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538ff20a
编写于
9月 01, 2018
作者:
L
liuruilong
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
fix conv add 1x5
上级
40642fe0
变更
3
隐藏空白更改
内联
并排
Showing
3 changed file
with
95 addition
and
38 deletion
+95
-38
metal/paddle-mobile/paddle-mobile/Executor.swift
metal/paddle-mobile/paddle-mobile/Executor.swift
+3
-2
metal/paddle-mobile/paddle-mobile/Operators/Kernels/ConvAddKernel.swift
...obile/paddle-mobile/Operators/Kernels/ConvAddKernel.swift
+6
-3
metal/paddle-mobile/paddle-mobile/Operators/Kernels/metal/ConvAddMetal.metal
.../paddle-mobile/Operators/Kernels/metal/ConvAddMetal.metal
+86
-33
未找到文件。
metal/paddle-mobile/paddle-mobile/Executor.swift
浏览文件 @
538ff20a
...
...
@@ -14,7 +14,7 @@
import
Foundation
let
testTo
=
54
let
testTo
=
61
var
isTest
=
false
...
...
@@ -133,7 +133,8 @@ public class Executor<P: PrecisionType> {
print
(
" 第
\(
i
)
个 op: "
)
op
.
delogOutput
()
}
// self.ops[53].delogOutput()
// self.ops[59].delogOutput()
// self.ops[60].delogOutput()
return
...
...
metal/paddle-mobile/paddle-mobile/Operators/Kernels/ConvAddKernel.swift
浏览文件 @
538ff20a
...
...
@@ -17,6 +17,7 @@ import Foundation
class
ConvAddKernel
<
P
:
PrecisionType
>
:
Kernel
,
Computable
{
var
metalParam
:
MetalConvParam
!
required
init
(
device
:
MTLDevice
,
param
:
ConvAddParam
<
P
>
)
{
if
computePrecision
==
.
Float16
{
if
param
.
filter
.
width
==
1
&&
param
.
filter
.
height
==
1
{
super
.
init
(
device
:
device
,
inFunctionName
:
"conv_add_1x1_half"
)
...
...
@@ -30,6 +31,8 @@ class ConvAddKernel<P: PrecisionType>: Kernel, Computable {
super
.
init
(
device
:
device
,
inFunctionName
:
"conv_add_1x1"
)
}
else
if
param
.
filter
.
channel
==
1
{
super
.
init
(
device
:
device
,
inFunctionName
:
"depthwise_conv_add_3x3"
)
}
else
if
param
.
filter
.
width
==
1
&&
param
.
filter
.
height
==
5
{
super
.
init
(
device
:
device
,
inFunctionName
:
"conv_add_5x1"
)
}
else
{
super
.
init
(
device
:
device
,
inFunctionName
:
"conv_add_3x3"
)
}
...
...
@@ -37,12 +40,12 @@ class ConvAddKernel<P: PrecisionType>: Kernel, Computable {
fatalError
()
}
param
.
output
.
initTexture
(
device
:
device
,
inTranspose
:
[
0
,
2
,
3
,
1
],
computePrecision
:
computePrecision
)
let
offsetY
=
(
Int
(
param
.
dilations
[
1
])
*
(
param
.
filter
.
height
-
1
)
+
1
)
/
2
-
Int
(
param
.
paddings
[
1
]
)
let
offsetX
=
(
Int
(
param
.
dilations
[
0
])
*
(
param
.
filter
.
width
-
1
)
+
1
)
/
2
-
Int
(
param
.
paddings
[
0
])
let
offsetY
=
(
Int
(
param
.
dilations
[
1
])
*
(
param
.
filter
.
height
-
1
)
+
1
)
/
2
-
Int
(
param
.
paddings
[
1
]
)
param
.
output
.
initTexture
(
device
:
device
,
inTranspose
:
[
0
,
2
,
3
,
1
],
computePrecision
:
computePrecision
)
param
.
filter
.
initBuffer
(
device
:
device
,
precision
:
computePrecision
)
param
.
y
.
initBuffer
(
device
:
device
,
precision
:
computePrecision
)
...
...
metal/paddle-mobile/paddle-mobile/Operators/Kernels/metal/ConvAddMetal.metal
浏览文件 @
538ff20a
...
...
