提交 9db9b23a 编写于 作者: G Gloria

Update docs against 10795+10917+10961

Signed-off-by: wusongqing<wusongqing@huawei.com>
上级 d02dd0eb
...@@ -3,7 +3,7 @@ ...@@ -3,7 +3,7 @@
The **Configuration** module provides environment configuration information. The **Configuration** module provides environment configuration information.
> **NOTE** > **NOTE**
> >
> The initial APIs of this module are supported since API version 8. Newly added APIs will be marked with a superscript to indicate their earliest API version. > The initial APIs of this module are supported since API version 8. Newly added APIs will be marked with a superscript to indicate their earliest API version.
## Modules to Import ## Modules to Import
...@@ -16,11 +16,11 @@ import Configuration from '@ohos.application.Configuration'; ...@@ -16,11 +16,11 @@ import Configuration from '@ohos.application.Configuration';
**System capability**: SystemCapability.Ability.AbilityBase **System capability**: SystemCapability.Ability.AbilityBase
| Name| Type| Readable| Writable| Description| | Name| Type| Readable| Writable| Description|
| -------- | -------- | -------- | -------- | -------- | | -------- | -------- | -------- | -------- | -------- |
| language | string | Yes| Yes| Language of the application.| | language | string | Yes| Yes| Language of the application.|
| colorMode | [ColorMode](js-apis-configurationconstant.md) | Yes| Yes| Color mode, which can be **COLOR_MODE_LIGHT** or **COLOR_MODE_DARK**. The default value is **COLOR_MODE_LIGHT**.| | colorMode | [ColorMode](js-apis-configurationconstant.md) | Yes| Yes| Color mode, which can be **COLOR_MODE_LIGHT** or **COLOR_MODE_DARK**. The default value is **COLOR_MODE_LIGHT**.|
| direction<sup>9+</sup> | Direction | Yes| No| Screen orientation, which can be **DIRECTION_HORIZONTAL** or **DIRECTION_VERTICAL**.| | direction<sup>9+</sup> | Direction | Yes| No| Screen orientation, which can be **DIRECTION_HORIZONTAL** or **DIRECTION_VERTICAL**.|
| screenDensity<sup>9+</sup> | ScreenDensity | Yes| No| Screen resolution, which can be **SCREEN_DENSITY_SDPI** (120), **SCREEN_DENSITY_MDPI** (160), **SCREEN_DENSITY_LDPI** (240), **SCREEN_DENSITY_XLDPI** (320), **SCREEN_DENSITY_XXLDPI** (480), or **SCREEN_DENSITY_XXXLDPI** (640).| | screenDensity<sup>9+</sup> | ScreenDensity | Yes| No| Screen resolution, which can be **SCREEN_DENSITY_SDPI** (120), **SCREEN_DENSITY_MDPI** (160), **SCREEN_DENSITY_LDPI** (240), **SCREEN_DENSITY_XLDPI** (320), **SCREEN_DENSITY_XXLDPI** (480), or **SCREEN_DENSITY_XXXLDPI** (640).|
| displayId<sup>9+</sup> | number | Yes| No| ID of the display where the application is located.| | displayId<sup>9+</sup> | number | Yes| No| ID of the display where the application is located.|
| hasPointerDevice<sup>9+</sup> | boolean | Yes| No| Whether the pointer device is connected.| | hasPointerDevice<sup>9+</sup> | boolean | Yes| No| Whether a pointer device, such as a keyboard, mouse, or touchpad, is connected.|
# WebGL Overview # WebGL Overview
Web Graphic Library (WebGL) is used for rendering interactive 2D and 3D graphics. WebGL used in OpenHarmony is based on OpenGL for Embedded Systems (OpenGL ES). It can be used in the **&lt;canvas&gt;** object of HTML5 without using plug-ins and supports cross-platform. WebGL is programmed by JavaScript code. Its APIs can implement graphics rendering and acceleration by using GPU hardware provided by the user equipment. Web Graphic Library (WebGL) is used for rendering interactive 2D and 3D graphics. WebGL used in OpenHarmony is based on OpenGL for Embedded Systems (OpenGL ES). It can be used in the **\<canvas>** object of HTML5 without using plug-ins and supports cross-platform. WebGL is programmed by JavaScript code. Its APIs can implement graphics rendering and acceleration by using GPU hardware provided by the user equipment. For more information, see [WebGL™](https://www.khronos.org/registry/webgl/specs/latest/1.0/).
