- 30 9月, 2019 1 次提交
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由 Frank Dana 提交于
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- 27 9月, 2019 4 次提交
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由 Frank Dana 提交于
classes.updates: Fix history-cleaning; logging tweaks
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由 FeRD (Frank Dana) 提交于
- Only check history if the update is a complex type (not `only_value`) - Check that value/old_value is a dict before trying to use `in` - Log the exception caught, when there is one - Also log the listener/watcher name, when rejecting duplicate adds
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由 Frank Dana 提交于
eval_js: Less severe logs, longer delays
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由 Frank Dana 提交于
Improve Video Preview background contrast
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- 26 9月, 2019 4 次提交
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由 Frank Dana 提交于
Aaand, update the Feature Request / enhancement label
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由 Frank Dana 提交于
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由 Frank Dana 提交于
Update "bug" label for bug report issue template
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由 Frank Dana 提交于
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- 24 9月, 2019 1 次提交
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由 Frank Dana 提交于
Properties: Ignore overlapping context menu events
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- 23 9月, 2019 1 次提交
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由 Frank Dana 提交于
Use openshot.OPENSHOT_VERSION_FULL for version checking
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- 17 9月, 2019 5 次提交
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由 Frank Dana 提交于
Animated Titles: Don't add files if canceled
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由 FeRD (Frank Dana) 提交于
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由 Frank Dana 提交于
* Animated titles: Update progress for Blender 2.80 Blender 2.80 doesn't output "Part" messages anymore, so the frame regexp was always failing, and the progress bar never updated. This switches to detecting the final "Sce:" message for the scene, and using it to update the progress bar. * Animated Titles: remove unused close_window() * Animated titles: Remove more slot methods `blender_listview.py` contained a lot of slot methods of the form: ```py def onRenderFinish(self): self.render_finished() ``` There's no real point to that, as `render_finished()` can simply be decorated as a slot and connected directly. So, we do that instead. * blender_listview: Remove codecs module `codecs.open()` is documented as a wrapper around `open()` that uses `errors='strict'` by default, so we can just do that ourselves.
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由 Frank Dana 提交于
Set scale=none on audio clips when splitting audio
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由 FeRD (Frank Dana) 提交于
Works around issue #2882, has_video = 0 clips show as black square when scale is 'best fit'
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- 15 9月, 2019 3 次提交
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由 FeRD (Frank Dana) 提交于
Formatting, and lots of unused variables.
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由 FeRD (Frank Dana) 提交于
The name `property` is a builtin in Python 3, and while it's not a reserved word (luckily, as this code wouldn't work), using a variable named 'property' is still asking for trouble. So, this renames all instances of `property` to `cur_property`.
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由 FeRD (Frank Dana) 提交于
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- 12 9月, 2019 2 次提交
- 09 9月, 2019 1 次提交
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由 FeRD (Frank Dana) 提交于
This change doubles the retry timeout for JS calls made before timeline initialization to 100ms. It also tracks the number of attempts for each delayed call, only logging (at reduced WARNING level) on the second retry. (On my system, this means eval_js no longer logs any messages on startup. Which is appropriate, since the brief iniitial retries it does perform are expected and unimportant.)
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- 08 9月, 2019 2 次提交
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由 Frank Dana 提交于
Update data from the default project too
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由 SuslikV 提交于
Co-authored-by: NFrank Dana <ferdnyc@users.noreply.github.com>
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- 07 9月, 2019 2 次提交
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由 Frank Dana 提交于
Preferences: Avoid code duplication for browse type
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由 Frank Dana 提交于
Don't copy permissions when dup'ing template files (animated titles, still titles)
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- 04 9月, 2019 1 次提交
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由 SuslikV 提交于
When application started default project loads where "display_ratio" and "pixel_ratio" is present. Thus this data should be updated too.
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- 03 9月, 2019 1 次提交
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由 FeRD (Frank Dana) 提交于
Both the animated and still title editors make copies of template files from the OpenShot installation, before modifying them. Those files may be readonly, so use copyfile() instead of copy() to duplicate them without the original permissions.
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- 28 8月, 2019 5 次提交
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由 Frank Dana 提交于
Fix a bug with the actionView_Toolbar checked state.
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由 FeRD (Frank Dana) 提交于
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由 Tre 提交于
Fix a bug with the actionView_Toolbar checked state. When you start the application.
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由 Frank Dana 提交于
classes/ui_util: Remove unused variable
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由 FeRD (Frank Dana) 提交于
Co-authored-by: NTreOne <tre@tre.one>
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- 27 8月, 2019 2 次提交
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由 FeRD (Frank Dana) 提交于
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由 FeRD (Frank Dana) 提交于
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- 24 8月, 2019 1 次提交
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由 Jonathan Thomas 提交于
WIP: Refactoring blender animations for 2.80 support
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- 23 8月, 2019 2 次提交
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由 Jonathan Thomas 提交于
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由 Jonathan Thomas 提交于
Fixing dissolve animated title (for sure one of the coolest)! Had to add new material nodes, fix some syntax, and change to emitting light.
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- 22 8月, 2019 1 次提交
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由 Frank Dana 提交于
Preferences: Raise max samplerate to 192kHz.
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- 20 8月, 2019 1 次提交
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由 Jonathan Thomas 提交于
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