提交 fc8dc154 编写于 作者: W wusongqing

added drawing-guidelines

Signed-off-by: Nwusongqing <wusongqing@huawei.com>
上级 188c64ed
# Native APIs
- [Using Native APIs in Application Projects](napi-guidelines.md)
- [Drawing Development](drawing-guidelines.md)
- [Raw File Development](rawfile-guidelines.md)
# Drawing Development
## When to Use
The Native Drawing module provides APIs for drawing 2D graphics and text. The following scenarios are common for drawing development:
* Drawing 2D graphics
* Drawing and painting text
## Available APIs
| API| Description|
| -------- | -------- |
| OH_Drawing_BitmapCreate (void) | Creates a bitmap object.|
| OH_Drawing_BitmapBuild (OH_Drawing_Bitmap *, const uint32_t width, const uint32_t height, const OH_Drawing_BitmapFormat *) | Initializes the width and height of a bitmap object and sets the pixel format for the bitmap.|
| OH_Drawing_CanvasCreate (void) | Creates a canvas object.|
| OH_Drawing_CanvasBind (OH_Drawing_Canvas *, OH_Drawing_Bitmap *) | Binds a bitmap to a canvas so that the content drawn on the canvas is output to the bitmap (this process is called CPU rendering).|
| OH_Drawing_CanvasAttachBrush (OH_Drawing_Canvas *, const OH_Drawing_Brush *) | Attaches a brush to a canvas so that the canvas will use the style and color of the brush to fill in a shape.|
| OH_Drawing_CanvasAttachPen (OH_Drawing_Canvas *, const OH_Drawing_Pen *) | Attaches a pen to a canvas so that the canvas will use the style and color of the pen to outline a shape.|
| OH_Drawing_CanvasDrawPath (OH_Drawing_Canvas *, const OH_Drawing_Path *) | Draws a path.|
| OH_Drawing_PathCreate (void) | Creates a path object.|
| OH_Drawing_PathMoveTo (OH_Drawing_Path *, float x, float y) | Sets the start point of a path.|
| OH_Drawing_PathLineTo (OH_Drawing_Path *, float x, float y) | Draws a line segment from the last point of a path to the target point. |
| OH_Drawing_PathClose (OH_Drawing_Path *) | Closes a path. A line segment from the start point to the last point of the path is added.|
| OH_Drawing_PenCreate (void) | Creates a pen object.|
| OH_Drawing_PenSetAntiAlias (OH_Drawing_Pen *, bool) | Checks whether anti-aliasing is enabled for a pen. If anti-aliasing is enabled, edges will be drawn with partial transparency.|
| OH_Drawing_PenSetWidth (OH_Drawing_Pen *, float width) | Sets the thickness for a pen. This thickness determines the width of the outline of a shape.|
| OH_Drawing_BrushCreate (void) | Creates a brush object.|
| OH_Drawing_BrushSetColor (OH_Drawing_Brush *, uint32_t color) | Sets the color for a brush. The color will be used by the brush to fill in a shape.|
| OH_Drawing_CreateTypographyStyle (void) | Creates a `TypographyStyle` object.|
| OH_Drawing_CreateTextStyle (void) | Creates a `TextStyle` object.|
| OH_Drawing_TypographyHandlerAddText (OH_Drawing_TypographyCreate *, const char *) | Sets the text content.|
| OH_Drawing_TypographyPaint (OH_Drawing_Typography *, OH_Drawing_Canvas *, double, double) | Paints text on the canvas.|
## Development Procedure for 2D Graphics Drawing
The following steps describe how to use the canvas and brush of the Native Drawing module to draw a 2D graphics.
1. **Create a bitmap object.** Use `OH_Drawing_BitmapCreate` in `drawing_bitmap.h` to create a bitmap object (named `cBitmap` in this example), and use `OH_Drawing_BitmapBuild` to specify its length, width, and pixel format.
```c++
// Create a bitmap object.
OH_Drawing_Bitmap* cBitmap = OH_Drawing_BitmapCreate();
// Define the pixel format of the bitmap.
OH_Drawing_BitmapFormat cFormat {COLOR_FORMAT_RGBA_8888, ALPHA_FORMAT_OPAQUYE};
// Set the pixel format for the bitmap.
