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由 Thierry Reding 提交于
The number of channels, syncpoints, bases and mlocks can never be negative, so use unsigned int instead of int. Also make loop variables the same type for consistency. Signed-off-by: NThierry Reding <treding@nvidia.com>14c95fc8
The number of channels, syncpoints, bases and mlocks can never be
negative, so use unsigned int instead of int. Also make loop variables
the same type for consistency.
Signed-off-by: NThierry Reding <treding@nvidia.com>