## Basic Concepts ## Basic Concepts
...@@ -31,7 +31,7 @@ The WebGLProgram is a JavaScript object responsible for associating the shader w ...@@ -31,7 +31,7 @@ The WebGLProgram is a JavaScript object responsible for associating the shader w
## Working Principles ## Working Principles
**Figure 1** WebGL working principles **Figure 1** WebGL working principles
![en-us_image_0000001238544451](figures/en-us_image_0000001238544451.png) ![en-us_image_0000001238544451](figures/en-us_image_0000001238544451.png)
...@@ -40,7 +40,7 @@ The WebGLProgram is a JavaScript object responsible for associating the shader w ...@@ -40,7 +40,7 @@ The WebGLProgram is a JavaScript object responsible for associating the shader w
- Native APIs complete the interaction between JavaScript and C++ code. - Native APIs complete the interaction between JavaScript and C++ code.
- JavaScript engine is a graphics framework that provides the **Surface** object for the WebGL module. - JavaScript engine is the graphics framework that provides the **Surface** object for the WebGL module.
- The WebGL module exposes the GPU drawing APIs of OpenGL ES. - The WebGL module exposes the GPU drawing APIs of OpenGL ES.
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...@@ -53,8 +53,8 @@ The distributed database supports cross-device and cross-application sharing. Th ...@@ -53,8 +53,8 @@ The distributed database supports cross-device and cross-application sharing. Th
| Software/Tool| Version| Remarks| | Software/Tool| Version| Remarks|
| -------- | -------- | -------- | | -------- | -------- | -------- |
| OpenHarmony | 3.2 Beta3| NA | | OpenHarmony | 3.2 Beta3| NA |
| Public SDK | Ohos_sdk_public 3.2.7.5 (API Version 9 Beta3)| This toolkit is intended for application developers and does not contain system APIs that require system permissions.<br>It is provided as standard in DevEco Studio.| | Public SDK | Ohos_sdk_public 3.2.7.5 (API Version 9 Beta3)<br>Ohos_sdk_public&nbsp;3.2.7.6&nbsp;(API&nbsp;Version&nbsp;9&nbsp;Beta3) | This toolkit is intended for application developers and does not contain system APIs that require system permissions.<br>It is provided as standard in DevEco Studio.|
| Full SDK | Ohos_sdk_full 3.2.7.5 (API Version 9 Beta3)| This toolkit is intended for original equipment manufacturers (OEMs) and contains system APIs that require system permissions.<br>To use the full SDK, manually obtain it from the mirror and switch to it in DevEco Studio. For details, see [Guide to Switching to Full SDK](../application-dev/quick-start/full-sdk-switch-guide.md).| | Full SDK | Ohos_sdk_full 3.2.7.5 (API Version 9 Beta3)<br>Ohos_sdk_full&nbsp;3.2.7.6&nbsp;(API&nbsp;Version&nbsp;9&nbsp;Beta3) | This toolkit is intended for original equipment manufacturers (OEMs) and contains system APIs that require system permissions.<br>To use the full SDK, manually obtain it from the mirror and switch to it in DevEco Studio. For details, see [Guide to Switching to Full SDK](../application-dev/quick-start/full-sdk-switch-guide.md).|
| (Optional) HUAWEI DevEco Studio| 3.0 Release| Recommended for developing OpenHarmony applications.| | (Optional) HUAWEI DevEco Studio| 3.0 Release| Recommended for developing OpenHarmony applications.|
| (Optional) HUAWEI DevEco Device Tool| 3.0 Release| Recommended for developing OpenHarmony devices.| | (Optional) HUAWEI DevEco Device Tool| 3.0 Release| Recommended for developing OpenHarmony devices.|
...@@ -137,6 +137,10 @@ Use the **repo** tool to download the source code over HTTPS. ...@@ -137,6 +137,10 @@ Use the **repo** tool to download the source code over HTTPS.
