let audioCapturer = await audio.createAudioCapturer(audioCapturerOptions);
var state = audioRenderer.state;
```
2. (Optional) Subscribe to audio capturer state change events using the **on('stateChange')** API.
If an application wants to take some action based on the state updates in capturer, the application can subscribe to the state change event.
There are more events that applications can subscribe to, such as 'markReach' and 'periodReach'. Refer to [**js-apis-audio.md**](https://gitee.com/openharmony/docs/blob/master/en/application-dev/reference/apis/js-apis-audio.md) for more details.
```
audioCapturer.on('stateChange',(state) => {
console.info('AudioCapturerLog: Changed State to : ' + state)
switch (state) {
case audio.AudioState.STATE_PREPARED:
console.info('--------CHANGE IN AUDIO STATE----------PREPARED--------------');
console.info('Audio State is : Prepared');
break;
case audio.AudioState.STATE_RUNNING:
console.info('--------CHANGE IN AUDIO STATE----------RUNNING--------------');
console.info('Audio State is : Running');
break;
case audio.AudioState.STATE_STOPPED:
console.info('--------CHANGE IN AUDIO STATE----------STOPPED--------------');
console.info('Audio State is : stopped');
break;
case audio.AudioState.STATE_RELEASED:
console.info('--------CHANGE IN AUDIO STATE----------RELEASED--------------');
console.info('Audio State is : released');
break;
default:
console.info('--------CHANGE IN AUDIO STATE----------INVALID--------------');
console.info('Audio State is : invalid');
break;
}
});
```
3. Call the **start()** function on the AudioCapturer instance to start/resume the recording task.\
The capturer state will be STATE_RUNNING once the start is complete. The application can then begin reading buffers.
```
await audioCapturer.start();
if (audioCapturer.state == audio.AudioState.STATE_RUNNING) {
Application developers should keep in mind that an AudioCapturer is state-based.
That is, the AudioCapturer has an internal state that the application must always check when calling recorder control APIs, because some operations are only acceptable while the capturer is in a given state.\
The system may throw an error/exception or generate other undefined behaviour if the application performs an operation while capturer is in an improper state.
## **Other APIs**
See [**js-apis-audio.md**](https://gitee.com/openharmony/docs/blob/master/en/application-dev/reference/apis/js-apis-audio.md) for more useful APIs like **getAudioTime**, **getCapturerInfo** and **getStreamInfo**.