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64aa8f05
编写于
5月 08, 2019
作者:
Y
Yanzhan Yang
提交者:
GitHub
5月 08, 2019
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
shift filter conversion process to loading phase (#1606)
* shift filter conversion process to loading phase * fix winograd edge case
上级
b9ce0794
变更
4
隐藏空白更改
内联
并排
Showing
4 changed file
with
184 addition
and
189 deletion
+184
-189
metal/paddle-mobile-metallib/paddle-mobile-metallib/ConvAddReluMetal.metal
...le-metallib/paddle-mobile-metallib/ConvAddReluMetal.metal
+60
-186
metal/paddle-mobile/paddle-mobile/Src/Framework/Tensor.swift
metal/paddle-mobile/paddle-mobile/Src/Framework/Tensor.swift
+120
-2
metal/paddle-mobile/paddle-mobile/Src/Operators/Kernels/ConvAddKernel.swift
...e/paddle-mobile/Src/Operators/Kernels/ConvAddKernel.swift
+3
-0
metal/paddle-mobile/paddle-mobile/Src/Operators/Kernels/ConvAddReluKernel.swift
...ddle-mobile/Src/Operators/Kernels/ConvAddReluKernel.swift
+1
-1
未找到文件。
metal/paddle-mobile-metallib/paddle-mobile-metallib/ConvAddReluMetal.metal
浏览文件 @
64aa8f05
...
...
@@ -427,241 +427,115 @@ kernel void depthwise_conv_add_relu_3x3_half(texture2d_array<half, access::sampl
kernel void depthwise_conv_add_relu_3x3_half_winograd(texture2d_array<half, access::sample> inTexture [[texture(0)]],
texture2d_array<half, access::write> outTexture [[texture(1)]],
constant MetalConvParam ¶m [[buffer(0)]],
const device half *weights [[buffer(1)]],
const device half
4x4
*weights [[buffer(1)]],
const device half4 *biase [[buffer(2)]],
uint3 gid [[thread_position_in_grid]]) {
uint x = gid.x, y = gid.y;
uint ow = outTexture.get_width();
if (ow % 2 != 0) {
ow++;
}
uint oh = outTexture.get_height();
if (gid.x >= ow || gid.y >= oh) {
if (oh % 2 != 0) {
oh++;
}
if (x >= ow || y >= oh) {
return;
}
uint tx = (
gid.x / 2) * 2
;
uint ty = (
gid.y / 2) * 2
;
uint tc = (
gid.x % 2) * 2 + gid.
y % 2;
uint tx = (
x >> 1) << 1
;
uint ty = (
y >> 1) << 1
;
uint tc = (
(x % 2) << 1) +
y % 2;
constexpr sampler sample(coord::pixel, filter::nearest, address::clamp_to_zero);
half4 inputs[16];
inputs[0] = inTexture.sample(sample, float2(tx - 1, ty - 1), tc);
inputs[1] = inTexture.sample(sample, float2(tx, ty - 1), tc);
inputs[2] = inTexture.sample(sample, float2(tx + 1, ty - 1), tc);
inputs[3] = inTexture.sample(sample, float2(tx + 2, ty - 1), tc);
inputs[4] = inTexture.sample(sample, float2(tx - 1, ty), tc);
inputs[5] = inTexture.sample(sample, float2(tx, ty), tc);
inputs[6] = inTexture.sample(sample, float2(tx + 1, ty), tc);
inputs[7] = inTexture.sample(sample, float2(tx + 2, ty), tc);
