.
output
.
origin
Dim
let
padToFourDim
=
para
.
output
.
padToFour
Dim
if
para
.
output
.
transpose
==
[
0
,
1
,
2
,
3
]
{
let
outputArray
:
[
Float32
]
=
para
.
output
.
metalTexture
.
realNHWC
(
dim
:
(
n
:
originDim
[
0
],
h
:
originDim
[
1
],
w
:
originDim
[
2
],
c
:
origin
Dim
[
3
]))
let
outputArray
:
[
Float32
]
=
para
.
output
.
metalTexture
.
realNHWC
(
dim
:
(
n
:
padToFourDim
[
0
],
h
:
padToFourDim
[
1
],
w
:
padToFourDim
[
2
],
c
:
padToFour
Dim
[
3
]))
print
(
outputArray
.
strideArray
())
}
else
if
para
.
output
.
transpose
==
[
0
,
2
,
3
,
1
]
{
print
(
para
.
output
.
metalTexture
.
toTensor
(
dim
:
(
n
:
para
.
output
.
tensorDim
[
0
],
c
:
para
.
output
.
tensorDim
[
1
],
h
:
para
.
output
.
tensorDim
[
2
],
w
:
para
.
output
.
tensorDim
[
3
]))
.
strideArray
())
...
...
metal/paddle-mobile/paddle-mobile/Operators/FeedOp.swift
浏览文件 @
7cc0f8ef
...
...
@@ -61,7 +61,7 @@ class FeedOp<P: PrecisionType>: Operator<Texture2DTo2DArrayKernel<P>, FeedParam<
func
delogOutput
()
{
print
(
"
\(
type
)
output: "
)
print
(
para
.
output
.
metalTexture
.
toTensor
(
dim
:
(
n
:
para
.
output
.
originDim
[
0
],
c
:
para
.
output
.
originDim
[
1
],
h
:
para
.
output
.
originDim
[
2
],
w
:
para
.
output
.
origin
Dim
[
3
]))
.
strideArray
())
print
(
para
.
output
.
metalTexture
.
toTensor
(
dim
:
(
n
:
para
.
output
.
padToFourDim
[
0
],
c
:
para
.
output
.
padToFourDim
[
1
],
h
:
para
.
output
.
padToFourDim
[
2
],
w
:
para
.
output
.
padToFour
Dim
[
3
]))
.
strideArray
())
}
}
metal/paddle-mobile/paddle-mobile/Operators/Kernels/PriorBoxKernel.swift
浏览文件 @
7cc0f8ef
...
...
@@ -53,11 +53,11 @@ class PriorBoxKernel<P: PrecisionType>: Kernel, Computable{
param
.
output
.
dim
=
Dim
.
init
(
inDim
:
[
n
,
h
,
w
,
c
])
param
.
output
.
transpose
=
[
0
,
1
,
2
,
3
]
let
imageWidth
=
Float32
(
param
.
inputImage
.
origin
Dim
[
3
])
let
imageHeight
=
Float32
(
param
.
inputImage
.
origin
Dim
[
2
])
let
imageWidth
=
Float32
(
param
.
inputImage
.
padToFour
Dim
[
3
])
let
imageHeight
=
Float32
(
param
.
inputImage
.
padToFour
Dim
[
2
])
let
featureWidth
=
param
.
input
.
origin
Dim
[
3
]
let
featureHeight
=
param
.
input
.
origin
Dim
[
2
]
let
featureWidth
=
param
.
input
.
padToFour
Dim
[
3
]
let
featureHeight
=
param
.
input
.
padToFour
Dim
[
2
]
if
param
.
stepW
==
0
||
param
.
stepH
==
0
{
param
.
stepW
=
Float32
(
imageWidth
)
/
Float32
(
featureWidth
)
...
...
metal/paddle-mobile/paddle-mobile/Operators/PreluOp.swift
浏览文件 @
7cc0f8ef
...
...
@@ -51,13 +51,13 @@ class PreluOp<P: PrecisionType>: Operator<PreluKernel<P>, PreluParam<P>>, Runabl
func
delogOutput
()
{
print
(
"
\(
type
)
input: "
)
print
(
para
.
input
.
metalTexture
.
toTensor
(
dim
:
(
n
:
para
.
input
.
originDim
[
0
],
c
:
para
.
input
.
originDim
[
1
],
h
:
para
.
input
.
originDim
[
2
],
w
:
para
.
input
.
origin
Dim
[
3
]))
.
strideArray
())
print
(
para
.
input
.
metalTexture
.
toTensor
(
dim
:
(
n
:
para
.
input
.
padToFourDim
[
0
],
c
:
para
.
input
.
padToFourDim
[
1
],
h
:
para
.
input
.
padToFourDim
[
2
],
w
:
para
.
input
.
padToFour
Dim
[
3
]))
.
strideArray
())
print
(
"
\(
type
)
Alpha: "
)
let
_
:
Float32
?
