提交 c3d95e7b 编写于 作者: M Mark VanderVoord

Merge pull request #109 from laborer2008/master

Reverting of redundant castings, Fixed -Wcast-qual warnings
...@@ -496,15 +496,15 @@ void UnityAssertEqualIntArray(UNITY_PTR_ATTRIBUTE const void* expected, ...@@ -496,15 +496,15 @@ void UnityAssertEqualIntArray(UNITY_PTR_ATTRIBUTE const void* expected,
case UNITY_DISPLAY_STYLE_UINT16: case UNITY_DISPLAY_STYLE_UINT16:
while (elements--) while (elements--)
{ {
if (*(UNITY_PTR_ATTRIBUTE const _US16*)(void*)ptr_exp != *(UNITY_PTR_ATTRIBUTE const _US16*)(void*)ptr_act) if (*(UNITY_PTR_ATTRIBUTE const _US16*)ptr_exp != *(UNITY_PTR_ATTRIBUTE const _US16*)ptr_act)
{ {
UnityTestResultsFailBegin(lineNumber); UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrElement); UnityPrint(UnityStrElement);
UnityPrintNumberByStyle((num_elements - elements - 1), UNITY_DISPLAY_STYLE_UINT); UnityPrintNumberByStyle((num_elements - elements - 1), UNITY_DISPLAY_STYLE_UINT);
UnityPrint(UnityStrExpected); UnityPrint(UnityStrExpected);
UnityPrintNumberByStyle(*(UNITY_PTR_ATTRIBUTE const _US16*)(void*)ptr_exp, style); UnityPrintNumberByStyle(*(UNITY_PTR_ATTRIBUTE const _US16*)ptr_exp, style);
UnityPrint(UnityStrWas); UnityPrint(UnityStrWas);
UnityPrintNumberByStyle(*(UNITY_PTR_ATTRIBUTE const _US16*)(void*)ptr_act, style); UnityPrintNumberByStyle(*(UNITY_PTR_ATTRIBUTE const _US16*)ptr_act, style);
UnityAddMsgIfSpecified(msg); UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL; UNITY_FAIL_AND_BAIL;
} }
...@@ -518,15 +518,15 @@ void UnityAssertEqualIntArray(UNITY_PTR_ATTRIBUTE const void* expected, ...@@ -518,15 +518,15 @@ void UnityAssertEqualIntArray(UNITY_PTR_ATTRIBUTE const void* expected,
case UNITY_DISPLAY_STYLE_UINT64: case UNITY_DISPLAY_STYLE_UINT64:
while (elements--) while (elements--)
{ {
if (*(UNITY_PTR_ATTRIBUTE const _US64*)(void*)ptr_exp != *(UNITY_PTR_ATTRIBUTE const _US64*)(void*)ptr_act) if (*(UNITY_PTR_ATTRIBUTE const _US64*)ptr_exp != *(UNITY_PTR_ATTRIBUTE const _US64*)ptr_act)
{ {
UnityTestResultsFailBegin(lineNumber); UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrElement); UnityPrint(UnityStrElement);
UnityPrintNumberByStyle((num_elements - elements - 1), UNITY_DISPLAY_STYLE_UINT); UnityPrintNumberByStyle((num_elements - elements - 1), UNITY_DISPLAY_STYLE_UINT);
UnityPrint(UnityStrExpected); UnityPrint(UnityStrExpected);
UnityPrintNumberByStyle(*(UNITY_PTR_ATTRIBUTE const _US64*)(void*)ptr_exp, style); UnityPrintNumberByStyle(*(UNITY_PTR_ATTRIBUTE const _US64*)ptr_exp, style);
UnityPrint(UnityStrWas); UnityPrint(UnityStrWas);
UnityPrintNumberByStyle(*(UNITY_PTR_ATTRIBUTE const _US64*)(void*)ptr_act, style); UnityPrintNumberByStyle(*(UNITY_PTR_ATTRIBUTE const _US64*)ptr_act, style);
UnityAddMsgIfSpecified(msg); UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL; UNITY_FAIL_AND_BAIL;
} }
...@@ -538,15 +538,15 @@ void UnityAssertEqualIntArray(UNITY_PTR_ATTRIBUTE const void* expected, ...@@ -538,15 +538,15 @@ void UnityAssertEqualIntArray(UNITY_PTR_ATTRIBUTE const void* expected,
default: default:
while (elements--) while (elements--)
{ {
if (*(UNITY_PTR_ATTRIBUTE const _US32*)(void*)ptr_exp != *(UNITY_PTR_ATTRIBUTE const _US32*)(void*)ptr_act) if (*(UNITY_PTR_ATTRIBUTE const _US32*)ptr_exp != *(UNITY_PTR_ATTRIBUTE const _US32*)ptr_act)
{ {
UnityTestResultsFailBegin(lineNumber); UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrElement); UnityPrint(UnityStrElement);
UnityPrintNumberByStyle((num_elements - elements - 1), UNITY_DISPLAY_STYLE_UINT); UnityPrintNumberByStyle((num_elements - elements - 1), UNITY_DISPLAY_STYLE_UINT);
UnityPrint(UnityStrExpected); UnityPrint(UnityStrExpected);
UnityPrintNumberByStyle(*(UNITY_PTR_ATTRIBUTE const _US32*)(void*)ptr_exp, style); UnityPrintNumberByStyle(*(UNITY_PTR_ATTRIBUTE const _US32*)ptr_exp, style);
UnityPrint(UnityStrWas); UnityPrint(UnityStrWas);
UnityPrintNumberByStyle(*(UNITY_PTR_ATTRIBUTE const _US32*)(void*)ptr_act, style); UnityPrintNumberByStyle(*(UNITY_PTR_ATTRIBUTE const _US32*)ptr_act, style);
UnityAddMsgIfSpecified(msg); UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL; UNITY_FAIL_AND_BAIL;
} }
......
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