未验证 提交 de087764 编写于 作者: O openharmony_ci 提交者: Gitee

!15474 翻译完成:14380 3.1Release:webgl添加说明 (cherry-pick)

Merge pull request !15474 from wusongqing/cherry-pick-1677834387
......@@ -9,11 +9,13 @@ This module provides WebGL APIs that correspond to the OpenGL ES 2.0 feature set
> The initial APIs of this module are supported since API version 7. Newly added APIs will be marked with a superscript to indicate their earliest API version.
>
> WebGL complies with the OpenGL protocol and does not support multi-thread calling.
>
> This module can be used only in the JavaScript-compatible web-like development paradigm.
## Invoking Method
Create a **<canvas\>** component in the HML file. The following is an example:
Create a **\<canvas>** component in the HML file. The following is an example:
```html
......@@ -24,7 +26,7 @@ Create a **<canvas\>** component in the HML file. The following is an example:
</div>
```
Obtain the **<canvas\>** component instance in the JS file. The following is an example:
Obtain the **\<canvas>** component instance in the JS file. The following is an example:
```js
......
......@@ -9,11 +9,13 @@ This module provides WebGL APIs that correspond to the OpenGL ES 3.0 feature set
> The initial APIs of this module are supported since API version 7. Newly added APIs will be marked with a superscript to indicate their earliest API version.
>
> WebGL2 complies with the OpenGL protocol and does not support multi-thread calling.
>
> This module can be used only in the JavaScript-compatible web-like development paradigm.
## Invoking Method
Create a **<canvas\>** component in the HML file. The following is an example:
Create a **\<canvas>** component in the HML file. The following is an example:
```html
......@@ -24,7 +26,7 @@ Create a **<canvas\>** component in the HML file. The following is an example:
</div>
```
Obtain the **<canvas\>** component instance in the JS file. The following is an example:
Obtain the **\<canvas>** component instance in the JS file. The following is an example:
```js
......
......@@ -4,6 +4,10 @@
WebGL helps you process graphics at the frontend, for example, drawing color graphics.
> **NOTE**
>
> WebGL can be used only in the JavaScript-compatible web-like development paradigm.
## Available APIs
......
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