1. 29 6月, 2022 1 次提交
  2. 11 3月, 2021 1 次提交
  3. 09 9月, 2020 1 次提交
  4. 30 10月, 2019 1 次提交
  5. 29 10月, 2019 2 次提交
  6. 25 10月, 2019 1 次提交
  7. 23 10月, 2019 1 次提交
  8. 06 7月, 2019 1 次提交
  9. 12 5月, 2019 1 次提交
  10. 21 4月, 2019 1 次提交
  11. 15 4月, 2019 1 次提交
  12. 13 4月, 2019 1 次提交
  13. 01 2月, 2019 1 次提交
    • E
      Improvements to the execution time feature · 076f0fff
      elliot 提交于
      - Running time macros have been made more portable, previously it was not
        possible to override all macros
      - Running time macros will be executed by default test runner, and auto test
        runners
      - Adds a default execution time implementation for unix. (Previous default
        implementation only worked on Windows)
      - For embedded platforms there is a simple method of getting a default
        implementation by defining a single macro UNITY_CLOCK_MS()
      - Removed need for UNITY_EXEC_TIME_RESET. This was not being used for the default
        implementations, if anything ever did need reset-like functionality it could
        simply be wrapped up with the start or stop macros for that platform
      076f0fff
  14. 11 12月, 2018 1 次提交
  15. 19 2月, 2018 3 次提交
  16. 18 2月, 2018 4 次提交
  17. 08 11月, 2017 4 次提交
  18. 10 9月, 2017 1 次提交
  19. 26 8月, 2017 2 次提交
    • J
      Fix test link error. · dbdd168e
      John Lindgren 提交于
      dbdd168e
    • J
      Rewrite UnityPrintFloat to match printf("%.6g"). · 0e7eb545
      John Lindgren 提交于
      The existing implementation was not very good:
       - It printed all very small values as "0.000000..."
       - It did not distinguish positive and negative zero
       - In some cases it printed extra garbage digits for single-precision values
         (e.g. 3.9e+30 was printed as 3.90000013+30)
      
      Tests have been updated to check that we now match printf("%.6g") for
      1,000,000 randomly chosen values, except for rounding of the 6th digit.
      0e7eb545
  20. 14 5月, 2017 1 次提交
  21. 28 3月, 2017 1 次提交
  22. 22 3月, 2017 5 次提交
  23. 24 1月, 2017 1 次提交
  24. 15 1月, 2017 1 次提交
    • J
      Option to exclude setjump/longjmp, setjmp.h · ef1e2ad5
      jsalling 提交于
      Using this option changes the control flow of Unity, but is useful on
      constrained embedded systems. You can't fully simulate the power of
      'longjmp' with just 'return', but Unity still works well, all tests pass.
      ef1e2ad5
  25. 30 12月, 2016 2 次提交