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    Fix DTLS replay protection · 1fb9fdc3
    Matt Caswell 提交于
    The DTLS implementation provides some protection against replay attacks
    in accordance with RFC6347 section 4.1.2.6.
    
    A sliding "window" of valid record sequence numbers is maintained with
    the "right" hand edge of the window set to the highest sequence number we
    have received so far. Records that arrive that are off the "left" hand
    edge of the window are rejected. Records within the window are checked
    against a list of records received so far. If we already received it then
    we also reject the new record.
    
    If we have not already received the record, or the sequence number is off
    the right hand edge of the window then we verify the MAC of the record.
    If MAC verification fails then we discard the record. Otherwise we mark
    the record as received. If the sequence number was off the right hand edge
    of the window, then we slide the window along so that the right hand edge
    is in line with the newly received sequence number.
    
    Records may arrive for future epochs, i.e. a record from after a CCS being
    sent, can arrive before the CCS does if the packets get re-ordered. As we
    have not yet received the CCS we are not yet in a position to decrypt or
    validate the MAC of those records. OpenSSL places those records on an
    unprocessed records queue. It additionally updates the window immediately,
    even though we have not yet verified the MAC. This will only occur if
    currently in a handshake/renegotiation.
    
    This could be exploited by an attacker by sending a record for the next
    epoch (which does not have to decrypt or have a valid MAC), with a very
    large sequence number. This means the right hand edge of the window is
    moved very far to the right, and all subsequent legitimate packets are
    dropped causing a denial of service.
    
    A similar effect can be achieved during the initial handshake. In this
    case there is no MAC key negotiated yet. Therefore an attacker can send a
    message for the current epoch with a very large sequence number. The code
    will process the record as normal. If the hanshake message sequence number
    (as opposed to the record sequence number that we have been talking about
    so far) is in the future then the injected message is bufferred to be
    handled later, but the window is still updated. Therefore all subsequent
    legitimate handshake records are dropped. This aspect is not considered a
    security issue because there are many ways for an attacker to disrupt the
    initial handshake and prevent it from completing successfully (e.g.
    injection of a handshake message will cause the Finished MAC to fail and
    the handshake to be aborted). This issue comes about as a result of trying
    to do replay protection, but having no integrity mechanism in place yet.
    Does it even make sense to have replay protection in epoch 0? That
    issue isn't addressed here though.
    
    This addressed an OCAP Audit issue.
    
    CVE-2016-2181
    Reviewed-by: NRichard Levitte <levitte@openssl.org>
    1fb9fdc3
ssl.h 120.4 KB