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5f9f24a3
编写于
9月 03, 2018
作者:
D
dolphin8
提交者:
GitHub
9月 03, 2018
浏览文件
操作
浏览文件
下载
差异文件
Merge pull request #891 from dolphin8/metal
fix
上级
f9a87f61
f70fc456
变更
6
隐藏空白更改
内联
并排
Showing
6 changed file
with
62 addition
and
43 deletion
+62
-43
metal/paddle-mobile/paddle-mobile/Common/MetalExtension.swift
...l/paddle-mobile/paddle-mobile/Common/MetalExtension.swift
+21
-8
metal/paddle-mobile/paddle-mobile/Operators/ElementwiseAddOp.swift
...dle-mobile/paddle-mobile/Operators/ElementwiseAddOp.swift
+13
-8
metal/paddle-mobile/paddle-mobile/Operators/Kernels/ElementwiseAddKernel.swift
...addle-mobile/Operators/Kernels/ElementwiseAddKernel.swift
+2
-8
metal/paddle-mobile/paddle-mobile/Operators/Kernels/ReshapeKernel.swift
...obile/paddle-mobile/Operators/Kernels/ReshapeKernel.swift
+8
-2
metal/paddle-mobile/paddle-mobile/Operators/Kernels/metal/Elementwise.metal
...e/paddle-mobile/Operators/Kernels/metal/Elementwise.metal
+14
-16
metal/paddle-mobile/paddle-mobile/Operators/ReshapeOp.swift
metal/paddle-mobile/paddle-mobile/Operators/ReshapeOp.swift
+4
-1
未找到文件。
metal/paddle-mobile/paddle-mobile/Common/MetalExtension.swift
浏览文件 @
5f9f24a3
...
@@ -145,7 +145,7 @@ extension MTLDevice {
...
@@ -145,7 +145,7 @@ extension MTLDevice {
if
value
.
count
>
0
{
if
value
.
count
>
0
{
var
rcount
:
Int
=
(
ndim
[
0
]
*
ndim
[
3
]
+
3
)
/
4
var
rcount
:
Int
=
(
ndim
[
0
]
*
ndim
[
3
]
+
3
)
/
4
rcount
=
rcount
*
4
*
ndim
[
1
]
*
ndim
[
2
]
rcount
=
rcount
*
4
*
ndim
[
1
]
*
ndim
[
2
]
var
nvalue
:
[
P
]
=
.
init
(
repeating
:
Float32
(
0.0
)
as!
P
,
count
:
rcount
)
var
nvalue
:
[
Float32
]
=
.
init
(
repeating
:
0.0
,
count
:
rcount
)
for
i0
in
0
..<
tdim
[
0
]
{
for
i0
in
0
..<
tdim
[
0
]
{
for
i1
in
0
..<
tdim
[
1
]
{
for
i1
in
0
..<
tdim
[
1
]
{
...
@@ -158,19 +158,32 @@ extension MTLDevice {
...
@@ -158,19 +158,32 @@ extension MTLDevice {
let
k
=
jg
[
0
]
*
ndim
[
3
]
+
jg
[
3
]
let
k
=
jg
[
0
]
*
ndim
[
3
]
+
jg
[
3
]
let
jx
=
((
k
/
4
)
*
ndim
[
1
]
*
ndim
[
2
]
*
4
)
+
(
jg
[
1
]
*
ndim
[
2
]
*
4
)
+
(
jg
[
2
]
*
4
)
+
(
k
%
4
)
let
jx
=
((
k
/
4
)
*
ndim
[
1
]
*
ndim
[
2
]
*
4
)
+
(
jg
[
1
]
*
ndim
[
2
]
*
4
)
+
(
jg
[
2
]
*
4
)
+
(
k
%
4
)
nvalue
[
jx
]
=
value
[
ix
]
nvalue
[
jx
]
=
value
[
ix
]
as!
