提交 54a92457 编写于 作者: M mvandervoord

- updated color handling by standardizing output

- cleaned up internal types
- added verbose float support when sprintf is available and desirable
- tested float array handling (and fixed a bug! woo!)

git-svn-id: http://unity.svn.sourceforge.net/svnroot/unity/trunk@68 e7d17a6e-8845-0410-bbbc-c8efb4fdad7e
上级 4fc9cf59
......@@ -7,10 +7,11 @@ def report(message)
if not $colour_output
$stdout.puts(message)
else
message = message.join('\n') if (message.class == Array)
message.each_line do |line|
line.chomp!
colour = case(line)
when /Tests\s+(\d+)\s+Failures\s+\d+\s+Ignored/
when /(?:total\s+)?tests:?\s+(\d+)\s+(?:total\s+)?failures:?\s+\d+\s+Ignored:?/i
($1.to_i == 0) ? :green : :red
when /PASS/
:green
......@@ -23,7 +24,7 @@ def report(message)
when /^(?:Creating|Compiling|Linking)/
:white
else
:blue
:silver
end
colour_puts(colour, line)
end
......
......@@ -61,7 +61,7 @@ class UnityTestSummary
@report += "--------------------------\n"
@report += "OVERALL UNITY TEST SUMMARY\n"
@report += "--------------------------\n"
@report += "TOTAL TESTS: #{@total_tests} TOTAL FAILURES: #{@failures} IGNORED: #{@ignored}\n"
@report += "#{@total_tests} TOTAL TESTS #{@failures} TOTAL FAILURES #{@ignored} IGNORED\n"
@report += "\n"
end
......
......@@ -36,24 +36,24 @@ void UnityPrint(const char* string)
}
}
void UnityPrintNumberByStyle(const long number, const UNITY_DISPLAY_STYLE_T style)
void UnityPrintNumberByStyle(const _US32 number, const UNITY_DISPLAY_STYLE_T style)
{
switch (style)
{
case UNITY_DISPLAY_STYLE_HEX8: UnityPrintNumberHex((unsigned long)number, 2); break;
case UNITY_DISPLAY_STYLE_HEX16: UnityPrintNumberHex((unsigned long)number, 4); break;
case UNITY_DISPLAY_STYLE_HEX32: UnityPrintNumberHex((unsigned long)number, 8); break;
case UNITY_DISPLAY_STYLE_UINT: UnityPrintNumberUnsigned((unsigned long)number); break;
case UNITY_DISPLAY_STYLE_HEX8: UnityPrintNumberHex((_UU32)number, 2); break;
case UNITY_DISPLAY_STYLE_HEX16: UnityPrintNumberHex((_UU32)number, 4); break;
case UNITY_DISPLAY_STYLE_HEX32: UnityPrintNumberHex((_UU32)number, 8); break;
case UNITY_DISPLAY_STYLE_UINT: UnityPrintNumberUnsigned((_UU32)number); break;
default: UnityPrintNumber(number); break;
}
}
/// basically do an itoa using as little ram as possible
void UnityPrintNumber(const long number_to_print)
void UnityPrintNumber(const _US32 number_to_print)
{
long divisor = 1;
long next_divisor;
long number = number_to_print;
_US32 divisor = 1;
_US32 next_divisor;
_US32 number = number_to_print;
if (number < 0)
{
......@@ -81,10 +81,10 @@ void UnityPrintNumber(const long number_to_print)
}
/// basically do an itoa using as little ram as possible
void UnityPrintNumberUnsigned(const unsigned long number)
void UnityPrintNumberUnsigned(const _UU32 number)
{
unsigned long divisor = 1;
unsigned long next_divisor;
_UU32 divisor = 1;
_UU32 next_divisor;
// figure out initial divisor
while (number / divisor > 9)
......@@ -105,9 +105,9 @@ void UnityPrintNumberUnsigned(const unsigned long number)
while (divisor > 0);
}
