tightened up pointer handling in UnityAssertEqualMemoryArray to satisfy stricter compilers
git-svn-id: http://unity.svn.sourceforge.net/svnroot/unity/trunk@46 e7d17a6e-8845-0410-bbbc-c8efb4fdad7e
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git-svn-id: http://unity.svn.sourceforge.net/svnroot/unity/trunk@46 e7d17a6e-8845-0410-bbbc-c8efb4fdad7e