未验证 提交 6b1aab1e 编写于 作者: L luoying_ace 提交者: Gitee

update zh-cn/application-dev/reference/arkui-ts/ts-animatorproperty.md.

Signed-off-by: Nluoying_ace <luoying19@huawei.com>
上级 cbda1795
# 属性动画 # 属性动画
组件的某些通用属性变化时,可以通过属性动画实现渐变效果,提升用户体验。支持的属性包括width、height、backgroundColor、opacity、scale、rotate、translate等。 组件的某些通用属性变化时,可以通过属性动画实现渐变过渡效果,提升用户体验。支持的属性包括width、height、backgroundColor、opacity、scale、rotate、translate等。
> **说明:** > **说明:**
> >
> 从API Version 7开始支持。后续版本如有新增内容,则采用上角标单独标记该内容的起始版本。 > 从API Version 7开始支持。后续版本如有新增内容,则采用上角标单独标记该内容的起始版本。
animation(value: {duration?: number, tempo?: number, curve?: string | Curve | ICurve, delay?:number, iterations: number, playMode?: PlayMode, onFinish?: () => void})
为组件添加属性动画,实现组件属性状态变化时的过渡动画效果。 animation(value: {duration?: number, tempo?: number, curve?: string | Curve | ICurve, delay?:number, iterations: number, playMode?: PlayMode, onFinish?: () => void})
**参数:** **参数:**
| 名称 | 参数类型 | 必填 | 描述 | | 名称 | 参数类型 | 必填 | 描述 |
| ---------- | ------------------------------------------| ---- | ------------------------------------------------------------ | | ---------- | ------------------------------------------| ---- | ------------------------------------------------------------ |
| duration | number | 否 | 设置动画时长。单位为毫秒,默认动画时长为1000毫秒。<br/>默认值:1000 | | duration | number | 否 | 设置动画时长。单位为毫秒,默认动画时长为1000毫秒。<br/>默认值:1000 |
...@@ -31,34 +29,73 @@ animation(value: {duration?: number, tempo?: number, curve?: string | Curve | IC ...@@ -31,34 +29,73 @@ animation(value: {duration?: number, tempo?: number, curve?: string | Curve | IC
@Entry @Entry
@Component @Component
struct AttrAnimationExample { struct AttrAnimationExample {
@State widthSize: number = 200; @State widthSize: number = 250
@State heightSize: number = 100; @State heightSize: number = 100
@State flag: boolean = true; @State changeColor: number = 0xFF0000FF
@State rotateAngle: number = 0
@State flagA: boolean = true
@State flagB: boolean = true
@State flagC: boolean = true
build() { build() {
Column() { Column() {
Button('click me') Button('change width and height')
.onClick((event: ClickEvent) => { .onClick(() => {
if (this.flag) { if (this.flagA) {
this.widthSize = 100 this.widthSize = 100
this.heightSize = 50 this.heightSize = 50
} else { } else {
this.widthSize = 200 this.widthSize = 250
this.heightSize = 100 this.heightSize = 100
} }
this.flag = !this.flag this.flagA = !this.flagA
})
.margin(30)
.width(this.widthSize)
.height(this.heightSize)
.animation({
duration: 2000,
curve: Curve.EaseOut,
delay: 500,
iterations: 1,
playMode: PlayMode.Normal
})
Button('change backgroundColor')
.onClick(() => {
if (this.flagB) {
this.changeColor = 0xFFFF4500
} else {
this.changeColor = 0xFF0000FF
}
this.flagB = !this.flagB
}) })
.width(this.widthSize).height(this.heightSize).backgroundColor(0x317aff) .margin(30)
.backgroundColor(this.changeColor)
.animation({ .animation({
duration: 2000, // 动画时长 duration: 800,
curve: Curve.EaseOut, // 动画曲线 curve: Curve.ExtremeDeceleration,
delay: 500, // 动画延迟 iterations: 3,
iterations: 1, // 播放次数 playMode: PlayMode.Normal
playMode: PlayMode.Normal // 动画模式 })
}) // 对Button组件的宽高属性进行动画配置 Button('change rotate angle')
}.width('100%').margin({ top: 5 }) .onClick(() => {
if (this.flagC) {
this.rotateAngle = 90
} else {
this.rotateAngle = 0
}
this.flagC = !this.flagC
})
.margin(30)
.rotate({ angle: this.rotateAngle })
.animation({
duration: 1200,
curve: Curve.Friction,
delay: 500,
iterations: 10,
playMode: PlayMode.AlternateReverse
})
}.width('100%').margin({ top: 20 })
} }
} }
``` ```
![zh-cn_image_0000001174264358](figures/zh-cn_image_0000001174264358.gif)
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