void UnityPrintNumberHex(const unsigned long number, const char nibbles_to_print)
void UnityPrintNumberHex(const _UU32 number, const char nibbles_to_print)
{
unsigned long nibble;
_UU32 nibble;
char nibbles = nibbles_to_print;
UnityPrint("0x");
......@@ -125,10 +125,10 @@ void UnityPrintNumberHex(const unsigned long number, const char nibbles_to_print
}
}
void UnityPrintMask(const unsigned long mask, const unsigned long number)
void UnityPrintMask(const _UU32 mask, const _UU32 number)
{
unsigned long bit = 0x80000000;
long i;
_UU32 bit = 0x80000000;
_US32 i;
for (i = 0; i < 32; i++)
{
......@@ -151,6 +151,15 @@ void UnityPrintMask(const unsigned long mask, const unsigned long number)
}
}
#ifdef UNITY_FLOAT_VERBOSE
void UnityPrintFloat(_UF number)
{
char TempBuffer[32];
sprintf(TempBuffer, "%.6f", number);
UnityPrint(TempBuffer);
}
#endif
void UnityTestResultsBegin(const char* file, const UNITY_LINE_TYPE line)
{
UnityPrint(file);
......@@ -200,9 +209,9 @@ void UnityAddMsgIfSpecified(const char* msg)
// Assertion Functions
//-----------------------------------------------
void UnityAssertBits(const long mask,
const long expected,
const long actual,
void UnityAssertBits(const _US32 mask,
const _US32 expected,
const _US32 actual,
const char* msg,
const UNITY_LINE_TYPE lineNumber)
{
......@@ -218,8 +227,8 @@ void UnityAssertBits(const long mask,
}
}
void UnityAssertEqualNumber(const long expected,
const long actual,
void UnityAssertEqualNumber(const _US32 expected,
const _US32 actual,
const char* msg,
const UNITY_LINE_TYPE lineNumber,
const UNITY_DISPLAY_STYLE_T style)
......@@ -238,12 +247,12 @@ void UnityAssertEqualNumber(const long expected,
void UnityAssertEqualIntArray(const int* expected,
const int* actual,
const unsigned long num_elements,
const _UU32 num_elements,
const char* msg,
const UNITY_LINE_TYPE lineNumber,
const UNITY_DISPLAY_STYLE_T style)
{
unsigned long elements = num_elements;
_UU32 elements = num_elements;
const _US32* ptr_exp32 = (_US32*)expected;
const _US16* ptr_exp16 = (_US16*)expected;
const _US8* ptr_exp8 = (_US8*)expected;
......@@ -315,15 +324,17 @@ void UnityAssertEqualIntArray(const int* expected,
}
}
#ifndef UNITY_EXCLUDE_FLOAT
void UnityAssertEqualFloatArray(const _UF* expected,
const _UF* actual,
const unsigned long num_elements,
const _UU32 num_elements,
const char* msg,
const UNITY_LINE_TYPE lineNumber)
{
unsigned long elements = num_elements;
_UU32 elements = num_elements;
const _UF* ptr_expected = expected;
const _UF* ptr_actual = actual;
_UF diff;
if (elements == 0)
{
......@@ -335,12 +346,22 @@ void UnityAssertEqualFloatArray(const _UF* expected,
while (elements--)
{
if ((*ptr_expected - *ptr_actual) > (UNITY_FLOAT_PRECISION * *ptr_expected))
diff = *ptr_expected - *ptr_actual;
if (diff < 0.0)
diff = 0.0 - diff;
if (diff > (UNITY_FLOAT_PRECISION * *ptr_expected))
{
UnityTestResultsFailBegin(lineNumber);
UnityPrint(UnityStrElement);
UnityPrintNumberByStyle((num_elements - elements - 1), UNITY_DISPLAY_STYLE_UINT);
#ifdef UNITY_FLOAT_VERBOSE
UnityPrint(UnityStrExpected);
UnityPrintFloat(*ptr_expected);