inputs[8] = inTexture.sample(sample, float2(tx - 1, ty + 1), tc);
inputs[9] = inTexture.sample(sample, float2(tx, ty + 1), tc);
inputs[10] = inTexture.sample(sample, float2(tx + 1, ty + 1), tc);
inputs[11] = inTexture.sample(sample, float2(tx + 2, ty + 1), tc);
inputs[12] = inTexture.sample(sample, float2(tx - 1, ty + 2), tc);
inputs[13] = inTexture.sample(sample, float2(tx, ty + 2), tc);
inputs[14] = inTexture.sample(sample, float2(tx + 1, ty + 2), tc);
inputs[15] = inTexture.sample(sample, float2(tx + 2, ty + 2), tc);
half4 base = biase[tc];
half4 res[4] = {base, base, base, base};
half f[3][3];
const uint kernelHXW = 9;
uint weightTo = tc * kernelHXW * 4;
uint weightTo = 4 * tc;
half4 res[4];
for (int c = 0; c < 4; ++c) {
for (int i = 0; i < 3; ++i) {
for (int j = 0; j < 3; ++j) {
f[i][j] = weights[weightTo++];
}
}
half I[16];
for (int i = 0; i < 16; ++i) {
I[i] = inputs[i][c];
}
half4x4 f = weights[weightTo + c];
half B[16];
half tmp1 = I[2] - I[10];
half tmp2 = I[
1] - I[9
];
half tmp2 = I[
9] - I[1
];
B[0] = I[0] - I[8] - tmp1;
B[1] = tmp1
+
tmp2;
B[2] = tmp1
-
tmp2;
B[3] = I[3] - I[11]
-
tmp2;
B[1] = tmp1
-
tmp2;
B[2] = tmp1
+
tmp2;
B[3] = I[3] - I[11]
+
tmp2;
tmp1 = I[6] + I[10];
tmp2 = I[5] + I[9];
B[4] = I[4] + I[8] - tmp1;
B[5] = tmp1 + tmp2;
B[6] = tmp1 - tmp2;
B[7] = I[7] + I[11] - tmp2;
tmp1 = I[
6] - I[10
];
tmp1 = I[
10] - I[6
];
tmp2 = I[5] - I[9];
B[8] =
-I[4] + I[8] +
tmp1;
B[9] =
-
tmp1 - tmp2;
B[10] = tmp
2 - tmp1
;
B[8] =
I[8] - I[4] -
tmp1;
B[9] = tmp1 - tmp2;
B[10] = tmp
1 + tmp2
;
B[11] = tmp2 - I[7] + I[11];
tmp1 = I[
6] - I[14
];
tmp1 = I[
14] - I[6
];
tmp2 = I[5] - I[13];
B[12] =
-I[4] + I[12] +
tmp1;
B[13] =
-
tmp1 - tmp2;
B[14] = tmp
2 - tmp1
;
B[12] =
I[12] - I[4] -
tmp1;
B[13] = tmp1 - tmp2;
B[14] = tmp
1 + tmp2
;
B[15] = tmp2 - I[7] + I[15];
half G[16];
G[0] = f[0][0];
G[1] = 0.5 * f[0][0] + 0.5 * f[0][1] + 0.5 * f[0][2];
G[2] = 0.5 * f[0][0] - 0.5 * f[0][1] + 0.5 * f[0][2];
G[3] = f[0][2];
G[4] = 0.5 * f[0][0] + 0.5 * f[1][0] + 0.5 * f[2][0];
G[5] = 0.25 * f[0][0] + 0.25 * f[0][1] + 0.25 * f[0][2] + 0.25 * f[1][0] + 0.25 * f[1][1] + 0.25 * f[1][2] + 0.25 * f[2][0] + 0.25 * f[2][1] + 0.25 * f[2][2];
G[6] = 0.25 * f[0][0] - 0.25 * f[0][1] + 0.25 * f[0][2] + 0.25 * f[1][0] - 0.25 * f[1][1] + 0.25 * f[1][2] + 0.25 * f[2][0] - 0.25 * f[2][1] + 0.25 * f[2][2];
G[7] = 0.5 * f[0][2] + 0.5 * f[1][2] + 0.5 * f[2][2];
G[8] = 0.5 * f[0][0] - 0.5 * f[1][0] + 0.5 * f[2][0];
G[9] = 0.25 * f[0][0] + 0.25 * f[0][1] + 0.25 * f[0][2] - 0.25 * f[1][0] - 0.25 * f[1][1] - 0.25 * f[1][2] + 0.25 * f[2][0] + 0.25 * f[2][1] + 0.25 * f[2][2];
