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由 Ville Syrjälä 提交于
Using the destination width in the sprite WM calculations isn't correct. We should be using the source width. Note: This doesn't affect hsw since it does not support sprite scaling. Signed-off-by: NVille Syrjälä <ville.syrjala@linux.intel.com> Reviewed-by: NPaulo Zanoni <paulo.r.zanoni@intel.com> [danvet: Add review note from Paulo to the commit message.] Signed-off-by: NDaniel Vetter <daniel.vetter@ffwll.ch>
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