UnityPrint(UnityStrWas);
UnityPrintFloat(*ptr_actual);
#else
UnityPrint(UnityStrDelta);
#endif
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
......@@ -349,7 +370,6 @@ void UnityAssertEqualFloatArray(const _UF* expected,
}
}
#ifndef UNITY_EXCLUDE_FLOAT
void UnityAssertFloatsWithin(const _UF delta,
const _UF expected,
const _UF actual,
......@@ -358,7 +378,7 @@ void UnityAssertFloatsWithin(const _UF delta,
{
_UF diff = actual - expected;
_UF pos_delta = delta;
if (diff < 0)
{
diff = 0.0f - diff;
......@@ -367,20 +387,27 @@ void UnityAssertFloatsWithin(const _UF delta,
{
pos_delta = 0.0f - pos_delta;
}
if (pos_delta < diff)
{
UnityTestResultsFailBegin(lineNumber);
#ifdef UNITY_FLOAT_VERBOSE
UnityPrint(UnityStrExpected);
UnityPrintFloat(expected);
UnityPrint(UnityStrWas);
UnityPrintFloat(actual);
#else
UnityPrint(UnityStrDelta);
#endif
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
}
#endif
void UnityAssertNumbersWithin( const long delta,
const long expected,
const long actual,
void UnityAssertNumbersWithin( const _US32 delta,
const _US32 expected,
const _US32 actual,
const char* msg,
const UNITY_LINE_TYPE lineNumber,
const UNITY_DISPLAY_STYLE_T style)
......@@ -394,10 +421,10 @@ void UnityAssertNumbersWithin( const long delta,
}
else
{
if ((unsigned long)actual > (unsigned long)expected)
Unity.CurrentTestFailed = ((unsigned long)(actual - expected) > (unsigned long)delta);
if ((_UU32)actual > (_UU32)expected)
Unity.CurrentTestFailed = ((_UU32)(actual - expected) > (_UU32)delta);
else
Unity.CurrentTestFailed = ((unsigned long)(expected - actual) > (unsigned long)delta);
Unity.CurrentTestFailed = ((_UU32)(expected - actual) > (_UU32)delta);
}
if (Unity.CurrentTestFailed)
......@@ -419,7 +446,7 @@ void UnityAssertEqualString(const char* expected,
const char* msg,
const UNITY_LINE_TYPE lineNumber)
{
unsigned long i;
_UU32 i;
// if both pointers not null compare the strings
if (expected && actual)
......@@ -458,14 +485,14 @@ void UnityAssertEqualString(const char* expected,
void UnityAssertEqualMemory( const void* expected,
const void* actual,
unsigned long length,
unsigned long num_elements,
_UU32 length,
_UU32 num_elements,
const char* msg,
const UNITY_LINE_TYPE lineNumber)
{
unsigned char* expected_ptr = (unsigned char*)expected;
unsigned char* actual_ptr = (unsigned char*)actual;
unsigned long elements = num_elements;
unsigned char* actual_ptr = (unsigned char*)actual;
_UU32 elements = num_elements;
if ((elements == 0) || (length == 0))
{
UnityTestResultsFailBegin(lineNumber);
......@@ -473,7 +500,7 @@ void UnityAssertEqualMemory( const void* expected,
UnityAddMsgIfSpecified(msg);
UNITY_FAIL_AND_BAIL;
}
// if both pointers not null compare the memory
if (expected_ptr && actual_ptr)
{
......@@ -489,7 +516,7 @@ void UnityAssertEqualMemory( const void* expected,
}
}
else
{ // handle case of one pointers being null (if both null, test should pass)
{ // handle case of one pointers being null (if both null, test should pass)
if (expected_ptr != actual_ptr)
{
Unity.CurrentTestFailed = 1;
......