Float32
}
}
}
}
}
}
}
}
let
pointer
:
UnsafeMutablePointer
<
P
>
=
UnsafeMutablePointer
(
mutating
:
nvalue
)
let
region
=
MTLRegion
.
init
(
origin
:
MTLOrigin
.
init
(
x
:
0
,
y
:
0
,
z
:
0
),
size
:
MTLSize
.
init
(
width
:
ndim
[
2
],
height
:
ndim
[
1
],
depth
:
1
))
let
region
=
MTLRegion
.
init
(
origin
:
MTLOrigin
.
init
(
x
:
0
,
y
:
0
,
z
:
0
),
size
:
MTLSize
.
init
(
width
:
ndim
[
2
],
height
:
ndim
[
1
],
depth
:
1
))
let
bpR
=
ndim
[
2
]
*
4
*
MemoryLayout
<
P
>.
size
if
inComputePrecision
==
.
Float16
{
let
bpI
=
ndim
[
1
]
*
bpR
let
xvalue
:
[
UInt16
]
=
.
init
(
repeating
:
0
,
count
:
rcount
)
for
i
in
0
..<
textureDesc
.
arrayLength
{
let
pointer
:
UnsafeMutablePointer
<
Float32
>
=
UnsafeMutablePointer
(
mutating
:
nvalue
)
let
p
=
pointer
+
texture
.
width
*
texture
.
height
*
4
*
i
let
outputP
:
UnsafeMutablePointer
<
UInt16
>
=
UnsafeMutablePointer
(
mutating
:
xvalue
)
texture
.
replace
(
region
:
region
,
mipmapLevel
:
0
,
slice
:
i
,
withBytes
:
p
,
bytesPerRow
:
bpR
,
bytesPerImage
:
bpI
)
float32ToFloat16
(
input
:
pointer
,
output
:
outputP
,
count
:
rcount
)
let
bpR
=
ndim
[
2
]
*
4
*
2
let
bpI
=
ndim
[
1
]
*
bpR
for
i
in
0
..<
textureDesc
.
arrayLength
{
let
p
=
outputP
+
texture
.
width
*
texture
.
height
*
4
*
i
texture
.
replace
(
region
:
region
,
mipmapLevel
:
0
,
slice
:
i
,
withBytes
:
p
,
bytesPerRow
:
bpR
,
bytesPerImage
:
bpI
)
}
}
else
{
let
pointer
:
UnsafeMutablePointer
<
Float32
>
=
UnsafeMutablePointer
(
mutating
:
nvalue
)
let
bpR
=
ndim
[
2
]
*
4
*
MemoryLayout
<
P
>.
size
let
bpI
=
ndim
[
1
]
*
bpR
for
i
in
0
..<
textureDesc
.
arrayLength
{
let
p
=
pointer
+
texture
.
width
*
texture
.
height
*
4
*
i
texture
.
replace
(
region
:
region
,
mipmapLevel
:
0
,
slice
:
i
,
withBytes
:
p
,
bytesPerRow
:
bpR
,
bytesPerImage
:
bpI
)
}
}
}
}
}
return
texture
return
texture
...
...
metal/paddle-mobile/paddle-mobile/Operators/ElementwiseAddOp.swift
浏览文件 @
5f9f24a3
...
@@ -31,9 +31,20 @@ class ElementwiseAddParam<P: PrecisionType>: OpParam {
...
@@ -31,9 +31,20 @@ class ElementwiseAddParam<P: PrecisionType>: OpParam {
let
device
=
inputX
.
metalTexture
!.
device
let
device
=
inputX
.
metalTexture
!.
device
inputY
=
Texture
.
init
(
device
:
device
,
inDim
:
tensorY
.
dim
)
inputY
=
Texture
.
init
(
device
:
device
,
inDim
:
tensorY
.
dim
)
let
value
:
[
P
]
=
Array
(
UnsafeBufferPointer
(
start
:
tensorY
.
data
.
pointer
,
count
:
tensorY
.
dim
.
numel
()))
let
value
:
[
P
]
=
Array
(
UnsafeBufferPointer
(
start
:
tensorY
.
data
.
pointer
,
count
:
tensorY
.
dim
.
numel
()))
inputY
.
metalTexture
=
device
.
tensor2texture
(
value
:
value
,
dim
:
tensorY
.
dim
.
dims
)
inputY
.
metalTexture
=
device
.
tensor2texture
(
value
:
value
,
dim
:
tensorY
.
dim
.