| Full SDK package for the standard system (Windows/Linux) | 3.2.7.5 | [Download](https://repo.huaweicloud.com/harmonyos/os/3.2-Beta3/ohos-sdk-windows_linux-full.tar.gz) | [Download](https://repo.huaweicloud.com/harmonyos/os/3.2-Beta3/ohos-sdk-windows_linux-full.tar.gz.sha256) | | Full SDK package for the standard system (Windows/Linux) | 3.2.7.5 | [Download](https://repo.huaweicloud.com/harmonyos/os/3.2-Beta3/ohos-sdk-windows_linux-full.tar.gz) | [Download](https://repo.huaweicloud.com/harmonyos/os/3.2-Beta3/ohos-sdk-windows_linux-full.tar.gz.sha256) |
| Public SDK package for the standard system (macOS) | 3.2.7.5 | [Download](https://repo.huaweicloud.com/harmonyos/os/3.2-Beta3/ohos-sdk-mac-public.tar.gz) | [Download](https://repo.huaweicloud.com/harmonyos/os/3.2-Beta3/ohos-sdk-mac-public.tar.gz.sha256) | | Public SDK package for the standard system (macOS) | 3.2.7.5 | [Download](https://repo.huaweicloud.com/harmonyos/os/3.2-Beta3/ohos-sdk-mac-public.tar.gz) | [Download](https://repo.huaweicloud.com/harmonyos/os/3.2-Beta3/ohos-sdk-mac-public.tar.gz.sha256) |
| Public SDK package for the standard system (Windows/Linux) | 3.2.7.5 | [Download](https://repo.huaweicloud.com/harmonyos/os/3.2-Beta3/ohos-sdk-windows_linux-public.tar.gz) | [Download](https://repo.huaweicloud.com/harmonyos/os/3.2-Beta3/ohos-sdk-windows_linux-public.tar.gz.sha256) | | Public SDK package for the standard system (Windows/Linux) | 3.2.7.5 | [Download](https://repo.huaweicloud.com/harmonyos/os/3.2-Beta3/ohos-sdk-windows_linux-public.tar.gz) | [Download](https://repo.huaweicloud.com/harmonyos/os/3.2-Beta3/ohos-sdk-windows_linux-public.tar.gz.sha256) |
| Full SDK package for the standard system (macOS) | 3.2.7.6 | [Download](https://repo.huaweicloud.com/harmonyos/os/3.2-Beta3/sdk-patch/mac-sdk-full.tar.gz)| [Download](https://repo.huaweicloud.com/harmonyos/os/3.2-Beta3/sdk-patch/mac-sdk-full.tar.gz.sha256)|
| Full SDK package for the standard system (Windows/Linux) | 3.2.7.6 | [Download](https://repo.huaweicloud.com/harmonyos/os/3.2-Beta3/sdk-patch/ohos-sdk-full.tar.gz) | [Download](https://repo.huaweicloud.com/harmonyos/os/3.2-Beta3/sdk-patch/ohos-sdk-full.tar.gz.sha256) |
| Public SDK package for the standard system (macOS) | 3.2.7.6 | [Download](https://repo.huaweicloud.com/harmonyos/os/3.2-Beta3/sdk-patch/mac-sdk-public.tar.gz) | [Download](https://repo.huaweicloud.com/harmonyos/os/3.2-Beta3/sdk-patch/mac-sdk-public.tar.gz.sha256) |
| Public SDK package for the standard system (Windows/Linux) | 3.2.7.6 | [Download](https://repo.huaweicloud.com/harmonyos/os/3.2-Beta3/sdk-patch/ohos-sdk-public.tar.gz) | [Download](https://repo.huaweicloud.com/harmonyos/os/3.2-Beta3/sdk-patch/ohos-sdk-public.tar.gz.sha256) |
...@@ -167,10 +171,12 @@ This version has the following updates to OpenHarmony 3.2 Beta2. ...@@ -167,10 +171,12 @@ This version has the following updates to OpenHarmony 3.2 Beta2.
