提交 aa0c4a20 编写于 作者: S Szabolcs Nagy

math: long double fix (use ldshape union)

* use new ldshape union consistently
* add ld128 support to frexpl
* simplify sqrtl comment (ld64 is not just arm)
上级 2eaed464
......@@ -9,15 +9,13 @@ long double acoshl(long double x)
/* acosh(x) = log(x + sqrt(x*x-1)) */
long double acoshl(long double x)
{
union {
long double f;
struct{uint64_t m; int16_t se; uint16_t pad;} i;
} u = {.f = x};
union ldshape u = {x};
int e = u.i.se & 0x7fff;
if (u.i.se < 0x3fff + 1)
if (e < 0x3fff + 1)
/* x < 2, invalid if x < 1 or nan */
return log1pl(x-1 + sqrtl((x-1)*(x-1)+2*(x-1)));
if (u.i.se < 0x3fff + 32)
if (e < 0x3fff + 32)
/* x < 0x1p32 */
return logl(2*x - 1/(x+sqrtl(x*x-1)));
return logl(x) + 0.693147180559945309417232121458176568L;
......
......@@ -9,10 +9,7 @@ long double asinhl(long double x)
/* asinh(x) = sign(x)*log(|x|+sqrt(x*x+1)) ~= x - x^3/6 + o(x^5) */
long double asinhl(long double x)
{
union {
long double f;
struct{uint64_t m; uint16_t se; uint16_t pad;} i;
} u = {.f = x};
union ldshape u = {x};
unsigned e = u.i.se & 0x7fff;
unsigned s = u.i.se >> 15;
......
......@@ -9,10 +9,7 @@ long double atanhl(long double x)
/* atanh(x) = log((1+x)/(1-x))/2 = log1p(2x/(1-x))/2 ~= x + x^3/3 + o(x^5) */
long double atanhl(long double x)
{
union {
long double f;
struct{uint64_t m; uint16_t se; uint16_t pad;} i;
} u = {.f = x};
union ldshape u = {x};
unsigned e = u.i.se & 0x7fff;
unsigned s = u.i.se >> 15;
......
......@@ -8,10 +8,7 @@ long double coshl(long double x)
#elif LDBL_MANT_DIG == 64 && LDBL_MAX_EXP == 16384
long double coshl(long double x)
{
union {
long double f;
struct{uint64_t m; uint16_t se; uint16_t pad;} i;
} u = {.f = x};
union ldshape u = {x};
unsigned ex = u.i.se & 0x7fff;
uint32_t w;
long double t;
......
#include <math.h>
#include <stdint.h>
#include <float.h>
#if LDBL_MANT_DIG == 64 && LDBL_MAX_EXP == 16384
/* This version is for 80-bit little endian long double */
#include "libm.h"
#if LDBL_MANT_DIG == 53 && LDBL_MAX_EXP == 1024
long double frexpl(long double x, int *e)
{
union { long double ld; uint16_t hw[5]; } y = { x };
int ee = y.hw[4]&0x7fff;
return frexp(x, e);
}
#elif (LDBL_MANT_DIG == 64 || LDBL_MANT_DIG == 113) && LDBL_MAX_EXP == 16384
long double frexpl(long double x, int *e)
{
union ldshape u = {x};
int ee = u.i.se & 0x7fff;
if (!ee) {
if (x) {
x = frexpl(x*0x1p64, e);
*e -= 64;
x = frexpl(x*0x1p120, e);
*e -= 120;
} else *e = 0;
return x;
} else if (ee == 0x7fff) {
......@@ -22,16 +22,8 @@ long double frexpl(long double x, int *e)
}
*e = ee - 0x3ffe;
y.hw[4] &= 0x8000;
y.hw[4] |= 0x3ffe;
return y.ld;
u.i.se &= 0x8000;
u.i.se |= 0x3ffe;
return u.f;
}
#else
long double frexpl(long double x, int *e)
{
return frexp(x, e);
}
#endif
......@@ -8,10 +8,7 @@ long double sinhl(long double x)
#elif LDBL_MANT_DIG == 64 && LDBL_MAX_EXP == 16384
long double sinhl(long double x)
{
union {
long double f;
struct{uint64_t m; uint16_t se; uint16_t pad;} i;
} u = {.f = x};
union ldshape u = {x};
unsigned ex = u.i.se & 0x7fff;
long double h, t, absx;
......
......@@ -2,8 +2,6 @@
long double sqrtl(long double x)
{
/* FIXME: implement sqrtl in C. At least this works for now on
* ARM (which uses ld64), the only arch without sqrtl asm
* that's supported so far. */
/* FIXME: implement in C, this is for LDBL_MANT_DIG == 64 only */
return sqrt(x);
}
......@@ -8,10 +8,7 @@ long double tanhl(long double x)
#elif LDBL_MANT_DIG == 64 && LDBL_MAX_EXP == 16384
long double tanhl(long double x)
{
union {
long double f;
struct{uint64_t m; uint16_t se; uint16_t pad;} i;
} u = {.f = x};
union ldshape u = {x};
unsigned ex = u.i.se & 0x7fff;
unsigned sign = u.i.se & 0x8000;
uint32_t w;
......
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