- 30 10月, 2019 1 次提交
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由 John Lindgren 提交于
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- 29 10月, 2019 2 次提交
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由 mvandervoord 提交于
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由 mvandervoord 提交于
Stopped supported -0 as a float output because (a) it is non-portable, only existing on some architectures and (b) relies on the undefined behavior of 1.0/0.0
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- 25 10月, 2019 1 次提交
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由 mvandervoord 提交于
- fixed ANSI (C89) issues, including #418
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- 06 7月, 2019 1 次提交
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由 Mark VanderVoord 提交于
Add TEST_MESSAGE for outputting messages without aborting a test and _MESSAGE variant to TEST_PASS collection.
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- 12 5月, 2019 1 次提交
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由 Fabian Zahn 提交于
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- 21 4月, 2019 1 次提交
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由 Dom Postorivo 提交于
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- 15 4月, 2019 1 次提交
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由 Dom Postorivo 提交于
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- 13 4月, 2019 1 次提交
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由 Dom Postorivo 提交于
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- 01 2月, 2019 1 次提交
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由 elliot 提交于
- Running time macros have been made more portable, previously it was not possible to override all macros - Running time macros will be executed by default test runner, and auto test runners - Adds a default execution time implementation for unix. (Previous default implementation only worked on Windows) - For embedded platforms there is a simple method of getting a default implementation by defining a single macro UNITY_CLOCK_MS() - Removed need for UNITY_EXEC_TIME_RESET. This was not being used for the default implementations, if anything ever did need reset-like functionality it could simply be wrapped up with the start or stop macros for that platform
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- 19 2月, 2018 3 次提交
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由 Fabian Zahn 提交于
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由 Fabian Zahn 提交于
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由 Fabian Zahn 提交于
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- 18 2月, 2018 3 次提交
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由 Fabian Zahn 提交于
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由 Fabian Zahn 提交于
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由 Fabian Zahn 提交于
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- 08 11月, 2017 4 次提交
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由 John Lindgren 提交于
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由 John Lindgren 提交于
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由 John Lindgren 提交于
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由 John Lindgren 提交于
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- 10 9月, 2017 1 次提交
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由 balaksh 提交于
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- 26 8月, 2017 2 次提交
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由 John Lindgren 提交于
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由 John Lindgren 提交于
The existing implementation was not very good: - It printed all very small values as "0.000000..." - It did not distinguish positive and negative zero - In some cases it printed extra garbage digits for single-precision values (e.g. 3.9e+30 was printed as 3.90000013+30) Tests have been updated to check that we now match printf("%.6g") for 1,000,000 randomly chosen values, except for rounding of the 6th digit.
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- 14 5月, 2017 1 次提交
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由 Dom Postorivo 提交于
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- 22 3月, 2017 5 次提交
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由 Mark VanderVoord 提交于
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由 Mark VanderVoord 提交于
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由 Mark VanderVoord 提交于
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由 Mark VanderVoord 提交于
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由 Mark VanderVoord 提交于
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- 24 1月, 2017 1 次提交
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由 jsalling 提交于
Correct clean target and print test fails during coverage in Makefile
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- 15 1月, 2017 1 次提交
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由 jsalling 提交于
Using this option changes the control flow of Unity, but is useful on constrained embedded systems. You can't fully simulate the power of 'longjmp' with just 'return', but Unity still works well, all tests pass.
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- 30 12月, 2016 2 次提交
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由 jsalling 提交于
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- 25 12月, 2016 1 次提交
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由 jsalling 提交于
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- 24 12月, 2016 1 次提交
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由 jsalling 提交于
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- 29 11月, 2016 1 次提交
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由 Mark VanderVoord 提交于
Revised internal type naming scheme to better sandbox Unity away from everything else. Sure, short was nice, but not at the expense of naming collisions.
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- 20 11月, 2016 4 次提交
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由 jsalling 提交于
Takes about 10 minutes to run all floats, so split into 3 tests for parallel running later. This was useful during development for finding hard corner cases and getting the routine to high quality. Off by default. Note that all floats 16.0 and up can be represented uniquely (in this format) and will round-trip back to the exact same float with sscanf(). This property is true for UnityPrintFloat, despite a few rounding error cases, it will produce output identity. Better comments and refactor on round ties to even Add upper threshold value on round to even feature since numerical precision issues start to give approximations when dividing one large double by another. When tested on float values, using 1e22 gave the fewest rounding errors. Fix warnings from gcc. Some float constants do not behave well in existing tests. Add casts where conversions could be imprecise.
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由 jsalling 提交于
Move double tests down in the file
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由 jsalling 提交于
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由 jsalling 提交于
Remove UNITY_FLOAT_VERBOSE entirely, add option UNITY_EXCLUDE_FLOAT_PRINT Remove some questionable float casts from doubles Default to Round Ties to Even behavior, add option to Round Ties Away from Zero
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