| Multi-language runtime subsystem| The front-end compilation performance is improved, for example, by using the es2abc component.<br>Runtime performance is improved through ISA reconstruction, assembly interpreter, and TS Ahead of Time (AOT) compiler.<br>New functions are added, such as ES2021 in strict mode, modularization, runtime debugging and tuning enhancement, and bytecode hot reload.<br>The following requirements are involved:<br>I5MYM9 [New specifications] Merging and adaptation of the abc file for multiple modules<br>I59TAQ [New specifications] Standard compilation lowering of the TS AOT compiler and pass description optimization<br>I5OJ8Q [New specifications] Displaying the attribute types defined ES2021 in DevEco Studio<br>I5ODV4 [New feature] Uninstalling bytecode patch files<br>I5OXSC [New feature] Installing bytecode patch files<br>I5HNNZ [New feature] Enabling the namespace of the loader<br>I5HVQE [New feature] Product-specific stack size setting of the thread, and stack page guard<br>I5MCUF [Enhanced feature] New CAPIs of libc and support for symbols such as pthread<br>I5HVNH [New feature] RM.006. Enhanced dynamic library symbol management<br>I5HVQ0 [New feature] RM.008. Fortify supported by musl<br>I5KT7X [New feature] RM.002. API detection for API header files<br>I5TB3Y [New feature] ABI using emutls by default<br>I5R119 [Enhanced feature] Separated use of memory for loader and libc<br>Open-source Clang toolchain<br>I5MYM9 [New specifications] Modular compilation supported by the front-end compiler toolchain<br>I5IKO1 [New specifications] Compiling Commonjs module with the es2abc component<br>I5RRAJ [New specifications] Patch file source code identification tool<br>I5PRFT [New specifications] Patch bytecode compiler<br>I5RHDH [New specifications] Hot loading of ArkCompiler bytecode<br>I5RA7C [New specifications] Support for ES2021 in strict mode<br>I5HRUY [New specifications] Converting from JS code to ArkCompiler bytecode by the es2abc component| NA | | Multi-language runtime subsystem| The front-end compilation performance is improved, for example, by using the es2abc component.<br>Runtime performance is improved through ISA reconstruction, assembly interpreter, and TS Ahead of Time (AOT) compiler.<br>New functions are added, such as ES2021 in strict mode, modularization, runtime debugging and tuning enhancement, and bytecode hot reload.<br>The following requirements are involved:<br>I5MYM9 [New specifications] Merging and adaptation of the abc file for multiple modules<br>I59TAQ [New specifications] Standard compilation lowering of the TS AOT compiler and pass description optimization<br>I5OJ8Q [New specifications] Displaying the attribute types defined ES2021 in DevEco Studio<br>I5ODV4 [New feature] Uninstalling bytecode patch files<br>I5OXSC [New feature] Installing bytecode patch files<br>I5HNNZ [New feature] Enabling the namespace of the loader<br>I5HVQE [New feature] Product-specific stack size setting of the thread, and stack page guard<br>I5MCUF [Enhanced feature] New CAPIs of libc and support for symbols such as pthread<br>I5HVNH [New feature] RM.006. Enhanced dynamic library symbol management<br>I5HVQ0 [New feature] RM.008. Fortify supported by musl<br>I5KT7X [New feature] RM.002. API detection for API header files<br>I5TB3Y [New feature] ABI using emutls by default<br>I5R119 [Enhanced feature] Separated use of memory for loader and libc<br>Open-source Clang toolchain<br>I5MYM9 [New specifications] Modular compilation supported by the front-end compiler toolchain<br>I5IKO1 [New specifications] Compiling Commonjs module with the es2abc component<br>I5RRAJ [New specifications] Patch file source code identification tool<br>I5PRFT [New specifications] Patch bytecode compiler<br>I5RHDH [New specifications] Hot loading of ArkCompiler bytecode<br>I5RA7C [New specifications] Support for ES2021 in strict mode<br>I5HRUY [New specifications] Converting from JS code to ArkCompiler bytecode by the es2abc component| NA |
