testsample_run2.c 1.3 KB
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/* AUTOGENERATED FILE. DO NOT EDIT. */
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//=======Test Runner Used To Run Each Test Below=====
#define RUN_TEST(TestFunc, TestLineNum) \
{ \
  Unity.CurrentTestName = #TestFunc; \
  Unity.CurrentTestLineNumber = TestLineNum; \
  Unity.NumberOfTests++; \
  if (TEST_PROTECT()) \
  { \
      setUp(); \
      TestFunc(); \
  } \
  if (TEST_PROTECT() && !TEST_IS_IGNORED) \
  { \
    tearDown(); \
  } \
  UnityConcludeTest(); \
}

//=======Automagically Detected Files To Include=====
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#include "unity.h"
#include <setjmp.h>
#include <stdio.h>

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//=======External Functions This Runner Calls=====
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extern void setUp(void);
extern void tearDown(void);
extern void test_TheFirstThingToTest(void);
extern void test_TheSecondThingToTest(void);

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//=======Suite Setup=====
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static int suite_setup(void)
{
a_custom_setup();
}
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//=======Suite Teardown=====
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static int suite_teardown(int num_failures)
{
a_custom_teardown();
}
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//=======Test Reset Option=====
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void resetTest()
{
  tearDown();
  setUp();
}


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//=======MAIN=====
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int main(void)
{
  suite_setup();
  Unity.TestFile = "test/testdata/testsample.c";
  UnityBegin();
  RUN_TEST(test_TheFirstThingToTest, 21);
  RUN_TEST(test_TheSecondThingToTest, 43);

  return suite_teardown(UnityEnd());
}