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0476590a
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0476590a
编写于
11月 28, 2017
作者:
M
Max Bruckner
浏览文件
操作
浏览文件
下载
差异文件
Update Unity to 2.4.3
上级
11844dd5
da8c4866
变更
10
展开全部
隐藏空白更改
内联
并排
Showing
10 changed file
with
369 addition
and
142 deletion
+369
-142
tests/unity/.travis.yml
tests/unity/.travis.yml
+3
-1
tests/unity/auto/generate_test_runner.rb
tests/unity/auto/generate_test_runner.rb
+25
-8
tests/unity/docs/UnityConfigurationGuide.md
tests/unity/docs/UnityConfigurationGuide.md
+80
-43
tests/unity/docs/UnityHelperScriptsGuide.md
tests/unity/docs/UnityHelperScriptsGuide.md
+15
-3
tests/unity/release/build.info
tests/unity/release/build.info
+1
-1
tests/unity/release/version.info
tests/unity/release/version.info
+1
-1
tests/unity/src/unity.c
tests/unity/src/unity.c
+43
-38
tests/unity/src/unity.h
tests/unity/src/unity.h
+111
-7
tests/unity/src/unity_internals.h
tests/unity/src/unity_internals.h
+87
-39
tests/unity/test/Makefile
tests/unity/test/Makefile
+3
-1
未找到文件。
tests/unity/.travis.yml
浏览文件 @
0476590a
...
...
@@ -18,7 +18,9 @@ install:
script
:
-
cd test && rake ci
-
make -s
-
make -s DEBUG=-m32
-
make -s DEBUG=-m32
#32-bit architecture with 64-bit support
-
make -s DEBUG=-m32 UNITY_SUPPORT_64=
#32-bit build without 64-bit types
-
make -s UNITY_INCLUDE_DOUBLE=
# without double
-
cd ../extras/fixture/test && rake ci
-
make -s default noStdlibMalloc
-
make -s C89
...
...
tests/unity/auto/generate_test_runner.rb
浏览文件 @
0476590a
...
...
@@ -157,6 +157,9 @@ class UnityTestRunnerGenerator
output
.
puts
(
'/* AUTOGENERATED FILE. DO NOT EDIT. */'
)
create_runtest
(
output
,
mocks
)
output
.
puts
(
"
\n
/*=======Automagically Detected Files To Include=====*/"
)
output
.
puts
(
'#ifdef __WIN32__'
)
output
.
puts
(
'#define UNITY_INCLUDE_SETUP_STUBS'
)
output
.
puts
(
'#endif'
)
output
.
puts
(
"#include
\"
#{
@options
[
:framework
]
}
.h
\"
"
)
output
.
puts
(
'#include "cmock.h"'
)
unless
mocks
.
empty?
output
.
puts
(
'#include <setjmp.h>'
)
...
...
@@ -235,22 +238,36 @@ class UnityTestRunnerGenerator
end
def
create_suite_setup
(
output
)
return
if
@options
[
:suite_setup
].
nil?
output
.
puts
(
"
\n
/*=======Suite Setup=====*/"
)
output
.
puts
(
'static void suite_setup(void)'
)
output
.
puts
(
'{'
)
output
.
puts
(
@options
[
:suite_setup
])
if
@options
[
:suite_setup
].
nil?
# New style, call suiteSetUp() if we can use weak symbols
output
.
puts
(
'#if defined(UNITY_WEAK_ATTRIBUTE) || defined(UNITY_WEAK_PRAGMA)'
)
output
.
puts
(
' suiteSetUp();'
)
output
.
puts
(
'#endif'
)
else
# Old style, C code embedded in the :suite_setup option
output
.
puts
(
@options
[
:suite_setup
])
end
output
.
puts
(
'}'
)
end
def
create_suite_teardown
(
output
)
return
if
@options
[
:suite_teardown
].
nil?
output
.
puts
(
"
\n
/*=======Suite Teardown=====*/"
)
output
.
puts
(
'static int suite_teardown(int num_failures)'
)
output
.
puts
(
'{'
)
output
.
puts
(
@options
[
:suite_teardown
])
if
@options
[
:suite_teardown
].
nil?
# New style, call suiteTearDown() if we can use weak symbols
output
.
puts
(
'#if defined(UNITY_WEAK_ATTRIBUTE) || defined(UNITY_WEAK_PRAGMA)'
)
output
.
puts
(
' return suiteTearDown(num_failures);'
)
output
.
puts
(
'#else'
)
output
.
puts
(
' return num_failures;'
)
output
.
puts
(
'#endif'
)
else
# Old style, C code embedded in the :suite_teardown option
output
.
puts
(
@options
[
:suite_teardown
])
end
output
.
puts
(
'}'
)
end
...
