提交 7dc17efb 编写于 作者: M Mark VanderVoord 提交者: GitHub

Merge pull request #215 from jsalling/bugfix/inf-equals-inf

Bugfix Inf equals Inf
......@@ -52,12 +52,6 @@ static const char UnityStrResultsIgnored[] = " Ignored ";
static const char UnityStrDetail1Name[] = UNITY_DETAIL1_NAME " ";
static const char UnityStrDetail2Name[] = " " UNITY_DETAIL2_NAME " ";
#ifdef UNITY_FLOAT_NEEDS_ZERO
/* Dividing by these constants produces +/- infinity.
* The rationale is given in UnityAssertFloatIsInf's body. */
static const _UF f_zero = 0.0f;
#endif
/* compiler-generic print formatting masks */
static const _U_UINT UnitySizeMask[] =
{
......@@ -265,7 +259,7 @@ void UnityPrintMask(const _U_UINT mask, const _U_UINT number)
# endif
#endif
void UnityPrintFloat(_UF number)
void UnityPrintFloat(_UD number)
{
char TempBuffer[UNITY_VERBOSE_NUMBER_MAX_LENGTH + 1];
snprintf(TempBuffer, sizeof(TempBuffer), "%.6f", number);
......@@ -620,7 +614,22 @@ void UnityAssertEqualIntArray(UNITY_INTERNAL_PTR expected,
}
/*-----------------------------------------------*/
/* Wrap this define in a function with variable types as float or double */
#define UNITY_FLOAT_OR_DOUBLE_WITHIN(delta, expected, actual, diff) \
if (expected == actual) return 1; \
diff = actual - expected; \
if (diff < 0.0f) diff = 0.0f - diff; \
if (delta < 0.0f) delta = 0.0f - delta; \
return !(isnan(diff) || isinf(diff) || (delta < diff));
/* This first part of this condition will catch any NaN or Infinite values */
#ifndef UNITY_EXCLUDE_FLOAT
static int UnityFloatsWithin(_UF delta, _UF expected, _UF actual)
{
_UF diff;
UNITY_FLOAT_OR_DOUBLE_WITHIN(delta, expected, actual, diff);
}
void UnityAssertEqualFloatArray(UNITY_PTR_ATTRIBUTE const _UF* expected,
UNITY_PTR_ATTRIBUTE const _UF* actual,
const _UU32 num_elements,
......@@ -630,7 +639,6 @@ void UnityAssertEqualFloatArray(UNITY_PTR_ATTRIBUTE const _UF* expected,
_UU32 elements = num_elements;
UNITY_PTR_ATTRIBUTE const _UF* ptr_expected = expected;
UNITY_PTR_ATTRIBUTE const _UF* ptr_actual = actual;
_UF diff, tol;
UNITY_SKIP_EXECUTION;
......@@ -644,15 +652,7 @@ void UnityAssertEqualFloatArray(UNITY_PTR_ATTRIBUTE const _UF* expected,
while (elements--)
{
diff = *ptr_expected - *ptr_actual;
if (diff < 0.0f)
diff = 0.0f - diff;
tol = UNITY_FLOAT_PRECISION * *ptr_expected;
if (tol < 0.0f)
tol = 0.0f - tol;
/* This first part of this condition will catch any NaN or Infinite values */
if (isnan(diff) || isinf(diff) || (diff > tol))
if (!UnityFloatsWithin(*ptr_expected * UNITY_FLOAT_PRECISION, *ptr_expected, *ptr_actual))
{
UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrElement);
......@@ -680,22 +680,10 @@ void UnityAssertFloatsWithin(const _UF delta,
const char* msg,
const UNITY_LINE_TYPE lineNumber)
{
_UF diff = actual - expected;
_UF pos_delta = delta;
UNITY_SKIP_EXECUTION;
if (diff < 0.0f)
{
diff = 0.0f - diff;
}
if (pos_delta < 0.0f)
{
pos_delta = 0.0f - pos_delta;
}
/* This first part of this condition will catch any NaN or Infinite values */
if (isnan(diff) || isinf(diff) || (pos_delta < diff))
if (!UnityFloatsWithin(delta, expected, actual))
{
UnityTestResultsFailBegin(lineNumber);
#ifdef UNITY_FLOAT_VERBOSE
......@@ -726,8 +714,6 @@ void UnityAssertFloatSpecial(const _UF actual,
switch(style)
{
/* To determine Inf / Neg Inf, we compare to an Inf / Neg Inf value we create on the fly
