提交 cc878792 编写于 作者: W wusongqing

updated docs

Signed-off-by: Nwusongqing <wusongqing@huawei.com>
上级 e122fa58
master OpenHarmony-3.2-Beta2 OpenHarmony-3.2-Beta3 OpenHarmony-3.2-Beta4 OpenHarmony-3.2-Beta5 OpenHarmony-3.2-Release OpenHarmony-4.0-Beta1 OpenHarmony-4.0-Beta2 OpenHarmony_filemanager_develop_20220614 TR4270 bak_OpenHarmony-4.0-Beta1_20230529 docs-modify feature_IDL_20220811 monthly_20220614 monthly_20220816 monthly_20221018 monthly_20230815 revert-merge-17651-master revert-merge-19334-OpenHarmony-4.0-Beta1 revert-merge-19586-master revert-merge-20613-master revert-merge-21757-OpenHarmony-4.0-Beta2 revert-merge-21765-OpenHarmony-4.0-Beta2 revert-merge-23766-master revert-merge-5580-master weekly_20220524 weekly_20220531 weekly_20220607 weekly_20220614 weekly_20220621 weekly_20220628 weekly_20220705 weekly_20220712 weekly_20220719 weekly_20220726 weekly_20220802 weekly_20220809 weekly_20220816 weekly_20220823 weekly_20220830 weekly_20220906 weekly_20220913 weekly_20220920 weekly_20220927 weekly_20221004 weekly_20221011 weekly_20221018 weekly_20221025 weekly_20221101 weekly_20221108 weekly_20221115 weekly_20221122 weekly_20221129 weekly_20221206 weekly_20221213 weekly_20221220 weekly_20221227 weekly_20230103 weekly_20230110 weekly_20230117 weekly_20230124 weekly_20230131 weekly_20230207 weekly_20230214 weekly_20230221 weekly_20230228 weekly_20230307 weekly_20230314 weekly_20230321 weekly_20230328 weekly_20230404 weekly_20230411 weekly_20230418 weekly_20230425 weekly_20230502 weekly_20230509 weekly_20230516 weekly_20230523 weekly_20230530 weekly_20230606 weekly_20230613 weekly_20230619 weekly_20230626 weekly_20230627 weekly_20230704 weekly_20230712 weekly_20230725 weekly_20230801 weekly_20230808 weekly_20230815 weekly_20230822 weekly_20230829 weekly_20230905 OpenHarmony-v4.0-Beta2 OpenHarmony-v4.0-Beta1 OpenHarmony-v3.2.3-Release OpenHarmony-v3.2.2-Release OpenHarmony-v3.2.1-Release OpenHarmony-v3.2-Release OpenHarmony-v3.2-Beta5 OpenHarmony-v3.2-Beta4 OpenHarmony-v3.2-Beta3 OpenHarmony-v3.2-Beta2 OpenHarmony-v3.2-Beta1
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......@@ -49,13 +49,13 @@ For details, see the README and **test** directory of each repository.
**Graphics subsystem**
graphic\_surface
[graphic\_surface](https://gitee.com/openharmony/graphic_surface)
graphic\_ui
[graphic\_ui](https://gitee.com/openharmony/graphic_ui)
graphic\_wms
[graphic\_wms](https://gitee.com/openharmony/graphic_wms)
graphic\_utils
[graphic\_utils](https://gitee.com/openharmony/graphic_utils)
## Standard System
......@@ -69,12 +69,12 @@ The following figure shows the architecture of the Graphics subsystem.
The OpenHarmony graphics stack is divided into the following layers:
Interface layer: provides the native development kit (NDK) for the Graphics subsystem, including WebGL, native drawing, and OpenGL command-level drawing.
Interface layer: provides native APIs for the Graphics subsystem, including WebGL, native drawing, and OpenGL command-level drawing.
Framework layer: consists of the Render Service, Drawing, Animation, Effect, and Display and Memory Management modules.
| Module | Description |
|------------------------|--------------------------------------------------------------------------------------------|
| Render Service| Performs UI framework drawing. This module converts the ArkUI component description into drawing tree information and renders the optimal path based on the corresponding rendering policy. It also provides the core underlying mechanism for multi-window smoothness and spatial UI sharing. |
| Render Service | Performs UI framework drawing. This module converts the ArkUI component description into drawing tree information and renders the optimal path based on the corresponding rendering policy. It also provides the core underlying mechanism for multi-window smoothness and spatial UI sharing. |
| Drawing | Provides standard internal interfaces in the Graphics subsystem to implement 2D rendering, 3D rendering, and rendering engine management. |
| Animation | Provides capabilities related to the animation engine. |
| Effect | Processes image effects and rendering effects, including cascading and parallel processing of multiple effects, and adding rendering effects and component interaction effects during layout. |
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