1. 27 10月, 2019 1 次提交
  2. 22 9月, 2019 1 次提交
  3. 18 9月, 2019 2 次提交
    • M
      Create CMakeLists.txt · bc7d89a8
      Michael Brockus 提交于
      Added new CMakeLists.txt here in the src dir, moved add library method from root script to sub script.
      bc7d89a8
    • M
      Update source meson.build · 822e244b
      Michael Brockus 提交于
      Removed 'unity_src' variable because Unity only one source file, changed library method to static only because there was some issues with using Unity as a shared library, cleaned sub meson.build script and fixed comment in sub source root.
      822e244b
  4. 11 9月, 2019 1 次提交
  5. 09 7月, 2019 1 次提交
  6. 06 7月, 2019 3 次提交
  7. 04 7月, 2019 2 次提交
  8. 03 7月, 2019 1 次提交
  9. 13 5月, 2019 1 次提交
  10. 12 5月, 2019 2 次提交
  11. 21 4月, 2019 1 次提交
  12. 14 4月, 2019 1 次提交
  13. 08 4月, 2019 1 次提交
  14. 07 4月, 2019 1 次提交
  15. 12 3月, 2019 1 次提交
  16. 01 2月, 2019 1 次提交
    • E
      Improvements to the execution time feature · 076f0fff
      elliot 提交于
      - Running time macros have been made more portable, previously it was not
        possible to override all macros
      - Running time macros will be executed by default test runner, and auto test
        runners
      - Adds a default execution time implementation for unix. (Previous default
        implementation only worked on Windows)
      - For embedded platforms there is a simple method of getting a default
        implementation by defining a single macro UNITY_CLOCK_MS()
      - Removed need for UNITY_EXEC_TIME_RESET. This was not being used for the default
        implementations, if anything ever did need reset-like functionality it could
        simply be wrapped up with the start or stop macros for that platform
      076f0fff
  17. 31 1月, 2019 1 次提交
  18. 25 1月, 2019 3 次提交
  19. 29 11月, 2018 2 次提交
  20. 31 10月, 2018 3 次提交
  21. 28 10月, 2018 1 次提交
  22. 27 10月, 2018 1 次提交
  23. 19 10月, 2018 1 次提交
  24. 14 10月, 2018 1 次提交
  25. 12 9月, 2018 1 次提交
  26. 29 7月, 2018 1 次提交
  27. 26 7月, 2018 1 次提交
    • R
      Fix LESS_OR_EQUAL_MESSAGE asserts for HEX32/HEX64 · 6a1d2e8d
      Roland Stahn 提交于
      Macros TEST_ASSERT_LESS_OR_EQUAL_HEX32_MESSAGE() and TEST_ASSERT_LESS_OR_EQUAL_HEX64_MESSAGE() need to be mapped to UNITY_TEST_ASSERT_SMALLER_OR_EQUAL_HEXnn() instead of UNITY_TEST_ASSERT_SMALLER_THAN_HEXnn()
      6a1d2e8d
  28. 18 7月, 2018 1 次提交
    • X
      Flush unity output before a potential longjmp · 2c5d09bf
      Xenoamor 提交于
      Flush the unity stdout buffer before calling TEST_ABORT().
      This is because if TEST_PROTECT() has not previously been called this will cause a segmentation fault and the stdout buffer will fail to print
      
      Although the segmentation fault will still occur, the error that caused it will at least be displayed
      2c5d09bf
  29. 18 2月, 2018 1 次提交
  30. 11 2月, 2018 1 次提交