G[10] = 0.25 * f[0][0] - 0.25 * f[0][1] + 0.25 * f[0][2] - 0.25 * f[1][0] + 0.25 * f[1][1] - 0.25 * f[1][2] + 0.25 * f[2][0] - 0.25 * f[2][1] + 0.25 * f[2][2];
G[11] = 0.5 * f[0][2] - 0.5 * f[1][2] + 0.5 * f[2][2];
G[12] = f[2][0];
G[13] = 0.5 * f[2][0] + 0.5 * f[2][1] + 0.5 * f[2][2];
G[14] = 0.5 * f[2][0] - 0.5 * f[2][1] + 0.5 * f[2][2];
G[15] = f[2][2];
half T[16];
for (int ii = 0; ii < 16; ++ii) {
T[ii] = B[ii] * G[ii];
}
T[0] = B[0] * f[0][0];
T[1] = B[1] * f[0][1];
T[2] = B[2] * f[0][2];
T[3] = B[3] * f[0][3];
T[4] = B[4] * f[1][0];
T[5] = B[5] * f[1][1];
T[6] = B[6] * f[1][2];
T[7] = B[7] * f[1][3];
T[8] = B[8] * f[2][0];
T[9] = B[9] * f[2][1];
T[10] = B[10] * f[2][2];
T[11] = B[11] * f[2][3];
T[12] = B[12] * f[3][0];
T[13] = B[13] * f[3][1];
T[14] = B[14] * f[3][2];
T[15] = B[15] * f[3][3];
tmp1 = T[1] + T[5] + T[9];
tmp2 = T[2] + T[6] + T[10];
res[0][c]
+
= T[0] + T[4] + T[8] + tmp1 + tmp2;
res[1][c]
+
= T[3] + T[7] + T[11] + tmp1 - tmp2;
res[0][c] = T[0] + T[4] + T[8] + tmp1 + tmp2;
res[1][c] = T[3] + T[7] + T[11] + tmp1 - tmp2;
tmp1 = T[5] - T[9] + T[13];
tmp2 = T[6] - T[10] + T[14];
res[2][c]
+
= T[4] - T[8] + T[12] + tmp1 + tmp2;
res[3][c]
+
= T[7] - T[11] + T[15] + tmp1 - tmp2;
res[2][c] = T[4] - T[8] + T[12] + tmp1 + tmp2;
res[3][c] = T[7] - T[11] + T[15] + tmp1 - tmp2;
}
outTexture.write(fmax(res[0], 0.0), uint2(tx, ty), tc);
outTexture.write(fmax(res[1], 0.0), uint2(tx + 1, ty), tc);
outTexture.write(fmax(res[2], 0.0), uint2(tx, ty + 1), tc);
outTexture.write(fmax(res[3], 0.0), uint2(tx + 1, ty + 1), tc);
}
//kernel void depthwise_conv_add_relu_3x3_half_winograd_naive(texture2d_array<half, access::sample> inTexture [[texture(0)]],
// texture2d_array<half, access::write> outTexture [[texture(1)]],
// constant MetalConvParam ¶m [[buffer(0)]],
// const device half *weights [[buffer(1)]],
// const device half4 *biase [[buffer(2)]],
// uint3 gid [[thread_position_in_grid]]) {
// uint ow = outTexture.get_width();
// uint oh = outTexture.get_height();
// if (gid.x >= ow || gid.y >= oh) {
// return;
// }
//
// uint tx = (gid.x / 2) * 2;
// uint ty = (gid.y / 2) * 2;
// uint tc = (gid.x % 2) * 2 + gid.y % 2;
//
// constexpr sampler sample(coord::pixel, filter::nearest, address::clamp_to_zero);
// half4 inputs[4][4];
// inputs[0][0] = inTexture.sample(sample, float2(tx - 1, ty - 1), tc);
// inputs[0][1] = inTexture.sample(sample, float2(tx, ty - 1), tc);
// inputs[0][2] = inTexture.sample(sample, float2(tx + 1, ty - 1), tc);
// inputs[0][3] = inTexture.sample(sample, float2(tx + 2, ty - 1), tc);
//