* We are using a variable to hold the zero value because some compilers complain about dividing by zero otherwise */
case UNITY_FLOAT_IS_INF:
case UNITY_FLOAT_IS_NOT_INF:
is_trait = isinf(actual) & ispos(actual);
......@@ -737,7 +723,6 @@ void UnityAssertFloatSpecial(const _UF actual,
is_trait = isinf(actual) & isneg(actual);
break;
/* NaN is the only floating point value that does NOT equal itself. Therefore if Actual == Actual, then it is NOT NaN. */
case UNITY_FLOAT_IS_NAN:
case UNITY_FLOAT_IS_NOT_NAN:
is_trait = isnan(actual);
......@@ -782,6 +767,12 @@ void UnityAssertFloatSpecial(const _UF actual,
/*-----------------------------------------------*/
#ifndef UNITY_EXCLUDE_DOUBLE
static int UnityDoublesWithin(_UD delta, _UD expected, _UD actual)
{
_UD diff;
UNITY_FLOAT_OR_DOUBLE_WITHIN(delta, expected, actual, diff);
}
void UnityAssertEqualDoubleArray(UNITY_PTR_ATTRIBUTE const _UD* expected,
UNITY_PTR_ATTRIBUTE const _UD* actual,
const _UU32 num_elements,
......@@ -791,7 +782,6 @@ void UnityAssertEqualDoubleArray(UNITY_PTR_ATTRIBUTE const _UD* expected,
_UU32 elements = num_elements;
UNITY_PTR_ATTRIBUTE const _UD* ptr_expected = expected;
UNITY_PTR_ATTRIBUTE const _UD* ptr_actual = actual;
_UD diff, tol;
UNITY_SKIP_EXECUTION;
......@@ -805,15 +795,7 @@ void UnityAssertEqualDoubleArray(UNITY_PTR_ATTRIBUTE const _UD* expected,
while (elements--)
{
diff = *ptr_expected - *ptr_actual;
if (diff < 0.0)
diff = 0.0 - diff;
tol = UNITY_DOUBLE_PRECISION * *ptr_expected;
if (tol < 0.0)
tol = 0.0 - tol;
/* This first part of this condition will catch any NaN or Infinite values */
if (isnan(diff) || isinf(diff) || (diff > tol))
if (!UnityDoublesWithin(*ptr_expected * UNITY_DOUBLE_PRECISION, *ptr_expected, *ptr_actual))
{
UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrElement);
......@@ -841,22 +823,9 @@ void UnityAssertDoublesWithin(const _UD delta,
const char* msg,
const UNITY_LINE_TYPE lineNumber)
{
_UD diff = actual - expected;
_UD pos_delta = delta;
UNITY_SKIP_EXECUTION;
if (diff < 0.0)
{
diff = 0.0 - diff;
}
if (pos_delta < 0.0)
{
pos_delta = 0.0 - pos_delta;
}
/* This first part of this condition will catch any NaN or Infinite values */
if (isnan(diff) || isinf(diff) || (pos_delta < diff))
if (!UnityDoublesWithin(delta, expected, actual))
{
UnityTestResultsFailBegin(lineNumber);
#ifdef UNITY_DOUBLE_VERBOSE
......@@ -888,8 +857,6 @@ void UnityAssertDoubleSpecial(const _UD actual,
switch(style)
{
/* To determine Inf / Neg Inf, we compare to an Inf / Neg Inf value we create on the fly
* We are using a variable to hold the zero value because some compilers complain about dividing by zero otherwise */
case UNITY_FLOAT_IS_INF:
case UNITY_FLOAT_IS_NOT_INF:
is_trait = isinf(actual) & ispos(actual);
......@@ -899,7 +866,6 @@ void UnityAssertDoubleSpecial(const _UD actual,
is_trait = isinf(actual) & isneg(actual);
break;
/* NaN is the only floating point value that does NOT equal itself. Therefore if Actual == Actual, then it is NOT NaN. */
case UNITY_FLOAT_IS_NAN:
case UNITY_FLOAT_IS_NOT_NAN:
is_trait = isnan(actual);
......
......@@ -189,11 +189,13 @@
typedef UNITY_FLOAT_TYPE _UF;
#ifndef isinf
#define isinf(n) (((1.0f / f_zero) == n) ? 1 : 0) || (((-1.0f / f_zero) == n) ? 1 : 0)
#define UNITY_FLOAT_NEEDS_ZERO
/* The value of Inf - Inf is NaN */
#define isinf(n) (isnan((n) - (n)) && !isnan(n))
#endif
#ifndef isnan
/* NaN is the only floating point value that does NOT equal itself.
