- 28 3月, 2016 1 次提交
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由 Jonathan Thomas 提交于
Updating translations from launchpad. I also tested the top 50 languages, and fixed a few things in both these PO files, and launchpad (so it won't break on the next update).
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- 26 3月, 2016 2 次提交
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由 Jonathan Thomas 提交于
Adding a git fetch --tags to the build-server, to correctly sync all remote tags (for file naming reasons)
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由 Jonathan Thomas 提交于
Delete old builds if they fail for any reason (due to key signing issues, etc...). We don't want to accidentaly upload a failed build.
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- 25 3月, 2016 2 次提交
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由 Jonathan Thomas 提交于
Fixed windows line ending in log file for build-server.py, and added key signing errors to build log.
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由 Jonathan Thomas 提交于
Fixed PATH on mac build script, so it works on cron, and fixed python3 PATH for mac on build-server.py.
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- 24 3月, 2016 2 次提交
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由 Jonathan Thomas 提交于
Fixing slack log file uploads to set the correct file type, and tweaking a few more things. The build server is in pretty good shape now, and it's running on all my dev machines (Windows, Mac, and Linux)
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由 Jonathan Thomas 提交于
Fixed git pull bug in build-server.py, and added log file support with slack (auto uploading the build logs / error logs) from the build-server.py
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- 23 3月, 2016 4 次提交
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由 Jonathan Thomas 提交于
More improvements to the build-server.py, made git-bzr sync conditional for linux, tweaked the file name again, and catch key signing errors from OS X.
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由 Jonathan Thomas 提交于
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由 Jonathan Thomas 提交于
Improved build server: better file naming (combing libopenshot, libopenshot-audio, and openshot-qt GIT meta data). Only build when needed. Only upload when needed. Don't re-upload a file if it's been uploaded successfully already.
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由 Jonathan Thomas 提交于
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- 22 3月, 2016 3 次提交
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由 Jonathan Thomas 提交于
Fixed issue where zoom was not being initialized correctly when a new project (or existing project) was opened.
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由 Jonathan Thomas 提交于
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由 Jonathan Thomas 提交于
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- 21 3月, 2016 1 次提交
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由 Jonathan Thomas 提交于
Fixed cx_Freeze script to correctly freeze OpenShot on Linux (tested on Arch, Debian, Fedora, Gentoo, openSUSE, and Ubuntu). Also adding the initial version of a build server, to create daily builds of OpenShot for each platform. The build server integrates with github, slack, and amazon S3.
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- 17 3月, 2016 4 次提交
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由 Jonathan Thomas 提交于
Fixed some issues with Fullscreen toggle on Mac, which was causing the Quit option to become invisible in some languages (very strange issue). Fixes #74
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由 Jonathan Thomas 提交于
Removing ImageMagick support from Mac build scripts, and added a new utility which fixes Qt5 rpaths on Mac (when you install the official downloaded version of Qt5).
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由 Jonathan Thomas 提交于
Improved error handling on info.py: makedirs (where we create all the needed .openshot_qt folders. Fixes #107.
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由 Jonathan Thomas 提交于
Adding 'cancel' prompt when quitting OpenShot (also ESC button now cancels). This prevents OpenShot from quitting.
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- 14 3月, 2016 1 次提交
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由 Jonathan Thomas 提交于
Initial support for opening legacy 1.x OpenShot project files. It currently supports: Files, Tracks, Clips, and Transitions, with some properties being imported (such as animated fade in/out support, volume support, volume fade in/out support, transition up/down support). Works well for most basic 1.x projects.
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- 12 3月, 2016 1 次提交
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由 Jonathan Thomas 提交于
Added File Properties dialog, which display all known video/audio details about a file. It also allows the name, tags, and frame start/end to be modified for a file. And, for files without an audio track, it allows the frame rate to be adjusted (useful for animations).
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- 09 3月, 2016 2 次提交
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由 Jonathan Thomas 提交于
Updating translations from Launchpad.net, and manually fixing a few issues (such as missing %s placeholders in some languages). Tested the 25 most popular languages. Also added some new translations (there were just a few).
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由 Jonathan Thomas 提交于
Basic support for image sequences. Just drop a single file from the sequence into the project files, and it will now prompt users if this is a image sequence or not.
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- 26 2月, 2016 1 次提交
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由 Jonathan Thomas 提交于
Updating angular from v1.2.16 to v1.2.29. I'm seeing much faster performance with animation and dragging / dropping on the timeline.
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- 15 2月, 2016 2 次提交
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由 Jonathan Thomas 提交于
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由 Jonathan Thomas 提交于
Added more error logging around saving projects, and added some additional try/catch blocks around making paths relative, making paths absolute, and moving temp files. Basically, it can error on those methods, and log the errors, but the project will still be saved successfully.
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- 12 2月, 2016 2 次提交
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由 Jonathan Thomas 提交于
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由 Jonathan Thomas 提交于
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- 09 2月, 2016 4 次提交
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由 Jonathan Thomas 提交于
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由 Jonathan Thomas 提交于
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由 Jonathan Thomas 提交于
Updating translations to newest Launchpad.net versions. Also fixed a few translation issues upstream (in LaunchPad) as well... missing string replacement symbols %s
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由 Jonathan Thomas 提交于
Fixed a bug with auto-save recovery backup.osp flow... to no longer move temp files or make paths relative during recovery process. It was loosing the correct path to Blender animations.
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- 07 2月, 2016 8 次提交
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由 Jonathan Thomas 提交于
Added multi-line support to Animated titles, and unicode support (although the Blender fonts don't show all unicode characters yet)
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由 Jonathan Thomas 提交于
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由 Jonathan Thomas 提交于
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由 Jonathan Thomas 提交于
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由 Jonathan Thomas 提交于
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由 Jonathan Thomas 提交于
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由 Jonathan Thomas 提交于
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由 Jonathan Thomas 提交于
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