// inputs[1][0] = inTexture.sample(sample, float2(tx - 1, ty), tc);
// inputs[1][1] = inTexture.sample(sample, float2(tx, ty), tc);
// inputs[1][2] = inTexture.sample(sample, float2(tx + 1, ty), tc);
// inputs[1][3] = inTexture.sample(sample, float2(tx + 2, ty), tc);
//
// inputs[2][0] = inTexture.sample(sample, float2(tx - 1, ty + 1), tc);
// inputs[2][1] = inTexture.sample(sample, float2(tx, ty + 1), tc);
// inputs[2][2] = inTexture.sample(sample, float2(tx + 1, ty + 1), tc);
// inputs[2][3] = inTexture.sample(sample, float2(tx + 2, ty + 1), tc);
//
// inputs[3][0] = inTexture.sample(sample, float2(tx - 1, ty + 2), tc);
// inputs[3][1] = inTexture.sample(sample, float2(tx, ty + 2), tc);
// inputs[3][2] = inTexture.sample(sample, float2(tx + 1, ty + 2), tc);
// inputs[3][3] = inTexture.sample(sample, float2(tx + 2, ty + 2), tc);
//
// const uint kernelHXW = 9;
// uint weightTo = tc * kernelHXW * 4;
//
// half f[3][3];
//
// half4 base = biase[tc];
// half4 res[2][2];
// res[0][0] = base;
// res[0][1] = base;
// res[1][0] = base;
// res[1][1] = base;
//
// for (int c = 0; c < 4; ++c) {
// for (int i = 0; i < 3; ++i) {
// for (int j = 0; j < 3; ++j) {
// f[i][j] = weights[weightTo++];
// }
// }
// half I[4][4];
// for (int ii = 0; ii < 4; ++ii) {
// for (int jj = 0; jj < 4; ++jj) {
// I[ii][jj] = inputs[ii][jj][c];
// }
// }
// half B[4][4];
// B[0][0] = I[0][0] - I[0][2] - I[2][0] + I[2][2];
// B[0][1] = I[0][1] + I[0][2] - I[2][1] - I[2][2];
// B[0][2] = -I[0][1] + I[0][2] + I[2][1] - I[2][2];
// B[0][3] = -I[0][1] + I[0][3] + I[2][1] - I[2][3];
// B[1][0] = I[1][0] - I[1][2] + I[2][0] - I[2][2];
// B[1][1] = I[1][1] + I[1][2] + I[2][1] + I[2][2];
// B[1][2] = -I[1][1] + I[1][2] - I[2][1] + I[2][2];
// B[1][3] = -I[1][1] + I[1][3] - I[2][1] + I[2][3];
// B[2][0] = -I[1][0] + I[1][2] + I[2][0] - I[2][2];
// B[2][1] = -I[1][1] - I[1][2] + I[2][1] + I[2][2];
// B[2][2] = I[1][1] - I[1][2] - I[2][1] + I[2][2];
// B[2][3] = I[1][1] - I[1][3] - I[2][1] + I[2][3];
// B[3][0] = -I[1][0] + I[1][2] + I[3][0] - I[3][2];
// B[3][1] = -I[1][1] - I[1][2] + I[3][1] + I[3][2];
// B[3][2] = I[1][1] - I[1][2] - I[3][1] + I[3][2];
// B[3][3] = I[1][1] - I[1][3] - I[3][1] + I[3][3];
// half G[4][4];
// G[0][0] = f[0][0];
// G[0][1] = 0.5 * f[0][0] + 0.5 * f[0][1] + 0.5 * f[0][2];
// G[0][2] = 0.5 * f[0][0] - 0.5 * f[0][1] + 0.5 * f[0][2];
// G[0][3] = f[0][2];
// G[1][0] = 0.5 * f[0][0] + 0.5 * f[1][0] + 0.5 * f[2][0];
// G[1][1] = 0.25 * f[0][0] + 0.25 * f[0][1] + 0.25 * f[0][2] + 0.25 * f[1][0] + 0.25 * f[1][1] + 0.25 * f[1][2] + 0.25 * f[2][0] + 0.25 * f[2][1] + 0.25 * f[2][2];