* Therefore if n != n, then it is NaN. */
#define isnan(n) ((n != n) ? 1 : 0)
#endif
......@@ -213,32 +215,38 @@ typedef UNITY_FLOAT_TYPE _UF;
/* unlike FLOAT, we DON'T include by default */
#ifndef UNITY_EXCLUDE_DOUBLE
#ifndef UNITY_INCLUDE_DOUBLE
#define UNITY_EXCLUDE_DOUBLE
#endif
#ifndef UNITY_INCLUDE_DOUBLE
#define UNITY_EXCLUDE_DOUBLE
#endif
#endif
#ifdef UNITY_EXCLUDE_DOUBLE
/* No Floating Point Support */
#undef UNITY_DOUBLE_PRECISION
#undef UNITY_DOUBLE_TYPE
#undef UNITY_DOUBLE_VERBOSE
/* No Floating Point Support */
#undef UNITY_DOUBLE_PRECISION
#undef UNITY_DOUBLE_TYPE
#undef UNITY_DOUBLE_VERBOSE
#ifdef UNITY_INCLUDE_DOUBLE
#undef UNITY_INCLUDE_DOUBLE
#endif
#ifdef UNITY_INCLUDE_DOUBLE
#undef UNITY_INCLUDE_DOUBLE
#endif
#ifdef UNITY_FLOAT_VERBOSE
typedef _UF _UD;
/* For parameter in UnityPrintFloat, double promotion required */
#endif
#else
/* Double Floating Point Support */
#ifndef UNITY_DOUBLE_PRECISION
#define UNITY_DOUBLE_PRECISION (1e-12f)
#endif
#ifndef UNITY_DOUBLE_TYPE
#define UNITY_DOUBLE_TYPE double
#endif
typedef UNITY_DOUBLE_TYPE _UD;
/* Double Floating Point Support */
#ifndef UNITY_DOUBLE_PRECISION
#define UNITY_DOUBLE_PRECISION (1e-12f)
#endif
#ifndef UNITY_DOUBLE_TYPE
#define UNITY_DOUBLE_TYPE double
#endif
typedef UNITY_DOUBLE_TYPE _UD;
#endif
......@@ -436,7 +444,7 @@ void UnityPrintNumberUnsigned(const _U_UINT number);
void UnityPrintNumberHex(const _U_UINT number, const char nibbles);
#ifdef UNITY_FLOAT_VERBOSE
void UnityPrintFloat(const _UF number);
void UnityPrintFloat(const _UD number);
#endif
/*-------------------------------------------------------
......
......@@ -4,8 +4,8 @@
[Released under MIT License. Please refer to license.txt for details]
========================================== */
#include <setjmp.h>
#include "unity.h"
#include <setjmp.h>
#include <string.h>
// Dividing by these constants produces +/- infinity.
......@@ -2852,14 +2852,12 @@ void testFloatsNotEqualExpectedInf(void)
#endif
}
void testFloatsNotEqualBothInf(void)
void testFloatsEqualBothInf(void)
{
#ifdef UNITY_EXCLUDE_FLOAT
TEST_IGNORE();
#else
EXPECT_ABORT_BEGIN
TEST_ASSERT_EQUAL_FLOAT(1.0f / f_zero, 1.0f / f_zero);
VERIFY_FAILS_END
#endif
}
......@@ -3208,7 +3206,7 @@ void testNotEqualFloatArraysNaN(void)
#endif
}
void testNotEqualFloatArraysInf(void)
void testEqualFloatArraysInf(void)
{
#ifdef UNITY_EXCLUDE_FLOAT
TEST_IGNORE();
......@@ -3216,9 +3214,7 @@ void testNotEqualFloatArraysInf(void)
float p0[] = {1.0f, 1.0f / f_zero, 25.4f, 0.253f};
float p1[] = {1.0f, 1.0f / f_zero, 25.4f, 0.253f};
EXPECT_ABORT_BEGIN
TEST_ASSERT_EQUAL_FLOAT_ARRAY(p0, p1, 4);
VERIFY_FAILS_END
#endif
}
......@@ -3384,14 +3380,12 @@ void testDoublesNotEqualExpectedInf(void)
#endif
}
void testDoublesNotEqualBothInf(void)
void testDoublesEqualBothInf(void)
{
#ifdef UNITY_EXCLUDE_DOUBLE
TEST_IGNORE();
#else
EXPECT_ABORT_BEGIN
TEST_ASSERT_EQUAL_DOUBLE(1.0 / d_zero, 1.0 / d_zero);
VERIFY_FAILS_END
#endif
}
......@@ -3739,7 +3733,7 @@ void testNotEqualDoubleArraysNaN(void)
#endif
}
void testNotEqualDoubleArraysInf(void)
void testEqualDoubleArraysInf(void)
{
#ifdef UNITY_EXCLUDE_DOUBLE
TEST_IGNORE();
......@@ -3747,9 +3741,7 @@ void testNotEqualDoubleArraysInf(void)
double p0[] = {1.0, 1.0 / d_zero, 25.4, 0.253};
double p1[] = {1.0, 1.0 / d_zero, 25.4, 0.253};
EXPECT_ABORT_BEGIN
TEST_ASSERT_EQUAL_DOUBLE_ARRAY(p0, p1, 4);
VERIFY_FAILS_END
#endif
}
......
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