- 31 8月, 2013 1 次提交
-
-
由 Alex Deucher 提交于
No longer used now that we use the async dma engines or CP DMA for bo copies. Signed-off-by: NAlex Deucher <alexander.deucher@amd.com>
-
- 01 3月, 2012 1 次提交
-
-
由 Paul Gortmaker 提交于
With bug.h currently living right in linux/kernel.h there are files that use BUG_ON and friends but are not including the header explicitly. Fix them up so we can remove the presence in kernel.h file. Signed-off-by: NPaul Gortmaker <paul.gortmaker@windriver.com>
-
- 14 2月, 2011 1 次提交
-
-
由 Alex Deucher 提交于
Based on 6xx/7xx endian fixes from Cédric Cano. v2: fix typo in shader Signed-off-by: NAlex Deucher <alexdeucher@gmail.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
-
- 26 10月, 2010 1 次提交
-
-
由 Alex Deucher 提交于
The hw stores a default clear state for registers in the context range that can be initialized when the CP is set up. Set the blit state as the default clear state and use the CLEAR_STATE packet to load the blit state rather than loading it from an IB. This reduces overhead when doing bo moves using the 3D engine. Signed-off-by: NAlex Deucher <alexdeucher@gmail.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
-
- 06 10月, 2010 1 次提交
-
-
由 Alex Deucher 提交于
This patch implements blit support for bo moves using the 3D engine. It uses the same method as r6xx/r7xx: - store the base state in an IB - emit variable state and vertex buffers to do the blit This allows the hw to move bos using the 3D engine and allows full use of vram beyond the pci aperture size. Signed-off-by: NAlex Deucher <alexdeucher@gmail.com> Signed-off-by: NDave Airlie <airlied@redhat.com>
-