提交 76b0459f 编写于 作者: J John Bowler 提交者: Glenn Randers-Pehrson

[libpng15] Updated contrib/sRGBtables code

上级 ae41dc55
/*-
* convert.c
*
* Convert 8-bit sRGB or 16-bit linear values to another format.
*/
#define _ISOC99_SOURCE 1
#include <stdlib.h>
#include <string.h>
#include <math.h>
#include <stdio.h>
#include <fenv.h>
#include "sRGB.h"
static void
usage(const char *prog)
{
fprintf(stderr,
"%s: usage: %s [-linear|-sRGB] [-gray|-color] component{1,4}\n",
prog, prog);
exit(1);
}
unsigned long
component(const char *prog, const char *arg, int issRGB)
{
char *ep;
unsigned long c = strtoul(arg, &ep, 0);
if (ep <= arg || *ep || c > 65535 || (issRGB && c > 255))
{
fprintf(stderr, "%s: %s: invalid component value (%lu)\n", prog, arg, c);
usage(prog);
}
return c;
}
int
main(int argc, const char **argv)
{
const char *prog = *argv++;
int to_linear = 0, to_gray = 0, to_color = 0;
int channels = 0;
double c[4];
/* FE_TONEAREST is the IEEE754 round to nearest, preferring even, mode; i.e.
* everything rounds to the nearest value except that '.5' rounds to the
* nearest even value.
*/
fesetround(FE_TONEAREST);
c[3] = c[2] = c[1] = c[0] = 0;
while (--argc > 0 && **argv == '-')
{
const char *arg = 1+*argv++;
if (strcmp(arg, "sRGB") == 0)
to_linear = 0;
else if (strcmp(arg, "linear") == 0)
to_linear = 1;
else if (strcmp(arg, "gray") == 0)
to_gray = 1, to_color = 0;
else if (strcmp(arg, "color") == 0)
to_gray = 0, to_color = 1;
else
usage(prog);
}
switch (argc)
{
default:
usage(prog);
break;
case 4:
c[3] = component(prog, argv[3], to_linear);
++channels;
case 3:
c[2] = component(prog, argv[2], to_linear);
++channels;
case 2:
c[1] = component(prog, argv[1], to_linear);
++channels;
case 1:
c[0] = component(prog, argv[0], to_linear);
++channels;
break;
}
if (to_linear)
{
int i;
int components = channels;
if ((components & 1) == 0)
--components;
for (i=0; i<components; ++i) c[i] = linear_from_sRGB(c[i] / 255);
if (components < channels)
c[components] = c[components] / 255;
}
else
{
int i;
for (i=0; i<4; ++i) c[i] /= 65535;
if ((channels & 1) == 0)
{
double alpha = c[channels-1];
if (alpha > 0)
for (i=0; i<channels-1; ++i) c[i] /= alpha;
else
for (i=0; i<channels-1; ++i) c[i] = 1;
}
}
if (to_gray)
{
if (channels < 3)
{
fprintf(stderr, "%s: too few channels (%d) for -gray\n",
prog, channels);
usage(prog);
}
c[0] = YfromRGB(c[0], c[1], c[2]);
channels -= 2;
}
if (to_color)
{
if (channels > 2)
{
fprintf(stderr, "%s: too many channels (%d) for -color\n",
prog, channels);
usage(prog);
}
c[3] = c[1]; /* alpha, if present */
c[2] = c[1] = c[0];
}
if (to_linear)
{
int i;
if ((channels & 1) == 0)
{
double alpha = c[channels-1];
for (i=0; i<channels-1; ++i) c[i] *= alpha;
}
for (i=0; i<channels; ++i) c[i] = nearbyint(c[i] * 65535);
}
else /* to sRGB */
{
int i = (channels+1)&~1;
while (--i >= 0)
c[i] = sRGB_from_linear(c[i]);
for (i=0; i<channels; ++i) c[i] = nearbyint(c[i] * 255);
}
{
int i;
for (i=0; i<channels; ++i) printf(" %g", c[i]);
}
printf("\n");
return 0;
}
......@@ -23,37 +23,9 @@
/* pngpriv.h includes the definition of 'PNG_sRGB_FROM_LINEAR' which is required
* to verify the actual code.
*/
#include "../pngpriv.h"
#include "../../pngpriv.h"
/*
* Utility sRGB calculation functions.
*
* Both routines take and return a floating point value in the range
* 0 to 1.0, doing a calculation according to the sRGB specification.
* (In fact the source of the numbers is the wikipedia article at
* http://en.wikipedia.org/wiki/SRGB .)
*/
double
sRGB_from_linear(double l)
{
if (l <= 0.0031308)
l *= 12.92;
else
l = 1.055 * pow(l, 1/2.4) - 0.055;
return l;
}
double
linear_from_sRGB(double s)
{
if (s <= 0.04045)
return s / 12.92;
else
return pow((s+0.055)/1.055, 2.4);
}
#include "sRGB.h"
/* The tables are declared 'const' in pngpriv.h, so this redefines the tables to
* be used.
......
......@@ -4,9 +4,10 @@
* Utility file; not actually a header, this contains definitions of sRGB
* calculation functions for inclusion in those test programs that need them.
*
* All routines take and return a floating point value in the range 0 to 1.0,
* doing a calculation according to the sRGB specification. (In fact the source
* of the numbers is the wikipedia article.)
* All routines take and return a floating point value in the range
* 0 to 1.0, doing a calculation according to the sRGB specification
* (in fact the source of the numbers is the wikipedia article at
* http://en.wikipedia.org/wiki/SRGB).
*/
static double
sRGB_from_linear(double l)
......
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