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drm/i915: Use skl_plane_ctl() for the SKL "sprite" planes
On SKL the planes are uniform so the "sprites" can use the primary plane code perfectly fine. The only difference we have is the color key handling, but since we never enable that for the primary plane the same code works just fine. Signed-off-by: NVille Syrjälä <ville.syrjala@linux.intel.com> Link: http://patchwork.freedesktop.org/patch/msgid/20170317211808.14693-3-ville.syrjala@linux.intel.comReviewed-by: NChris Wilson <chris@chris-wilson.co.uk>
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