......@@ -17,6 +17,7 @@
// - define UNITY_EXCLUDE_FLOAT to disallow floating point comparisons
// - define UNITY_FLOAT_DELTA to specify the precision to use when doing TEST_ASSERT_EQUAL_FLOAT
// - define UNITY_FLOAT_TYPE to specify doubles instead of single precision floats
// - define UNITY_FLOAT_VERBOSE to print floating point values in errors (uses sprintf)
// Output
// - by default, Unity prints to standard out with putchar. define UNITY_OUTPUT_CHAR(a) with a different function if desired
......@@ -101,7 +102,7 @@
//Floating Point (If Enabled)
#define TEST_ASSERT_FLOAT_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_FLOAT_WITHIN(delta, expected, actual, __LINE__, NULL)
#define TEST_ASSERT_EQUAL_FLOAT(expected, actual) UNITY_TEST_ASSERT_EQUAL_FLOAT(expected, actual, __LINE__, NULL)
#define TEST_ASSERT_EQUAL_FLOAT_ARRAY(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_FLOAT_ARRAY(expected, actual, num_elements, __LINE__, NULL)
#define TEST_ASSERT_EQUAL_FLOAT_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_FLOAT_ARRAY(expected, actual, num_elements, __LINE__, NULL)
//-------------------------------------------------------
// Test Asserts (with additional messages)
......
......@@ -34,14 +34,24 @@
// Float Support
//-------------------------------------------------------
#ifndef UNITY_EXCLUDE_FLOAT
#ifdef UNITY_EXCLUDE_FLOAT
//No Floating Point Support
#undef UNITY_FLOAT_PRECISION
#undef UNITY_FLOAT_TYPE
#undef UNITY_FLOAT_VERBOSE
#else
//Floating Point Support
#ifndef UNITY_FLOAT_PRECISION
#define UNITY_FLOAT_PRECISION (0.00001f)
#endif
#ifndef UNITY_FLOAT_TYPE
#define UNITY_FLOAT_TYPE float
#endif
typedef UNITY_FLOAT_TYPE _UF;
typedef UNITY_FLOAT_TYPE _UF;
#endif
//-------------------------------------------------------
......@@ -79,7 +89,7 @@ struct _Unity
{
const char* TestFile;
const char* CurrentTestName;
unsigned long CurrentTestLineNumber;
_UU32 CurrentTestLineNumber;
unsigned char NumberOfTests;
unsigned char TestFailures;
unsigned char TestIgnores;
......@@ -103,11 +113,15 @@ void UnityConcludeTest(void);
//-------------------------------------------------------
void UnityPrint(const char* string);
void UnityPrintMask(const unsigned long mask, const unsigned long number);
void UnityPrintNumberByStyle(const long number, const UNITY_DISPLAY_STYLE_T style);
void UnityPrintNumber(const long number);
void UnityPrintNumberUnsigned(const unsigned long number);
void UnityPrintNumberHex(const unsigned long number, const char nibbles);
void UnityPrintMask(const _UU32 mask, const _UU32 number);
void UnityPrintNumberByStyle(const _US32 number, const UNITY_DISPLAY_STYLE_T style);
void UnityPrintNumber(const _US32 number);
void UnityPrintNumberUnsigned(const _UU32 number);
void UnityPrintNumberHex(const _UU32 number, const char nibbles);
#ifdef UNITY_FLOAT_VERBOSE
void UnityPrintFloat(const _UF number);
#endif
//-------------------------------------------------------
// Test Assertion Fuctions
......@@ -117,22 +131,22 @@ void UnityPrintNumberHex(const unsigned long number, const char nibbles);
// convention and will pull in file and line information
// for you.