OH_Drawing_BitmapBuild(cBitmap, width, height, &cFormat);
```
2. **Create a canvas object.** Use `OH_Drawing_CanvasCreate` in `drawing_canvas.h` to create a canvas object (named `cCanvas` in this example), and use `OH_Drawing_CanvasBind` to bind `cBitmap` to this canvas. The content drawn on the canvas will be output to the bound `cBitmap` object.
```c++
// Create a canvas object.
OH_Drawing_Canvas* cCanvas = OH_Drawing_CanvasCreate();
// Bind the bitmap to the canvas. The content drawn on the canvas will be output to the bound bitmap memory.
OH_Drawing_CanvasBind(cCanvas, cBitmap);
// Use white to clear the canvas.
OH_Drawing_CanvasClear(cCanvas, OH_Drawing_ColorSetArgb(0xFF, 0xFF, 0xFF, 0xFF));
```
3. **Construct a shape.** Use the APIs provided in `drawing_path.h` to draw a pentagram `cPath`.
```c++
int len = 300;
float aX = 500;
float aY = 500;
float dX = aX - len * std::sin(18.0f);
float dY = aY + len * std::cos(18.0f);
float cX = aX + len * std::sin(18.0f);
float cY = dY;
float bX = aX + (len / 2.0);
float bY = aY + std::sqrt((cX - dX) * (cX - dX) + (len / 2.0) * (len / 2.0));
float eX = aX - (len / 2.0);
float eY = bY;
// Create a path object and use the APIs to draw a pentagram.
OH_Drawing_Path* cPath = OH_Drawing_PathCreate();
// Specify the start point of the path.
OH_Drawing_PathMoveTo(cPath, aX, aY);
// Draw a line segment from the last point of a path to the target point.
OH_Drawing_PathLineTo(cPath, bX, bY);
OH_Drawing_PathLineTo(cPath, cX, cY);
OH_Drawing_PathLineTo(cPath, dX, dY);
OH_Drawing_PathLineTo(cPath, eX, eY);
// Close the path. Now the path is drawn.
OH_Drawing_PathClose(cPath);
```
4. **Set the brush and pen styles.** Use `OH_Drawing_PenCreate` in `drawing_pen.h` to create a pen (named `cPen` in this example), and set the attributes such as the anti-aliasing, color, and thickness. The pen is used to outline a shape. Use `OH_Drawing_BrushCreate` in `drawing_brush.h` to create a brush (named `cBrush` in this example), and set the brush color. The brush is used to fill in a shape. Use `OH_Drawing_CanvasAttachPen` and `OH_Drawing_CanvasAttachBrush` in `drawing_canvas.h` to attach the pen and brush to the canvas.
```c++
// Create a pen object and set the anti-aliasing, color, and thickness.
OH_Drawing_Pen* cPen = OH_Drawing_PenCreate();
OH_Drawing_PenSetAntiAlias(cPen, true);
OH_Drawing_PenSetColor(cPen, OH_Drawing_ColorSetArgb(0xFF, 0xFF, 0x00, 0x00));
OH_Drawing_PenSetWidth(cPen, 10.0);
OH_Drawing_PenSetJoin(cPen, LINE_ROUND_JOIN);
// Attach the pen to the canvas.
OH_Drawing_CanvasAttachPen(cCanvas, cPen);
// Create a brush object and set the color.
OH_Drawing_Brush* cBrush = OH_Drawing_BrushCreate();
OH_Drawing_BrushSetColor(cBrush, OH_Drawing_ColorSetArgb(0xFF, 0x00, 0xFF, 0x00));
// Attach the brush to the canvas.
OH_Drawing_CanvasAttachBrush(cCanvas, cBrush);
```
5. **Draw a shape.** Use `OH_Drawing_CanvasDrawPath` in `drawing_canvas.h` to draw a pentagram on the canvas. Call the corresponding APIs to destroy the objects when they are no longer needed.
```c++
// Draw a pentagram on the canvas. The outline of the pentagram is drawn by the pen, and the color is filled in by the brush.
OH_Drawing_CanvasDrawPath(cCanvas, cPath);
// Destroy the created objects when they are no longer needed.
OH_Drawing_BrushDestory(cBrush);
OH_Drawing_PenDestory(cPen);
OH_Drawing_PathDestory(cPath);
```
6. **Obtain pixel data.** Use `OH_Drawing_BitmapGetPixels` in `drawing_bitmap.h` to obtain the pixel address of the bitmap bound to the canvas. The memory to which the address points contains the pixel data of the drawing on the canvas.