dims
,
transpose
:
[
0
,
1
,
2
,
3
],
inComputePrecision
:
computePrecision
)
}
}
// required init(device: MTLDevice, param: ElementwiseAddParam<P>) {
// param.output.initTexture(device: device, inTranspose: param.inputX.transpose, computePrecision: computePrecision)
// if computePrecision == .Float32 {
// super.init(device: device, inFunctionName: "elementwise_add")
// } else if computePrecision == .Float16 {
// super.init(device: device, inFunctionName: "elementwise_add_half")
// } else {
// fatalError()
// }
// }
var
offset
=
axis
var
offset
=
axis
if
axis
==
-
1
{
if
axis
==
-
1
{
offset
=
inputX
.
tensorDim
.
cout
()
-
inputY
.
tensorDim
.
cout
()
offset
=
inputX
.
tensorDim
.
cout
()
-
inputY
.
tensorDim
.
cout
()
...
@@ -65,14 +76,8 @@ class ElementwiseAddOp<P: PrecisionType>: Operator<ElementwiseAddKernel<P>, Elem
...
@@ -65,14 +76,8 @@ class ElementwiseAddOp<P: PrecisionType>: Operator<ElementwiseAddKernel<P>, Elem
}
}
func
delogOutput
()
{
func
delogOutput
()
{
// print(" \(type) inputX: ")
// print(para.inputX.metalTexture.toTensor(dim: (n: para.inputX.tensorDim[0], c: para.inputX.tensorDim[1], h: para.inputX.tensorDim[2], w: para.inputX.tensorDim[3])).strideArray())
// print(" \(type) inputY: ")
// print(para.inputY.metalTexture.toTensor(dim: (n: para.inputY.tensorDim[0], c: para.inputY.tensorDim[1], h: para.inputY.tensorDim[2], w: para.inputY.tensorDim[3])).strideArray())
print
(
"
\(
type
)
output: "
)
print
(
"
\(
type
)
output: "
)
print
(
para
.
output
)
print
(
para
.
inputY
)
let
padToFourDim
=
para
.
output
.
padToFourDim
let
padToFourDim
=
para
.
output
.
padToFourDim
if
para
.
output
.
transpose
==
[
0
,
1
,
2
,
3
]
{
if
para
.
output
.
transpose
==
[
0
,
1
,
2
,
3
]
{
...
...
metal/paddle-mobile/paddle-mobile/Operators/Kernels/ElementwiseAddKernel.swift
浏览文件 @
5f9f24a3
...
@@ -15,10 +15,9 @@
...
@@ -15,10 +15,9 @@
import
Foundation
import
Foundation
struct
ElementwiseAddMetalParam
{
struct
ElementwiseAddMetalParam
{
var
unsafe_one_dim
:
Int32
=
0
var
fast
:
Int32
=
0
var
fast
:
Int32
=
0
var
axis
:
Int32
=
0
var
axis
:
Int32
=
0
var
y
off
:
Int32
=
0
var
y
len
:
Int32
=
0
var
xdim
:
(
Int32
,
Int32
,
Int32
,
Int32
)
=
(
0
,
0
,
0
,
0
)
var
xdim
:
(
Int32
,
Int32
,
Int32
,
Int32
)
=
(
0
,
0
,
0
,
0
)
var
xtrans
:
(
Int32
,
Int32
,
Int32
,
Int32
)
=
(
0
,
1
,
2
,
3
)
var
xtrans
:
(
Int32
,
Int32
,
Int32
,
Int32
)
=
(
0
,
1
,
2
,
3
)
var
ydim
:
(
Int32
,
Int32
,
Int32
,
Int32
)
=
(
0
,
0
,
0
,
0
)
var
ydim
:
(
Int32
,
Int32
,
Int32
,
Int32
)
=
(
0
,
0
,
0
,
0
)
...
@@ -60,17 +59,12 @@ class ElementwiseAddKernel<P: PrecisionType>: Kernel, Computable {
...
@@ -60,17 +59,12 @@ class ElementwiseAddKernel<P: PrecisionType>: Kernel, Computable {
}
else
{
}
else
{
emp
.
axis
=
4
-
Int32
(
param
.
inputX
.
tensorDim
.
cout
())
+
Int32
(
param
.
axis
)
emp
.
axis
=
4
-
Int32
(
param
.
inputX
.
tensorDim
.
cout
())
+
Int32
(
param
.
axis
)
}
}
emp
.
y
off
=
4
-
Int32
(
param
.
inputY
.
tensorDim
.
cout
())
emp
.
y
len
=
Int32
(
param
.
inputY
.
tensorDim
.
cout
())
if
(
param
.
inputX
.
dim
==
param
.
inputY
.
dim
)
&&
(
param
.
inputX
.
transpose
==
param
.
inputY
.
transpose
)
{
if
(
param
.
inputX
.
dim
==
param
.
inputY
.
dim
)
&&
(
param
.
inputX
.
transpose
==
param
.
inputY
.
transpose
)
{
// print("===> elementwise_add fast!!!")
