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# cJSON

Ultralightweight JSON parser in ANSI C.

## Table of contents
* [License](#license)
* [Usage](#usage)
  * [Welcome to cJSON](#welcome-to-cjson)
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  * [Building](#building)
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  * [Some JSON](#some-json)
  * [Here's the structure](#heres-the-structure)
  * [Enjoy cJSON!](#enjoy-cjson)

## License

>  Copyright (c) 2009-2016 Dave Gamble
>
>  Permission is hereby granted, free of charge, to any person obtaining a copy
>  of this software and associated documentation files (the "Software"), to deal
>  in the Software without restriction, including without limitation the rights
>  to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
>  copies of the Software, and to permit persons to whom the Software is
>  furnished to do so, subject to the following conditions:
>
>  The above copyright notice and this permission notice shall be included in
>  all copies or substantial portions of the Software.
>
>  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
>  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
>  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
>  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
>  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
>  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
>  THE SOFTWARE.

## Usage

### Welcome to cJSON.
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cJSON aims to be the dumbest possible parser that you can get your job done with.
It's a single file of C, and a single header file.

JSON is described best here: http://www.json.org/
It's like XML, but fat-free. You use it to move data around, store things, or just
generally represent your program's state.

As a library, cJSON exists to take away as much legwork as it can, but not get in your way.
As a point of pragmatism (i.e. ignoring the truth), I'm going to say that you can use it
in one of two modes: Auto and Manual. Let's have a quick run-through.

I lifted some JSON from this page: http://www.json.org/fatfree.html
That page inspired me to write cJSON, which is a parser that tries to share the same
philosophy as JSON itself. Simple, dumb, out of the way.

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### Building

There are several ways to incorporate cJSON into your project.

#### copying the source
Because the entire library is only one C file and one header file, you can just copy `cJSON.h` and `cJSON.c` to your projects source and start using it.

cJSON is written in ANSI C (C89) in order to support as many platforms and compilers as possible.

#### CMake
With CMake, cJSON supports a full blown build system. This way you get the most features. With CMake it is recommended to do an out of tree build, meaning the compiled files are put in a directory separate from the source files. So in order to build cJSON with CMake on a Unix platform, make a `build` directory and run CMake inside it.

```
mkdir build
cd build
cmake ..
```

This will create a Makefile and a bunch of other files. You can then compile it:

```
make
```

And install it with `make install` if you want. By default it installs the headers `/usr/local/include/cjson` and the libraries to `/usr/local/lib`. It also installs files for pkg-config to make it easier to detect and use an existing installation of CMake. And it installs CMake config files, that can be used by other CMake based projects to discover the library.

You can change the build process with a list of different options that you can pass to CMake. Turn them on with `On` and off with `Off`:
* `-DENABLE_CJSON_TESTS=On`: Enable building the tests. (on by default)
* `-DENABLE_CJSON_UTILS=On`: Enable building cJSON_Utils. (off by default)
* `-DENABLE_TARGET_EXPORT=On`: Enable the export of CMake targets. Turn off if it makes problems. (on by default)
* `-DBUILD_SHARED_LIBS=On`: Build the shared libraries. (on by default)
* `-DCMAKE_INSTALL_PREFIX=/usr`: Set a prefix for the installation.

If you are packaging cJSON for a distribution of Linux, you would probably take these steps for example:
```
mkdir build
cd build
cmake .. -DENABLE_CJSON_UTILS=On -DENABLE_CJSON_TESTS=Off -DCMAKE_INSTALL_PREFIX=/usr
make
make DESTDIR=$pkgdir install
```

CMake supports a lot of different platforms, not only UNIX Makefiles, but only UNIX Makefiles have been tested. It works on GNU/Linux and has been confirmed to compile on some versions of macOS, FreeBSD, Cygwin, Solaris and OpenIndiana.

#### Makefile
If you don't have CMake available, but still have make. You can use the makefile to build cJSON:

Run this command in the directory with the source code and it will automatically compile static and shared libraries and a little test program.

```
make all
```

If you want, you can install the compiled library to your system using `make install`. By default it will install the headers in `/usr/local/include/cjson` and the libraries in `/usr/local/lib`. But you can change this behavior by setting the `PREFIX` and `DESTDIR` variables: `make PREFIX=/usr DESTDIR=temp install`.

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### Some JSON:

```json
{
    "name": "Jack (\"Bee\") Nimble",
    "format": {
        "type":       "rect",
        "width":      1920,
        "height":     1080,
        "interlace":  false,
        "frame rate": 24
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    }
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}
```
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Assume that you got this from a file, a webserver, or magic JSON elves, whatever,
you have a char * to it. Everything is a cJSON struct.
Get it parsed:
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```c
cJSON * root = cJSON_Parse(my_json_string);
```
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This is an object. We're in C. We don't have objects. But we do have structs.
What's the framerate?

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```c
cJSON * format = cJSON_GetObjectItem(root,"format");
int framerate = cJSON_GetObjectItem(format,"frame rate")->valueint;
```
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Want to change the framerate?
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```c
cJSON_GetObjectItem(format,"frame rate")->valueint = 25;
```
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Back to disk?
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```c
char * rendered = cJSON_Print(root);
```
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Finished? Delete the root (this takes care of everything else).
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```c
cJSON_Delete(root);
```
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That's AUTO mode. If you're going to use Auto mode, you really ought to check pointers
before you dereference them. If you want to see how you'd build this struct in code?
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```c
cJSON *root,*fmt;
root = cJSON_CreateObject();
cJSON_AddItemToObject(root, "name", cJSON_CreateString("Jack (\"Bee\") Nimble"));
cJSON_AddItemToObject(root, "format", fmt = cJSON_CreateObject());
cJSON_AddStringToObject(fmt, "type", "rect");
cJSON_AddNumberToObject(fmt, "width", 1920);
cJSON_AddNumberToObject(fmt, "height", 1080);
cJSON_AddFalseToObject (fmt, "interlace");
cJSON_AddNumberToObject(fmt, "frame rate", 24);
```
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Hopefully we can agree that's not a lot of code? There's no overhead, no unnecessary setup.
Look at test.c for a bunch of nice examples, mostly all ripped off the json.org site, and
a few from elsewhere.