...
@@ -342,7 +359,7 @@ class UnityTestRunnerGenerator
output
.
puts
(
"int
#{
main_name
}
(void)"
)
output
.
puts
(
'{'
)
end
output
.
puts
(
' suite_setup();'
)
unless
@options
[
:suite_setup
].
nil?
output
.
puts
(
' suite_setup();'
)
output
.
puts
(
" UnityBegin(
\"
#{
filename
.
gsub
(
/\\/
,
'\\\\\\'
)
}
\"
);"
)
if
@options
[
:use_param_tests
]
tests
.
each
do
|
test
|
...
...
@@ -357,7 +374,7 @@ class UnityTestRunnerGenerator
end
output
.
puts
output
.
puts
(
' CMock_Guts_MemFreeFinal();'
)
unless
used_mocks
.
empty?
output
.
puts
(
" return
#{
@options
[
:suite_teardown
].
nil?
?
''
:
'suite_teardown'
}
(UnityEnd());"
)
output
.
puts
(
" return
suite_teardown
(UnityEnd());"
)
output
.
puts
(
'}'
)
end
...
...
tests/unity/docs/UnityConfigurationGuide.md
浏览文件 @
0476590a
...
...
@@ -79,18 +79,7 @@ _Example:_
#define UNITY_EXCLUDE_LIMITS_H
##### `UNITY_EXCLUDE_SIZEOF`
The third and final attempt to guess your types is to use the
`sizeof()`
operator. Even if the first two options don't work, this one covers most cases.
There _is_ a rare compiler or two out there that doesn't support sizeof() in the
preprocessing stage, though. For these, you have the ability to disable this
feature as well.
_Example:_
#define UNITY_EXCLUDE_SIZEOF
If you've disabled all of the automatic options above, you're going to have to
If you've disabled both of the automatic options above, you're going to have to
do the configuration yourself. Don't worry. Even this isn't too bad... there are
just a handful of defines that you are going to specify if you don't like the
defaults.
...
...
@@ -127,7 +116,7 @@ _Example:_
#define UNITY_POINTER_WIDTH 64
##### `UNITY_
INCLUDE
_64`
##### `UNITY_
SUPPORT
_64`
Unity will automatically include 64-bit support if it auto-detects it, or if
your
`int`
,
`long`
, or pointer widths are greater than 32-bits. Define this to
...
...
@@ -136,7 +125,7 @@ can be a significant size and speed impact to enabling 64-bit support on small
targets, so don't define it if you don't need it.
_Example:_
#define UNITY_
INCLUDE
_64
#define UNITY_
SUPPORT
_64
### Floating Point Types
...
...
@@ -170,24 +159,20 @@ _Example:_
#define UNITY_INCLUDE_DOUBLE
##### `UNITY_FLOAT_VERBOSE`
##### `UNITY_DOUBLE_VERBOSE`
##### `UNITY_EXCLUDE_FLOAT_PRINT`
Unity aims for as small of a footprint as possible and avoids most standard
library calls (some embedded platforms don
'
t have a standard library!). Because
library calls (some embedded platforms don
’
t have a standard library!). Because
of this, its routines for printing integer values are minimalist and hand-coded.
To keep Unity universal, though, we chose to _not_ develop our own floating
point print routines. Instead, the display of floating point values during a
failure are optional. By default, Unity will not print the actual results of
floating point assertion failure. So a failed assertion will produce a message
like
`"Values Not Within Delta"`
. If you would like verbose failure messages for
floating point assertions, use these options to give more explicit failure
messages (e.g.
`"Expected 4.56 Was 4.68"`
). Note that this feature requires the
use of
`sprintf`
so might not be desirable in all cases.
Therefore, the display of floating point values during a failure are optional.
By default, Unity will print the actual results of floating point assertion
failure (e.g. ”Expected 4.56 Was 4.68”). To not include this extra support, you
can use this define to instead respond to a failed assertion with a message like
”Values Not Within Delta”. If you would like verbose failure messages for floating
point assertions, use these options to give more explicit failure messages.
_Example:_
#define UNITY_
DOUBLE_VERBOSE
#define UNITY_
EXCLUDE_FLOAT_PRINT
##### `UNITY_FLOAT_TYPE`
...
...
@@ -277,25 +262,32 @@ will declare an instance of your function by default. If you want to disable
this behavior, add
`UNITY_OMIT_OUTPUT_FLUSH_HEADER_DECLARATION`
.