// G[1][2] = 0.25 * f[0][0] - 0.25 * f[0][1] + 0.25 * f[0][2] + 0.25 * f[1][0] - 0.25 * f[1][1] + 0.25 * f[1][2] + 0.25 * f[2][0] - 0.25 * f[2][1] + 0.25 * f[2][2];
// G[1][3] = 0.5 * f[0][2] + 0.5 * f[1][2] + 0.5 * f[2][2];
// G[2][0] = 0.5 * f[0][0] - 0.5 * f[1][0] + 0.5 * f[2][0];
// G[2][1] = 0.25 * f[0][0] + 0.25 * f[0][1] + 0.25 * f[0][2] - 0.25 * f[1][0] - 0.25 * f[1][1] - 0.25 * f[1][2] + 0.25 * f[2][0] + 0.25 * f[2][1] + 0.25 * f[2][2];
// G[2][2] = 0.25 * f[0][0] - 0.25 * f[0][1] + 0.25 * f[0][2] - 0.25 * f[1][0] + 0.25 * f[1][1] - 0.25 * f[1][2] + 0.25 * f[2][0] - 0.25 * f[2][1] + 0.25 * f[2][2];
// G[2][3] = 0.5 * f[0][2] - 0.5 * f[1][2] + 0.5 * f[2][2];
// G[3][0] = f[2][0];
// G[3][1] = 0.5 * f[2][0] + 0.5 * f[2][1] + 0.5 * f[2][2];
// G[3][2] = 0.5 * f[2][0] - 0.5 * f[2][1] + 0.5 * f[2][2];
// G[3][3] = f[2][2];
// half T[4][4];
// for (int ii = 0; ii < 4; ++ii) {
// for (int jj = 0; jj < 4; ++jj) {
// T[ii][jj] = B[ii][jj] * G[ii][jj];
// }
// }
// half A[2][2];
// A[0][0] = T[0][0] + T[0][1] + T[0][2] + T[1][0] + T[1][1] + T[1][2] + T[2][0] + T[2][1] + T[2][2];
// A[0][1] = T[0][1] - T[0][2] + T[0][3] + T[1][1] - T[1][2] + T[1][3] + T[2][1] - T[2][2] + T[2][3];
// A[1][0] = T[1][0] + T[1][1] + T[1][2] - T[2][0] - T[2][1] - T[2][2] + T[3][0] + T[3][1] + T[3][2];
// A[1][1] = T[1][1] - T[1][2] + T[1][3] - T[2][1] + T[2][2] - T[2][3] + T[3][1] - T[3][2] + T[3][3];
// for (int i = 0; i < 2; ++i) {
// for (int j = 0; j < 2; ++j) {
// res[i][j][c] += A[i][j];
// }
// }
// }
//
// for (int i = 0; i < 2; ++i) {
// for (int j = 0; j < 2; ++j) {
// half4 output = fmax(res[i][j], 0.0);
// outTexture.write(output, uint2(tx + j, ty + i), tc);
// }
// }
//}
half4 base = biase[tc];
outTexture.write(fmax(res[0] + base, 0.0), uint2(tx, ty), tc);
outTexture.write(fmax(res[1] + base, 0.0), uint2(tx + 1, ty), tc);
outTexture.write(fmax(res[2] + base, 0.0), uint2(tx, ty + 1), tc);
outTexture.write(fmax(res[3] + base, 0.0), uint2(tx + 1, ty + 1), tc);
}
kernel void conv_add_relu_5x1_half(texture2d_array<half, access::sample> inTexture [[texture(0)]],
texture2d_array<half, access::write> outTexture [[texture(1)]],
...
...
metal/paddle-mobile/paddle-mobile/Src/Framework/Tensor.swift
浏览文件 @
64aa8f05
...
...
@@ -36,6 +36,10 @@ class DataConverter<P: PrecisionProtocol> {
func
getToDim
(
fromDim
:
Dim
,
layout
:
DataLayout
)
->
(
dim
:
Dim
,
layout
:
DataLayout
)
{
fatalError
(
" need imp"
)
}
func
capacity
(
fromDim
:
Dim
)
->
Int
?
{
return
nil
}
}
/// [ outputChannels ][ inputChannels ][ kernelHeight ][ kernelWidth ] ->
...
...
