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df18b3ed
编写于
7月 18, 2023
作者:
S
shegangbin
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
fix native_window doc
Signed-off-by:
N
shegangbin
<
shegangbin1@huawei.com
>
上级
2652d55e
变更
1
隐藏空白更改
内联
并排
Showing
1 changed file
with
91 addition
and
74 deletion
+91
-74
zh-cn/application-dev/napi/native-window-guidelines.md
zh-cn/application-dev/napi/native-window-guidelines.md
+91
-74
未找到文件。
zh-cn/application-dev/napi/native-window-guidelines.md
浏览文件 @
df18b3ed
...
@@ -22,81 +22,87 @@ NativeWindow是`OpenHarmony`**本地平台化窗口**,表示图形队列的生
...
@@ -22,81 +22,87 @@ NativeWindow是`OpenHarmony`**本地平台化窗口**,表示图形队列的生
以下步骤描述了在
**OpenHarmony**
中如何使用
`NativeWindow`
提供的Native API接口,申请图形
`Buffer`
,并将生产图形内容写入图形
`Buffer`
后,最终提交
`Buffer`
到图形队列。
以下步骤描述了在
**OpenHarmony**
中如何使用
`NativeWindow`
提供的Native API接口,申请图形
`Buffer`
,并将生产图形内容写入图形
`Buffer`
后,最终提交
`Buffer`
到图形队列。
**添加动态链接库**
CMakeLists.txt中添加以下lib。
```
txt
libace_ndk.z.so
libnative_window.so
```
**头文件**
**头文件**
```
c++
```
c++
#include <ace/xcomponent/native_interface_xcomponent.h>
#include <native_window/external_window.h>
#include <native_window/external_window.h>
```
```
1.
**获取OHNativeWindow实例**
。可在
[
`OH_NativeXComponent_Callback`
](
../reference/native-apis/_o_h___native_x_component___callback.md
)
提供的接口中获取。
1.
**获取OHNativeWindow实例**
。
1.
在xxx.ets 中定义 XComponent。
可在[`OH_NativeXComponent_Callback`](../reference/native-apis/_o_h___native_x_component___callback.md)提供的接口中获取OHNativeWindow,下面提供一份代码示例。XComponent模块的具体使用方法请参考[XComponent开发指导](xcomponent-guidelines.md)。
1. 在xxx.ets中添加一个XComponent组件。
```ts
```ts
XComponent
({
id
:
'
xcomponentId
'
,
type
:
'
surface
'
,
libraryname
:
'
nativerender
'
})
XComponent({ id: 'xcomponentId', type: 'surface', libraryname: 'entry'})
.
onLoad
((
context
)
=>
{
.width(360)
this
.
context
=
context
;
.height(360)
})
.
onDestroy
(()
=>
{
})
```
```
2.
在 native c++ 层获取 NativeXComponent。
2. 在 native c++ 层获取 NativeXComponent。
```
c++
```c++
napi_value
exportInstance
=
nullptr
;
napi_value exportInstance = nullptr;
napi_get_named_property
(
env
,
exports
,
OH_NATIVE_XCOMPONENT_OBJ
,
&
exportInstance
);
// 用来解析出被wrap了NativeXComponent指针的属性
napi_get_named_property(env, exports, OH_NATIVE_XCOMPONENT_OBJ, &exportInstance);
OH_NativeXComponent
*
nativeXComponent
=
nullptr
;
OH_NativeXComponent *nativeXComponent = nullptr;
napi_unwrap
(
env
,
exportInstance
,
reinterpret_cast
<
void
**>
(
&
nativeXComponent
));
// 通过napi_unwrap接口,解析出NativeXComponent的实例指针
napi_unwrap(env, exportInstance, reinterpret_cast<void**>(&nativeXComponent));
char
idStr
[
OH_XCOMPONENT_ID_LEN_MAX
+
1
]
=
{
};
```
uint64_t
idSize
=
OH_XCOMPONENT_ID_LEN_MAX
+
1
;
3. 定义 OH_NativeXComponent_Callback。
OH_NativeXComponent_GetXComponentId
(
nativeXComponent
,
idStr
,
&
idSize
);
```c++
// 定义回调函数
void OnSurfaceCreatedCB(OH_NativeXComponent* component, void* window)
{
// 可获取 OHNativeWindow 实例
OHNativeWindow* nativeWindow = static_cast<OHNativeWindow*>(window);
// ...
