1. 22 3月, 2014 1 次提交
  2. 16 1月, 2014 1 次提交
  3. 12 1月, 2014 1 次提交
  4. 14 3月, 2013 1 次提交
    • M
      batman-adv: network coding - add the initial infrastructure code · d353d8d4
      Martin Hundebøll 提交于
      Network coding exploits the 802.11 shared medium to allow multiple
      packets to be sent in a single transmission. In brief, a relay can XOR
      two packets, and send the coded packet to two destinations. The
      receivers can decode one of the original packets by XOR'ing the coded
      packet with the other original packet. This will lead to increased
      throughput in topologies where two packets cross one relay.
      
      In a simple topology with three nodes, it takes four transmissions
      without network coding to get one packet from Node A to Node B and one
      from Node B to Node A:
      
       1.  Node A  ---- p1 --->  Node R                Node B
       2.  Node A                Node R  <--- p2 ----  Node B
       3.  Node A  <--- p2 ----  Node R                Node B
       4.  Node A                Node R  ---- p1 --->  Node B
      
      With network coding, the relay only needs one transmission, which saves
      us one slot of valuable airtime:
      
       1.  Node A  ---- p1 --->  Node R                Node B
       2.  Node A                Node R  <--- p2 ----  Node B
       3.  Node A  <- p1 x p2 -  Node R  - p1 x p2 ->  Node B
      
      The same principle holds for a topology including five nodes. Here the
      packets from Node A and Node B are overheard by Node C and Node D,
      respectively. This allows Node R to send a network coded packet to save
      one transmission:
      
         Node A                  Node B
      
          |     \              /    |
          |      p1          p2     |
          |       \          /      |
          p1       > Node R <       p2
          |                         |
          |         /      \        |
          |    p1 x p2    p1 x p2   |
          v       /          \      v
                 /            \
         Node C <              > Node D
      
      More information is available on the open-mesh.org wiki[1].
      
      This patch adds the initial code to support network coding in
      batman-adv. It sets up a worker thread to do house keeping and adds a
      sysfs file to enable/disable network coding. The feature is disabled by
      default, as it requires a wifi-driver with working promiscuous mode, and
      also because it adds a small delay at each hop.
      
      [1] http://www.open-mesh.org/projects/batman-adv/wiki/CatwomanSigned-off-by: NMartin Hundebøll <martin@hundeboll.net>
      Signed-off-by: NMarek Lindner <lindner_marek@yahoo.de>
      Signed-off-by: NAntonio Quartulli <ordex@autistici.org>
      d353d8d4
  5. 21 11月, 2012 1 次提交
  6. 08 11月, 2012 2 次提交
  7. 11 4月, 2012 3 次提交
  8. 20 6月, 2011 1 次提交
    • A
      batman-adv: improved client announcement mechanism · a73105b8
      Antonio Quartulli 提交于
      The client announcement mechanism informs every mesh node in the network
      of any connected non-mesh client, in order to find the path towards that
      client from any given point in the mesh.
      
      The old implementation was based on the simple idea of appending a data
      buffer to each OGM containing all the client MAC addresses the node is
      serving. All other nodes can populate their global translation tables
      (table which links client MAC addresses to node addresses) using this
      MAC address buffer and linking it to the node's address contained in the
      OGM. A node that wants to contact a client has to lookup the node the
      client is connected to and its address in the global translation table.
      
      It is easy to understand that this implementation suffers from several
      issues:
       - big overhead (each and every OGM contains the entire list of
         connected clients)
       - high latencies for client route updates due to long OGM trip time and
         OGM losses
      
      The new implementation addresses these issues by appending client
      changes (new client joined or a client left) to the OGM instead of
      filling it with all the client addresses each time. In this way nodes
      can modify their global tables by means of "updates", thus reducing the
      overhead within the OGMs.
      
      To keep the entire network in sync each node maintains a translation
      table version number (ttvn) and a translation table checksum. These
      values are spread with the OGM to allow all the network participants to
      determine whether or not they need to update their translation table
      information.
      
      When a translation table lookup is performed in order to send a packet
      to a client attached to another node, the destination's ttvn is added to
      the payload packet. Forwarding nodes can compare the packet's ttvn with
      their destination's ttvn (this node could have a fresher information
      than the source) and re-route the packet if necessary. This greatly
      reduces the packet loss of clients roaming from one AP to the next.
      Signed-off-by: NAntonio Quartulli <ordex@autistici.org>
      Signed-off-by: NMarek Lindner <lindner_marek@yahoo.de>
      Signed-off-by: NSven Eckelmann <sven@narfation.org>
      a73105b8
  9. 17 12月, 2010 1 次提交
  10. 09 7月, 2010 1 次提交
  11. 04 3月, 2010 2 次提交
  12. 24 12月, 2009 1 次提交
  13. 12 12月, 2009 3 次提交