void UnityAssertEqualNumber(const long expected,
const long actual,
void UnityAssertEqualNumber(const _US32 expected,
const _US32 actual,
const char* msg,
const UNITY_LINE_TYPE lineNumber,
const UNITY_DISPLAY_STYLE_T style);
void UnityAssertEqualIntArray(const int* expected,
const int* actual,
const unsigned long num_elements,
const _UU32 num_elements,
const char* msg,
const UNITY_LINE_TYPE lineNumber,
const UNITY_DISPLAY_STYLE_T style);
void UnityAssertBits(const long mask,
const long expected,
const long actual,
void UnityAssertBits(const _US32 mask,
const _US32 expected,
const _US32 actual,
const char* msg,
const UNITY_LINE_TYPE lineNumber);
......@@ -144,14 +158,14 @@ void UnityAssertEqualString(const char* expected,
void UnityAssertEqualMemory( const void* expected,
const void* actual,
const unsigned long length,
const unsigned long num_elements,
const _UU32 length,
const _UU32 num_elements,
const char* msg,
const UNITY_LINE_TYPE lineNumber);
void UnityAssertNumbersWithin(const long delta,
const long expected,
const long actual,
void UnityAssertNumbersWithin(const _US32 delta,
const _US32 expected,
const _US32 actual,
const char* msg,
const UNITY_LINE_TYPE lineNumber,
const UNITY_DISPLAY_STYLE_T style);
......@@ -169,7 +183,7 @@ void UnityAssertFloatsWithin(const _UF delta,
void UnityAssertEqualFloatArray(const _UF* expected,
const _UF* actual,
const unsigned long num_elements,
const _UU32 num_elements,
const char* msg,
const UNITY_LINE_TYPE lineNumber);
#endif
......@@ -189,28 +203,28 @@ void UnityAssertEqualFloatArray(const _UF* expected,
#define UNITY_TEST_ASSERT_NULL(pointer, line, message) UNITY_TEST_ASSERT(((pointer) == NULL), (UNITY_LINE_TYPE)line, message)
#define UNITY_TEST_ASSERT_NOT_NULL(pointer, line, message) UNITY_TEST_ASSERT(((pointer) != NULL), (UNITY_LINE_TYPE)line, message)
#define UNITY_TEST_ASSERT_EQUAL_INT(expected, actual, line, message) UnityAssertEqualNumber((long)(expected), (long)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT)
#define UNITY_TEST_ASSERT_EQUAL_UINT(expected, actual, line, message) UnityAssertEqualNumber((long)(expected), (long)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT)
#define UNITY_TEST_ASSERT_EQUAL_HEX8(expected, actual, line, message) UnityAssertEqualNumber((long)(expected), (long)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX8)
#define UNITY_TEST_ASSERT_EQUAL_HEX16(expected, actual, line, message) UnityAssertEqualNumber((long)(expected), (long)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX16)
#define UNITY_TEST_ASSERT_EQUAL_HEX32(expected, actual, line, message) UnityAssertEqualNumber((long)(expected), (long)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX32)
#define UNITY_TEST_ASSERT_BITS(mask, expected, actual, line, message) UnityAssertBits((long)(mask), (long)(expected), (long)(actual), (message), (UNITY_LINE_TYPE)line)
#define UNITY_TEST_ASSERT_EQUAL_INT(expected, actual, line, message) UnityAssertEqualNumber((_US32)(expected), (_US32)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT)
#define UNITY_TEST_ASSERT_EQUAL_UINT(expected, actual, line, message) UnityAssertEqualNumber((_US32)(expected), (_US32)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT)
#define UNITY_TEST_ASSERT_EQUAL_HEX8(expected, actual, line, message) UnityAssertEqualNumber((_US32)(expected), (_US32)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX8)
#define UNITY_TEST_ASSERT_EQUAL_HEX16(expected, actual, line, message) UnityAssertEqualNumber((_US32)(expected), (_US32)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX16)
#define UNITY_TEST_ASSERT_EQUAL_HEX32(expected, actual, line, message) UnityAssertEqualNumber((_US32)(expected), (_US32)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX32)