@@ -81,6 +85,119 @@ class MPSPointerConverter<P: PrecisionProtocol>: DataConverter<P>{
}
}
class
WinogradPointerConverter
<
P
:
PrecisionProtocol
>
:
DataConverter
<
P
>
{
override
func
convert
(
from
:
UnsafeMutablePointer
<
P
>
,
to
:
UnsafeMutablePointer
<
P
>
,
fromDim
:
Dim
)
{
let
N
=
fromDim
[
0
]
let
C
=
fromDim
[
1
]
let
H
=
fromDim
[
2
]
let
W
=
fromDim
[
3
]
if
H
!=
3
||
W
!=
3
{
fatalError
(
"not support"
)
}
for
n
in
0
..<
N
{
for
c
in
0
..<
C
{
let
fromOffset
=
n
*
C
*
H
*
W
+
c
*
H
*
W
let
toOffset
=
n
*
C
*
(
H
+
1
)
*
(
W
+
1
)
+
c
*
(
H
+
1
)
*
(
W
+
1
)
func
f
(
_
h
:
Int
,
_
w
:
Int
)
->
P
{
return
from
[
fromOffset
+
h
*
W
+
w
]
}
let
c05
=
P
(
Float
(
0.5
))
let
c025
=
P
(
Float
(
0.25
))
to
[
toOffset
]
=
f
(
0
,
0
);
to
[
toOffset
+
1
]
=
c05
*
f
(
0
,
0
)
to
[
toOffset
+
1
]
=
to
[
toOffset
+
1
]
+
c05
*
f
(
0
,
1
)
to
[
toOffset
+
1
]
=
to
[
toOffset
+
1
]
+
c05
*
f
(
0
,
2
)
to
[
toOffset
+
2
]
=
c05
*
f
(
0
,
0
)
to
[
toOffset
+
2
]
=
to
[
toOffset
+
2
]
-
c05
*
f
(
0
,
1
)
to
[
toOffset
+
2
]
=
to
[
toOffset
+
2
]
+
c05
*
f
(
0
,
2
)
to
[
toOffset
+
3
]
=
f
(
0
,
2
)
to
[
toOffset
+
4
]
=
c05
*
f
(
0
,
0
)
to
[
toOffset
+
4
]
=
to
[
toOffset
+
4
]
+
c05
*
f
(
1
,
0
)
to
[
toOffset
+
4
]
=
to
[
toOffset
+
4
]
+
c05
*
f
(
2
,
0
)
to
[
toOffset
+
5
]
=
c025
*
f
(
0
,
0
)
to
[
toOffset
+
5
]
=
to
[
toOffset
+
5
]
+
c025
*
f
(
0
,
1
)
to
[
toOffset
+
5
]
=
to
[
toOffset
+
5
]
+
c025
*
f
(
0
,
2
)
to
[
toOffset
+
5
]
=
to
[
toOffset
+
5
]
+
c025
*
f
(
1
,
0
)
to
[
toOffset
+
5
]
=
to
[
toOffset
+
5
]
+
c025
*
f
(
1
,
1
)
to
[
toOffset
+
5
]
=
to
[
toOffset
+
5
]
+
c025
*
f
(
1
,
2
)
to
[
toOffset
+
5
]
=
to
[
toOffset
+
5
]
+
c025
*
f
(
2
,
0
)
to
[
toOffset
+
5
]
=
to
[
toOffset
+
5
]
+
c025
*
f
(
2
,
1
)
to
[
toOffset
+
5
]
=
to
[
toOffset
+
5
]
+
c025
*
f
(
2
,
2
)
to
[
toOffset
+
6
]
=
c025
*
f
(
0
,
0
)
to
[
toOffset
+
6
]
=
to
[
toOffset
+
6
]
-
c025
*
f
(
0
,
1
)
to
[
toOffset
+
6
]
=
to
[
toOffset
+
6
]
+
c025
*
f
(
0
,
2
)
to
[
toOffset
+
6
]
=
to
[
toOffset
+
6
]
+
c025
*
f
(
1
,
0
)
to
[
toOffset
+
6
]
=
to
[
toOffset
+
6
]
-
c025
*
f
(
1
,
1
)
to
[
toOffset
+
6
]
=
to
[
toOffset
+
6
]
+
c025
*
f
(
1
,
2
)
to
[
toOffset
+
6
]
=
to
[
toOffset
+
6
]
+
c025
*
f
(
2
,
0
)
to
[
toOffset
+
6
]
=
to
[
toOffset
+
6
]
-
c025
*
f
(
2
,
1
)
to
[
toOffset
+
6
]
=
to
[
toOffset
+
6
]
+
c025
*
f
(
2
,
2
)
to
[
toOffset
+
7
]
=
c05
*
f
(
0
