zlib.dsp 17.0 KB
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# Microsoft Developer Studio Project File - Name="zlib" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
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# Begin Custom Build - Assembling...
IntDir=.\Win32_DLL_ASM_Release
InputPath=..\..\contrib\masmx86\gvmat32.asm
InputName=gvmat32

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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	ml.exe /nologo /c /coff /Cx /Fo"$(IntDir)\$(InputName).obj" "$(InputPath)"
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# End Custom Build
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!ELSEIF  "$(CFG)" == "zlib - Win32 DLL ASM Debug"

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# Begin Custom Build - Assembling...
IntDir=.\Win32_DLL_ASM_Debug
InputPath=..\..\contrib\masmx86\gvmat32.asm
InputName=gvmat32

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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	ml.exe /nologo /c /coff /Cx /Zi /Fo"$(IntDir)\$(InputName).obj" "$(InputPath)"
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# End Custom Build
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# Begin Custom Build - Assembling...
IntDir=.\Win32_LIB_ASM_Release
InputPath=..\..\contrib\masmx86\gvmat32.asm
InputName=gvmat32

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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	ml.exe /nologo /c /coff /Cx /Fo"$(IntDir)\$(InputName).obj" "$(InputPath)"
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# End Custom Build
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!ELSEIF  "$(CFG)" == "zlib - Win32 LIB ASM Debug"

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# Begin Custom Build - Assembling...
IntDir=.\Win32_LIB_ASM_Debug
InputPath=..\..\contrib\masmx86\gvmat32.asm
InputName=gvmat32
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"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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	ml.exe /nologo /c /coff /Cx /Zi /Fo"$(IntDir)\$(InputName).obj" "$(InputPath)"
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# End Custom Build

!ENDIF 
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# End Source File
# Begin Source File

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SOURCE=..\..\contrib\masmx86\gvmat32c.c
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# PROP Exclude_From_Build 1
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# ADD CPP /I "..\.."
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# PROP Exclude_From_Build 1
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# ADD CPP /I "..\.."
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!ELSEIF  "$(CFG)" == "zlib - Win32 DLL ASM Release"

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# ADD CPP /I "..\.."

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!ELSEIF  "$(CFG)" == "zlib - Win32 DLL ASM Debug"

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# ADD CPP /I "..\.."

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!ELSEIF  "$(CFG)" == "zlib - Win32 LIB Release"

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# ADD CPP /I "..\.."
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# ADD CPP /I "..\.."
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!ELSEIF  "$(CFG)" == "zlib - Win32 LIB ASM Release"

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# ADD CPP /I "..\.."

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!ELSEIF  "$(CFG)" == "zlib - Win32 LIB ASM Debug"

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# ADD CPP /I "..\.."

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!ENDIF 

# End Source File
# Begin Source File

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SOURCE=..\..\contrib\masmx86\inffas32.asm
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# Begin Custom Build - Assembling...
IntDir=.\Win32_DLL_ASM_Release
InputPath=..\..\contrib\masmx86\inffas32.asm
InputName=inffas32

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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	ml.exe /nologo /c /coff /Cx /Fo"$(IntDir)\$(InputName).obj" "$(InputPath)"
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# End Custom Build

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!ELSEIF  "$(CFG)" == "zlib - Win32 DLL ASM Debug"

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# Begin Custom Build - Assembling...
IntDir=.\Win32_DLL_ASM_Debug
InputPath=..\..\contrib\masmx86\inffas32.asm
InputName=inffas32

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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	ml.exe /nologo /c /coff /Cx /Zi /Fo"$(IntDir)\$(InputName).obj" "$(InputPath)"
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# End Custom Build

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!ELSEIF  "$(CFG)" == "zlib - Win32 LIB Debug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "zlib - Win32 LIB ASM Release"

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# Begin Custom Build - Assembling...
IntDir=.\Win32_LIB_ASM_Release
InputPath=..\..\contrib\masmx86\inffas32.asm
InputName=inffas32

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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	ml.exe /nologo /c /coff /Cx /Fo"$(IntDir)\$(InputName).obj" "$(InputPath)"
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# End Custom Build

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!ELSEIF  "$(CFG)" == "zlib - Win32 LIB ASM Debug"

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# Begin Custom Build - Assembling...
IntDir=.\Win32_LIB_ASM_Debug
InputPath=..\..\contrib\masmx86\inffas32.asm
InputName=inffas32

"$(IntDir)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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	ml.exe /nologo /c /coff /Cx /Zi /Fo"$(IntDir)\$(InputName).obj" "$(InputPath)"
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# End Custom Build

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!ENDIF 

# End Source File
# End Group
# Begin Source File

SOURCE=.\README.txt
# End Source File
# End Target
# End Project