提交 f2f073d5 编写于 作者: J Joe Kroesche

Fix warnings if you use UNITY_EXCLUDE_FLOAT

上级 b3bc196a
......@@ -36,12 +36,14 @@ static const char UnityStrDelta[] = " Values Not Within Delta "
static const char UnityStrPointless[] = " You Asked Me To Compare Nothing, Which Was Pointless.";
static const char UnityStrNullPointerForExpected[] = " Expected pointer to be NULL";
static const char UnityStrNullPointerForActual[] = " Actual pointer was NULL";
#ifndef UNITY_EXCLUDE_FLOAT
static const char UnityStrNot[] = "Not ";
static const char UnityStrInf[] = "Infinity";
static const char UnityStrNegInf[] = "Negative Infinity";
static const char UnityStrNaN[] = "NaN";
static const char UnityStrDet[] = "Determinate";
static const char UnityStrInvalidFloatTrait[] = "Invalid Float Trait";
#endif
const char UnityStrErrFloat[] = "Unity Floating Point Disabled";
const char UnityStrErrDouble[] = "Unity Double Precision Disabled";
const char UnityStrErr64[] = "Unity 64-bit Support Disabled";
......
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