#define UNITY_TEST_ASSERT_BITS(mask, expected, actual, line, message) UnityAssertBits((_US32)(mask), (_US32)(expected), (_US32)(actual), (message), (UNITY_LINE_TYPE)line)
#define UNITY_TEST_ASSERT_INT_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((long)(delta), (long)(expected), (long)(actual), NULL, (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT)
#define UNITY_TEST_ASSERT_UINT_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((long)(delta), (long)(expected), (long)(actual), NULL, (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT)
#define UNITY_TEST_ASSERT_HEX8_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((long)(delta), (long)(expected), (long)(actual), NULL, (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX8)
#define UNITY_TEST_ASSERT_HEX16_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((long)(delta), (long)(expected), (long)(actual), NULL, (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX16)
#define UNITY_TEST_ASSERT_HEX32_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((long)(delta), (long)(expected), (long)(actual), NULL, (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX32)
#define UNITY_TEST_ASSERT_INT_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((_US32)(delta), (_US32)(expected), (_US32)(actual), NULL, (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT)
#define UNITY_TEST_ASSERT_UINT_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((_US32)(delta), (_US32)(expected), (_US32)(actual), NULL, (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT)
#define UNITY_TEST_ASSERT_HEX8_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((_US32)(delta), (_US32)(expected), (_US32)(actual), NULL, (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX8)
#define UNITY_TEST_ASSERT_HEX16_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((_US32)(delta), (_US32)(expected), (_US32)(actual), NULL, (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX16)
#define UNITY_TEST_ASSERT_HEX32_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((_US32)(delta), (_US32)(expected), (_US32)(actual), NULL, (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX32)
#define UNITY_TEST_ASSERT_EQUAL_STRING(expected, actual, line, message) UnityAssertEqualString((const char*)(expected), (const char*)(actual), (message), (UNITY_LINE_TYPE)line)
#define UNITY_TEST_ASSERT_EQUAL_MEMORY(expected, actual, len, line, message) UnityAssertEqualMemory((void*)(expected), (void*)(actual), (unsigned long)(len), 1, (message), (UNITY_LINE_TYPE)line)
#define UNITY_TEST_ASSERT_EQUAL_MEMORY(expected, actual, len, line, message) UnityAssertEqualMemory((void*)(expected), (void*)(actual), (_UU32)(len), 1, (message), (UNITY_LINE_TYPE)line)
#define UNITY_TEST_ASSERT_EQUAL_INT_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((const int*)(expected), (const int*)(actual), (unsigned long)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT)
#define UNITY_TEST_ASSERT_EQUAL_UINT_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((const int*)(expected), (const int*)(actual), (unsigned long)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT)
#define UNITY_TEST_ASSERT_EQUAL_HEX8_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((const int*)(expected), (const int*)(actual), (unsigned long)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX8)
#define UNITY_TEST_ASSERT_EQUAL_HEX16_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((const int*)(expected), (const int*)(actual), (unsigned long)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX16)
#define UNITY_TEST_ASSERT_EQUAL_HEX32_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((const int*)(expected), (const int*)(actual), (unsigned long)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX32)
#define UNITY_TEST_ASSERT_EQUAL_MEMORY_ARRAY(expected, actual, len, num_elements, line, message) UnityAssertEqualMemory((void*)(expected), (void*)(actual), (unsigned long)(len), (unsigned long)(num_elements), (message), (UNITY_LINE_TYPE)line)