##### `UNITY_SUPPORT_WEAK`
##### `UNITY_WEAK_ATTRIBUTE`
##### `UNITY_WEAK_PRAGMA`
##### `UNITY_NO_WEAK`
For some targets, Unity can make the otherwise required
`setUp()`
and
`tearDown()`
functions optional. This is a nice convenience for test writers
since
`setUp`
and
`tearDown`
don't often actually _do_ anything. If you're using
gcc or clang, this option is automatically defined for you. Other compilers can
also support this behavior, if they support a C feature called weak functions. A
weak function is a function that is compiled into your executable _unless_ a
non-weak version of the same function is defined elsewhere. If a non-weak
version is found, the weak version is ignored as if it never existed. If your
compiler supports this feature, you can let Unity know by defining
`UNITY_SUPPORT_WEAK`
as the function attributes that would need to be applied to
identify a function as weak. If your compiler lacks support for weak functions,
you will always need to define
`setUp`
and
`tearDown`
functions (though they can
be and often will be just empty). The most common options for this feature are:
For some targets, Unity can make the otherwise required setUp() and tearDown()
functions optional. This is a nice convenience for test writers since setUp and
tearDown don’t often actually do anything. If you’re using gcc or clang, this
option is automatically defined for you. Other compilers can also support this
behavior, if they support a C feature called weak functions. A weak function is
a function that is compiled into your executable unless a non-weak version of
the same function is defined elsewhere. If a non-weak version is found, the weak
version is ignored as if it never existed. If your compiler supports this feature,
you can let Unity know by defining UNITY_WEAK_ATTRIBUTE or UNITY_WEAK_PRAGMA as
the function attributes that would need to be applied to identify a function as
weak. If your compiler lacks support for weak functions, you will always need to
define setUp and tearDown functions (though they can be and often will be just
empty). You can also force Unity to NOT use weak functions by defining
UNITY_NO_WEAK. The most common options for this feature are:
_Example:_
#define UNITY_SUPPORT_WEAK weak
#define UNITY_SUPPORT_WEAK __attribute__((weak))
#define UNITY_WEAK_ATTRIBUTE weak
#define UNITY_WEAK_ATTRIBUTE __attribute__((weak))
#define UNITY_WEAK_PRAGMA
#define UNITY_NO_WEAK
##### `UNITY_PTR_ATTRIBUTE`
...
...
@@ -309,6 +301,51 @@ _Example:_
#define UNITY_PTR_ATTRIBUTE near
##### `UNITY_PRINT_EOL`
By default, Unity outputs
\n
at the end of each line of output. This is easy
to parse by the scripts, by Ceedling, etc, but it might not be ideal for YOUR
system. Feel free to override this and to make it whatever you wish.
_Example:_
#define UNITY_PRINT_EOL { UNITY_OUTPUT_CHAR('
\r
'); UNITY_OUTPUT_CHAR('
\n
') }
##### `UNITY_EXCLUDE_DETAILS`
This is an option for if you absolutely must squeeze every byte of memory out of
your system. Unity stores a set of internal scratchpads which are used to pass
extra detail information around. It's used by systems like CMock in order to
report which function or argument flagged an error. If you're not using CMock and
you're not using these details for other things, then you can exclude them.
_Example:_
#define UNITY_EXCLUDE_DETAILS
##### `UNITY_EXCLUDE_SETJMP`
If your embedded system doesn't support the standard library setjmp, you can
exclude Unity's reliance on this by using this define. This dropped dependence
comes at a price, though. You will be unable to use custom helper functions for
your tests, and you will be unable to use tools like CMock. Very likely, if your
compiler doesn't support setjmp, you wouldn't have had the memory space for those
things anyway, though... so this option exists for those situations.
_Example:_
#define UNITY_EXCLUDE_SETJMP
##### `UNITY_OUTPUT_COLOR`
If you want to add color using ANSI escape codes you can use this define.
t
_Example:_
#define UNITY_OUTPUT_COLOR
## Getting Into The Guts
There will be cases where the options above aren't quite going to get everything
...
...
tests/unity/docs/UnityHelperScriptsGuide.md
浏览文件 @
0476590a
...
...
@@ -124,7 +124,7 @@ demonstrates using a Ruby hash.
##### `:includes`
This option specifies an array of file names to be
?#include?
'd at the top of
This option specifies an array of file names to be
`#include`
'd at the top of
your runner C file. You might use it to reference custom types or anything else
universally needed in your generated runners.
...
...
@@ -133,11 +133,23 @@ universally needed in your generated runners.
Define this option with C code to be executed _before any_ test cases are run.
