- 09 9月, 2020 1 次提交
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由 wenjun 提交于
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- 30 10月, 2019 1 次提交
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由 mvandervoord 提交于
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- 24 8月, 2016 1 次提交
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由 jsalling 提交于
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- 02 2月, 2016 1 次提交
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由 jsalling 提交于
This feature removes the dependency on malloc/free for constrained embedded systems without a heap. It uses a static heap inside Unity Fixture. Setting UNITY_INTERNAL_HEAP_SIZE_BYTES sizes the heap. Add tests for new option, add targets to makefile for running tests. UNITY_FIXTURE_MALLOC for Fixture use only, remove from unity_output_Spy.c.
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- 18 1月, 2015 1 次提交
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由 nimrodz 提交于
Primarily - * Added "static" to static functions. * Added proper signature with "void" to functions without arguments. * Marked unused arguments with "(void)". * Removed entirely unused static functions. * Added "const" to preserve const-correctness. * Added function prototypes for external functions.
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- 09 3月, 2011 1 次提交
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由 mvandervoord 提交于
git-svn-id: http://unity.svn.sourceforge.net/svnroot/unity/trunk@124 e7d17a6e-8845-0410-bbbc-c8efb4fdad7e
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- 05 1月, 2011 1 次提交
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由 mvandervoord 提交于
git-svn-id: http://unity.svn.sourceforge.net/svnroot/unity/trunk@111 e7d17a6e-8845-0410-bbbc-c8efb4fdad7e
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- 30 11月, 2010 1 次提交
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由 mvandervoord 提交于
git-svn-id: http://unity.svn.sourceforge.net/svnroot/unity/trunk@106 e7d17a6e-8845-0410-bbbc-c8efb4fdad7e
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