未验证 提交 4b76f849 编写于 作者: 杨帅 提交者: Gitee

Signed-off-by: yangshuai<yangshuai67@huawei.com>

上级 15632dcc
OpenSL ES音频播放开发指导 # OpenSL ES音频播放开发指导
场景介绍 ## 场景介绍
开发者可以通过本文了解到在OpenHarmony如何使用OpenSL ES进行音频播放相关操作;当前仅实现了部分OpenSL ES接口,未实现接口调用后会返回SL_RESULT_FEATURE_UNSUPPORTED 开发者可以通过本文了解到在**OpenHarmony**如何使用**OpenSL ES**进行音频播放相关操作;当前仅实现了部分[**OpenSL ES**接口](https://gitee.com/openharmony/third_party_opensles/blob/master/api/1.0.1/OpenSLES.h),未实现接口调用后会返回**SL_RESULT_FEATURE_UNSUPPORTED**
开发步骤 ## 开发步骤
以下步骤描述了在OpenHarmony如何使用OpenSL ES开发音频播放功能: 以下步骤描述了在**OpenHarmony**如何使用**OpenSL ES**开发音频播放功能:
1. 添加头文件 1. 添加头文件
#include <OpenSLES.h>
#include <OpenSLES_OpenHarmony.h> ```c++
#include <OpenSLES_Platform.h> #include <OpenSLES.h>
#include <OpenSLES_OpenHarmony.h>
2. 使用 slCreateEngine 接口和获取 engine 实例。 #include <OpenSLES_Platform.h>
SLObjectItf engineObject = nullptr; ```
slCreateEngine(&engineObject, 0, nullptr, 0, nullptr, nullptr);
(*engineObject)->Realize(engineObject, SL_BOOLEAN_FALSE);
3. 获取接口 SL_IID_ENGINE 的 engineEngine 实例 2. 使用 **slCreateEngine** 接口和获取 **engine** 实例。
SLEngineItf engineEngine = nullptr;
(*engineObject)->GetInterface(engineObject, SL_IID_ENGINE, &engineEngine); ```c++
SLObjectItf engineObject = nullptr;
4. 配置播放器信息,创建 AudioPlayer 。 slCreateEngine(&engineObject, 0, nullptr, 0, nullptr, nullptr);
SLDataLocator_BufferQueue slBufferQueue = { (*engineObject)->Realize(engineObject, SL_BOOLEAN_FALSE);
SL_DATALOCATOR_BUFFERQUEUE, ```
0
};
//具体参数需要根据音频文件格式进行适配 3. 获取接口 **SL_IID_ENGINE****engineEngine** 实例
SLDataFormat_PCM pcmFormat = {
SL_DATAFORMAT_PCM, ```c++
2, SLEngineItf engineEngine = nullptr;
48000, (*engineObject)->GetInterface(engineObject, SL_IID_ENGINE, &engineEngine);
16, ```
0,
0,
0
}; 4. 配置播放器信息,创建 **AudioPlayer**
SLDataSource slSource = {&slBufferQueue, &pcmFormat};
```c++
SLObjectItf pcmPlayerObject = nullptr; SLDataLocator_BufferQueue slBufferQueue = {
(*engineEngine)->CreateAudioPlayer(engineEngine, &pcmPlayerObject, &slSource, null, 0, nullptr, nullptr); SL_DATALOCATOR_BUFFERQUEUE,
(*pcmPlayerObject)->Realize(pcmPlayerObject, SL_BOOLEAN_FALSE); 0
};
5. 获取接口 SL_IID_OH_BUFFERQUEUE 的 bufferQueueItf 实例
SLOHBufferQueueItf bufferQueueItf; //具体参数需要根据音频文件格式进行适配
(*pcmPlayerObject)->GetInterface(pcmPlayerObject, SL_IID_OH_BUFFERQUEUE, &bufferQueueItf); SLDataFormat_PCM pcmFormat = {
SL_DATAFORMAT_PCM,
6. 打开音频文件,注册 BuqqerQueueCallback 回调 2,
FILE *wavFile_ = nullptr; 48000,
16,
static void BuqqerQueueCallback (SLOHBufferQueueItf bufferQueueItf, void *pContext, SLuint32 size) 0,
{ 0,
FILE *wavFile = (FILE *)pContext; 0
if (!feof(wavFile)) { };
SLuint8 *buffer = nullptr; SLDataSource slSource = {&slBufferQueue, &pcmFormat};
SLuint32 pSize = 0;
(*bufferQueueItf)->GetBuffer(bufferQueueItf, &buffer, pSize); SLObjectItf pcmPlayerObject = nullptr;
//从文件读取数据 (*engineEngine)->CreateAudioPlayer(engineEngine, &pcmPlayerObject, &slSource, null, 0, nullptr, nullptr);
fread(buffer, 1, size, wavFile); (*pcmPlayerObject)->Realize(pcmPlayerObject, SL_BOOLEAN_FALSE);
(*bufferQueueItf)->Enqueue(bufferQueueItf, buffer, size); ```
}
return;
}
5. 获取接口 **SL_IID_OH_BUFFERQUEUE****bufferQueueItf** 实例
//wavFile_ 需要设置为用户想要播放的文件描述符
wavFile_ = fopen(path, "rb"); ```
(*bufferQueueItf)->RegisterCallback(bufferQueueItf, BuqqerQueueCallback, wavFile_); SLOHBufferQueueItf bufferQueueItf;
(*pcmPlayerObject)->GetInterface(pcmPlayerObject, SL_IID_OH_BUFFERQUEUE, &bufferQueueItf);
7. 获取接口 SL_PLAYSTATE_PLAYING 的 playItf 实例,开始播放 ```
SLPlayItf playItf = nullptr;
(*pcmPlayerObject)->GetInterface(pcmPlayerObject, SL_IID_PLAY, &playItf);
(*playItf)->SetPlayState(playItf, SL_PLAYSTATE_PLAYING);
6. 打开音频文件,注册 **BuqqerQueueCallback** 回调
```c++
FILE *wavFile_ = nullptr;
static void BuqqerQueueCallback (SLOHBufferQueueItf bufferQueueItf, void *pContext, SLuint32 size)
{
FILE *wavFile = (FILE *)pContext;
if (!feof(wavFile)) {
SLuint8 *buffer = nullptr;
SLuint32 pSize = 0;
(*bufferQueueItf)->GetBuffer(bufferQueueItf, &buffer, pSize);
//从文件读取数据
fread(buffer, 1, size, wavFile);
(*bufferQueueItf)->Enqueue(bufferQueueItf, buffer, size);
}
return;
}
//wavFile_ 需要设置为用户想要播放的文件描述符
wavFile_ = fopen(path, "rb");
(*bufferQueueItf)->RegisterCallback(bufferQueueItf, BuqqerQueueCallback, wavFile_);
```
7. 获取接口 **SL_PLAYSTATE_PLAYING****playItf** 实例,开始播放
```c++
SLPlayItf playItf = nullptr;
(*pcmPlayerObject)->GetInterface(pcmPlayerObject, SL_IID_PLAY, &playItf);
(*playItf)->SetPlayState(playItf, SL_PLAYSTATE_PLAYING);
```
8. 结束音频播放 8. 结束音频播放
(*playItf)->SetPlayState(playItf, SL_PLAYSTATE_STOPPED);
(*pcmPlayerObject)->Destroy(pcmPlayerObject); ```c++
(*engineObject)->Destroy(engineObject); (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_STOPPED);
(*pcmPlayerObject)->Destroy(pcmPlayerObject);
(*engineObject)->Destroy(engineObject);
```
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