1. 07 5月, 2018 1 次提交
    • T
      SPDX: Convert all of our multiple license tags to Linux Kernel style · 4549e789
      Tom Rini 提交于
      When U-Boot started using SPDX tags we were among the early adopters and
      there weren't a lot of other examples to borrow from.  So we picked the
      area of the file that usually had a full license text and replaced it
      with an appropriate SPDX-License-Identifier: entry.  Since then, the
      Linux Kernel has adopted SPDX tags and they place it as the very first
      line in a file (except where shebangs are used, then it's second line)
      and with slightly different comment styles than us.
      
      In part due to community overlap, in part due to better tag visibility
      and in part for other minor reasons, switch over to that style.
      
      This commit changes all instances where we have multiple licenses (in
      these cases, dual license) declared in the SPDX-License-Identifier tag.
      In this case we change from listing "LICENSE-A LICENSE-B" or "LICENSE-A
      or LICENSE-B" or "(LICENSE-A OR LICENSE-B)" to "LICENSE-A OR LICENSE-B"
      as per the Linux Kernel style document.  Note that parenthesis are
      allowed so when they were used before we continue to use them.
      Reviewed-by: NFabio Estevam <fabio.estevam@nxp.com>
      Signed-off-by: NTom Rini <trini@konsulko.com>
      4549e789
  2. 22 7月, 2016 1 次提交
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      spl: Lightweight UBI and UBI fastmap support · 6f4e7d3c
      Thomas Gleixner 提交于
      Booting a payload out of NAND FLASH from the SPL is a crux today, as
      it requires hard partioned FLASH. Not a brilliant idea with the
      reliability of todays NAND FLASH chips.
      
      The upstream UBI + UBI fastmap implementation which is about to
      brought to u-boot is too heavy weight for SPLs as it provides way more
      functionality than needed for a SPL and does not even fit into the
      restricted SPL areas which are loaded from the SoC boot ROM.
      
      So this provides a fast and lightweight implementation of UBI scanning
      and UBI fastmap attach. The scan and logical to physical block mapping
      code is developed from scratch, while the fastmap implementation is
      lifted from the linux kernel source and stripped down to fit the SPL
      needs.
      
      The text foot print on the board which I used for development is:
      
      6854	0	0	6854	1abd
      drivers/mtd/ubispl/built-in.o
      
      Attaching a NAND chip with 4096 physical eraseblocks (4 blocks are
      reserved for the SPL) takes:
      
      In full scan mode:      1172ms
      In fastmap mode:          95ms
      
      The code requires quite some storage. The largest and unknown part of
      it is the number of fastmap blocks to read. Therefor the data
      structure is not put into the BSS. The code requires a pointer to free
      memory handed in which is initialized by the UBI attach code itself.
      
      See doc/README.ubispl for further information on how to use it.
      
      This shares the ubi-media.h and crc32 implementation of drivers/mtd/ubi
      There is no way to share the fastmap code, as UBISPL only utilizes the
      slightly modified functions ubi_attach_fastmap() and ubi_scan_fastmap()
      from the original kernel ubi fastmap implementation.
      Signed-off-by: NThomas Gleixner <tglx@linutronix.de>
      Signed-off-by: NLadislav Michl <ladis@linux-mips.org>
      Acked-by: NHeiko Schocher <hs@denx.de>
      Reviewed-by: NTom Rini <trini@konsulko.com>
      6f4e7d3c