v4l2-dev.h 6.2 KB
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/*
 *
 *	V 4 L 2   D R I V E R   H E L P E R   A P I
 *
 * Moved from videodev2.h
 *
 *	Some commonly needed functions for drivers (v4l2-common.o module)
 */
#ifndef _V4L2_DEV_H
#define _V4L2_DEV_H

#include <linux/poll.h>
#include <linux/fs.h>
#include <linux/device.h>
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#include <linux/cdev.h>
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#include <linux/mutex.h>
#include <linux/videodev2.h>

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#include <media/media-entity.h>

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#define VIDEO_MAJOR	81
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#define VFL_TYPE_GRABBER	0
#define VFL_TYPE_VBI		1
#define VFL_TYPE_RADIO		2
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#define VFL_TYPE_SUBDEV		3
#define VFL_TYPE_MAX		4
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struct v4l2_ioctl_callbacks;
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struct video_device;
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struct v4l2_device;
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struct v4l2_ctrl_handler;
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/* Flag to mark the video_device struct as registered.
   Drivers can clear this flag if they want to block all future
   device access. It is cleared by video_unregister_device. */
#define V4L2_FL_REGISTERED	(0)
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/* file->private_data points to struct v4l2_fh */
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#define V4L2_FL_USES_V4L2_FH	(1)
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/* Use the prio field of v4l2_fh for core priority checking */
#define V4L2_FL_USE_FH_PRIO	(2)
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/* Priority helper functions */

struct v4l2_prio_state {
	atomic_t prios[4];
};

void v4l2_prio_init(struct v4l2_prio_state *global);
int v4l2_prio_change(struct v4l2_prio_state *global, enum v4l2_priority *local,
		     enum v4l2_priority new);
void v4l2_prio_open(struct v4l2_prio_state *global, enum v4l2_priority *local);
void v4l2_prio_close(struct v4l2_prio_state *global, enum v4l2_priority local);
enum v4l2_priority v4l2_prio_max(struct v4l2_prio_state *global);
int v4l2_prio_check(struct v4l2_prio_state *global, enum v4l2_priority local);


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struct v4l2_file_operations {
	struct module *owner;
	ssize_t (*read) (struct file *, char __user *, size_t, loff_t *);
	ssize_t (*write) (struct file *, const char __user *, size_t, loff_t *);
	unsigned int (*poll) (struct file *, struct poll_table_struct *);
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	long (*ioctl) (struct file *, unsigned int, unsigned long);
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	long (*unlocked_ioctl) (struct file *, unsigned int, unsigned long);
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#ifdef CONFIG_COMPAT
	long (*compat_ioctl32) (struct file *, unsigned int, unsigned long);
#endif
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	unsigned long (*get_unmapped_area) (struct file *, unsigned long,
				unsigned long, unsigned long, unsigned long);
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	int (*mmap) (struct file *, struct vm_area_struct *);
	int (*open) (struct file *);
	int (*release) (struct file *);
};

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/*
 * Newer version of video_device, handled by videodev2.c
 * 	This version moves redundant code from video device code to
 *	the common handler
 */

struct video_device
{
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#if defined(CONFIG_MEDIA_CONTROLLER)
	struct media_entity entity;
#endif
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	/* device ops */
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	const struct v4l2_file_operations *fops;
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	/* sysfs */
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	struct device dev;		/* v4l device */
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	struct cdev *cdev;		/* character device */
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	/* Set either parent or v4l2_dev if your driver uses v4l2_device */
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	struct device *parent;		/* device parent */
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	struct v4l2_device *v4l2_dev;	/* v4l2_device parent */
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	/* Control handler associated with this device node. May be NULL. */
	struct v4l2_ctrl_handler *ctrl_handler;

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	/* Priority state. If NULL, then v4l2_dev->prio will be used. */
	struct v4l2_prio_state *prio;

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	/* device info */
	char name[32];
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	int vfl_type;
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	/* 'minor' is set to -1 if the registration failed */
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	int minor;
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	u16 num;
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	/* use bitops to set/clear/test flags */
	unsigned long flags;
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	/* attribute to differentiate multiple indices on one physical device */
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	int index;
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	/* V4L2 file handles */
	spinlock_t		fh_lock; /* Lock for all v4l2_fhs */
	struct list_head	fh_list; /* List of struct v4l2_fh */

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	int debug;			/* Activates debug level*/
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	/* Video standard vars */
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	v4l2_std_id tvnorms;		/* Supported tv norms */
	v4l2_std_id current_norm;	/* Current tvnorm */
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	/* callbacks */
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	void (*release)(struct video_device *vdev);
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	/* ioctl callbacks */
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	const struct v4l2_ioctl_ops *ioctl_ops;
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	/* serialization lock */
	struct mutex *lock;
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};

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#define media_entity_to_video_device(__e) \
	container_of(__e, struct video_device, entity)
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/* dev to video-device */
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#define to_video_device(cd) container_of(cd, struct video_device, dev)
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int __must_check __video_register_device(struct video_device *vdev, int type,
		int nr, int warn_if_nr_in_use, struct module *owner);

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/* Register video devices. Note that if video_register_device fails,
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   the release() callback of the video_device structure is *not* called, so
   the caller is responsible for freeing any data. Usually that means that
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   you call video_device_release() on failure. */
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static inline int __must_check video_register_device(struct video_device *vdev,
		int type, int nr)
{
	return __video_register_device(vdev, type, nr, 1, vdev->fops->owner);
}
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/* Same as video_register_device, but no warning is issued if the desired
   device node number was already in use. */
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static inline int __must_check video_register_device_no_warn(
		struct video_device *vdev, int type, int nr)
{
	return __video_register_device(vdev, type, nr, 0, vdev->fops->owner);
}
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/* Unregister video devices. Will do nothing if vdev == NULL or
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   video_is_registered() returns false. */
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void video_unregister_device(struct video_device *vdev);
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/* helper functions to alloc/release struct video_device, the
   latter can also be used for video_device->release(). */
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struct video_device * __must_check video_device_alloc(void);
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/* this release function frees the vdev pointer */
void video_device_release(struct video_device *vdev);
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/* this release function does nothing, use when the video_device is a
   static global struct. Note that having a static video_device is
   a dubious construction at best. */
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void video_device_release_empty(struct video_device *vdev);
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/* helper functions to access driver private data. */
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static inline void *video_get_drvdata(struct video_device *vdev)
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{
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	return dev_get_drvdata(&vdev->dev);
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}

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static inline void video_set_drvdata(struct video_device *vdev, void *data)
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{
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	dev_set_drvdata(&vdev->dev, data);
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}
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struct video_device *video_devdata(struct file *file);

/* Combine video_get_drvdata and video_devdata as this is
   used very often. */
static inline void *video_drvdata(struct file *file)
{
	return video_get_drvdata(video_devdata(file));
}
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static inline const char *video_device_node_name(struct video_device *vdev)
{
	return dev_name(&vdev->dev);
}

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static inline int video_is_registered(struct video_device *vdev)
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{
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	return test_bit(V4L2_FL_REGISTERED, &vdev->flags);
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}

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#endif /* _V4L2_DEV_H */