Alternatively, if your C compiler supports weak symbols, you can leave this
option unset and instead provide a
`void suiteSetUp(void)`
function in your test
suite. The linker will look for this symbol and fall back to a Unity-provided
stub if it is not found.
##### `:suite_teardown`
Define this option with C code to be executed ?after all?test cases have
finished.
Define this option with C code to be executed _after all_ test cases have
finished. An integer variable
`num_failures`
is available for diagnostics.
The code should end with a
`return`
statement; the value returned will become
the exit code of
`main`
. You can normally just return
`num_failures`
.
Alternatively, if your C compiler supports weak symbols, you can leave this
option unset and instead provide a
`int suiteTearDown(int num_failures)`
function in your test suite. The linker will look for this symbol and fall
back to a Unity-provided stub if it is not found.
##### `:enforce_strict_ordering`
...
...
tests/unity/release/build.info
浏览文件 @
0476590a
12
1
12
2
tests/unity/release/version.info
浏览文件 @
0476590a
2.4.
2
2.4.
3
tests/unity/src/unity.c
浏览文件 @
0476590a
...
...
@@ -4,6 +4,7 @@
[Released under MIT License. Please refer to license.txt for details]
============================================================================ */
#define UNITY_INCLUDE_SETUP_STUBS
#include "unity.h"
#include <stddef.h>
...
...
@@ -19,16 +20,24 @@ void UNITY_OUTPUT_CHAR(int);
struct
UNITY_STORAGE_T
Unity
;
#ifdef UNITY_OUTPUT_COLOR
static
const
char
UnityStrOk
[]
=
"
\033
[42mOK
\033
[00m"
;
static
const
char
UnityStrPass
[]
=
"
\033
[42mPASS
\033
[00m"
;
static
const
char
UnityStrFail
[]
=
"
\033
[41mFAIL
\033
[00m"
;
static
const
char
UnityStrIgnore
[]
=
"
\033
[43mIGNORE
\033
[00m"
;
#else
static
const
char
UnityStrOk
[]
=
"OK"
;
static
const
char
UnityStrPass
[]
=
"PASS"
;
static
const
char
UnityStrFail
[]
=
"FAIL"
;
static
const
char
UnityStrIgnore
[]
=
"IGNORE"
;
#endif
static
const
char
UnityStrNull
[]
=
"NULL"
;
static
const
char
UnityStrSpacer
[]
=
". "
;
static
const
char
UnityStrExpected
[]
=
" Expected "
;
static
const
char
UnityStrWas
[]
=
" Was "
;
static
const
char
UnityStrGt
[]
=
" to be greater than "
;
static
const
char
UnityStrLt
[]
=
" to be less than "
;
static
const
char
UnityStrOrEqual
[]
=
"or equal to "
;
static
const
char
UnityStrElement
[]
=
" Element "
;
static
const
char
UnityStrByte
[]
=
" Byte "
;
static
const
char
UnityStrMemory
[]
=
" Memory Mismatch."
;
...
...
@@ -83,6 +92,18 @@ void UnityPrint(const char* string)
UNITY_OUTPUT_CHAR
(
'\\'
);
UNITY_OUTPUT_CHAR
(
'n'
);
}
#ifdef UNITY_OUTPUT_COLOR
/* print ANSI escape code */
else
if
(
*
pch
==
27
&&
*
(
pch
+
1
)
==
'['
)
{
while
(
*
pch
&&
*
pch
!=
'm'
)
{
UNITY_OUTPUT_CHAR
(
*
pch
);
pch
++
;
}
UNITY_OUTPUT_CHAR
(
'm'
);
}
#endif
/* unprintable characters are shown as codes */
else
{
...
...
@@ -531,49 +552,44 @@ void UnityAssertEqualNumber(const UNITY_INT expected,
}
/*-----------------------------------------------*/
void
UnityAssertGreaterNumber
(
const
UNITY_INT
threshold
,
const
UNITY_INT
actual
,
const
char
*
msg
,
const
UNITY_LINE_TYPE
lineNumber
,
const
UNITY_DISPLAY_STYLE_T
style
)
void
UnityAssertGreaterOrLessOrEqualNumber
(
const
UNITY_INT
threshold
,
const
UNITY_INT
actual
,
const
UNITY_COMPARISON_T
compare
,
const
char
*
msg
,
const
UNITY_LINE_TYPE
lineNumber
,
const
UNITY_DISPLAY_STYLE_T
style
)
{
int
failed
=
0
;
RETURN_IF_FAIL_OR_IGNORE
;
if
(
!
