- 24 10月, 2001 1 次提交
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由 Richard Levitte 提交于
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- 11 10月, 2001 1 次提交
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由 Richard Levitte 提交于
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- 10 10月, 2001 1 次提交
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由 Richard Levitte 提交于
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- 21 7月, 2001 1 次提交
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由 Ben Laurie 提交于
OpenBSD /dev/crypto (this will be revamped later when the appropriate machinery is available).
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- 11 6月, 2001 1 次提交
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由 Dr. Stephen Henson 提交于
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- 12 3月, 2001 1 次提交
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由 Bodo Möller 提交于
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- 06 3月, 2001 1 次提交
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由 Bodo Möller 提交于
abort with errors if no name is defined for some object, which was the case for 'pilotAttributeType 27'. Also avoid this very situation by assigning the name 'pilotAttributeType27'.
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- 26 2月, 2001 1 次提交
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由 Richard Levitte 提交于
Note that all *_it variables are suddenly non-existant according to libeay.num. This is a bug that will be corrected. Please be patient.
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- 16 2月, 2001 1 次提交
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由 Dr. Stephen Henson 提交于
Add revelant new X509V3 extensions. Add OIDs. Fix ASN1 memory leak code to pop info if external allocation used.
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- 08 2月, 2001 1 次提交
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由 Dr. Stephen Henson 提交于
Fix AES code. Update Rijndael source to v3.0 Add AES OIDs. Change most references of Rijndael to AES. Add new draft AES ciphersuites.
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- 06 2月, 2001 1 次提交
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由 Ben Laurie 提交于
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- 16 12月, 2000 1 次提交
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由 Dr. Stephen Henson 提交于
just a NULL and appears in a certificate.
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- 15 10月, 2000 1 次提交
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由 Richard Levitte 提交于
make update done.
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- 19 8月, 2000 1 次提交
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由 Richard Levitte 提交于
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- 14 8月, 2000 1 次提交
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由 Richard Levitte 提交于
MD4 implemented. Assar Westerlund provided the digest code itself and the test utility, I added the bits to get a EVP interface, the command line utility and the speed test
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- 08 7月, 2000 1 次提交
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由 Richard Levitte 提交于
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- 05 7月, 2000 1 次提交
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由 Richard Levitte 提交于
could be done automagically, much like the numbering in libeay.num and ssleay.num. The solution works as follows: - New object identifiers are inserted in objects.txt, following the syntax given in objects.README. - objects.pl is used to process obj_mac.num and create a new obj_mac.h. - obj_dat.pl is used to create a new obj_dat.h, using the data in obj_mac.h. This is currently kind of a hack, and the perl code in objects.pl isn't very elegant, but it works as I intended. The simplest way to check that it worked correctly is to look in obj_dat.h and check the array nid_objs and make sure the objects haven't moved around (this is important!). Additions are OK, as well as consistent name changes.
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