```c++
// Obtain the pixel address after drawing. The memory to which the address points contains the pixel data of the drawing on the canvas.
void* bitmapAddr = OH_Drawing_BitmapGetPixels(cBitmap);
auto ret = memcpy_s(addr, addrSize, bitmapAddr, addrSize);
if (ret != EOK) {
LOGI("memcpy_s failed");
}
// Destroy the canvas object.
OH_Drawing_CanvasDestory(cCanvas);
// Destroy the bitmap object.
OH_Drawing_BitmapDestory(cBitmap);
```
## Development Procedure for Text Drawing and Display
The following steps describe how to use the text drawing and display feature of the Native Drawing module.
1. **Create a canvas and a bitmap.**
```c++
// Create a bitmap.
OH_Drawing_Bitmap* cBitmap = OH_Drawing_BitmapCreate();
OH_Drawing_BitmapFormat cFormat {COLOR_FORMAT_RGBA_8888, ALPHA_FORMAT_OPAQUE};
OH_Drawing_BitmapBuild(cBitmap, width, height, &cFormat);
// Create a canvas.
OH_Drawing_Canvas* cCanvas = OH_Drawing_CanvasCreate();
OH_Drawing_CanvasBind(cCanvas, cBitmap);
OH_Drawing_CanvasClear(cCanvas, OH_Drawing_ColorSetArgb(0xFF, 0xFF, 0xFF, 0xFF));
```
2. **Set the typography style.**
```c++
// Set the typography attributes such as left to right (LTR) for the text direction and left-aligned for the text alignment mode.
OH_Drawing_TypographyStyle* typoStyle = OH_Drawing_CreateTypographyStyle();
OH_Drawing_SetTypographyTextDirection(typoStyle, TEXT_DIRECTION_LTR);
OH_Drawing_SetTypographyTextAlign(typoStyle, TEXT_ALIGN_LEFT);
```
3. **Set the text style.**
```c++
// Set the text color, for example, black.
OH_Drawing_TextStyle* txtStyle = OH_Drawing_CreateTextStyle();
OH_Drawing_SetTextStyleColor(txtStyle, OH_Drawing_ColorSetArgb(0xFF, 0x00, 0x00, 0x00));
// Set text attributes such as the font size and weight.
double fontSize = 30;
OH_Drawing_SetTextStyleFontSize(txtStyle, fontSize);
OH_Drawing_SetTextStyleFontWeight(txtStyle, FONT_WEIGHT_400);
OH_Drawing_SetTextStyleBaseLine(txtStyle, TEXT_BASELINE_ALPHABETIC);
OH_Drawing_SetTextStyleFontHeight(txtStyle, 1);
// Set the font families.
const char* fontFamilies[] = {"Roboto"};
OH_Drawing_SetTextStyleFontFamilies(txtStyle, 1, fontFamilies);
OH_Drawing_SetTextStyleFontStyle(txtStyle, FONT_STYLE_NORMAL);
OH_Drawing_SetTextStyleLocale(txtStyle, "en");
```
4. **Generate the final text display effect.**
```c++
OH_Drawing_TypographyCreate* handler = OH_Drawing_CreateTypographyHandler(typoStyle,
OH_Drawing_CreateFontCollection());
OH_Drawing_TypographyHandlerPushTextStyle(handler, txtStyle);
// Set the text content.
const char* text = "OpenHarmony\n";
OH_Drawing_TypographyHandlerAddText(handler, text);
OH_Drawing_TypographyHandlerPopTextStyle(handler);
OH_Drawing_Typography* typography = OH_Drawing_CreateTypography(handler);
// Set the maximum width.
double maxWidth = 800.0;
OH_Drawing_TypographyLayout(typography, maxWidth);
// Set the start position for text display.
double position[2] = {10.0, 15.0};
OH_Drawing_TypographyPaint(typography, cCanvas, position[0], position[1]);
```
## Samples
The following samples are provided to help you better understand how to use the Native Drawing module:
* [2D Graphics Drawing Using Native Drawing](https://gitee.com/openharmony/graphic_graphic_2d/blob/master/rosen/samples/2d_graphics/drawing_c_sample.cpp)
* [Text Drawing and Painting Using Native Drawing](https://gitee.com/openharmony/graphic_graphic_2d/blob/master/rosen/samples/text/renderservice/drawing_text_c_sample.cpp)
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