=
para
.
alpha
.
buffer
.
logDesc
(
header
:
" alpha: "
,
stridable
:
false
)
print
(
"
\(
type
)
output: "
)
print
(
para
.
output
.
metalTexture
.
toTensor
(
dim
:
(
n
:
para
.
output
.
originDim
[
0
],
c
:
para
.
output
.
originDim
[
1
],
h
:
para
.
output
.
originDim
[
2
],
w
:
para
.
output
.
origin
Dim
[
3
]))
.
strideArray
())
print
(
para
.
output
.
metalTexture
.
toTensor
(
dim
:
(
n
:
para
.
output
.
padToFourDim
[
0
],
c
:
para
.
output
.
padToFourDim
[
1
],
h
:
para
.
output
.
padToFourDim
[
2
],
w
:
para
.
output
.
padToFour
Dim
[
3
]))
.
strideArray
())
}
// print("softmax delog")
...
...
metal/paddle-mobile/paddle-mobile/Operators/PriorBoxOp.swift
浏览文件 @
7cc0f8ef
...
...
@@ -76,12 +76,12 @@ class PriorBoxOp<P: PrecisionType>: Operator<PriorBoxKernel<P>, PriorBoxParam<P>
print
(
outputArray
)
// output
// print(" \(type) output: ")
// let
originDim = para.output.origin
Dim
// let
padToFourDim = para.output.padToFour
Dim
// if para.output.transpose == [0, 1, 2, 3] {
// let outputArray: [Float32] = para.output.metalTexture.realNHWC(dim: (n:
originDim[0], h: originDim[1], w: originDim[2], c: origin
Dim[3]), texturePrecision: computePrecision)
// let outputArray: [Float32] = para.output.metalTexture.realNHWC(dim: (n:
padToFourDim[0], h: padToFourDim[1], w: padToFourDim[2], c: padToFour
Dim[3]), texturePrecision: computePrecision)
// print(outputArray.strideArray())
// } else if para.output.transpose == [0, 2, 3, 1] {
// print(para.output.metalTexture.toTensor(dim: (n:
originDim[0], c: originDim[1], h: originDim[2], w: origin
Dim[3]), texturePrecision: computePrecision).strideArray())
// print(para.output.metalTexture.toTensor(dim: (n:
padToFourDim[0], c: padToFourDim[1], h: padToFourDim[2], w: padToFour
Dim[3]), texturePrecision: computePrecision).strideArray())
// } else {
// print(" not implement")
// }
...
...
metal/paddle-mobile/paddle-mobile/Operators/ReshapeOp.swift
浏览文件 @
7cc0f8ef
...
...
@@ -41,8 +41,8 @@ class ReshapeParam<P: PrecisionType>: OpParam {
for
i
in
0
..<
s
.
count
{
dim
[
4
-
s
.
count
+
i
]
=
s
[
i
]
}
output
.
origin
Dim
=
Dim
.
init
(
inDim
:
dim
)
output
.
dim
=
output
.
origin
Dim
output
.
padToFour
Dim
=
Dim
.
init
(
inDim
:
dim
)
output
.
dim
=
output
.
padToFour
Dim
inplace
=
try
ReshapeParam
.
getAttr
(
key
:
"inplace"
,
attrs
:
opDesc
.
attrs
)
}
catch
let
error
{
...
...
@@ -74,9 +74,9 @@ class ReshapeOp<P: PrecisionType>: Operator<ReshapeKernel<P>, ReshapeParam<P>>,
print
(
"reshape delog"
)
// let _: P? = para.input.metalTexture.logDesc(header: "reshape input: ", stridable: false)
let
originDim
=
para
.
output
.
origin
Dim
let
padToFourDim
=
para
.
output
.
padToFour
Dim
let
outputArray
:
[
Float32
]
=
para
.
output
.
metalTexture
.
realNHWC
(
dim
:
(
n
:
originDim
[
0
],
h
:
originDim
[
1
],
w
:
originDim
[
2
],
c
:
origin
Dim
[
3
]))
let
outputArray
:
[
Float32
]
=
para
.
output
.
metalTexture
.
realNHWC
(
dim
:
(
n
:
padToFourDim
[
0
],
h
:
padToFourDim
[
1
],
w
:
padToFourDim
[
2
],
c
:
padToFour
Dim
[
3
]))
print
(
outputArray
.
strideArray
())
}
...
...
metal/paddle-mobile/paddle-mobile/Operators/SoftmaxOp.swift
浏览文件 @
7cc0f8ef
...
...
@@ -26,7 +26,7 @@ class SoftmaxParam<P: PrecisionType>: OpParam {
output
.
dim
=
input
.
dim
output
.
tensorDim
=
input
.
tensorDim
output
.
originDim
=
input
.
origin
Dim
output
.
padToFourDim
=
input
.
padToFour
Dim
}
catch
let
error
{
throw
error
}
...
...
