提交 f4cb4762 编写于 作者: B Behdad Esfahbod

[OT] Slightly adjust normalizer

The change is very subtle.  If we have a single-char cluster that
decomposes to three or more characters, then try recomposition, in
case the farther mark may compose with the base.
上级 07d68280
......@@ -286,41 +286,50 @@ skip_char (hb_buffer_t *buffer)
buffer->skip_glyph ();
}
static bool
/* Returns 0 if didn't decompose, number of resulting characters otherwise. */
static inline unsigned int
decompose (hb_font_t *font, hb_buffer_t *buffer, bool shortest, hb_codepoint_t ab)
{
hb_codepoint_t a, b, a_glyph, b_glyph;
if (!decompose_func (buffer->unicode, ab, &a, &b) ||
(b && !font->get_glyph (b, 0, &b_glyph)))
return false;
return 0;
bool has_a = font->get_glyph (a, 0, &a_glyph);
if (shortest && has_a) {
/* Output a and b */
output_char (buffer, a, a_glyph);
if (b)
if (likely (b)) {
output_char (buffer, b, b_glyph);
return true;
return 2;
}
return 1;
}
if (decompose (font, buffer, shortest, a)) {
if (b)
unsigned int ret;
if ((ret = decompose (font, buffer, shortest, a))) {
if (b) {
output_char (buffer, b, b_glyph);
return true;
return ret + 1;
}
return ret;
}
if (has_a) {
output_char (buffer, a, a_glyph);
if (b)
if (likely (b)) {
output_char (buffer, b, b_glyph);
return true;
return 2;
}
return 1;
}
return false;
return 0;
}
static bool
/* Returns 0 if didn't decompose, number of resulting characters otherwise. */
static inline bool
decompose_compatibility (hb_font_t *font, hb_buffer_t *buffer, hb_codepoint_t u)
{
unsigned int len, i;
......@@ -329,34 +338,42 @@ decompose_compatibility (hb_font_t *font, hb_buffer_t *buffer, hb_codepoint_t u)
len = buffer->unicode->decompose_compatibility (u, decomposed);
if (!len)
return false;
return 0;
for (i = 0; i < len; i++)
if (!font->get_glyph (decomposed[i], 0, &glyphs[i]))
return false;
return 0;
for (i = 0; i < len; i++)
output_char (buffer, decomposed[i], glyphs[i]);
return true;
return len;
}
static void
/* Returns true if recomposition may be benefitial. */
static inline bool
decompose_current_character (hb_font_t *font, hb_buffer_t *buffer, bool shortest)
{
hb_codepoint_t glyph;
unsigned int len = 1;
/* Kind of a cute waterfall here... */
if (shortest && font->get_glyph (buffer->cur().codepoint, 0, &glyph))
next_char (buffer, glyph);
else if (decompose (font, buffer, shortest, buffer->cur().codepoint))
else if ((len = decompose (font, buffer, shortest, buffer->cur().codepoint)))
skip_char (buffer);
else if (!shortest && font->get_glyph (buffer->cur().codepoint, 0, &glyph))
next_char (buffer, glyph);
else if (decompose_compatibility (font, buffer, buffer->cur().codepoint))
else if ((len = decompose_compatibility (font, buffer, buffer->cur().codepoint)))
skip_char (buffer);
else
next_char (buffer, glyph); /* glyph is initialized in earlier branches. */
/*
* A recomposition would only be useful if we decomposed into at least three
* characters...
*/
return len > 2;
}
static inline void
......@@ -378,20 +395,34 @@ handle_variation_selector_cluster (hb_font_t *font, hb_buffer_t *buffer, unsigne
}
}
static void
/* Returns true if recomposition may be benefitial. */
static inline bool
decompose_multi_char_cluster (hb_font_t *font, hb_buffer_t *buffer, unsigned int end)
{
/* TODO Currently if there's a variation-selector we give-up, it's just too hard. */
for (unsigned int i = buffer->idx; i < end; i++)
if (unlikely (buffer->unicode->is_variation_selector (buffer->info[i].codepoint))) {
handle_variation_selector_cluster (font, buffer, end);
return;
return false;
}
while (buffer->idx < end)
decompose_current_character (font, buffer, false);
/* We can be smarter here and only return true if there are at least two ccc!=0 marks.
* But does not matter. */
return true;
}
static inline bool
decompose_cluster (hb_font_t *font, hb_buffer_t *buffer, bool recompose, unsigned int end)
{
if (likely (buffer->idx + 1 == end))
return decompose_current_character (font, buffer, recompose);
else
return decompose_multi_char_cluster (font, buffer, end);
}
static int
compare_combining_class (const hb_glyph_info_t *pa, const hb_glyph_info_t *pb)
{
......@@ -401,12 +432,13 @@ compare_combining_class (const hb_glyph_info_t *pa, const hb_glyph_info_t *pb)
return a < b ? -1 : a == b ? 0 : +1;
}
void
_hb_ot_shape_normalize (hb_font_t *font, hb_buffer_t *buffer,
hb_ot_shape_normalization_mode_t mode)
{
bool recompose = mode != HB_OT_SHAPE_NORMALIZATION_MODE_DECOMPOSED;
bool has_multichar_clusters = false;
bool can_use_recompose = false;
unsigned int count;
/* We do a fairly straightforward yet custom normalization process in three
......@@ -427,17 +459,12 @@ _hb_ot_shape_normalize (hb_font_t *font, hb_buffer_t *buffer,
if (buffer->cur().cluster != buffer->info[end].cluster)
break;
if (buffer->idx + 1 == end)
decompose_current_character (font, buffer, recompose);
else {
decompose_multi_char_cluster (font, buffer, end);
has_multichar_clusters = true;
}
can_use_recompose = decompose_cluster (font, buffer, recompose, end) || can_use_recompose;
}
buffer->swap_buffers ();
if (mode != HB_OT_SHAPE_NORMALIZATION_MODE_COMPOSED_FULL && !has_multichar_clusters)
if (mode != HB_OT_SHAPE_NORMALIZATION_MODE_COMPOSED_FULL && !can_use_recompose)
return; /* Done! */
......
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