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Third Party Unity
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a264e27f
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Third Party Unity
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体验新版 GitCode,发现更多精彩内容 >>
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a264e27f
编写于
10月 03, 2012
作者:
J
John Van Enk
提交者:
Alex Rodriguez
10月 04, 2012
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差异文件
Switch up the testing strategy to handle funny architectural issues.
上级
6a159419
变更
1
隐藏空白更改
内联
并排
Showing
1 changed file
with
23 addition
and
4 deletion
+23
-4
test/testunity.c
test/testunity.c
+23
-4
未找到文件。
test/testunity.c
浏览文件 @
a264e27f
...
...
@@ -52,13 +52,32 @@ void tearDown(void)
void
testUnitySizeInitializationReminder
(
void
)
{
char
*
message
=
"Unexpected size for _Unity struct. Please check that "
"the initialization of the Unity symbol in unity.c is "
"still correct."
;
/* This test ensures that sizeof(struct _Unity) doesn't change. If this
* test breaks, go look at the initialization of the Unity global variable
* in unity.c and make sure we're filling in the proper fields. */
TEST_ASSERT_EQUAL_MESSAGE
(
104
,
sizeof
(
Unity
),
message
);
char
*
message
=
"Unexpected size for _Unity struct. Please check that "
"the initialization of the Unity symbol in unity.c is "
"still correct."
;
/* Define a structure with all the same fields as `struct _Unity`. */
struct
{
const
char
*
TestFile
;
const
char
*
CurrentTestName
;
UNITY_LINE_TYPE
CurrentTestLineNumber
;
UNITY_COUNTER_TYPE
NumberOfTests
;
UNITY_COUNTER_TYPE
TestFailures
;
UNITY_COUNTER_TYPE
TestIgnores
;
UNITY_COUNTER_TYPE
CurrentTestFailed
;
UNITY_COUNTER_TYPE
CurrentTestIgnored
;
jmp_buf
AbortFrame
;
}
_Expected_Unity
;
/* Compare our fake structure's size to the actual structure's size. They
* should be the same.
*
* This accounts for alignment, padding, and packing issues that might come
* up between different architectures. */
TEST_ASSERT_EQUAL_MESSAGE
(
sizeof
(
_Expected_Unity
),
sizeof
(
Unity
),
message
);
}
void
testTrue
(
void
)
...
...
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