,
2
)
to
[
toOffset
+
7
]
=
to
[
toOffset
+
7
]
+
c05
*
f
(
1
,
2
)
to
[
toOffset
+
7
]
=
to
[
toOffset
+
7
]
+
c05
*
f
(
2
,
2
)
to
[
toOffset
+
8
]
=
c05
*
f
(
0
,
0
)
to
[
toOffset
+
8
]
=
to
[
toOffset
+
8
]
-
c05
*
f
(
1
,
0
)
to
[
toOffset
+
8
]
=
to
[
toOffset
+
8
]
+
c05
*
f
(
2
,
0
)
to
[
toOffset
+
9
]
=
c025
*
f
(
0
,
0
)
to
[
toOffset
+
9
]
=
to
[
toOffset
+
9
]
+
c025
*
f
(
0
,
1
)
to
[
toOffset
+
9
]
=
to
[
toOffset
+
9
]
+
c025
*
f
(
0
,
2
)
to
[
toOffset
+
9
]
=
to
[
toOffset
+
9
]
-
c025
*
f
(
1
,
0
)
to
[
toOffset
+
9
]
=
to
[
toOffset
+
9
]
-
c025
*
f
(
1
,
1
)
to
[
toOffset
+
9
]
=
to
[
toOffset
+
9
]
-
c025
*
f
(
1
,
2
)
to
[
toOffset
+
9
]
=
to
[
toOffset
+
9
]
+
c025
*
f
(
2
,
0
)
to
[
toOffset
+
9
]
=
to
[
toOffset
+
9
]
+
c025
*
f
(
2
,
1
)
to
[
toOffset
+
9
]
=
to
[
toOffset
+
9
]
+
c025
*
f
(
2
,
2
)
to
[
toOffset
+
10
]
=
c025
*
f
(
0
,
0
)
to
[
toOffset
+
10
]
=
to
[
toOffset
+
10
]
-
c025
*
f
(
0
,
1
)
to
[
toOffset
+
10
]
=
to
[
toOffset
+
10
]
+
c025
*
f
(
0
,
2
)
to
[
toOffset
+
10
]
=
to
[
toOffset
+
10
]
-
c025
*
f
(
1
,
0
)
to
[
toOffset
+
10
]
=
to
[
toOffset
+
10
]
+
c025
*
f
(
1
,
1
)
to
[
toOffset
+
10
]
=
to
[
toOffset
+
10
]
-
c025
*
f
(
1
,
2
)
to
[
toOffset
+
10
]
=
to
[
toOffset
+
10
]
+
c025
*
f
(
2
,
0
)
to
[
toOffset
+
10
]
=
to
[
toOffset
+
10
]
-
c025
*
f
(
2
,
1
)
to
[
toOffset
+
10
]
=
to
[
toOffset
+
10
]
+
c025
*
f
(
2
,
2
)
to
[
toOffset
+
11
]
=
c05
*
f
(
0
,
2
)
to
[
toOffset
+
11
]
=
to
[
toOffset
+
11
]
-
c05
*
f
(
1
,
2
)
to
[
toOffset
+
11
]
=
to
[
toOffset
+
11
]
+
c05
*
f
(
2
,
2
)
to
[
toOffset
+
12
]
=
f
(
2
,
0
)
to
[
toOffset
+
13
]
=
c05
*
f
(
2
,
0
)
to
[
toOffset
+
13
]
=
to
[
toOffset
+
13
]
+
c05
*
f
(
2
,
1
)
to
[
toOffset
+
13
]
=
to
[
toOffset
+
13
]
+
c05
*
f
(
2
,
2
)
to
[
toOffset
+
14
]
=
c05
*
f
(
2
,
0
)
to
[
toOffset
+
14
]
=
to
[
toOffset
+
14
]
-
c05
*
f
(
2
,
1
)
to
[
toOffset
+
14
]
=
to
[
toOffset
+
14
]
+
c05
*
f
(
2
,
2
)
to
[
toOffset
+
15
]
=
f
(
2
,
2
)
}
}
}
override
func
getToDim
(
fromDim
:
Dim
,
layout
:
DataLayout
)
->
(
dim
:
Dim
,
layout
:
DataLayout
)
{
if
layout
!=
DataLayout
.
NCHW
()
{
fatalError
(
"not support"
)
}
let
N
=
fromDim
[
0
]
let
C
=
fromDim
[
1
]
let
H
=
fromDim
[
2
]
let
W
=
fromDim
[
3
]
if
H
!=
3
||
W
!=
3
{
fatalError
(
"not support"
)
}
let
toDim
=
Dim
.
init
(
inDim
:
[
N
,
C
,
H
+
1
,
W
+
1
])
return
(
dim
:
toDim
,
layout
:
DataLayout
.