@@ -55,8 +55,8 @@ class SoftmaxOp<P: PrecisionType>: Operator<SoftmaxKernel<P>, SoftmaxParam<P>>,
print
(
para
.
input
)
print
(
para
.
output
)
let
originDim
=
para
.
output
.
origin
Dim
let
outputArray
:
[
Float32
]
=
para
.
output
.
metalTexture
.
realNHWC
(
dim
:
(
n
:
originDim
[
0
],
h
:
originDim
[
1
],
w
:
originDim
[
2
],
c
:
origin
Dim
[
3
]))
let
padToFourDim
=
para
.
output
.
padToFour
Dim
let
outputArray
:
[
Float32
]
=
para
.
output
.
metalTexture
.
realNHWC
(
dim
:
(
n
:
padToFourDim
[
0
],
h
:
padToFourDim
[
1
],
w
:
padToFourDim
[
2
],
c
:
padToFour
Dim
[
3
]))
print
(
outputArray
.
strideArray
())
}
}
metal/paddle-mobile/paddle-mobile/Operators/TransposeOp.swift
浏览文件 @
7cc0f8ef
...
...
@@ -48,9 +48,9 @@ class TransposeOp<P: PrecisionType>: Operator<TransposeKernel<P>, TransposeParam
func
delogOutput
()
{
print
(
"
\(
type
)
output: "
)
let
originDim
=
para
.
output
.
origin
Dim
let
padToFourDim
=
para
.
output
.
padToFour
Dim
if
para
.
output
.
transpose
==
[
0
,
1
,
2
,
3
]
{
let
outputArray
=
para
.
output
.
metalTexture
.
realNHWC
(
dim
:
(
n
:
originDim
[
0
],
h
:
originDim
[
1
],
w
:
originDim
[
2
],
c
:
origin
Dim
[
3
]))
let
outputArray
=
para
.
output
.
metalTexture
.
realNHWC
(
dim
:
(
n
:
padToFourDim
[
0
],
h
:
padToFourDim
[
1
],
w
:
padToFourDim
[
2
],
c
:
padToFour
Dim
[
3
]))
print
(
outputArray
.
strideArray
())
}
else
if
para
.
output
.
transpose
==
[
0
,
2
,
3
,
1
]
{
print
(
para
.
output
.
metalTexture
.
toTensor
(
dim
:
(
n
:
para
.
output
.
tensorDim
[
0
],
c
:
para
.
output
.
tensorDim
[
1
],
h
:
para
.
output
.
tensorDim
[
2
],
w
:
para
.
output
.
tensorDim
[
3
]))
.
strideArray
())
...
...
metal/paddle-mobile/paddle-mobile/framework/Texture.swift
浏览文件 @
7cc0f8ef
...
...
@@ -41,14 +41,28 @@ extension InputTexture {
public
class
Texture
<
P
:
PrecisionType
>
:
Tensorial
{
var
dim
:
Dim
public
var
tensorDim
:
Dim
public
var
origin
Dim
:
Dim
public
var
padToFour
Dim
:
Dim
private
var
textureDesc
:
MTLTextureDescriptor
!
public
var
metalTexture
:
MTLTexture
!
var
transpose
:
[
Int
]
=
[
0
,
1
,
2
,
3
]
func
toTensor
()
->
[
Float32
]
{
guard
padToFourDim
.
cout
()
==
4
else
{
fatalError
(
"- not support -"
)
}
return
metalTexture
.
toTensor
(
dim
:
(
n
:
padToFourDim
[
0
],
c
:
padToFourDim
[
1
],
h
:
padToFourDim
[
2
],
w
:
padToFourDim
[
3
]))
}
func
realNHWC
()
->
[
Float32
]
{
guard
padToFourDim
.
cout
()
==
4
else
{
fatalError
(
" - not support - "
)
}
return
metalTexture
.
realNHWC
(
dim
:
(
n
:
padToFourDim
[
0
],
h
:
padToFourDim
[
1
],
w
:
padToFourDim
[
2
],
c
:
padToFourDim
[
3
]))
}
func
initTexture
(
device
:
MTLDevice
,
inTranspose
:
[
Int
]
=
[
0
,
1
,
2
,
3
],
computePrecision
:
ComputePrecision
=
.
Float16
)
{
transpose
=
inTranspose
let
newDim
=
transpose
.
map
{
origin
Dim
[
$0
]
}
let
newDim
=
transpose
.
map
{
padToFour
Dim
[
$0
]
}
let
newLayout
=
transpose
.
map
{
layout
.
layoutWithDim
[
$0
]
}
...
...
@@ -93,7 +107,7 @@ public class Texture<P: PrecisionType>: Tensorial {
}
tensorDim
=
inDim
dim
=
fourDim
origin
Dim
=
fourDim
padToFour
Dim
=
fourDim
layout
=
DataLayout
.
init
([(
.
N
,
fourDim
[
0
]),
(
.
C
,
fourDim
[
1
]),
(
.
H
,
fourDim
[
2
]),
(
.
W
,
fourDim
[
3
])])
}
...
...
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