@@ -93,15 +93,6 @@ kernel void conv_add_3x3(texture2d_array<float, access::sample> inTexture [[text
float4 input[9];
for (uint i = 0; i < input_arr_size; ++i) {
// input[0] = inTexture.sample(sample, float2(posInInput.x - 1, posInInput.y - 1), i);
// input[1] = inTexture.sample(sample, float2(posInInput.x, posInInput.y - 1), i);
// input[2] = inTexture.sample(sample, float2(posInInput.x + 1, posInInput.y - 1), i);
// input[3] = inTexture.sample(sample, float2(posInInput.x - 1, posInInput.y), i);
// input[4] = inTexture.sample(sample, float2(posInInput.x, posInInput.y), i);
// input[5] = inTexture.sample(sample, float2(posInInput.x + 1, posInInput.y), i);
// input[6] = inTexture.sample(sample, float2(posInInput.x - 1, posInInput.y + 1), i);
// input[7] = inTexture.sample(sample, float2(posInInput.x, posInInput.y + 1), i);
// input[8] = inTexture.sample(sample, float2(posInInput.x + 1, posInInput.y + 1), i);
input[0] = inTexture.sample(sample, float2(posInInput.x - dilation_x, posInInput.y - dilation_y), i);
input[1] = inTexture.sample(sample, float2(posInInput.x, posInInput.y - dilation_y), i);
...
...
@@ -138,8 +129,7 @@ kernel void conv_add_3x3(texture2d_array<float, access::sample> inTexture [[text
outTexture.write(output, gid.xy, gid.z);
}
kernel void test_conv_add_3x3(texture2d_array<float, access::sample> inTexture [[texture(0)]],
kernel void conv_add_5x1(texture2d_array<float, access::sample> inTexture [[texture(0)]],
texture2d_array<float, access::write> outTexture [[texture(1)]],
constant MetalConvParam ¶m [[buffer(0)]],
const device float4 *weights [[buffer(1)]],
...
...
@@ -152,14 +142,12 @@ kernel void test_conv_add_3x3(texture2d_array<float, access::sample> inTexture [
return;
}
if (gid.x > 0 || gid.y > 0 || gid.z > 0) { return; }
ushort2 stride = ushort2(param.strideX, param.strideY);
const ushort2 posInInput = ushort2(gid.xy) * stride + ushort2(param.offsetX, param.offsetY);
constexpr sampler sample(coord::pixel, filter::nearest, address::clamp_to_zero);
const uint kernelHXW =
9
;
const uint kernelHXW =
5
;
uint input_arr_size = inTexture.get_array_size();
...
...
@@ -167,32 +155,21 @@ kernel void test_conv_add_3x3(texture2d_array<float, access::sample> inTexture [
float4 output = float4(0.0);
ushort dilation_x = param.dilationX;
ushort dilation_y = param.dilationY;
float4 input[9];
float4 input[5];
for (uint i = 0; i < input_arr_size; ++i) {
input[0] = inTexture.sample(sample, float2(posInInput.x, posInInput.y - 2 * dilation_y), i);
input[0] = inTexture.sample(sample, float2(posInInput.x - dilation_x, posInInput.y - dilation_y), i);
input[1] = inTexture.sample(sample, float2(posInInput.x, posInInput.y - dilation_y), i);
input[2] = inTexture.sample(sample, float2(posInInput.x + dilation_x, posInInput.y - dilation_y), i);
input[3] = inTexture.sample(sample, float2(posInInput.x - dilation_x, posInInput.y), i);
input[4] = inTexture.sample(sample, float2(posInInput.x, posInInput.y), i);
input[5] = inTexture.sample(sample, float2(posInInput.x + dilation_x, posInInput.y), i);
input[1] = inTexture.sample(sample, float2(posInInput.x, posInInput.y - dilation_y), i);
input[
6] = inTexture.sample(sample, float2(posInInput.x - dilation_x, posInInput.y + dilation_
y), i);
input[
2] = inTexture.sample(sample, float2(posInInput.x, posInInput.
y), i);
input[
7] = inTexture.sample(sample, float2(posInInput.x,
posInInput.y + dilation_y), i);
input[
3] = inTexture.sample(sample, float2(posInInput.x,
posInInput.y + dilation_y), i);
input[
8] = inTexture.sample(sample, float2(posInInput.x + dilation_x, posInInput.y +
dilation_y), i);
input[
4] = inTexture.sample(sample, float2(posInInput.x, posInInput.y + 2 *
dilation_y), i);
for (int j = 0; j <
9
; ++j) {
for (int j = 0; j <
5
; ++j) {
float4 weight_x = weights[weithTo + 0 * kernelHXW * input_arr_size + j * input_arr_size + i];
output.x += dot(input[j], weight_x);
...
