提交 c3f5b236 编写于 作者: M mvandervoord

- added string array support

- laid foundation for smarter array size handling for integer types

git-svn-id: http://unity.svn.sourceforge.net/svnroot/unity/trunk@74 e7d17a6e-8845-0410-bbbc-c8efb4fdad7e
上级 f492adfe
......@@ -42,6 +42,7 @@ void UnityPrint(const char* string)
}
}
//-----------------------------------------------
void UnityPrintNumberByStyle(const _US32 number, const UNITY_DISPLAY_STYLE_T style)
{
switch (style)
......@@ -54,6 +55,7 @@ void UnityPrintNumberByStyle(const _US32 number, const UNITY_DISPLAY_STYLE_T sty
}
}
//-----------------------------------------------
/// basically do an itoa using as little ram as possible
void UnityPrintNumber(const _US32 number_to_print)
{
......@@ -86,6 +88,7 @@ void UnityPrintNumber(const _US32 number_to_print)
while (divisor > 0);
}
//-----------------------------------------------
/// basically do an itoa using as little ram as possible
void UnityPrintNumberUnsigned(const _UU32 number)
{
......@@ -111,6 +114,7 @@ void UnityPrintNumberUnsigned(const _UU32 number)
while (divisor > 0);
}
//-----------------------------------------------
void UnityPrintNumberHex(const _UU32 number, const char nibbles_to_print)
{
_UU32 nibble;
......@@ -131,6 +135,7 @@ void UnityPrintNumberHex(const _UU32 number, const char nibbles_to_print)
}
}
//-----------------------------------------------
void UnityPrintMask(const _UU32 mask, const _UU32 number)
{
_UU32 bit = 0x80000000;
......@@ -157,6 +162,7 @@ void UnityPrintMask(const _UU32 mask, const _UU32 number)
}
}
//-----------------------------------------------
#ifdef UNITY_FLOAT_VERBOSE
void UnityPrintFloat(_UF number)
{
......@@ -166,6 +172,7 @@ void UnityPrintFloat(_UF number)
}
#endif
//-----------------------------------------------
void UnityTestResultsBegin(const char* file, const UNITY_LINE_TYPE line)
{
UnityPrint(file);
......@@ -176,12 +183,14 @@ void UnityTestResultsBegin(const char* file, const UNITY_LINE_TYPE line)
UNITY_OUTPUT_CHAR(':');
}
//-----------------------------------------------
void UnityTestResultsFailBegin(const UNITY_LINE_TYPE line)
{
UnityTestResultsBegin(Unity.TestFile, line);
UnityPrint("FAIL:");
}
//-----------------------------------------------
void UnityConcludeTest()
{
if (Unity.CurrentTestIgnored)
......@@ -202,6 +211,7 @@ void UnityConcludeTest()
Unity.CurrentTestIgnored = 0;
}
//-----------------------------------------------
void UnityAddMsgIfSpecified(const char* msg)
{
if (msg)
......@@ -233,6 +243,7 @@ void UnityAssertBits(const _US32 mask,
}
}
//-----------------------------------------------
void UnityAssertEqualNumber(const _US32 expected,
const _US32 actual,
const char* msg,
......@@ -251,6 +262,7 @@ void UnityAssertEqualNumber(const _US32 expected,
}
}
//-----------------------------------------------
void UnityAssertEqualIntArray(const int* expected,
const int* actual,
const _UU32 num_elements,
......@@ -277,6 +289,8 @@ void UnityAssertEqualIntArray(const int* expected,
switch(style)
{
case UNITY_DISPLAY_STYLE_HEX8:
case UNITY_DISPLAY_STYLE_INT8:
case UNITY_DISPLAY_STYLE_UINT8:
while (elements--)
{
if (*ptr_exp8++ != *ptr_act8++)
......@@ -294,6 +308,8 @@ void UnityAssertEqualIntArray(const int* expected,
}
break;
case UNITY_DISPLAY_STYLE_HEX16:
case UNITY_DISPLAY_STYLE_INT16:
case UNITY_DISPLAY_STYLE_UINT16:
while (elements--)
{
if (*ptr_exp16++ != *ptr_act16++)
......@@ -330,6 +346,7 @@ void UnityAssertEqualIntArray(const int* expected,
}
}
//-----------------------------------------------
#ifndef UNITY_EXCLUDE_FLOAT
void UnityAssertEqualFloatArray(const _UF* expected,
const _UF* actual,
......@@ -379,6 +396,7 @@ void UnityAssertEqualFloatArray(const _UF* expected,
}
}
//-----------------------------------------------
void UnityAssertFloatsWithin(const _UF delta,
const _UF expected,
const _UF actual,
......@@ -414,6 +432,7 @@ void UnityAssertFloatsWithin(const _UF delta,
}
#endif
//-----------------------------------------------
void UnityAssertNumbersWithin( const _US32 delta,
const _US32 expected,
const _US32 actual,