}
void OnSurfaceChangedCB(OH_NativeXComponent* component, void* window)
{
// 可获取 OHNativeWindow 实例
OHNativeWindow* nativeWindow = static_cast<OHNativeWindow*>(window);
// ...
}
void OnSurfaceDestroyedCB(OH_NativeXComponent* component, void* window)
{
// 可获取 OHNativeWindow 实例
OHNativeWindow* nativeWindow = static_cast<OHNativeWindow*>(window);
// ...
}
void DispatchTouchEventCB(OH_NativeXComponent* component, void* window)
{
// 可获取 OHNativeWindow 实例
OHNativeWindow* nativeWindow = static_cast<OHNativeWindow*>(window);
// ...
}
```
```c++
// 初始化 OH_NativeXComponent_Callback
OH_NativeXComponent_Callback callback;
callback.OnSurfaceCreated = OnSurfaceCreatedCB;
callback.OnSurfaceChanged = OnSurfaceChangedCB;
callback.OnSurfaceDestroyed = OnSurfaceDestroyedCB;
callback.DispatchTouchEvent = DispatchTouchEventCB;
```
```
3.
定义
OH_NativeXComponent_Callback
。
```
c++
// 定义回调函数
void OnSurfaceCreatedCB(OH_NativeXComponent
* component, void*
window)
{
// 可获取 OHNativeWindow 实例
OHNativeWindow
*
nativeWindow = window;
// ...
}
void OnSurfaceChangedCB(OH_NativeXComponent
* component, void*
window)
{
// 可获取 OHNativeWindow 实例
OHNativeWindow
*
nativeWindow = window;
// ...
}
void OnSurfaceDestroyedCB(OH_NativeXComponent
* component, void*
window)
{
// 可获取 OHNativeWindow 实例
OHNativeWindow
*
nativeWindow = window;
// ...
}
void DispatchTouchEventCB(OH_NativeXComponent
* component, void*
window)
{
// 可获取 OHNativeWindow 实例
OHNativeWindow
*
nativeWindow = window;
// ...
}
```
```c++
// 初始化 OH_NativeXComponent_Callback
OH_NativeXComponent_Callback callback_;
callback_->OnSurfaceCreated = OnSurfaceCreatedCB;
callback_->OnSurfaceChanged = OnSurfaceChangedCB;
callback_->OnSurfaceDestroyed = OnSurfaceDestroyedCB;
callback_->DispatchTouchEvent = DispatchTouchEventCB;
```
4.
将 OH_NativeXComponent_Callback 注册给 NativeXComponent。
4.
将 OH_NativeXComponent_Callback 注册给 NativeXComponent。
```
c++
```
c++
OH_NativeXComponent_RegisterCallback
(
nativeXComponent
,
&
callback_
);
// 注册回调函数
```
OH_NativeXComponent_RegisterCallback
(
nativeXComponent
,
&
callback
);
```
2.
**设置OHNativeWindowBuffer的属性**
。使用
`OH_NativeWindow_NativeWindowHandleOpt`
设置
`OHNativeWindowBuffer`
的属性。
2.
**设置OHNativeWindowBuffer的属性**
。使用
`OH_NativeWindow_NativeWindowHandleOpt`
设置
`OHNativeWindowBuffer`
的属性。
```
c++
```
c++
// 设置 OHNativeWindowBuffer 的宽高
// 设置 OHNativeWindowBuffer 的宽高
code
=
SET_BUFFER_GEOMETRY
;
int32_t
code
=
SET_BUFFER_GEOMETRY
;
int32_t
width
=
0x100
;
int32_t
width
=
0x100
;
int32_t
height
=
0x100
;
int32_t
height
=
0x100
;
ret
=
OH_NativeWindow_NativeWindowHandleOpt
(
nativeWindow
,
code
,
width
,
height
);
// 这里的nativeWindow是从上一步骤中的回调函数中获得的
int32_t
ret
=
OH_NativeWindow_NativeWindowHandleOpt
(
nativeWindow
,
code
,
width
,
height
);
// 设置 OHNativeWindowBuffer 的步长
// 设置 OHNativeWindowBuffer 的步长
code
=
SET_STRIDE
;
code
=
SET_STRIDE
;
int32_t
stride
=
0x8
;
int32_t
stride
=
0x8
;
...
@@ -108,18 +114,27 @@ NativeWindow是`OpenHarmony`**本地平台化窗口**,表示图形队列的生
...
