未验证 提交 fb2dee2d 编写于 作者: O openharmony_ci 提交者: Gitee

!4807 翻译完成:3716 新增 opensles 录音说明资料

Merge pull request !4807 from wusongqing/TR3716
...@@ -8,13 +8,15 @@ ...@@ -8,13 +8,15 @@
- [Audio Rendering Development](audio-renderer.md) - [Audio Rendering Development](audio-renderer.md)
- [Audio Capture Development](audio-capturer.md) - [Audio Capture Development](audio-capturer.md)
- [OpenSL ES Audio Playback Development](opensles-playback.md) - [OpenSL ES Audio Playback Development](opensles-playback.md)
- [OpenSL ES Audio Recording Development](opensles-capture.md)
- Video - Video
- [Video Playback Development](video-playback.md) - [Video Playback Development](video-playback.md)
- [Video Recording Development](video-recorder.md) - [Video Recording Development](video-recorder.md)
- Image - Image
- [Image Development](image.md) - [Image Development](image.md)
- Camera
- [Camera Development](camera.md)
# OpenSL ES Audio Recording Development
## When to Use
You can use OpenSL ES to develop the audio recording function in OpenHarmony. Currently, only some
[OpenSL ES APIs](https://gitee.com/openharmony/third_party_opensles/blob/master/api/1.0.1/OpenSLES.h) are implemented. If an API that has not been implemented yet is called, **SL_RESULT_FEATURE_UNSUPPORTED** will be returned.
## How to Develop
To use OpenSL ES to develop the audio recording function in OpenHarmony, perform the following steps:
1. Add the header files.
```c++
#include <OpenSLES.h>
#include <OpenSLES_OpenHarmony.h>
#include <OpenSLES_Platform.h>
```
2. Use the **slCreateEngine** API to create and instantiate the **engine** instance.
```c++
SLObjectItf engineObject = nullptr;
slCreateEngine(&engineObject, 0, nullptr, 0, nullptr, nullptr);
(*engineObject)->Realize(engineObject, SL_BOOLEAN_FALSE);
```
3. Obtain the **engineEngine** instance of the **SL_IID_ENGINE** interface.
```c++
SLEngineItf engineItf = nullptr;
result = (*engineObject)->GetInterface(engineObject, SL_IID_ENGINE, &engineItf);
```
4. Configure the recorder information (including the input source **audiosource** and output source **audiosink**), and create a **pcmCapturerObject** instance.
```c++
SLDataLocator_IODevice io_device = {
SL_DATALOCATOR_IODEVICE,
SL_IODEVICE_AUDIOINPUT,
SL_DEFAULTDEVICEID_AUDIOINPUT,
NULL
};
SLDataSource audioSource = {
&io_device,
NULL
};
SLDataLocator_BufferQueue buffer_queue = {
SL_DATALOCATOR_BUFFERQUEUE,
3
};
// Configure the parameters based on the audio file format.
SLDataFormat_PCM format_pcm = {
SL_DATAFORMAT_PCM,
OHOS::AudioStandard::AudioChannel::MONO,
OHOS::AudioStandard::AudioSamplingRate::SAMPLE_RATE_44100,
OHOS::AudioStandard::AudioSampleFormat::SAMPLE_S16LE,
0,
0,
0
};
SLDataSink audioSink = {
&buffer_queue,
&format_pcm
};
SLObjectItf pcmCapturerObject = nullptr;
result = (*engineItf)->CreateAudioRecorder(engineItf, &pcmCapturerObject,
&audioSource, &audioSink, 0, nullptr, nullptr);
(*pcmCapturerObject)->Realize(pcmCapturerObject, SL_BOOLEAN_FALSE);
```
5. Obtain the **recordItf** instance of the **SL_IID_RECORD** interface.
```
SLRecordItf recordItf;
(*pcmCapturerObject)->GetInterface(pcmCapturerObject, SL_IID_RECORD, &recordItf);
```
6. Obtain the **bufferQueueItf** instance of the **SL_IID_OH_BUFFERQUEUE** interface.
```
SLOHBufferQueueItf bufferQueueItf;
(*pcmCapturerObject)->GetInterface(pcmCapturerObject, SL_IID_OH_BUFFERQUEUE, &bufferQueueItf);
```
7. Register the **BufferQueueCallback** function.
```c++
static void BufferQueueCallback(SLOHBufferQueueItf bufferQueueItf, void *pContext, SLuint32 size)
{
AUDIO_INFO_LOG("BufferQueueCallback");
FILE *wavFile = (FILE *)pContext;
if (wavFile != nullptr) {
SLuint8 *buffer = nullptr;
SLuint32 pSize = 0;
(*bufferQueueItf)->GetBuffer(bufferQueueItf, &buffer, pSize);
if (buffer != nullptr) {
fwrite(buffer, 1, pSize, wavFile);
(*bufferQueueItf)->Enqueue(bufferQueueItf, buffer, size);
}
}
return;
}
// Set wavFile_ to the descriptor of the file to be recorded.
(*bufferQueueItf)->RegisterCallback(bufferQueueItf, BufferQueueCallback, wavFile_);
```
8. Start audio recording.
```c++
static void CaptureStart(SLRecordItf recordItf, SLOHBufferQueueItf bufferQueueItf, FILE *wavFile)
{
AUDIO_INFO_LOG("CaptureStart");
(*recordItf)->SetRecordState(recordItf, SL_RECORDSTATE_RECORDING);
if (wavFile != nullptr) {
SLuint8* buffer = nullptr;
SLuint32 pSize = 0;
(*bufferQueueItf)->GetBuffer(bufferQueueItf, &buffer, pSize);
if (buffer != nullptr) {
AUDIO_INFO_LOG("CaptureStart, enqueue buffer length: %{public}lu.", pSize);
fwrite(buffer, 1, pSize, wavFile);
(*bufferQueueItf)->Enqueue(bufferQueueItf, buffer, pSize);
} else {
AUDIO_INFO_LOG("CaptureStart, buffer is null or pSize: %{public}lu.", pSize);
}
}
return;
}
```
9. Stop audio recording.
```c++
static void CaptureStop(SLRecordItf recordItf)
{
AUDIO_INFO_LOG("Enter CaptureStop");
fflush(wavFile_);
(*recordItf)->SetRecordState(recordItf, SL_RECORDSTATE_STOPPED);
(*pcmCapturerObject)->Destroy(pcmCapturerObject);
fclose(wavFile_);
wavFile_ = nullptr;
return;
}
```
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