| IAM account subsystem and program access control subsystem| User identity authentication is added to the IAM account subsystem. The permission service supports precise positioning and fuzzy positioning, and other capabilities are enhanced. The privacy management service is provided.<br>The following requirements are involved:<br>I5N90B [New specifications] Application accounts adaptation to sandbox applications<br>I5N90O [New specifications] User identity authentication of the IAM account subsystem<br>I5NOQI [New feature] Precise positioning and fuzzy positioning of the permission service<br>I5NT1X [New feature] Enhanced permission usage record management<br>I5NU8U [New feature] Improved UX effect for the permission request dialog box<br>I5P4IU [New feature] Privacy management<br>I5P530 [New feature] Location service usage status management| NA | | IAM account subsystem and program access control subsystem| User identity authentication is added to the IAM account subsystem. The permission service supports precise positioning and fuzzy positioning, and other capabilities are enhanced. The privacy management service is provided.<br>The following requirements are involved:<br>I5N90B [New specifications] Application accounts adaptation to sandbox applications<br>I5N90O [New specifications] User identity authentication of the IAM account subsystem<br>I5NOQI [New feature] Precise positioning and fuzzy positioning of the permission service<br>I5NT1X [New feature] Enhanced permission usage record management<br>I5NU8U [New feature] Improved UX effect for the permission request dialog box<br>I5P4IU [New feature] Privacy management<br>I5P530 [New feature] Location service usage status management| NA |
| Globalization subsystem| The pseudo-localization capability is added.<br>The following requirement is involved:<br>I4WLSJ [New feature] Pseudo-localization| NA | | Globalization subsystem| The pseudo-localization capability is added.<br>The following requirement is involved:<br>I4WLSJ [New feature] Pseudo-localization| NA |
| Misc services subsystem| The following basic module features are added: pasteboard, upload and download, screen lock, and input method framework.<br>The following requirements are involved:<br>I5JPMG [request] [download] Background task notification<br>I5NXHK [input_method_fwk] Binding of only the innerkits interface of the input method and the JS interface that independently controls the display and hiding of the soft keyboard<br>I5NG2X [theme_screenlock] Screen lock requested by specific system applications<br>I5IU1Z Adding image data to pasteboard data<br>I5OGA3 Cross-device pasteboard switch at the device level<br>I5NMKI [pasteboard] Adding binary data to pasteboard data<br>I5MAMN Limiting the pasteboard data range to within the application<br>I5OX20 [input_method_fwk] Added the API for obtaining the input method| NA | | Misc services subsystem| The following basic module features are added: pasteboard, upload and download, screen lock, and input method framework.<br>The following requirements are involved:<br>I5JPMG [request] [download] Background task notification<br>I5NXHK [input_method_fwk] Binding of only the innerkits interface of the input method and the JS interface that independently controls the display and hiding of the soft keyboard<br>I5NG2X [theme_screenlock] Screen lock requested by specific system applications<br>I5IU1Z Adding image data to pasteboard data<br>I5OGA3 Pasteboard plugin loading switch<br>I5NMKI [pasteboard] Adding binary data to pasteboard data<br>I5MAMN Limiting the pasteboard data range to within the application<br>I5OX20 [input_method_fwk] Added the API for obtaining the input method| NA |