// print("===> elementwise_add fast!!!")
emp
.
fast
=
1
emp
.
fast
=
1
}
}
// TODO:
if
param
.
inputY
.
tensorDim
.
cout
()
==
1
{
emp
.
unsafe_one_dim
=
1
;
}
encoder
.
setBytes
(
&
emp
,
length
:
MemoryLayout
<
ElementwiseAddMetalParam
>.
size
,
index
:
0
)
encoder
.
setBytes
(
&
emp
,
length
:
MemoryLayout
<
ElementwiseAddMetalParam
>.
size
,
index
:
0
)
encoder
.
dispatch
(
computePipline
:
pipline
,
outTexture
:
param
.
output
.
metalTexture
)
encoder
.
dispatch
(
computePipline
:
pipline
,
outTexture
:
param
.
output
.
metalTexture
)
encoder
.
endEncoding
()
encoder
.
endEncoding
()
...
...
metal/paddle-mobile/paddle-mobile/Operators/Kernels/ReshapeKernel.swift
浏览文件 @
5f9f24a3
...
@@ -50,9 +50,15 @@ class ReshapeKernel<P: PrecisionType>: Kernel, Computable{
...
@@ -50,9 +50,15 @@ class ReshapeKernel<P: PrecisionType>: Kernel, Computable{
encoder
.
setTexture
(
param
.
input
.
metalTexture
,
index
:
0
)
encoder
.
setTexture
(
param
.
input
.
metalTexture
,
index
:
0
)
encoder
.
setTexture
(
param
.
output
.
metalTexture
,
index
:
1
)
encoder
.
setTexture
(
param
.
output
.
metalTexture
,
index
:
1
)
let
id
:
[
Int32
]
=
(
0
..<
4
)
.
map
{
Int32
(
param
.
input
.
dim
[
$0
])
}
var
id
:
[
Int32
]
=
[
1
,
1
,
1
,
1
]
for
i
in
0
..<
param
.
input
.
tensorDim
.
cout
()
{
id
[
4
-
param
.
input
.
tensorDim
.
cout
()
+
i
]
=
Int32
(
param
.
input
.
tensorDim
[
i
])
}
let
it
:
[
Int32
]
=
param
.
input
.
transpose
.
map
{
Int32
(
$0
)
}
let
it
:
[
Int32
]
=
param
.
input
.
transpose
.
map
{
Int32
(
$0
)
}
let
od
:
[
Int32
]
=
(
0
..<
4
)
.
map
{
Int32
(
param
.
output
.
dim
[
$0
])
}
var
od
:
[
Int32
]
=
[
1
,
1
,
1
,
1
]
for
i
in
0
..<
param
.
output
.
tensorDim
.
cout
()
{
od
[
4
-
param
.
output
.
tensorDim
.
cout
()
+
i
]
=
Int32
(
param
.
output
.
tensorDim
[
i
])
}
let
ot
:
[
Int32
]
=
param
.
output
.
transpose
.
map
{
Int32
(
$0
)
}
let
ot
:
[
Int32
]
=
param
.
output
.
transpose
.
map
{
Int32
(
$0
)
}
var
rmp
=
ReshapeMetalParam
.
init
(
var
rmp
=
ReshapeMetalParam
.
init
(
idim
:
(
id
[
0
],
id
[
1
],
id
[
2
],
id
[
3
]),
idim
:
(
id
[
0
],
id
[
1
],
id
[
2
],
id
[
3
]),
...
...
metal/paddle-mobile/paddle-mobile/Operators/Kernels/metal/Elementwise.metal
浏览文件 @
5f9f24a3
...
@@ -18,10 +18,9 @@
...