......@@ -450,6 +469,7 @@ void UnityAssertNumbersWithin( const _US32 delta,
}
}
//-----------------------------------------------
void UnityAssertEqualString(const char* expected,
const char* actual,
const char* msg,
......@@ -493,6 +513,83 @@ void UnityAssertEqualString(const char* expected,
}
}
//-----------------------------------------------
void UnityAssertEqualStringArray( const char** expected,
const char** actual,
const _UU32 num_elements,
const char* msg,
const UNITY_LINE_TYPE lineNumber)
{
_UU32 i, j = 0;
// if no elements, it's an error
if (num_elements == 0)
{
UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrPointless);
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
// if both are null, it passes. if one is null, it fails
if ((expected == NULL) || (actual == NULL))
{
if (expected == actual)
{
return;
}
else
{
Unity.CurrentTestFailed = 1;
UNITY_FAIL_AND_BAIL;
}
}
do
{
// if both pointers not null compare the strings
if (expected[j] && actual[j])
{
for (i = 0; expected[j][i] || actual[j][i]; i++)
{
if (expected[j][i] != actual[j][i])
{
Unity.CurrentTestFailed = 1;
break;
}
}
}
else
{ // handle case of one pointers being null (if both null, test should pass)
if (expected[j] != actual[j])
{
Unity.CurrentTestFailed = 1;
}
}
if (Unity.CurrentTestFailed)
{
UnityTestResultsFailBegin(lineNumber);
if (num_elements > 1)
{
UnityPrint(UnityStrElement);
UnityPrintNumberByStyle((num_elements - j - 1), UNITY_DISPLAY_STYLE_UINT);
}
UnityPrint(UnityStrExpected);
UNITY_OUTPUT_CHAR('\'');
UnityPrint(expected[j]);
UNITY_OUTPUT_CHAR('\'');
UnityPrint(UnityStrWas);
UNITY_OUTPUT_CHAR('\'');
UnityPrint(actual[j]);
UNITY_OUTPUT_CHAR('\'');
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
} while (++j < num_elements);
}
//-----------------------------------------------
void UnityAssertEqualMemory( const void* expected,
const void* actual,
_UU32 length,
......@@ -563,6 +660,7 @@ void UnityFail(const char* msg, const UNITY_LINE_TYPE line)
UNITY_FAIL_AND_BAIL;
}
//-----------------------------------------------
void UnityIgnore(const char* msg, const UNITY_LINE_TYPE line)
{
UnityTestResultsBegin(Unity.TestFile, line);
......@@ -575,11 +673,13 @@ void UnityIgnore(const char* msg, const UNITY_LINE_TYPE line)
UNITY_IGNORE_AND_BAIL;
}
//-----------------------------------------------
void UnityBegin()
{
Unity.NumberOfTests = 0;
}
//-----------------------------------------------
void UnityEnd(void)
{
UnityPrint("-----------------------\n");
......
......@@ -105,6 +105,7 @@
#define TEST_ASSERT_EQUAL_HEX16_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_HEX16_ARRAY(expected, actual, num_elements, __LINE__, NULL)
#define TEST_ASSERT_EQUAL_HEX32_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_HEX32_ARRAY(expected, actual, num_elements, __LINE__, NULL)
#define TEST_ASSERT_EQUAL_HEX_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_HEX32_ARRAY(expected, actual, num_elements, __LINE__, NULL)
#define TEST_ASSERT_EQUAL_STRING_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_STRING_ARRAY(expected, actual, num_elements, __LINE__, NULL)
#define TEST_ASSERT_EQUAL_MEMORY_ARRAY(expected, actual, len, num_elements) UNITY_TEST_ASSERT_EQUAL_MEMORY_ARRAY(expected, actual, len, num_elements, __LINE__, NULL)
//Floating Point (If Enabled)
......@@ -158,6 +159,7 @@
#define TEST_ASSERT_EQUAL_HEX16_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_HEX16_ARRAY(expected, actual, num_elements, __LINE__, message)
#define TEST_ASSERT_EQUAL_HEX32_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_HEX32_ARRAY(expected, actual, num_elements, __LINE__, message)
#define TEST_ASSERT_EQUAL_HEX_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_HEX32_ARRAY(expected, actual, num_elements, __LINE__, message)
#define TEST_ASSERT_EQUAL_STRING_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_STRING_ARRAY(expected, actual, num_elements, __LINE__, message)
#define TEST_ASSERT_EQUAL_MEMORY_ARRAY_MESSAGE(expected, actual, len, num_elements, message) UNITY_TEST_ASSERT_EQUAL_MEMORY_ARRAY(expected, actual, len, num_elements, __LINE__, message)
//Floating Point (If Enabled)
......