| ArkUI development framework| The following capabilities are enhanced: ArkUI component, resource and media query, DFX, and toolchain. The memory and performance are optimized.<br>The following requirements are involved:<br>I5IZZ7 [ace_engine_standard] Separate **borderRadius** setting for each corner by the **\<panel>** component<br>I5JQ1R [ace_engine_standard] Image copy and paste<br>I5JQ3F [ace_engine_standard] Enhanced text box capabilities<br>I5JQ3J [ace_engine_standard] Event topology of the **\<stack>** component<br>I5JQ54 [ace_engine_standard] Specifying a component to get the focus<br>I5MX7J [ace_engine_standard] Left sliding, right sliding, and rebound effect of the **\<list>** component<br>I5MWS0 [ace_engine_standard] Height notification of the **\<panel>** component<br>I5IZVY [ace_engine_standard] Component refresh upon the keyboard and mouse connection<br>I5JQ5Y [ace_engine_standard] Enhanced focus navigation<br>I5IY7K [New requirement] [ace_engine_standard] Theme capability<br>I5MWTB [ace_engine_standard] vp query for media<br>I5IZU9 [ace_engine_standard] Optimization of the resident memory of ui_service<br>I5JQ26 [ace_engine_standard] Optimized Vsync request mechanism<br>I5JQ2O [ace_engine] Preloading of public resources<br>I5JQ2D [ace_engine_standard] Optimized resampling of move events<br>I5IZXS [toolchain] Display of the plaintext of the developer variable name in the DFX error stack print<br>I5IZYG [toolchain] Display of the plaintext of the developer variable name in the DFX error stack print<br>I5IZX0 [toolchain] Adding the **bundleName** and **moduleName** parameters to **$r** during compilation<br>I5J09I [toolchain] Export of \@Builder| NA | | ArkUI development framework| The following capabilities are enhanced: ArkUI component, resource and media query, DFX, and toolchain. The memory and performance are optimized.<br>The following requirements are involved:<br>I5IZZ7 [ace_engine_standard] Separate **borderRadius** setting for each corner by the **\<panel>** component<br>I5JQ1R [ace_engine_standard] Image copy and paste<br>I5JQ3F [ace_engine_standard] Enhanced text box capabilities<br>I5JQ3J [ace_engine_standard] Event topology of the **\<stack>** component<br>I5JQ54 [ace_engine_standard] Specifying a component to get the focus<br>I5MX7J [ace_engine_standard] Left sliding, right sliding, and rebound effect of the **\<list>** component<br>I5MWS0 [ace_engine_standard] Height notification of the **\<panel>** component<br>I5IZVY [ace_engine_standard] Component refresh upon the keyboard and mouse connection<br>I5JQ5Y [ace_engine_standard] Enhanced focus navigation<br>I5IY7K [New requirement] [ace_engine_standard] Theme capability<br>I5MWTB [ace_engine_standard] vp query for media<br>I5IZU9 [ace_engine_standard] Optimization of the resident memory of ui_service<br>I5JQ26 [ace_engine_standard] Optimized Vsync request mechanism<br>I5JQ2O [ace_engine] Preloading of public resources<br>I5JQ2D [ace_engine_standard] Optimized resampling of move events<br>I5IZXS [toolchain] Display of the plaintext of the developer variable name in the DFX error stack print<br>I5IZYG [toolchain] Display of the plaintext of the developer variable name in the DFX error stack print<br>I5IZX0 [toolchain] Adding the **bundleName** and **moduleName** parameters to **$r** during compilation<br>I5J09I [toolchain] Export of \@Builder| NA |
For details about the API changes, see the following:
[API Differences](api-change/v3.2-beta3/Readme-EN.md)
### Chip and Development Board Adaptation ### Chip and Development Board Adaptation
...@@ -186,7 +192,7 @@ For details about the adaptation status, see [SIG-Devboard](https://gitee.com/op ...@@ -186,7 +192,7 @@ For details about the adaptation status, see [SIG-Devboard](https://gitee.com/op
| -------- | -------- | -------- | -------- | | -------- | -------- | -------- | -------- |