@@ -18,10 +18,9 @@
using namespace metal;
using namespace metal;
struct ElementwiseAddParam {
struct ElementwiseAddParam {
int32_t unsafe_one_dim;
int32_t fast;
int32_t fast;
int32_t axis;
int32_t axis;
int32_t y
off
;
int32_t y
len
;
int32_t xdim[4];
int32_t xdim[4];
int32_t xtrans[4];
int32_t xtrans[4];
int32_t ydim[4];
int32_t ydim[4];
...
@@ -37,23 +36,23 @@ kernel void elementwise_add(texture2d_array<float, access::read> inputX [[textur
...
@@ -37,23 +36,23 @@ kernel void elementwise_add(texture2d_array<float, access::read> inputX [[textur
gid.y >= outTexture.get_height() ||
gid.y >= outTexture.get_height() ||
gid.z >= outTexture.get_array_size()) return;
gid.z >= outTexture.get_array_size()) return;
float4 rx, ry;
float4 rx, ry;
if (pm.unsafe_one_dim == 1) {
rx = inputX.read(gid.xy, gid.z);
if (pm.fast == 1) {
ry = inputY.read(uint2(0, 0), gid.z);
} else if (pm.fast == 1) {
rx = inputX.read(gid.xy, gid.z);
rx = inputX.read(gid.xy, gid.z);
ry = inputY.read(gid.xy, gid.z);
ry = inputY.read(gid.xy, gid.z);
} else {
} else {
rx = inputX.read(gid.xy, gid.z);
rx = inputX.read(gid.xy, gid.z);
int32_t x_xyzn[4] = {int32_t(gid.x), int32_t(gid.y), int32_t(gid.z), 0}, x_abcd[4], t_abcd[4];
int32_t x_xyzn[4] = {int32_t(gid.x), int32_t(gid.y), int32_t(gid.z), 0}, x_abcd[4], t_abcd[4];
int32_t y_abcd[4] = {
1, 1, 1, 1
}, y_xyzn[4];
int32_t y_abcd[4] = {
0, 0, 0, 0
}, y_xyzn[4];
int32_t xtrans[4] = {pm.xtrans[0], pm.xtrans[1], pm.xtrans[2], pm.xtrans[3]};
int32_t xtrans[4] = {pm.xtrans[0], pm.xtrans[1], pm.xtrans[2], pm.xtrans[3]};
int32_t ytrans[4] = {pm.ytrans[0], pm.ytrans[1], pm.ytrans[2], pm.ytrans[3]};
int32_t ytrans[4] = {pm.ytrans[0], pm.ytrans[1], pm.ytrans[2], pm.ytrans[3]};
int32_t yshift = 4 - pm.ylen - pm.axis;
for (int n = 0; n < 4; n++) {
for (int n = 0; n < 4; n++) {
x_xyzn[3] = n;
xyzn2abcd(pm.xdim[3], x_xyzn, x_abcd);
xyzn2abcd(pm.xdim[3], x_xyzn, x_abcd);
invtrans(xtrans, x_abcd, t_abcd);
invtrans(xtrans, x_abcd, t_abcd);
for (int k = pm.axis; k < (
4 - pm.yoff
); k++) {
for (int k = pm.axis; k < (
pm.axis + pm.ylen
); k++) {
y_abcd[
k+pm.yoff
] = t_abcd[k];
y_abcd[
yshift+k
] = t_abcd[k];
}
}
trans(ytrans, y_abcd, t_abcd);
trans(ytrans, y_abcd, t_abcd);
abcd2xyzn(pm.ydim[3], t_abcd, y_xyzn);
abcd2xyzn(pm.ydim[3], t_abcd, y_xyzn);
...
@@ -73,23 +72,22 @@ kernel void elementwise_add_half(texture2d_array<half, access::read> inputX [[te
...