...
@@ -206,10 +183,11 @@ kernel void test_conv_add_3x3(texture2d_array<float, access::sample> inTexture [
output.w += dot(input[j], weight_w);
}
}
// output = output + biase[gid.z];
outTexture.write(output, gid.xy, gid.z);
}
kernel void depthwise_conv_add_3x3(texture2d_array<float, access::sample> inTexture [[texture(0)]],
texture2d_array<float, access::write> outTexture [[texture(1)]],
constant MetalConvParam ¶m [[buffer(0)]],
...
...
@@ -390,3 +368,78 @@ kernel void depthwise_conv_add_3x3_half(texture2d_array<half, access::sample> in
output = output + float4(biase[gid.z]);
outTexture.write(half4(output), gid.xy, gid.z);
}
kernel void test_conv_add_3x3(texture2d_array<float, access::sample> inTexture [[texture(0)]],
texture2d_array<float, access::write> outTexture [[texture(1)]],
constant MetalConvParam ¶m [[buffer(0)]],
const device float4 *weights [[buffer(1)]],
const device float4 *biase [[buffer(2)]],
uint3 gid [[thread_position_in_grid]]) {
if (gid.x >= outTexture.get_width() ||
gid.y >= outTexture.get_height() ||
gid.z >= outTexture.get_array_size()) {
return;
}
if (gid.x > 0 || gid.y > 0 || gid.z > 0) { return; }
ushort2 stride = ushort2(param.strideX, param.strideY);
const ushort2 posInInput = ushort2(gid.xy) * stride + ushort2(param.offsetX, param.offsetY);
constexpr sampler sample(coord::pixel, filter::nearest, address::clamp_to_zero);
const uint kernelHXW = 9;
uint input_arr_size = inTexture.get_array_size();
uint weithTo = gid.z * kernelHXW * input_arr_size * 4;
float4 output = float4(0.0);
ushort dilation_x = param.dilationX;
ushort dilation_y = param.dilationY;
float4 input[9];
for (uint i = 0; i < input_arr_size; ++i) {
input[0] = inTexture.sample(sample, float2(posInInput.x - dilation_x, posInInput.y - dilation_y), i);
input[1] = inTexture.sample(sample, float2(posInInput.x, posInInput.y - dilation_y), i);
input[2] = inTexture.sample(sample, float2(posInInput.x + dilation_x, posInInput.y - dilation_y), i);
input[3] = inTexture.sample(sample, float2(posInInput.x - dilation_x, posInInput.y), i);
input[4] = inTexture.sample(sample, float2(posInInput.x, posInInput.y), i);
input[5] = inTexture.sample(sample, float2(posInInput.x + dilation_x, posInInput.y), i);
input[6] = inTexture.sample(sample, float2(posInInput.x - dilation_x, posInInput.y + dilation_y), i);
input[7] = inTexture.sample(sample, float2(posInInput.x, posInInput.y + dilation_y), i);
input[8] = inTexture.sample(sample, float2(posInInput.x + dilation_x, posInInput.y + dilation_y), i);
for (int j = 0; j < 9; ++j) {
float4 weight_x = weights[weithTo + 0 * kernelHXW * input_arr_size + j * input_arr_size + i];
output.x += dot(input[j], weight_x);
float4 weight_y = weights[weithTo + 1 * kernelHXW * input_arr_size + j * input_arr_size + i];
output.y += dot(input[j], weight_y);
float4 weight_z = weights[weithTo + 2 * kernelHXW * input_arr_size + j * input_arr_size + i];
output.z += dot(input[j], weight_z);
float4 weight_w = weights[weithTo + 3 * kernelHXW * input_arr_size + j * input_arr_size + i];
output.w += dot(input[j], weight_w);
}
}
// output = output + biase[gid.z];
outTexture.write(output, gid.xy, gid.z);
}
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