提交 8a5e7cce 编写于 作者: N Nimrod Zimerman

Added ability to get number of ignored tests and total number of tests.

上级 6a944c2e
...@@ -311,11 +311,21 @@ void UnityPointer_UndoAllSets(void) ...@@ -311,11 +311,21 @@ void UnityPointer_UndoAllSets(void)
} }
} }
int UnityFailureCount(void) UNITY_COUNTER_TYPE UnityFailureCount(void)
{ {
return Unity.TestFailures; return Unity.TestFailures;
} }
UNITY_COUNTER_TYPE UnityIgnoreCount(void)
{
return Unity.TestIgnores;
}
UNITY_COUNTER_TYPE UnityTestsCount(void)
{
return Unity.NumberOfTests;
}
int UnityGetCommandLineOptions(int argc, const char* argv[]) int UnityGetCommandLineOptions(int argc, const char* argv[])
{ {
int i; int i;
......
...@@ -28,7 +28,9 @@ void UnityTestRunner(unityfunction * setup, ...@@ -28,7 +28,9 @@ void UnityTestRunner(unityfunction * setup,
void UnityIgnoreTest(const char * printableName); void UnityIgnoreTest(const char * printableName);
void UnityMalloc_StartTest(void); void UnityMalloc_StartTest(void);
void UnityMalloc_EndTest(void); void UnityMalloc_EndTest(void);
int UnityFailureCount(void); UNITY_COUNTER_TYPE UnityFailureCount(void);
UNITY_COUNTER_TYPE UnityIgnoreCount(void);
UNITY_COUNTER_TYPE UnityTestsCount(void);
int UnityGetCommandLineOptions(int argc, const char* argv[]); int UnityGetCommandLineOptions(int argc, const char* argv[]);
void UnityConcludeFixtureTest(void); void UnityConcludeFixtureTest(void);
......
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