......@@ -89,7 +89,13 @@ typedef void (*UnityTestFunction)(void);
typedef enum
{
UNITY_DISPLAY_STYLE_INT,
UNITY_DISPLAY_STYLE_INT8,
UNITY_DISPLAY_STYLE_INT16,
UNITY_DISPLAY_STYLE_INT32,
UNITY_DISPLAY_STYLE_UINT,
UNITY_DISPLAY_STYLE_UINT8,
UNITY_DISPLAY_STYLE_UINT16,
UNITY_DISPLAY_STYLE_UINT32,
UNITY_DISPLAY_STYLE_HEX8,
UNITY_DISPLAY_STYLE_HEX16,
UNITY_DISPLAY_STYLE_HEX32
......@@ -165,6 +171,11 @@ void UnityAssertEqualString(const char* expected,
const char* msg,
const UNITY_LINE_TYPE lineNumber);
void UnityAssertEqualStringArray( const char** expected,
const char** actual,
const _UU32 num_elements,
const char* msg,
const UNITY_LINE_TYPE lineNumber);
void UnityAssertEqualMemory( const void* expected,
const void* actual,
......@@ -234,6 +245,7 @@ void UnityAssertEqualFloatArray(const _UF* expected,
#define UNITY_TEST_ASSERT_EQUAL_HEX8_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((const _US32*)(expected), (const _US32*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX8)
#define UNITY_TEST_ASSERT_EQUAL_HEX16_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((const _US32*)(expected), (const _US32*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX16)
#define UNITY_TEST_ASSERT_EQUAL_HEX32_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((const _US32*)(expected), (const _US32*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX32)
#define UNITY_TEST_ASSERT_EQUAL_STRING_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualStringArray((const char**)(expected), (const char**)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line)
#define UNITY_TEST_ASSERT_EQUAL_MEMORY_ARRAY(expected, actual, len, num_elements, line, message) UnityAssertEqualMemory((void*)(expected), (void*)(actual), (_UU32)(len), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line)
#ifdef UNITY_EXCLUDE_FLOAT
......
......@@ -913,6 +913,110 @@ void testNotEqualString_ActualStringIsNull(void)
VERIFY_FAILURE_WAS_CAUGHT
}
void testEqualStringArrays(void)
{
const char *testStrings[] = { "foo", "boo", "woo", "moo" };
const char *expStrings[] = { "foo", "boo", "woo", "zoo" };
TEST_ASSERT_EQUAL_STRING_ARRAY(expStrings, expStrings, 3);
TEST_ASSERT_EQUAL_STRING_ARRAY(expStrings, testStrings, 3);
TEST_ASSERT_EQUAL_STRING_ARRAY(expStrings, testStrings, 2);
TEST_ASSERT_EQUAL_STRING_ARRAY(expStrings, testStrings, 1);
}
void testNotEqualStringArray1(void)
{
int failed;
const char *testStrings[] = { "foo", "boo", "woo", "moo" };
const char *expStrings[] = { "foo", "boo", "woo", "zoo" };
EXPECT_ABORT_BEGIN
TEST_ASSERT_EQUAL_STRING_ARRAY(expStrings, testStrings, 4);
EXPECT_ABORT_END
failed = Unity.CurrentTestFailed;
Unity.CurrentTestFailed = 0;
VERIFY_FAILURE_WAS_CAUGHT
}
void testNotEqualStringArray2(void)
{
int failed;
const char *testStrings[] = { "zoo", "boo", "woo", "moo" };
const char *expStrings[] = { "foo", "boo", "woo", "moo" };
EXPECT_ABORT_BEGIN
TEST_ASSERT_EQUAL_STRING_ARRAY(expStrings, testStrings, 4);
EXPECT_ABORT_END
failed = Unity.CurrentTestFailed;
Unity.CurrentTestFailed = 0;
VERIFY_FAILURE_WAS_CAUGHT
}
void testNotEqualStringArray3(void)
{
int failed;
const char *testStrings[] = { "foo", "boo", "woo", NULL };
const char *expStrings[] = { "foo", "boo", "woo", "zoo" };
EXPECT_ABORT_BEGIN
TEST_ASSERT_EQUAL_STRING_ARRAY(expStrings, testStrings, 4);
EXPECT_ABORT_END
failed = Unity.CurrentTestFailed;
Unity.CurrentTestFailed = 0;
VERIFY_FAILURE_WAS_CAUGHT
}
void testNotEqualStringArray4(void)
{
int failed;
const char *testStrings[] = { "foo", "boo", "woo", "moo" };
const char *expStrings[] = { "foo", NULL, "woo", "moo" };
EXPECT_ABORT_BEGIN
TEST_ASSERT_EQUAL_STRING_ARRAY(expStrings, testStrings, 4);
EXPECT_ABORT_END
failed = Unity.CurrentTestFailed;
Unity.CurrentTestFailed = 0;
VERIFY_FAILURE_WAS_CAUGHT
}
void testNotEqualStringArray5(void)
{
int failed;
const char **testStrings = NULL;
const char *expStrings[] = { "foo", "boo", "woo", "zoo" };
EXPECT_ABORT_BEGIN
TEST_ASSERT_EQUAL_STRING_ARRAY(expStrings, testStrings, 4);
EXPECT_ABORT_END
failed = Unity.CurrentTestFailed;
Unity.CurrentTestFailed = 0;
VERIFY_FAILURE_WAS_CAUGHT
}
void testEqualStringArrayIfBothNulls(void)
{
const char **testStrings = NULL;
const char **expStrings = NULL;
TEST_ASSERT_EQUAL_STRING_ARRAY(expStrings, testStrings, 4);
}
void testEqualMemory(void)
{
const char *testString = "whatever";
......
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