NCHW
())
}
override
func
capacity
(
fromDim
:
Dim
)
->
Int
?
{
let
N
=
fromDim
[
0
]
let
C
=
fromDim
[
1
]
let
H
=
fromDim
[
2
]
let
W
=
fromDim
[
3
]
if
H
!=
3
||
W
!=
3
{
fatalError
(
"not support"
)
}
return
N
*
C
*
(
H
+
1
)
*
(
W
+
1
)
}
}
class
Tensor
<
P
:
PrecisionProtocol
>
:
Tensorial
{
var
data
:
Data
...
...
@@ -135,9 +252,10 @@ class Tensor<P: PrecisionProtocol>: Tensorial {
}
func
convert
(
converter
:
DataConverter
<
P
>
)
->
UnsafeMutablePointer
<
P
>
{
let
to
=
UnsafeMutablePointer
<
P
>.
allocate
(
capacity
:
numel
())
let
toCapacity
=
converter
.
capacity
(
fromDim
:
dim
)
??
numel
()
let
to
=
UnsafeMutablePointer
<
P
>.
allocate
(
capacity
:
toCapacity
)
converter
.
convert
(
from
:
data
.
pointer
,
to
:
to
,
fromDim
:
dim
)
data
=
Data
.
init
(
inCount
:
numel
()
,
inPointer
:
to
)
data
=
Data
.
init
(
inCount
:
toCapacity
,
inPointer
:
to
)
let
dimAndLayout
=
converter
.
getToDim
(
fromDim
:
dim
,
layout
:
layout
)
dim
=
dimAndLayout
.
dim
layout
=
dimAndLayout
.
layout
...
...
metal/paddle-mobile/paddle-mobile/Src/Operators/Kernels/ConvAddKernel.swift
浏览文件 @
64aa8f05
...
...
@@ -194,6 +194,9 @@ class ConvAddKernel<P: PrecisionProtocol>: Kernel, Computable {
let
inMetalParam
=
MetalConvParam
.
init
(
offsetX
:
Int16
(
offsetX
),
offsetY
:
Int16
(
offsetY
),
offsetZ
:
Int16
(
offsetZ
),
strideX
:
UInt16
(
param
.
stride
[
0
]),
strideY
:
UInt16
(
param
.
stride
[
1
]),
dilationX
:
UInt16
(
param
.
dilations
[
0
]),
dilationY
:
UInt16
(
param
.
dilations
[
1
]))
metalParam
=
inMetalParam
if
type
(
of
:
self
)
.
isWinoGrad
(
functionName
:
functionName
)
{
let
_
=
param
.
filter
.
convert
(
converter
:
WinogradPointerConverter
<
P
>.
init
())
}
let
padWhenOneC
=
!
(
param
.
filter
.
channel
==
1
&&
param
.
filter
.
n
==
param
.
input
.
tensorDim
[
1
])
param
.
filter
.
initBuffer
(
device
:
device
,
precision
:
GlobalConfig
.
shared
.
computePrecision
,
padWhenOneC
:
padWhenOneC
)
...
...
metal/paddle-mobile/paddle-mobile/Src/Operators/Kernels/ConvAddReluKernel.swift
浏览文件 @
64aa8f05
...
...
@@ -15,7 +15,7 @@ class ConvAddReluKernel<P: PrecisionProtocol>: ConvAddKernel<P> {
if
param
.
filter
.
width
==
1
&&
param
.
filter
.
height
==
1
{
return
"conv_add_relu_1x1_half"
}
else
if
param
.
filter
.
channel
==
1
&&
param
.
filter
.
n
==
param
.
input
.
tensorDim
[
1
]
{
if
param
.
filter
.
n
==
16
&&
param
.
stride
[
0
]
==
1
&&
param
.
stride
[
1
]
==
1
&&
param
.
input
.
tensorDim
[
2
]
%
2
==
0
&&
param
.
input
.
tensorDim
[
3
]
%
2
==
0
&&
false
{
if
param
.
filter
.
width
==
3
&&
param
.
filter
.
height
==
3
&&
param
.
stride
[
0
]
==
1
&&
param
.
stride
[
1
]
==
1
&&
param
.
filter
.
n
==
16
{
return
"depthwise_conv_add_relu_3x3_half_winograd"
}
else
{
return
"depthwise_conv_add_relu_3x3_half"
...
...
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