- 18 5月, 2010 4 次提交
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由 Alex Deucher 提交于
This also simplifies the code and enables reclocking with multiple heads active by tracking whether the power states are single or multi-head capable. Eventually, we will want to select a power state based on external factors (AC/DC state, user selection, etc.). (v2) Update for evergreen Signed-off-by: NAlex Deucher <alexdeucher@gmail.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Alex Deucher 提交于
(v2) Add evergreen vbl checks Signed-off-by: NAlex Deucher <alexdeucher@gmail.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Alex Deucher 提交于
Useful for certain power management operations. You need to wait for the GUI engine (2D, 3D, CP, etc.) to be idle before changing clocks or adjusting engine parameters. (v2) Fix gui idle enable on pre-r6xx asics (v3) The gui idle interrrupt status bit is permanently asserted on pre-r6xx chips, but the interrrupt is still generated. workaround it in the driver. (v4) Add support for evergreen Signed-off-by: NAlex Deucher <alexdeucher@gmail.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Alex Deucher 提交于
Check to see if the GUI engine and related blocks (2D, 3D, CP, etc) are idle or not. There are a number of cases when we need to know if the drawing engine is busy. Signed-off-by: NAlex Deucher <alexdeucher@gmail.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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- 23 4月, 2010 1 次提交
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由 Christian Koenig 提交于
Implements irq support for HDMI audio output. Now the polling timer is only enabled if irq support isn't available. Signed-off-by: NChristian König <deathsimple@vodafone.de> Signed-off-by: NDave Airlie <airlied@redhat.com>
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- 20 4月, 2010 1 次提交
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由 Jerome Glisse 提交于
This patch enable the use of unmappable VRAM thanks to previous TTM infrastructure change. V2 update after io_mem_reserve/io_mem_free callback balancing Signed-off-by: NJerome Glisse <jglisse@redhat.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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- 09 4月, 2010 3 次提交
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由 Dave Airlie 提交于
Pointed out by Dave Witbrodt. Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Alex Deucher 提交于
Signed-off-by: NAlex Deucher <alexdeucher@gmail.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Alex Deucher 提交于
The command processor (CP) fetches command buffers and feeds the GPU. This patch requires the evergreen family me and pfp ucode files. Signed-off-by: NAlex Deucher <alexdeucher@gmail.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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- 06 4月, 2010 3 次提交
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由 Jerome Glisse 提交于
This simplify and improve GPU reset for R1XX-R6XX hw, it's not 100% reliable here are result: - R1XX/R2XX works bunch of time in a row, sometimes it seems it can work indifinitly - R3XX/R3XX the most unreliable one, sometimes you will be able to reset few times, sometimes not even once - R5XX more reliable than previous hw, seems to work most of the times but once in a while it fails for no obvious reasons (same status than previous reset just no same happy ending) - R6XX/R7XX are lot more reliable with this patch, still it seems that it can fail after a bunch (reset every 2sec for 3hour bring down the GPU & computer) This have been tested on various hw, for some odd reasons i wasn't able to lockup RS480/RS690 (while they use to love locking up). Note that on R1XX-R5XX the cursor will disapear after lockup haven't checked why, switch to console and back to X will restore cursor. Next step is to record the bogus command that leaded to the lockup. V2 Fix r6xx resume path to avoid reinitializing blit module, use the gpu_lockup boolean to avoid entering inifinite waiting loop on fence while reiniting the GPU Signed-off-by: NJerome Glisse <jglisse@redhat.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Jerome Glisse 提交于
Patch rename gpu_reset to asic_reset in prevision of having gpu_reset doing more stuff than just basic asic reset. Signed-off-by: NJerome Glisse <jglisse@redhat.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Jerome Glisse 提交于
This patch cleanup the fence code, it drops the timeout field of fence as the time to complete each IB is unpredictable and shouldn't be bound. The fence cleanup lead to GPU lockup detection improvement, this patch introduce a callback, allowing to do asic specific test for lockup detection. In this patch the CP is use as a first indicator of GPU lockup. If CP doesn't make progress during 1second we assume we are facing a GPU lockup. To avoid overhead of testing GPU lockup frequently due to fence taking time to be signaled we query the lockup callback every 500msec. There is plenty code comment explaining the design & choise inside the code. This have been tested mostly on R3XX/R5XX hw, in normal running destkop (compiz firefox, quake3 running) the lockup callback wasn't call once (1 hour session). Also tested with forcing GPU lockup and lockup was reported after the 1s CP activity timeout. V2 switch to 500ms timeout so GPU lockup get call at least 2 times in less than 2sec. V3 store last jiffies in fence struct so on ERESTART, EBUSY we keep track of how long we already wait for a given fence V4 make sure we got up to date cp read pointer so we don't have false positive Signed-off-by: NJerome Glisse <jglisse@redhat.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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- 31 3月, 2010 5 次提交