#define UNITY_TEST_ASSERT_EQUAL_INT_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((const _US32*)(expected), (const _US32*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT)
#define UNITY_TEST_ASSERT_EQUAL_UINT_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((const _US32*)(expected), (const _US32*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT)
#define UNITY_TEST_ASSERT_EQUAL_HEX8_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((const _US32*)(expected), (const _US32*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX8)
#define UNITY_TEST_ASSERT_EQUAL_HEX16_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((const _US32*)(expected), (const _US32*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX16)
#define UNITY_TEST_ASSERT_EQUAL_HEX32_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((const _US32*)(expected), (const _US32*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX32)
#define UNITY_TEST_ASSERT_EQUAL_MEMORY_ARRAY(expected, actual, len, num_elements, line, message) UnityAssertEqualMemory((void*)(expected), (void*)(actual), (_UU32)(len), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line)
#ifdef UNITY_EXCLUDE_FLOAT
#define UNITY_TEST_ASSERT_FLOAT_WITHIN(delta, expected, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, "Unity Floating Point Disabled")
......@@ -219,7 +233,7 @@ void UnityAssertEqualFloatArray(const _UF* expected,
#else
#define UNITY_TEST_ASSERT_FLOAT_WITHIN(delta, expected, actual, line, message) UnityAssertFloatsWithin((_UF)(delta), (_UF)(expected), (_UF)(actual), (message), (UNITY_LINE_TYPE)line)
#define UNITY_TEST_ASSERT_EQUAL_FLOAT(expected, actual, line, message) UNITY_TEST_ASSERT_FLOAT_WITHIN((_UF)(expected) * (_UF)UNITY_FLOAT_PRECISION, (_UF)expected, (_UF)actual, (UNITY_LINE_TYPE)line, message)
#define UNITY_TEST_ASSERT_EQUAL_FLOAT_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualFloatArray((_UF*)(expected), (_UF*)(actual), (unsigned long)(num_elements), (message), (UNITY_LINE_TYPE)line)
#define UNITY_TEST_ASSERT_EQUAL_FLOAT_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualFloatArray((_UF*)(expected), (_UF*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line)
#endif
#endif
......@@ -1250,6 +1250,71 @@ void testNotEqualHEX8Arrays3(void)
VERIFY_FAILURE_WAS_CAUGHT
}
void testEqualFloatArrays(void)
{
float p0[] = {1.0, 8.0, 25.4, 0.123};
float p1[] = {1.0, 8.0, 25.4, 0.123};
float p2[] = {1.0, 8.0, 25.4, 0.2};
float p3[] = {1.0, 23.0, 25.0, 0.26};
TEST_ASSERT_EQUAL_FLOAT_ARRAY(p0, p0, 1);
TEST_ASSERT_EQUAL_FLOAT_ARRAY(p0, p0, 4);
TEST_ASSERT_EQUAL_FLOAT_ARRAY(p0, p1, 4);
TEST_ASSERT_EQUAL_FLOAT_ARRAY(p0, p2, 3);
TEST_ASSERT_EQUAL_FLOAT_ARRAY(p0, p3, 1);
}
void testNotEqualFloatArrays1(void)
{
float p0[] = {1.0, 8.0, 25.4, 0.253};
float p1[] = {1.0, 8.0, 25.4, 0.252};
int failed;
EXPECT_ABORT_BEGIN
TEST_ASSERT_EQUAL_FLOAT_ARRAY(p0, p1, 4);
EXPECT_ABORT_END
failed = Unity.CurrentTestFailed;
Unity.CurrentTestFailed = 0;
VERIFY_FAILURE_WAS_CAUGHT
}
void testNotEqualFloatArrays2(void)
{
float p0[] = {1.0, 8.0, 25.4, 0.253};
float p1[] = {2.0, 8.0, 25.4, 0.253};
int failed;
EXPECT_ABORT_BEGIN
TEST_ASSERT_EQUAL_FLOAT_ARRAY(p0, p1, 4);
EXPECT_ABORT_END
failed = Unity.CurrentTestFailed;
Unity.CurrentTestFailed = 0;
VERIFY_FAILURE_WAS_CAUGHT
}
void testNotEqualFloatArrays3(void)
{
float p0[] = {1.0, 8.0, 25.4, 0.253};
float p1[] = {1.0, 8.0, 25.5, 0.253};
int failed;
EXPECT_ABORT_BEGIN
TEST_ASSERT_EQUAL_FLOAT_ARRAY(p0, p1, 4);
EXPECT_ABORT_END
failed = Unity.CurrentTestFailed;
Unity.CurrentTestFailed = 0;
VERIFY_FAILURE_WAS_CAUGHT
}
void testEqualMemoryArrays(void)
{
int p0[] = {1, 8, 987, -2};
......
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