@@ -27,32 +27,43 @@ Before developing the audio data collection feature, configure the **ohos.permis
For details about the APIs, see [AudioCapturer in Audio Management](../reference/apis/js-apis-audio.md#audiocapturer8).
1. Use **createAudioCapturer()** to create an**AudioCapturer** instance.
1. Use **createAudioCapturer()** to create a global**AudioCapturer** instance.
Set parameters of the **AudioCapturer** instance in **audioCapturerOptions**. This instance is used to capture audio, control and obtain the recording state, and register a callback for notification.
```js
importaudiofrom'@ohos.multimedia.audio';
importaudiofrom'@ohos.multimedia.audio';
importfsfrom'@ohos.file.fs';// It will be used for the call of the read function in step 3.
// Perform a self-test on APIs related to audio rendering.
@Entry
@Component
structAudioRenderer{
@Statemessage:string='Hello World'
privateaudioCapturer:audio.AudioCapturer;// It will be called globally.
7. (Optional) Use **on('markReach')** to subscribe to the mark reached event, and use **off('markReach')** to unsubscribe from the event.
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@@ -202,12 +202,13 @@ For details about the APIs, see [AudioCapturer in Audio Management](../reference
After the mark reached event is subscribed to, when the number of frames collected by the audio capturer reaches the specified value, a callback is triggered and the specified value is returned.
this.audioCapturer.off('markReach');// Unsubscribe from the mark reached event. This event will no longer be listened for.
}
```
8. (Optional) Use **on('periodReach')** to subscribe to the period reached event, and use **off('periodReach')** to unsubscribe from the event.
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@@ -215,40 +216,43 @@ For details about the APIs, see [AudioCapturer in Audio Management](../reference
After the period reached event is subscribed to, each time the number of frames collected by the audio capturer reaches the specified value, a callback is triggered and the specified value is returned.
```js
audioCapturer.on('periodReach',(reachNumber)=>{
console.info('Period reach event Received');
console.info(`In this period, the Capturer reached frame: ${reachNumber}`);
});
audioCapturer.off('periodReach');// Unsubscribe from the period reached event. This event will no longer be listened for.
console.info(`In this period, the Capturer reached frame: ${reachNumber}`);
});
this.audioCapturer.off('periodReach');// Unsubscribe from the period reached event. This event will no longer be listened for.
}
```
9. If your application needs to perform some operations when the audio capturer state is updated, it can subscribe to the state change event. When the audio capturer state is updated, the application receives a callback containing the event type.
```js
audioCapturer.on('stateChange', (state) => {
console.info(`AudioCapturerLog: Changed State to : ${state}`)
switch (state) {
case audio.AudioState.STATE_PREPARED:
console.info('--------CHANGE IN AUDIO STATE----------PREPARED--------------');
console.info('Audio State is : Prepared');
break;
case audio.AudioState.STATE_RUNNING:
console.info('--------CHANGE IN AUDIO STATE----------RUNNING--------------');
console.info('Audio State is : Running');
break;
case audio.AudioState.STATE_STOPPED:
console.info('--------CHANGE IN AUDIO STATE----------STOPPED--------------');
console.info('Audio State is : stopped');
break;
case audio.AudioState.STATE_RELEASED:
console.info('--------CHANGE IN AUDIO STATE----------RELEASED--------------');
console.info('Audio State is : released');
break;
default:
console.info('--------CHANGE IN AUDIO STATE----------INVALID--------------');
console.info('Audio State is : invalid');
break;
}
});
async stateChange(){
this.audioCapturer.on('stateChange', (state) => {
console.info(`AudioCapturerLog: Changed State to : ${state}`)
switch (state) {
case audio.AudioState.STATE_PREPARED:
console.info('--------CHANGE IN AUDIO STATE----------PREPARED--------------');
console.info('Audio State is : Prepared');
break;
case audio.AudioState.STATE_RUNNING:
console.info('--------CHANGE IN AUDIO STATE----------RUNNING--------------');
console.info('Audio State is : Running');
break;
case audio.AudioState.STATE_STOPPED:
console.info('--------CHANGE IN AUDIO STATE----------STOPPED--------------');
console.info('Audio State is : stopped');
break;
case audio.AudioState.STATE_RELEASED:
console.info('--------CHANGE IN AUDIO STATE----------RELEASED--------------');
console.info('Audio State is : released');
break;
default:
console.info('--------CHANGE IN AUDIO STATE----------INVALID--------------');
| LOCAL_NETWORK_ID<sup>9+</sup> | string | Yes | No | Network ID of the local device.<br>This is a system API.<br>**System capability**: SystemCapability.Multimedia.Audio.Device |
| DEFAULT_VOLUME_GROUP_ID<sup>9+</sup> | number | Yes | No | Default volume group ID.<br>**System capability**: SystemCapability.Multimedia.Audio.Volume |
| DEFAULT_INTERRUPT_GROUP_ID<sup>9+</sup> | number | Yes | No | Default audio interruption group ID.<br>**System capability**: SystemCapability.Multimedia.Audio.Interrupt |
| LOCAL_NETWORK_ID<sup>9+</sup> | string | Yes | No | Network ID of the local device.<br>This is a system API.<br>**System capability**: SystemCapability.Multimedia.Audio.Device |
| DEFAULT_VOLUME_GROUP_ID<sup>9+</sup> | number | Yes | No | Default volume group ID.<br>**System capability**: SystemCapability.Multimedia.Audio.Volume |
| DEFAULT_INTERRUPT_GROUP_ID<sup>9+</sup> | number | Yes | No | Default audio interruption group ID.<br>**System capability**: SystemCapability.Multimedia.Audio.Interrupt |
**Example**
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@@ -1763,7 +1763,7 @@ Sets a device to the active state. This API uses an asynchronous callback to ret