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由 Alex Deucher 提交于
Signed-off-by: NAlex Deucher <alexdeucher@gmail.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Jerome Glisse 提交于
radeon_gart_fini might call GART unbind callback function which might try to access GART table but if gart_disable is call first the GART table will be unmapped so any access to it will oops. Signed-off-by: NJerome Glisse <jglisse@redhat.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Alex Deucher 提交于
- rs780/880 were using the wrong bandwidth functions - convert r1xx-r4xx to use the same pm sclk/mclk structs as r5xx+ - move bandwidth setup to a common function Signed-off-by: NAlex Deucher <alexdeucher@gmail.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Alex Deucher 提交于
This fixes some issues with the last gfx init patch. Signed-off-by: NAlex Deucher <alexdeucher@gmail.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Alex Deucher 提交于
Look up i2c bus in the power table and expose it. You'll need to load a hwmon driver for any chips on the bus, this patch just exposes the bus. Signed-off-by: NAlex Deucher <alexdeucher@gmail.com>
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- 30 3月, 2010 1 次提交
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由 Tejun Heo 提交于
include cleanup: Update gfp.h and slab.h includes to prepare for breaking implicit slab.h inclusion from percpu.h percpu.h is included by sched.h and module.h and thus ends up being included when building most .c files. percpu.h includes slab.h which in turn includes gfp.h making everything defined by the two files universally available and complicating inclusion dependencies. percpu.h -> slab.h dependency is about to be removed. Prepare for this change by updating users of gfp and slab facilities include those headers directly instead of assuming availability. As this conversion needs to touch large number of source files, the following script is used as the basis of conversion. http://userweb.kernel.org/~tj/misc/slabh-sweep.py The script does the followings. * Scan files for gfp and slab usages and update includes such that only the necessary includes are there. ie. if only gfp is used, gfp.h, if slab is used, slab.h. * When the script inserts a new include, it looks at the include blocks and try to put the new include such that its order conforms to its surrounding. It's put in the include block which contains core kernel includes, in the same order that the rest are ordered - alphabetical, Christmas tree, rev-Xmas-tree or at the end if there doesn't seem to be any matching order. * If the script can't find a place to put a new include (mostly because the file doesn't have fitting include block), it prints out an error message indicating which .h file needs to be added to the file. The conversion was done in the following steps. 1. The initial automatic conversion of all .c files updated slightly over 4000 files, deleting around 700 includes and adding ~480 gfp.h and ~3000 slab.h inclusions. The script emitted errors for ~400 files. 2. Each error was manually checked. Some didn't need the inclusion, some needed manual addition while adding it to implementation .h or embedding .c file was more appropriate for others. This step added inclusions to around 150 files. 3. The script was run again and the output was compared to the edits from #2 to make sure no file was left behind. 4. Several build tests were done and a couple of problems were fixed. e.g. lib/decompress_*.c used malloc/free() wrappers around slab APIs requiring slab.h to be added manually. 5. The script was run on all .h files but without automatically editing them as sprinkling gfp.h and slab.h inclusions around .h files could easily lead to inclusion dependency hell. Most gfp.h inclusion directives were ignored as stuff from gfp.h was usually wildly available and often used in preprocessor macros. Each slab.h inclusion directive was examined and added manually as necessary. 6. percpu.h was updated not to include slab.h. 7. Build test were done on the following configurations and failures were fixed. CONFIG_GCOV_KERNEL was turned off for all tests (as my distributed build env didn't work with gcov compiles) and a few more options had to be turned off depending on archs to make things build (like ipr on powerpc/64 which failed due to missing writeq). * x86 and x86_64 UP and SMP allmodconfig and a custom test config. * powerpc and powerpc64 SMP allmodconfig * sparc and sparc64 SMP allmodconfig * ia64 SMP allmodconfig * s390 SMP allmodconfig * alpha SMP allmodconfig * um on x86_64 SMP allmodconfig 8. percpu.h modifications were reverted so that it could be applied as a separate patch and serve as bisection point. Given the fact that I had only a couple of failures from tests on step 6, I'm fairly confident about the coverage of this conversion patch. If there is a breakage, it's likely to be something in one of the arch headers which should be easily discoverable easily on most builds of the specific arch. Signed-off-by: NTejun Heo <tj@kernel.org> Guess-its-ok-by: NChristoph Lameter <cl@linux-foundation.org> Cc: Ingo Molnar <mingo@redhat.com> Cc: Lee Schermerhorn <Lee.Schermerhorn@hp.com>