(
actual
>
threshold
))
if
(
threshold
==
actual
&&
compare
&
UNITY_EQUAL_TO
)
return
;
if
(
threshold
==
actual
)
failed
=
1
;
if
((
style
&
UNITY_DISPLAY_RANGE_INT
)
==
UNITY_DISPLAY_RANGE_INT
)
{
UnityTestResultsFailBegin
(
lineNumber
)
;
UnityPrint
(
UnityStrExpected
)
;
UnityPrintNumberByStyle
(
actual
,
style
);
UnityPrint
(
UnityStrGt
);
UnityPrintNumberByStyle
(
threshold
,
style
);
UnityAddMsgIfSpecified
(
msg
)
;
UNITY_FAIL_AND_BAIL
;
if
(
actual
>
threshold
&&
compare
&
UNITY_SMALLER_THAN
)
failed
=
1
;
if
(
actual
<
threshold
&&
compare
&
UNITY_GREATER_THAN
)
failed
=
1
;
}
else
/* UINT or HEX */
{
if
((
UNITY_UINT
)
actual
>
(
UNITY_UINT
)
threshold
&&
compare
&
UNITY_SMALLER_THAN
)
failed
=
1
;
if
((
UNITY_UINT
)
actual
<
(
UNITY_UINT
)
threshold
&&
compare
&
UNITY_GREATER_THAN
)
failed
=
1
;
}
}
/*-----------------------------------------------*/
void
UnityAssertSmallerNumber
(
const
UNITY_INT
threshold
,
const
UNITY_INT
actual
,
const
char
*
msg
,
const
UNITY_LINE_TYPE
lineNumber
,
const
UNITY_DISPLAY_STYLE_T
style
)
{
RETURN_IF_FAIL_OR_IGNORE
;
if
(
!
(
actual
<
threshold
)
)
if
(
failed
)
{
UnityTestResultsFailBegin
(
lineNumber
);
UnityPrint
(
UnityStrExpected
);
UnityPrintNumberByStyle
(
actual
,
style
);
UnityPrint
(
UnityStrLt
);
if
(
compare
&
UNITY_GREATER_THAN
)
UnityPrint
(
UnityStrGt
);
if
(
compare
&
UNITY_SMALLER_THAN
)
UnityPrint
(
UnityStrLt
);
if
(
compare
&
UNITY_EQUAL_TO
)
UnityPrint
(
UnityStrOrEqual
);
UnityPrintNumberByStyle
(
threshold
,
style
);
UnityAddMsgIfSpecified
(
msg
);
UNITY_FAIL_AND_BAIL
;
}
}
#define UnityPrintPointlessAndBail() \
{ \
UnityTestResultsFailBegin(lineNumber); \
...
...
@@ -1310,17 +1326,6 @@ void UnityIgnore(const char* msg, const UNITY_LINE_TYPE line)
UNITY_IGNORE_AND_BAIL
;
}
/*-----------------------------------------------*/
#if defined(UNITY_WEAK_ATTRIBUTE)
UNITY_WEAK_ATTRIBUTE
void
setUp
(
void
)
{
}
UNITY_WEAK_ATTRIBUTE
void
tearDown
(
void
)
{
}
#elif defined(UNITY_WEAK_PRAGMA)
#pragma weak setUp
void
setUp
(
void
)
{
}
#pragma weak tearDown
void
tearDown
(
void
)
{
}
#endif
/*-----------------------------------------------*/
void
UnityDefaultTestRun
(
UnityTestFunction
Func
,
const
char
*
FuncName
,
const
int
FuncLineNum
)
{
...
...
tests/unity/src/unity.h
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tests/unity/src/unity_internals.h
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tests/unity/test/Makefile
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@@ -15,7 +15,9 @@ CFLAGS += -Wbad-function-cast -Wcast-qual -Wold-style-definition -Wshadow -Wstri
CFLAGS
+=
$(DEBUG)
DEFINES
=
-D
UNITY_OUTPUT_CHAR
=
putcharSpy
DEFINES
+=
-D
UNITY_OUTPUT_CHAR_HEADER_DECLARATION
=
putcharSpy
\(
int
\)
DEFINES
+=
-D
UNITY_SUPPORT_64
-D
UNITY_INCLUDE_DOUBLE
DEFINES
+=
$(UNITY_SUPPORT_64)
$(UNITY_INCLUDE_DOUBLE)
UNITY_SUPPORT_64
=
-D
UNITY_SUPPORT_64
UNITY_INCLUDE_DOUBLE
=
-D
UNITY_INCLUDE_DOUBLE
SRC
=
../src/unity.c tests/testunity.c build/testunityRunner.c
INC_DIR
=
-I
../src
COV_FLAGS
=
-fprofile-arcs
-ftest-coverage
-I
../../src
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