@@ -108,18 +114,27 @@ NativeWindow是`OpenHarmony`**本地平台化窗口**,表示图形队列的生
OHNativeWindowBuffer
*
buffer
=
nullptr
;
OHNativeWindowBuffer
*
buffer
=
nullptr
;
int
fenceFd
;
int
fenceFd
;
// 通过 OH_NativeWindow_NativeWindowRequestBuffer 获取 OHNativeWindowBuffer 实例
// 通过 OH_NativeWindow_NativeWindowRequestBuffer 获取 OHNativeWindowBuffer 实例
OH_NativeWindow_NativeWindowRequestBuffer
(
nativeWindow
_
,
&
buffer
,
&
fenceFd
);
OH_NativeWindow_NativeWindowRequestBuffer
(
nativeWindow
,
&
buffer
,
&
fenceFd
);
// 通过 OH_NativeWindow_Get
Native
BufferHandleFromNative 获取 buffer 的 handle
// 通过 OH_NativeWindow_GetBufferHandleFromNative 获取 buffer 的 handle
BufferHandle
*
bufferHandle
=
OH_NativeWindow_Get
Native
BufferHandleFromNative
(
buffer
);
BufferHandle
*
bufferHandle
=
OH_NativeWindow_GetBufferHandleFromNative
(
buffer
);
```
```
4.
**将生产的内容写入OHNativeWindowBuffer**
。
4.
**内存映射mmap**
。
```
c++
#include <sys/mman.h>
// 使用系统mmap接口拿到bufferHandle的内存虚拟地址
void
*
mappedAddr
=
mmap
(
bufferHandle
->
virAddr
,
bufferHandle
->
size
,
PROT_READ
|
PROT_WRITE
,
MAP_SHARED
,
bufferHandle
->
fd
,
0
);
if
(
mappedAddr
==
MAP_FAILED
)
{
// mmap failed
}
```
5.
**将生产的内容写入OHNativeWindowBuffer**
。
```
c++
```
c++
auto
image
=
static_cast
<
uint8_t
*>
(
buffer
->
sfbuffer
->
GetVirAddr
());
static
uint32_t
value
=
0x00
;
static
uint32_t
value
=
0x00
;
value
++
;
value
++
;
uint32_t
*
pixel
=
static_cast
<
uint32_t
*>
(
mappedAddr
);
// 使用mmap获取到的地址来访问内存
uint32_t
*
pixel
=
static_cast
<
uint32_t
*>
(
image
);
for
(
uint32_t
x
=
0
;
x
<
width
;
x
++
)
{
for
(
uint32_t
x
=
0
;
x
<
width
;
x
++
)
{
for
(
uint32_t
y
=
0
;
y
<
height
;
y
++
)
{
for
(
uint32_t
y
=
0
;
y
<
height
;
y
++
)
{
*
pixel
++
=
value
;
*
pixel
++
=
value
;
...
@@ -132,11 +147,13 @@ NativeWindow是`OpenHarmony`**本地平台化窗口**,表示图形队列的生
...
@@ -132,11 +147,13 @@ NativeWindow是`OpenHarmony`**本地平台化窗口**,表示图形队列的生
// 设置刷新区域,如果Region中的Rect为nullptr,或者rectNumber为0,则认为OHNativeWindowBuffer全部有内容更改。
// 设置刷新区域,如果Region中的Rect为nullptr,或者rectNumber为0,则认为OHNativeWindowBuffer全部有内容更改。
Region
region
{
nullptr
,
0
};
Region
region
{
nullptr
,
0
};
// 通过OH_NativeWindow_NativeWindowFlushBuffer 提交给消费者使用,例如:显示在屏幕上。
// 通过OH_NativeWindow_NativeWindowFlushBuffer 提交给消费者使用,例如:显示在屏幕上。
OH_NativeWindow_NativeWindowFlushBuffer
(
nativeWindow_
,
buffer
,
fenceFd
,
region
);
OH_NativeWindow_NativeWindowFlushBuffer
(
nativeWindow
,
buffer
,
fenceFd
,
region
);
```
6.
**取消内存映射munmap**
。
```
c++
// 内存使用完记得去掉内存映射
int
result
=
munmap
(
mappedAddr
,
bufferHandle
->
size
);
if
(
result
==
-
1
)
{
// munmap failed
}
```
```
## 相关实例
针对NativeWindow的使用,有以下相关实例可供参考:
-
[
使用NativeWindow接口获取并提交Buffer
](
https://gitee.com/openharmony/graphic_graphic_2d/blob/master/rosen/samples/hello_native_window/hello_native_window.cpp
)
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