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- 15 3月, 2010 2 次提交
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由 Daniel Vetter 提交于
In essence this creates a home for all asic specific declarations in radeon_asic.h Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Rafał Miłecki 提交于
We tried to implement interruptible waiting with timeout (it was broken anyway) which was not a good idea as explained by Andrew. It's possible to avoid using additional variable but actually it inroduces using more complex in-kernel tools. So simply add one variable for condition. Signed-off-by: NRafał Miłecki <zajec5@gmail.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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- 25 2月, 2010 1 次提交
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由 Jerome Glisse 提交于
This patch properly set visible VRAM and enforce any pinned buffer to be into visible VRAM. We might later add a flag to release this constraint for some newer hw more clever than previous. Signed-off-by: NJerome Glisse <jglisse@redhat.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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- 23 2月, 2010 1 次提交
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由 Alex Deucher 提交于
- updated swizzle modes for backend map setup - fix programming of a few gfx regs - properly handle pipe/backend setup on LE cards Signed-off-by: NAlex Deucher <alexdeucher@gmail.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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- 18 2月, 2010 3 次提交
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由 Jerome Glisse 提交于
Get rid of _location and use _start/_end also simplify the computation of vram_start|end & gtt_start|end. For R1XX-R2XX we place VRAM at the same address of PCI aperture, those GPU shouldn't have much memory and seems to behave better when setup that way. For R3XX and newer we place VRAM at 0. For R6XX-R7XX AGP we place VRAM before or after AGP aperture this might limit to limit the VRAM size but it's very unlikely. For IGP we don't change the VRAM placement. Tested on (compiz,quake3,suspend/resume): PCI/PCIE:RV280,R420,RV515,RV570,RV610,RV710 AGP:RV100,RV280,R420,RV350,RV620(RPB*),RV730 IGP:RS480(RPB*),RS690,RS780(RPB*),RS880 RPB: resume previously broken V2 correct commit message to reflect more accurately the bug and move VRAM placement to 0 for most of the GPU to avoid limiting VRAM. Signed-off-by: NJerome Glisse <jglisse@redhat.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Alex Deucher 提交于
r6xx/r7xx use the rs600 variant. This old one just confuses things. Signed-off-by: NAlex Deucher <alexdeucher@gmail.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Alex Deucher 提交于
r600_ioctl_wait_idle() now handles this. v2: update blit fence counts Signed-off-by: NAlex Deucher <alexdeucher@gmail.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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- 15 2月, 2010 1 次提交
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由 Dave Airlie 提交于
Suggested by Alex Deucher @ AMD Signed-off-by: NDave Airlie <airlied@redhat.com>
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- 11 2月, 2010 2 次提交
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由 Dave Airlie 提交于
this uses a new entrypoint to invalidate gart entries instead of using 0. Changed to rather than pointing to 0 address point empty entry to dummy page. This might help to avoid hard lockup if for some wrong reasons GPU try to access unmapped GART entry. I'm not 100% sure this is going to work, we probably need to allocate a dummy page and point all the GTT entries at it similiar to what AGP does. but we can test this first I suppose. Signed-off-by: NJerome Glisse <jglisse@redhat.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Jerome Glisse 提交于
This patch add cs checker to r600/r700 hw. Command stream checking will rewrite some of the cs value in order to restrict GPU access to BO size. This doesn't break old userspace but just enforce safe value. It should break any things that was using the r600/r700 cs ioctl to do forbidden things (malicious software), though we are not aware of such things. Here is the list of thing we check : - enforcing resource size - enforcing color buffer slice tile max, will restrict cb access - enforcing db buffer slice tile max, will restrict db access We don't check for shader bigger than the BO in which they are supposed to be, such use would lead to GPU lockup and is harmless from security POV, as far as we can tell (note that even checking for this wouldn't prevent someone to write bogus shader that lead to lockup). This patch has received as much testing as humanly possible with old userspace to check that it didn't break such configuration. However not all the applications out there were tested, thus it might broke some odd, rare applications. [airlied: fix rules for cs checker for parallel builds] Signed-off-by: NJerome Glisse <jglisse@redhat.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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- 09 2月, 2010 3 次提交