| ArkUI development framework| [HealthyDiet](https://gitee.com/openharmony/applications_app_samples/tree/master/ETSUI/HealthyDiet)| This sample app helps you keep food records and view food information. After you add food records, including the food type, weight, and meal time, the app can calculate nutrition data (calories, proteins, fats, and carbon water) for the meals and display the data in a bar chart.| eTS | | ArkUI development framework| [HealthyDiet](https://gitee.com/openharmony/applications_app_samples/tree/master/ETSUI/HealthyDiet)| This sample app helps you keep food records and view food information. After you add food records, including the food type, weight, and meal time, the app can calculate nutrition data (calories, proteins, fats, and carbon water) for the meals and display the data in a bar chart.| eTS |
| ArkUI development framework| [MusicAlbum](https://gitee.com/openharmony/applications_app_samples/tree/master/MultiDeviceAppDev/MusicAlbum)| This sample shows the home page of a music album app. The adaptive layout and responsive layout are used to ensure that the app can be properly displayed on devices irrespective of screen sizes.| eTS | | ArkUI development framework| [MusicAlbum](https://gitee.com/openharmony/applications_app_samples/tree/master/MultiDeviceAppDev/MusicAlbum)| This sample shows the home page of a music album app. The adaptive layout and responsive layout are used to ensure that the app can be properly displayed on devices irrespective of screen sizes.| eTS |
| Ability framework and file management subsystem| [Share](https://gitee.com/openharmony/applications_app_samples/tree/master/Share/Share)| Using this sample app, you can share texts, links, and images with third-party applications and display them in these applications.| eTS | | Ability framework and file management subsystem| [Share](https://gitee.com/openharmony/applications_app_samples/tree/master/Share/CustomShare)| Using this sample app, you can share texts, links, and images with third-party applications and display them in these applications.| eTS |
| Ability framework| [GalleryForm](https://gitee.com/openharmony/applications_app_samples/tree/master/ability/GalleryForm)| This sample demonstrates the display of **Gallery** images in a widget and periodic update of the widget.| eTS | | Ability framework| [GalleryForm](https://gitee.com/openharmony/applications_app_samples/tree/master/ability/GalleryForm)| This sample demonstrates the display of **Gallery** images in a widget and periodic update of the widget.| eTS |
| ArkUI development framework| [AppMarket](https://gitee.com/openharmony/applications_app_samples/tree/master/MultiDeviceAppDev/AppMarket)| This sample shows the home page of an application market, which contains the tab bar, banner, featured apps, and featured games.| eTS | | ArkUI development framework| [AppMarket](https://gitee.com/openharmony/applications_app_samples/tree/master/MultiDeviceAppDev/AppMarket)| This sample shows the home page of an application market, which contains the tab bar, banner, featured apps, and featured games.| eTS |
| ArkUI development framework| [Weather](https://gitee.com/openharmony/applications_app_samples/tree/master/MultiDeviceAppDev/Weather)| This sample demonstrates one-time development for multi-device deployment by showing how to develop a weather app and deploy it across different devices. The demo app includes the following: home page, **Manage City** page, **Add City** page, and **Update Time** page.| eTS | | ArkUI development framework| [Weather](https://gitee.com/openharmony/applications_app_samples/tree/master/MultiDeviceAppDev/Weather)| This sample demonstrates one-time development for multi-device deployment by showing how to develop a weather app and deploy it across different devices. The demo app includes the following: home page, **Manage City** page, **Add City** page, and **Update Time** page.| eTS |
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