@@ -73,23 +72,22 @@ kernel void elementwise_add_half(texture2d_array<half, access::read> inputX [[te
gid.y >= outTexture.get_height() ||
gid.y >= outTexture.get_height() ||
gid.z >= outTexture.get_array_size()) return;
gid.z >= outTexture.get_array_size()) return;
half4 rx, ry;
half4 rx, ry;
if (pm.unsafe_one_dim == 1) {
rx = inputX.read(gid.xy, gid.z);
if (pm.fast == 1) {
ry = inputY.read(uint2(0, 0), gid.z);
} else if (pm.fast == 1) {
rx = inputX.read(gid.xy, gid.z);
rx = inputX.read(gid.xy, gid.z);
ry = inputY.read(gid.xy, gid.z);
ry = inputY.read(gid.xy, gid.z);
} else {
} else {
rx = inputX.read(gid.xy, gid.z);
rx = inputX.read(gid.xy, gid.z);
int32_t x_xyzn[4] = {int32_t(gid.x), int32_t(gid.y), int32_t(gid.z), 0}, x_abcd[4], t_abcd[4];
int32_t x_xyzn[4] = {int32_t(gid.x), int32_t(gid.y), int32_t(gid.z), 0}, x_abcd[4], t_abcd[4];
int32_t y_abcd[4] = {
1, 1, 1, 1
}, y_xyzn[4];
int32_t y_abcd[4] = {
0, 0, 0, 0
}, y_xyzn[4];
int32_t xtrans[4] = {pm.xtrans[0], pm.xtrans[1], pm.xtrans[2], pm.xtrans[3]};
int32_t xtrans[4] = {pm.xtrans[0], pm.xtrans[1], pm.xtrans[2], pm.xtrans[3]};
int32_t ytrans[4] = {pm.ytrans[0], pm.ytrans[1], pm.ytrans[2], pm.ytrans[3]};
int32_t ytrans[4] = {pm.ytrans[0], pm.ytrans[1], pm.ytrans[2], pm.ytrans[3]};
int32_t yshift = 4 - pm.ylen - pm.axis;
for (int n = 0; n < 4; n++) {
for (int n = 0; n < 4; n++) {
xyzn2abcd(pm.xdim[3], x_xyzn, x_abcd);
xyzn2abcd(pm.xdim[3], x_xyzn, x_abcd);
invtrans(xtrans, x_abcd, t_abcd);
invtrans(xtrans, x_abcd, t_abcd);
for (int k = pm.axis; k < (
4 - pm.yoff
); k++) {
for (int k = pm.axis; k < (
pm.axis + pm.ylen
); k++) {
y_abcd[
k+pm.yoff
] = t_abcd[k];
y_abcd[
yshift+k
] = t_abcd[k];
}
}
trans(ytrans, y_abcd, t_abcd);
trans(ytrans, y_abcd, t_abcd);
abcd2xyzn(pm.ydim[3], t_abcd, y_xyzn);
abcd2xyzn(pm.ydim[3], t_abcd, y_xyzn);
...
...
metal/paddle-mobile/paddle-mobile/Operators/ReshapeOp.swift
浏览文件 @
5f9f24a3
...
@@ -73,10 +73,13 @@ class ReshapeOp<P: PrecisionType>: Operator<ReshapeKernel<P>, ReshapeParam<P>>,
...
@@ -73,10 +73,13 @@ class ReshapeOp<P: PrecisionType>: Operator<ReshapeKernel<P>, ReshapeParam<P>>,
func
delogOutput
()
{
func
delogOutput
()
{
print
(
"reshape delog"
)
print
(
"reshape delog"
)
// let _: P? = para.input.metalTexture.logDesc(header: "reshape input: ", stridable: false)
// let _: P? = para.input.metalTexture.logDesc(header: "reshape input: ", stridable: false)
//
// let _: P? = para.output.metalTexture.logDesc(header: "reshape output: ", stridable: false)
let
padToFourDim
=
para
.
output
.
padToFourDim
let
padToFourDim
=
para
.
output
.
padToFourDim
let
outputArray
:
[
Float32
]
=
para
.
output
.
metalTexture
.
realNHWC
(
dim
:
(
n
:
padToFourDim
[
0
],
h
:
padToFourDim
[
1
],
w
:
padToFourDim
[
2
],
c
:
padToFourDim
[
3
]))
let
outputArray
:
[
Float32
]
=
para
.
output
.
metalTexture
.
realNHWC
(
dim
:
(
n
:
padToFourDim
[
0
],
h
:
padToFourDim
[
1
],
w
:
padToFourDim
[
2
],
c
:
padToFourDim
[
3
]))
// print(para.output.metalTexture.toTensor(dim: (n: padToFourDim[0], c: padToFourDim[1], h: padToFourDim[2], w: padToFourDim[3])).strideArray())
print
(
outputArray
.
strideArray
())
print
(
outputArray
.
strideArray
())
}
}
...
...
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