提交 c7b0d3e8 编写于 作者: M Mark VanderVoord

Merge pull request #123 from trianglee/ignored_tests_counted

Bug fix - ignored tests were incorrectly counted when not selected for running. (Thanks!)
......@@ -115,15 +115,18 @@ void UnityTestRunner(unityfunction* setup,
}
}
void UnityIgnoreTest(const char * printableName)
void UnityIgnoreTest(const char * printableName, const char * group, const char * name)
{
Unity.NumberOfTests++;
Unity.CurrentTestIgnored = 1;
if (!UnityFixture.Verbose)
UNITY_OUTPUT_CHAR('!');
else
UnityPrint(printableName);
UnityConcludeFixtureTest();
if (testSelected(name) && groupSelected(group))
{
Unity.NumberOfTests++;
Unity.CurrentTestIgnored = 1;
if (!UnityFixture.Verbose)
UNITY_OUTPUT_CHAR('!');
else
UnityPrint(printableName);
UnityConcludeFixtureTest();
}
}
......
......@@ -45,7 +45,7 @@ int UnityMain(int argc, const char* argv[], void (*runAllTests)(void));
void TEST_##group##_##name##_run(void);\
void TEST_##group##_##name##_run(void)\
{\
UnityIgnoreTest("IGNORE_TEST(" #group ", " #name ")");\
UnityIgnoreTest("IGNORE_TEST(" #group ", " #name ")", TEST_GROUP_##group, #name);\
}\
void TEST_##group##_##name##_(void)
......
......@@ -25,7 +25,7 @@ void UnityTestRunner(unityfunction * setup,
const char * name,
const char * file, int line);
void UnityIgnoreTest(const char * printableName);
void UnityIgnoreTest(const char * printableName, const char * group, const char * name);
void UnityMalloc_StartTest(void);
void UnityMalloc_EndTest(void);
int UnityFailureCount(void);
......
Markdown is supported
0% .
You are about to add 0 people to the discussion. Proceed with caution.
先完成此消息的编辑!
想要评论请 注册