What about manual mode? First up you need some detail.
Let's cover how the cJSON objects represent the JSON data.
cJSON doesn't distinguish arrays from objects in handling; just type.
Each cJSON has, potentially, a child, siblings, value, a name.

The root object has: Object Type and a Child
The Child has name "name", with value "Jack ("Bee") Nimble", and a sibling:
Sibling has type Object, name "format", and a child.
That child has type String, name "type", value "rect", and a sibling:
Sibling has type Number, name "width", value 1920, and a sibling:
Sibling has type Number, name "height", value 1080, and a sibling:
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Sibling has type False, name "interlace", and a sibling:
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Sibling has type Number, name "frame rate", value 24

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# Here's the structure:
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```c
typedef struct cJSON {
  struct cJSON *next,*prev;
  struct cJSON *child;
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  int type;
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  char *valuestring;
  int valueint;
  double valuedouble;
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  char *string;
} cJSON;
```
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By default all values are 0 unless set by virtue of being meaningful.

next/prev is a doubly linked list of siblings. next takes you to your sibling,
prev takes you back from your sibling to you.
Only objects and arrays have a "child", and it's the head of the doubly linked list.
A "child" entry will have prev==0, but next potentially points on. The last sibling has next=0.
The type expresses Null/True/False/Number/String/Array/Object, all of which are #defined in
cJSON.h

A Number has valueint and valuedouble. If you're expecting an int, read valueint, if not read
valuedouble.

Any entry which is in the linked list which is the child of an object will have a "string"
which is the "name" of the entry. When I said "name" in the above example, that's "string".
"string" is the JSON name for the 'variable name' if you will.

Now you can trivially walk the lists, recursively, and parse as you please.
You can invoke cJSON_Parse to get cJSON to parse for you, and then you can take
the root object, and traverse the structure (which is, formally, an N-tree),
and tokenise as you please. If you wanted to build a callback style parser, this is how
you'd do it (just an example, since these things are very specific):

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```c
void parse_and_callback(cJSON *item,const char *prefix)
{
  while (item)
  {
    char *newprefix = malloc(strlen(prefix) + strlen(item->name) + 2);
    sprintf(newprefix,"%s/%s",prefix,item->name);
    int dorecurse = callback(newprefix, item->type, item);
    if (item->child && dorecurse) parse_and_callback(item->child, newprefix);
    item = item->next;
    free(newprefix);
  }
}
```
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The prefix process will build you a separated list, to simplify your callback handling.
The 'dorecurse' flag would let the callback decide to handle sub-arrays on it's own, or
let you invoke it per-item. For the item above, your callback might look like this:

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```c
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    int callback(const char *name,int type,cJSON *item)
    {
      if (!strcmp(name,"name"))  { /* populate name */ }
      else if (!strcmp(name,"format/type")  { /* handle "rect" */ }
      else if (!strcmp(name,"format/width")  { /* 800 */ }
      else if (!strcmp(name,"format/height")  { /* 600 */ }
      else if (!strcmp(name,"format/interlace")  { /* false */ }
      else if (!strcmp(name,"format/frame rate")  { /* 24 */ }
      return 1;
    }
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```
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Alternatively, you might like to parse iteratively.
You'd use:

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```c
void parse_object(cJSON *item)
{
  int i;
  for (i = 0 ; i < cJSON_GetArraySize(item) ; i++)
  {
    cJSON * subitem = cJSON_GetArrayItem(item, i);
    // handle subitem
  }
}
```
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Or, for PROPER manual mode:

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```c
void parse_object(cJSON * item)
{
  cJSON *subitem = item->child;
  while (subitem)
  {
    // handle subitem
    if (subitem->child) parse_object(subitem->child);

    subitem = subitem->next;
  }
}
```
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Of course, this should look familiar, since this is just a stripped-down version
of the callback-parser.

This should cover most uses you'll find for parsing. The rest should be possible
to infer.. and if in doubt, read the source! There's not a lot of it! ;)

In terms of constructing JSON data, the example code above is the right way to do it.
You can, of course, hand your sub-objects to other functions to populate.
Also, if you find a use for it, you can manually build the objects.
For instance, suppose you wanted to build an array of objects?

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```c
cJSON * objects[24];

cJSON * Create_array_of_anything(cJSON ** items, int num)
{
  int i;
  cJSON * prev, * root = cJSON_CreateArray();
  for (i = 0 ; i < 24 ; i++)
  {
    if (!i) root->child = objects[i];
    else prev->next = objects[i], objects[i]->prev = prev;
    prev = objects[i];
  }
  return root;
}
```

and simply: `Create_array_of_anything(objects, 24);`
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cJSON doesn't make any assumptions about what order you create things in.
You can attach the objects, as above, and later add children to each
of those objects.

As soon as you call cJSON_Print, it renders the structure to text.

The test.c code shows how to handle a bunch of typical cases. If you uncomment
the code, it'll load, parse and print a bunch of test files, also from json.org,
which are more complex than I'd care to try and stash into a const char array[].

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# Enjoy cJSON!
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- Dave Gamble, Aug 2009