- 21 4月, 2010 13 次提交
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由 Behdad Esfahbod 提交于
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由 Behdad Esfahbod 提交于
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由 Behdad Esfahbod 提交于
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由 Behdad Esfahbod 提交于
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由 Behdad Esfahbod 提交于
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由 Behdad Esfahbod 提交于
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由 Behdad Esfahbod 提交于
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由 Behdad Esfahbod 提交于
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由 Behdad Esfahbod 提交于
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由 Behdad Esfahbod 提交于
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由 Behdad Esfahbod 提交于
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由 Behdad Esfahbod 提交于
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由 Behdad Esfahbod 提交于
A couple bugs joined forces to exhibit the mystery behavior of crashes / infinite loops on OS X / wrong kerning / invalid memory access. Pooh! The bugs were involved: - Wrong pointer math with ValueRecord in PairPosFormat1 - Fallout from avoiding flex arrays, code not correctly updated to remove sizeof() usage. We strictly never use sizeof() directly now. And the PairPos code is cleaned up. Should fix them all. Bugs are: Bug 605655 - Pango 1.26.2 introduces kerning bug Bug 611229 - Pango reads from uninitialized memory Bug 593240 - (pangoosx) Crash / infinite loop with Mac OS X We were also doing wrong math converting Device adjustments to hb_position_t. Fallout from FreeType days. Should shift 16, not 6. Fixed that too. There's still another bug: we don't sanitize Device records referenced from value records. Fixing that also.
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- 16 4月, 2010 1 次提交
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由 Behdad Esfahbod 提交于
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- 10 3月, 2010 1 次提交
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由 Behdad Esfahbod 提交于
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- 23 2月, 2010 1 次提交
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由 Behdad Esfahbod 提交于
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- 20 11月, 2009 1 次提交
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由 Behdad Esfahbod 提交于
Pango Bug 602408 - Invalid C++ code breaks compile with Sun C++ Compiler (Error: A union member cannot have a user-defined assignment operator) According to the bug: C++ Programming Language by Bjarne Stroustrup: Chapter 10.4.12 forbids explicitly using of union members with constructors, destructors or assignment operations. So we use a set() method instead of the assignment operator. Ugly, but hey, that's life.
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- 06 11月, 2009 1 次提交
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由 Behdad Esfahbod 提交于
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- 05 11月, 2009 2 次提交
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由 Behdad Esfahbod 提交于
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由 Behdad Esfahbod 提交于
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- 03 11月, 2009 20 次提交
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由 Behdad Esfahbod 提交于
It's not part of the standard and MSVC doesn't like it. It makes the code a lot less elegant than it used to be, but I think it should work now.
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由 Behdad Esfahbod 提交于
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由 Behdad Esfahbod 提交于
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由 Behdad Esfahbod 提交于
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由 Behdad Esfahbod 提交于
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由 Behdad Esfahbod 提交于
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由 Behdad Esfahbod 提交于
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由 Behdad Esfahbod 提交于
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由 Behdad Esfahbod 提交于
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由 Behdad Esfahbod 提交于
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由 Behdad Esfahbod 提交于
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由 Behdad Esfahbod 提交于
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由 Behdad Esfahbod 提交于
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由 Behdad Esfahbod 提交于
Apparetly in C++, inline means a totally different thing.
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由 Behdad Esfahbod 提交于
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由 Behdad Esfahbod 提交于
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由 Behdad Esfahbod 提交于
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由 Behdad Esfahbod 提交于
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由 Behdad Esfahbod 提交于
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由 Behdad Esfahbod 提交于
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