- 12 5月, 2001 3 次提交
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由 Lutz Jänicke 提交于
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由 Dr. Stephen Henson 提交于
Under VC++ _DLL is set to indicate that the application will be linked against the DLL runtime library. It is automatically set when /MD is used. As a result OpenSSL shouldn't use _DLL to determine if it should set OPENSSL_OPT_WINDLL because this will cause linkage conflicts with static builds which do include the /MD compiler switch.
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由 Dr. Stephen Henson 提交于
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- 11 5月, 2001 2 次提交
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由 Richard Levitte 提交于
(basically: whooops :-))
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由 Lutz Jänicke 提交于
flag as discussed on the mailing list.
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- 10 5月, 2001 5 次提交
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由 Lutz Jänicke 提交于
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由 Bodo Möller 提交于
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由 Dr. Stephen Henson 提交于
Purpose and trust setting functions for X509_STORE. Tidy existing code.
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由 Dr. Stephen Henson 提交于
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由 Dr. Stephen Henson 提交于
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- 09 5月, 2001 1 次提交
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由 Dr. Stephen Henson 提交于
inherited from X509_STORE. Add CRL checking options to other applications.
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- 08 5月, 2001 4 次提交
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由 Bodo Möller 提交于
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由 Richard Levitte 提交于
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由 Richard Levitte 提交于
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由 Dr. Stephen Henson 提交于
Initial CRL based revocation checking.
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- 07 5月, 2001 3 次提交
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由 Richard Levitte 提交于
little bit clearer and use the new OPENSSL_SYS_* macros.
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由 Richard Levitte 提交于
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由 Richard Levitte 提交于
like des_read_password and friends (backward compatibility functions using this new API are provided). The purpose is to remove prompting functions from the DES code section as well as provide for prompting through dialog boxes in a window system and the like.
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- 04 5月, 2001 1 次提交
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由 Ulf Möller 提交于
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- 03 5月, 2001 4 次提交
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由 Bodo Möller 提交于
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由 Bodo Möller 提交于
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由 Richard Levitte 提交于
For those, unless the environment variables RANDFILE or HOME are defined (the default case!), RAND_file_name() will return NULL. This change adds a default HOME for those platforms. To add a default HOME for any platform, just define DEFAULT_HOME in the proper place, wrapped in appropriate #ifdef..#endif, in e_os.h.
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由 Richard Levitte 提交于
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- 02 5月, 2001 1 次提交
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由 Richard Levitte 提交于
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- 30 4月, 2001 2 次提交
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由 Geoff Thorpe 提交于
ENGINE code does not return a default, set an error.
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由 Dr. Stephen Henson 提交于
define LLONG properly for VC++. stop compiler complaining about signed/unsigned mismatch in apps/engine.c
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- 28 4月, 2001 1 次提交
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由 Richard Levitte 提交于
"Howard Chu" <hyc@highlandsun.com>, it may be general enough to work on any Unixly system.
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- 27 4月, 2001 11 次提交
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由 Richard Levitte 提交于
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由 Geoff Thorpe 提交于
turned on, and (b) left a somewhat curious debugging string in the output.
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由 Geoff Thorpe 提交于
few statements equivalent to "ENGINE_add(ENGINE_openssl())" etc. The inner call to ENGINE_openssl() (as with other functions like it) orphans a structural reference count. Second, the ENGINE_cleanup() function also needs to clean up the functional reference counts held internally as the list of "defaults" (ie. as used when RSA_new() requires an appropriate ENGINE reference). So ENGINE_clear_defaults() was created and is called from within ENGINE_cleanup(). Third, some of the existing code was logically broken in its treatment of reference counts and locking (my fault), so the necessary bits have been restructured and tidied up. To test this stuff, compiling with ENGINE_REF_COUNT_DEBUG will cause every reference count change (both structural and functional) to log a message to 'stderr'. Using with "openssl engine" for example shows this in action quite well as the 'engine' sub-command cleans up after itself properly. Also replaced some spaces with tabs.
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由 Richard Levitte 提交于
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由 Geoff Thorpe 提交于
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由 Geoff Thorpe 提交于
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由 Richard Levitte 提交于
Tru64 shared libraries can be linked with static libraries.
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由 Richard Levitte 提交于
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由 Geoff Thorpe 提交于
* "ex_data" - a CRYPTO_EX_DATA structure in the ENGINE structure itself that allows an ENGINE to store its own information there rather than in global variables. It follows the declarations and implementations used in RSA code, for better or worse. However there's a problem when storing state with ENGINEs because, unlike related structure types in OpenSSL, there is no ENGINE-vs-ENGINE_METHOD separation. Because of what ENGINE is, it has method pointers as its structure elements ... which leads to; * ENGINE_FLAGS_BY_ID_COPY - if an ENGINE should not be used just as a reference to an "implementation" (eg. to get to a hardware device), but should also be able to maintain state, then this flag can be set by the ENGINE implementation. The result is that any call to ENGINE_by_id() will not result in the existing ENGINE being returned (with its structural reference count incremented) but instead a new copy of the ENGINE will be returned that can maintain its own state independantly of any other copies returned in the past or future. Eg. key-generation might involve a series of ENGINE-specific control commands to set algorithms, sizes, module-keys, ids, ACLs, etc. A final command could generate the key. An ENGINE doing this would *have* to declare ENGINE_FLAGS_BY_ID_COPY so that the state of that process can be maintained "per-handle" and unaffected by other code having a reference to the same ENGINE structure.
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由 Richard Levitte 提交于
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由 Richard Levitte 提交于
takes care of what would otherwise be seen as a memory leak.
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- 26 4月, 2001 2 次提交
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由 Richard Levitte 提交于
unless there's a default clause.
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由 Richard Levitte 提交于
appropriate code if any of them is defined.
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