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由 Rafał Miłecki 提交于
This already simplifies code significally and makes it maintaible in case of adding memory reclocking plus voltage changing in future. Signed-off-by: NRafał Miłecki <zajec5@gmail.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Rafał Miłecki 提交于
V2: reorganize functions, fix modesetting calls V3: rebase patch, use radeon's workqueue V4: enable on tested chipsets only, request VBLANK IRQs V5: enable PM on older hardware (IRQs, mode_fixup, dpms) V6: use separate dynpm module parameter V7: drop RADEON_ prefix, set minimum mode for dpms off V8: update legacy encoder call, fix order in rs600 IRQ V9: update compute_clocks call in legacy, not only DPMS_OFF Signed-off-by: NRafał Miłecki <zajec5@gmail.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Alex Deucher 提交于
Only flush the gpu caches before we submit a fence. This leads to a small performance boost when we take the extra gpu cache flushes out of the ddx and mesa. Once this patch is in and the drm version is bumped, we can remove the flushes from the ddx and drm. Also, remove the extra cache flushes from the blit routine. Signed-off-by: NAlex Deucher <alexdeucher@gmail.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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- 05 2月, 2010 4 次提交
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由 Rafał Miłecki 提交于
Fixes FDO bug #26214 Signed-off-by: NRafał Miłecki <zajec5@gmail.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Jerome Glisse 提交于
In suspend path we unmap the GART table while in cleaning up path we will unbind buffer and thus try to write to unmapped GART leading to oops. In order to avoid this we don't call the suspend path in cleanup path. Cleanup path is clever enough to desactive GPU like the suspend path is doing, thus this was redondant. Tested on: RV370, R420, RV515, RV570, RV610, RV770 (all PCIE) Signed-off-by: NJerome Glisse <jglisse@redhat.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Jerome Glisse 提交于
It seems that some R6XX/R7XX silently ignore HDP flush when programmed through ring, this patch addback an ioctl callback to allow R6XX/R7XX hw to perform such flush through MMIO in order to fix a regression. For more details see: http://bugzilla.kernel.org/show_bug.cgi?id=15186Signed-off-by: NJerome Glisse <jglisse@redhat.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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由 Jerome Glisse 提交于
VGA might be overwritting VRAM and corrupt our blit shader leading to corruption, it likely won't happen if you load fbcon right after radeon. Thanks to Shawn Starr and Andre Maasikas for tracking down this issue. Signed-off-by: NJerome Glisse <jglisse@redhat.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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- 01 2月, 2010 1 次提交
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由 Jerome Glisse 提交于
If an error happen in r600_blit_prepare_copy report it rather than WARNING and keeping execution. For instance if ib allocation failed we did just warn about but then latter tried to access NULL ib ptr causing oops. This patch also protect r600_copy_blit with a mutex as otherwise one process might overwrite blit temporary data with new one possibly leading to GPU lockup. Should partialy or totaly fix: https://bugzilla.redhat.com/show_bug.cgi?id=553279 V2 failing blit initialization is not fatal, fallback to memcpy when this happen V3 init blit before startup as we pin in startup, remove duplicate code (this one was actualy tested unlike V2) Signed-off-by: NJerome Glisse <jglisse@redhat.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
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- 21 1月, 2010 4 次提交
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由 Jerome Glisse 提交于
If ib initialization failed don't try to test ib as it will result in an oops (accessing NULL ib buffer ptr). Signed-off-by: NJerome Glisse <jglisse@redhat.com> Signed-off-by: NDave Airlie <airlied@linux.ie>
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由 Jerome Glisse 提交于
In some rare case i faced an irq overflow quickly followed by a GPU lockup (hard hang) this patch try to deal with irq vector ring overflow, so far haven't been able to reproduce it with the patch. Signed-off-by: NJerome Glisse <jglisse@redhat.com> Reviewed-by: NAlex Deucher <alexdeucher@gmail.com> Signed-off-by: NDave Airlie <airlied@linux.ie>
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由 Jerome Glisse 提交于
In some rare case the wptr returned from the hw wasn't 0 and leaded to trick r600_process_irq that their were irq to process. Add a check to bail out if irq hasn't been initialized this will avoid oops provoqued by the rare wptr != 0 on initialization. Signed-off-by: NJerome Glisse <jglisse@redhat.com> Reviewed-by: NAlex Deucher <alexdeucher@gmail.com> Signed-off-by: NDave Airlie <airlied@linux.ie>
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由 Jerome Glisse 提交于
To avoid hw doing anythings after we disabled PCIE GART, fully disable IRQ at suspend. Also cleanup a bit the ih structure and process function. Signed-off-by: NJerome Glisse <jglisse@redhat.com> Reviewed-by: NAlex Deucher <alexdeucher@gmail.com> Signed-off-by: NDave Airlie <airlied@linux.ie>
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